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#ifndef Magnum_Image_h
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#define Magnum_Image_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Image, @ref Magnum::CompressedImage, typedef @ref Magnum::Image1D, @ref Magnum::Image2D, @ref Magnum::Image3D, @ref Magnum::CompressedImage1D, @ref Magnum::CompressedImage2D, @ref Magnum::CompressedImage3D
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*/
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#include <Corrade/Containers/Array.h>
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/ImageFlags.h"
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#include "Magnum/PixelStorage.h"
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Corrade { namespace Containers {
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/* Forward declaration of an utility used in pixels() to avoid forcing users to
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include the relatively large StridedArrayView header *before* the Image
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class definition. */
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template<unsigned newDimensions, class U, unsigned dimensions, class T> StridedArrayView<newDimensions, U> arrayCast(const StridedArrayView<dimensions, T>& view);
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}}
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#endif
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namespace Magnum {
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/**
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@brief Image
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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Stores multi-dimensional image data together with layout and pixel format
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description. See @ref ImageView for a non-owning alternative.
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This class can act as a drop-in replacement for @ref ImageView and
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@ref Trade::ImageData APIs and is implicitly convertible to @ref ImageView.
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Particular graphics API wrappers provide additional image classes, for example
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@ref GL::BufferImage. See also @ref CompressedImage for equivalent
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functionality targeted on compressed image formats.
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@section Image-usage Basic usage
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The image takes ownership of a passed @relativeref{Corrade,Containers::Array},
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together with a @ref PixelFormat and size in pixels:
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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@snippet Magnum.cpp Image-usage
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The constructor internally checks that the passed array is large enough. For
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performance reasons it by default expects rows aligned to four bytes, which you
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need to account for if using odd image sizes in combination with one-, two- or
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three-component formats. The recommended way is to pad the row data to satisfy
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the alignment:
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@snippet Magnum.cpp Image-usage-padding
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Alternatively, if padding is not possible or desirable, you can pass a
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@ref PixelStorage instance with the alignment overriden to @cpp 1 @ce:
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@snippet Magnum.cpp Image-usage-alignment
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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It's also possible to create just an image placeholder, storing only the image
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properties without data or size. That is useful for example to specify desired
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format of image queries in graphics APIs such as @ref GL::Texture::image():
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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@snippet Magnum.cpp Image-usage-query
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As with @ref ImageView, this class supports extra storage parameters and
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implementation-specific pixel format specification. See the @ref ImageView
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documentation for more information.
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@section Image-pixel-access Pixel data access
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While the raw image data are available through @ref data(), for correct pixel
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addressing it's required to incorporate all @ref storage() parameters such as
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row alignment, row length, skip offset and such. This is very error-prone to
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do by hand even with the help of @ref dataProperties().
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The @ref pixels() accessor returns a multi-dimensional
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@relativeref{Corrade,Containers::StridedArrayView} describing layout of the
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data and providing easy access to particular rows, pixels and pixel contents.
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The non-templated version returns a view that has one dimension more than the
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actual image, with the last dimension being bytes in a particular pixels. The
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second-to-last dimension is always pixels in a row, the one before (if the
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image is at least 2D) is rows in an image, and for 3D images the very first
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dimension describes image slices. Desired usage is casting to a concrete type
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based on @ref format() first, either using the templated @ref pixels<T>() or
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using @relativeref{Corrade,Containers::arrayCast()} and then operating on the
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concretely typed array. The following example brightens the center 32x32 area
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of an image:
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@snippet Magnum.cpp Image-pixels
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@attention Note that the correctness of the cast can't be generally checked
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apart from comparing that the last dimension size to the type size. It's
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the user responsibility to ensure the type matches given @ref format().
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This operation is available also on a @ref ImageView, and non-compressed
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@ref Trade::ImageData. See @relativeref{Corrade,Containers::StridedArrayView}
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docs for more information about transforming, slicing and casting the view
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further.
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@see @ref Image1D, @ref Image2D, @ref Image3D
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*/
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template<UnsignedInt dimensions> class Image {
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public:
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enum: UnsignedInt {
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Dimensions = dimensions /**< Image dimension count */
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};
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/**
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* @brief Constructor
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* @param storage Storage of pixel data
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* @param format Format of pixel data
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* @param size Image size
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* @param data Image data
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* @param flags Image layout flags
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*
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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* The @p data array is expected to be of proper size for given
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* parameters. For a 3D image, if @p flags contain
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* @ref ImageFlag3D::CubeMap, the @p size is expected to match its
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* restrictions.
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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*/
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explicit Image(PixelStorage storage, PixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref Image(PixelStorage, PixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with default-constructed @ref PixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
explicit Image(PixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept: Image{{}, format, size, Utility::move(data), flags} {}
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
*
|
|
|
|
|
* Size is set to zero, data pointer to @cpp nullptr @ce and data
|
|
|
|
|
* layout flags are empty. Move over a non-empty instance to make it
|
|
|
|
|
* useful.
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/*implicit*/ Image(PixelStorage storage, PixelFormat format) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref Image(PixelStorage, PixelFormat)
|
|
|
|
|
* with default-constructed @ref PixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/*implicit*/ Image(PixelFormat format) noexcept: Image{{}, format} {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image with implementation-specific pixel format
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param formatExtra Additional pixel format specifier
|
|
|
|
|
* @param pixelSize Size of a pixel in given format, in bytes
|
|
|
|
|
* @param size Image size, in pixels
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Unlike with @ref Image(PixelStorage, PixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>),
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* where pixel size is calculated automatically using
|
|
|
|
|
* @ref pixelFormatSize(), this allows you to specify an
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* implementation-specific pixel format and pixel size directly. Uses
|
|
|
|
|
* @ref pixelFormatWrap() internally to wrap @p format in
|
|
|
|
|
* @ref PixelFormat.
|
|
|
|
|
*
|
|
|
|
|
* The @p data array is expected to be of proper size for given
|
|
|
|
|
* parameters. For a 3D image, if @p flags contain
|
|
|
|
|
* @ref ImageFlag3D::CubeMap, the @p size is expected to match its
|
|
|
|
|
* restrictions.
|
|
|
|
|
*/
|
|
|
|
|
explicit Image(PixelStorage storage, UnsignedInt format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @overload
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Equivalent to the above for @p format already wrapped with
|
|
|
|
|
* @ref pixelFormatWrap().
|
|
|
|
|
*/
|
|
|
|
|
explicit Image(PixelStorage storage, PixelFormat format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @brief Construct an image placeholder with implementation-specific pixel format
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @param formatExtra Additional pixel format specifier
|
|
|
|
|
* @param pixelSize Size of a pixel in given format, in bytes
|
|
|
|
|
*
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* Unlike with @ref Image(PixelStorage, PixelFormat), where pixel size
|
|
|
|
|
* is calculated automatically using @ref pixelFormatSize(), this
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* allows you to specify an implementation-specific pixel format and
|
|
|
|
|
* pixel size directly. Uses @ref pixelFormatWrap() internally to wrap
|
|
|
|
|
* @p format in @ref PixelFormat.
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
explicit Image(PixelStorage storage, UnsignedInt format, UnsignedInt formatExtra, UnsignedInt pixelSize) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @overload
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Equivalent to the above for @p format already wrapped with
|
|
|
|
|
* @ref pixelFormatWrap().
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
explicit Image(PixelStorage storage, PixelFormat format, UnsignedInt formatExtra, UnsignedInt pixelSize) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image with implementation-specific pixel format
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param formatExtra Additional pixel format specifier
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Uses ADL to find a corresponding @cpp pixelFormatSize(T, U) @ce
|
|
|
|
|
* overload, then calls @ref Image(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with calculated pixel size.
|
|
|
|
|
*/
|
|
|
|
|
template<class T, class U> explicit Image(PixelStorage storage, T format, U formatExtra, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image with implementation-specific pixel format
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Uses ADL to find a corresponding @cpp pixelFormatSize(T) @ce
|
|
|
|
|
* overload, then calls @ref Image(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with calculated pixel size and @p formatExtra set to @cpp 0 @ce.
|
|
|
|
|
*/
|
|
|
|
|
template<class T> explicit Image(PixelStorage storage, T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image with implementation-specific pixel format
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param formatExtra Additional pixel format specifier
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref Image(PixelStorage, T, U, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with default-constructed @ref PixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
template<class T, class U> explicit Image(T format, U formatExtra, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept: Image{{}, format, formatExtra, size, Utility::move(data), flags} {}
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image with implementation-specific pixel format
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref Image(PixelStorage, T, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with default-constructed @ref PixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
template<class T> explicit Image(T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept: Image{{}, format, size, Utility::move(data), flags} {}
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder with implementation-specific pixel format
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param formatExtra Additional pixel format specifier
|
|
|
|
|
*
|
|
|
|
|
* Uses ADL to find a corresponding @cpp pixelFormatSize(T, U) @ce
|
|
|
|
|
* overload, then calls @ref Image(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with calculated pixel size.
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
template<class T, class U> /*implicit*/ Image(PixelStorage storage, T format, U formatExtra) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder with implementation-specific pixel format
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param formatExtra Additional pixel format specifier
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref Image(PixelStorage, T, U) with
|
|
|
|
|
* default-constructed @ref PixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
template<class T, class U> /*implicit*/ Image(T format, U formatExtra) noexcept: Image{{}, format, formatExtra} {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder with implementation-specific pixel format
|
|
|
|
|
* @param storage Storage of pixel data
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
*
|
|
|
|
|
* Uses ADL to find a corresponding @cpp pixelFormatSize(T) @ce
|
|
|
|
|
* overload, then calls @ref Image(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with calculated pixel size and @p formatExtra set to @cpp 0 @ce.
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
template<class T> /*implicit*/ Image(PixelStorage storage, T format) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder with implementation-specific pixel format
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref Image(PixelStorage, T) with
|
|
|
|
|
* default-constructed @ref PixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
template<class T
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/* Otherwise this catches too much, resulting in weird errors */
|
|
|
|
|
, class = typename std::enable_if<std::is_enum<T>::value || std::is_integral<T>::value>::type
|
|
|
|
|
#endif
|
|
|
|
|
> /*implicit*/ Image(T format) noexcept: Image{{}, format} {}
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Image(const Image<dimensions>&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move constructor */
|
|
|
|
|
Image(Image<dimensions>&& other) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Image<dimensions>& operator=(const Image<dimensions>&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
Image<dimensions>& operator=(Image<dimensions>&& other) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @brief Conversion to a view */
|
|
|
|
|
/*implicit*/ operator BasicImageView<dimensions>() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Conversion to a mutable view
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
/* Not restricted to const&, because we might want to pass the view to
|
|
|
|
|
another function in an oneliner (e.g. saving screenshot) */
|
|
|
|
|
/*implicit*/ operator BasicMutableImageView<dimensions>();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Layout flags
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
ImageFlags<dimensions> flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/** @brief Storage of pixel data */
|
|
|
|
|
PixelStorage storage() const { return _storage; }
|
|
|
|
|
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/**
|
|
|
|
|
* @brief Format of pixel data
|
|
|
|
|
*
|
|
|
|
|
* Returns either a defined value from the @ref PixelFormat enum or a
|
|
|
|
|
* wrapped implementation-specific value. Use
|
|
|
|
|
* @ref isPixelFormatImplementationSpecific() to distinguish the case
|
|
|
|
|
* and @ref pixelFormatUnwrap() to extract an implementation-specific
|
|
|
|
|
* value, if needed.
|
|
|
|
|
* @see @ref formatExtra()
|
|
|
|
|
*/
|
|
|
|
|
PixelFormat format() const { return _format; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Additional pixel format specifier
|
|
|
|
|
*
|
|
|
|
|
* Some implementations (such as OpenGL) define a pixel format using
|
|
|
|
|
* two values. This field contains the second implementation-specific
|
|
|
|
|
* value verbatim, if any. See @ref format() for more information.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt formatExtra() const { return _formatExtra; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Size of a pixel in bytes
|
|
|
|
|
*
|
|
|
|
|
* @see @ref pixelFormatSize()
|
|
|
|
|
*/
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
UnsignedInt pixelSize() const { return _pixelSize; }
|
|
|
|
|
|
|
|
|
|
/** @brief Image size in pixels */
|
|
|
|
|
/* Unlike other getters this one is a const& so it's possible to slice
|
|
|
|
|
to the sizes when all images are in an array, for example for use
|
|
|
|
|
in TextureTools atlas APIs */
|
|
|
|
|
const VectorTypeFor<dimensions, Int>& size() const { return _size; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Image data properties
|
|
|
|
|
*
|
|
|
|
|
* See @ref PixelStorage::dataProperties() for more information.
|
|
|
|
|
*/
|
|
|
|
|
std::pair<VectorTypeFor<dimensions, std::size_t>, VectorTypeFor<dimensions, std::size_t>> dataProperties() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Raw image data
|
|
|
|
|
*
|
|
|
|
|
* @see @ref release(), @ref pixels()
|
|
|
|
|
*/
|
|
|
|
|
Containers::ArrayView<char> data() & { return _data; }
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
Containers::ArrayView<const char> data() const & { return _data; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Raw image data from a r-value
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref data(), which returns a view, this is equivalent to
|
|
|
|
|
* @ref release() to avoid a dangling view when the temporary instance
|
|
|
|
|
* goes out of scope.
|
|
|
|
|
* @todoc stupid doxygen can't link to & overloads ffs
|
|
|
|
|
*/
|
|
|
|
|
Containers::Array<char> data() && { return release(); }
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
* @todo what to do here?!
|
|
|
|
|
*/
|
|
|
|
|
Containers::Array<char> data() const && = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Pixel data
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* Provides direct and easy-to-use access to image pixels. See
|
|
|
|
|
* @ref Image-pixel-access for more information.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView<dimensions + 1, char> pixels();
|
|
|
|
|
Containers::StridedArrayView<dimensions + 1, const char> pixels() const; /**< @overload */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Pixel data in a concrete type
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* Compared to non-templated @ref pixels() in addition casts the pixel
|
|
|
|
|
* data to a specified type. The user is responsible for choosing
|
|
|
|
|
* correct type for given @ref format() --- checking it on the library
|
|
|
|
|
* side is not possible for the general case. See also
|
|
|
|
|
* @ref Image-pixel-access for more information.
|
|
|
|
|
*/
|
|
|
|
|
template<class T> Containers::StridedArrayView<dimensions, T> pixels() {
|
|
|
|
|
/* Deliberately not adding a StridedArrayView include, it should
|
|
|
|
|
work without since this is a templated function and we declare
|
|
|
|
|
arrayCast() above to satisfy two-phase lookup. */
|
|
|
|
|
return Containers::arrayCast<dimensions, T>(pixels());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
template<class T> Containers::StridedArrayView<dimensions, const T> pixels() const {
|
|
|
|
|
return Containers::arrayCast<dimensions, const T>(pixels());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Release data storage
|
|
|
|
|
*
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* Releases the ownership of the data array and resets @ref size() to
|
|
|
|
|
* zero. The state afterwards is equivalent to moved-from state.
|
|
|
|
|
* @see @ref data()
|
|
|
|
|
*/
|
|
|
|
|
Containers::Array<char> release();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
PixelStorage _storage;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
PixelFormat _format;
|
|
|
|
|
UnsignedInt _formatExtra;
|
|
|
|
|
/** @todo this could be a short, saving 8 bytes for 1D and 3D images on
|
|
|
|
|
64bit and 4 bytes for all dimensions on 32bit. Worth the pain? */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
UnsignedInt _pixelSize;
|
|
|
|
|
/* 2-byte gap */
|
|
|
|
|
ImageFlags<dimensions> _flags;
|
|
|
|
|
VectorTypeFor<dimensions, Int> _size;
|
|
|
|
|
Containers::Array<char> _data;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief One-dimensional image */
|
|
|
|
|
typedef Image<1> Image1D;
|
|
|
|
|
|
|
|
|
|
/** @brief Two-dimensional image */
|
|
|
|
|
typedef Image<2> Image2D;
|
|
|
|
|
|
|
|
|
|
/** @brief Three-dimensional image */
|
|
|
|
|
typedef Image<3> Image3D;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Compressed image
|
|
|
|
|
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
Stores multi-dimensional compressed image data together with layout and
|
|
|
|
|
compressed block format description. See @ref CompressedImageView for a
|
|
|
|
|
non-owning alternative.
|
|
|
|
|
|
|
|
|
|
This class can act as a drop-in replacement for @ref CompressedImageView and
|
|
|
|
|
@ref Trade::ImageData APIs and is implicitly convertible to
|
|
|
|
|
@ref CompressedImageView. Particular graphics API wrappers provide additional
|
|
|
|
|
image classes, for example @ref GL::CompressedBufferImage. See also @ref Image
|
|
|
|
|
for equivalent functionality targeted on non-compressed image formats.
|
|
|
|
|
|
|
|
|
|
@section CompressedImage-usage Basic usage
|
|
|
|
|
|
|
|
|
|
The image takes ownership of a passed @relativeref{Corrade,Containers::Array},
|
|
|
|
|
together with a @ref CompressedPixelFormat and size in pixels:
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
@snippet Magnum.cpp CompressedImage-usage
|
|
|
|
|
|
|
|
|
|
It's also possible to create just an image placeholder, storing only the image
|
|
|
|
|
properties without data or size. That is useful for example to specify desired
|
|
|
|
|
format of image queries in graphics APIs:
|
|
|
|
|
|
|
|
|
|
@snippet Magnum.cpp CompressedImage-usage-query
|
|
|
|
|
|
|
|
|
|
As with @ref CompressedImageView, this class supports extra storage parameters
|
|
|
|
|
and implementation-specific compressed pixel format specification. See its
|
|
|
|
|
documentation for more information.
|
|
|
|
|
@see @ref CompressedImage1D, @ref CompressedImage2D, @ref CompressedImage3D
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class CompressedImage {
|
|
|
|
|
public:
|
|
|
|
|
enum: UnsignedInt {
|
|
|
|
|
Dimensions = dimensions /**< Image dimension count */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param storage Storage of compressed pixel data
|
|
|
|
|
* @param format Format of compressed pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
|
|
|
|
*
|
|
|
|
|
* For a 3D image, if @p flags contain @ref ImageFlag3D::CubeMap, the
|
|
|
|
|
* @p size is expected to match its restrictions.
|
|
|
|
|
*/
|
|
|
|
|
explicit CompressedImage(CompressedPixelStorage storage, CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param format Format of compressed pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref CompressedImage(CompressedPixelStorage, CompressedPixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with default-constructed @ref CompressedPixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
explicit CompressedImage(CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept: CompressedImage{{}, format, size, Utility::move(data), flags} {}
|
|
|
|
|
|
|
|
|
|
/**
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @brief Construct a compressed image with implementation-specific format
|
|
|
|
|
* @param storage Storage of compressed pixel data
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @param format Format of compressed pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*
|
|
|
|
|
* Uses @ref compressedPixelFormatWrap() internally to convert
|
|
|
|
|
* @p format to @ref CompressedPixelFormat.
|
|
|
|
|
*
|
|
|
|
|
* For a 3D image, if @p flags contain @ref ImageFlag3D::CubeMap, the
|
|
|
|
|
* @p size is expected to match its restrictions.
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
*/
|
|
|
|
|
template<class T> explicit CompressedImage(CompressedPixelStorage storage, T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct a compressed image with implementation-specific format
|
|
|
|
|
* @param format Format of compressed pixel data
|
|
|
|
|
* @param size Image size
|
|
|
|
|
* @param data Image data
|
|
|
|
|
* @param flags Image layout flags
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref CompressedImage(CompressedPixelStorage, T, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, ImageFlags<dimensions>)
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* with default-constructed @ref CompressedPixelStorage.
|
|
|
|
|
*/
|
|
|
|
|
template<class T> explicit CompressedImage(T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags = {}) noexcept: CompressedImage{{}, format, size, Utility::move(data), flags} {}
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct an image placeholder
|
|
|
|
|
* @param storage Storage of compressed pixel data
|
|
|
|
|
*
|
|
|
|
|
* Format is undefined, size is zero, data is @cpp nullptr @ce and
|
|
|
|
|
* data layout flags are empty. Move over a non-empty instance to make
|
|
|
|
|
* it useful.
|
|
|
|
|
*/
|
|
|
|
|
/* No ImageFlags parameter here as this constructor is mainly used to
|
|
|
|
|
query GL textures, and there the flags are forcibly reset */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/*implicit*/ CompressedImage(CompressedPixelStorage storage) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @brief Construct an image placeholder
|
|
|
|
|
*
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* Equivalent to calling @ref CompressedImage(CompressedPixelStorage)
|
|
|
|
|
* with default-constructed @ref CompressedPixelStorage.
|
|
|
|
|
*/
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/*implicit*/ CompressedImage() noexcept: CompressedImage{{}} {}
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
CompressedImage(const CompressedImage<dimensions>&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move constructor */
|
|
|
|
|
CompressedImage(CompressedImage<dimensions>&& other) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
CompressedImage<dimensions>& operator=(const CompressedImage<dimensions>&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
CompressedImage<dimensions>& operator=(CompressedImage<dimensions>&& other) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @brief Conversion to a view */
|
|
|
|
|
/*implicit*/ operator BasicCompressedImageView<dimensions>() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Conversion to a mutable view
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
/* Not restricted to const&, because we might want to pass the view to
|
|
|
|
|
another function in an oneliner (e.g. saving screenshot) */
|
|
|
|
|
/*implicit*/ operator BasicMutableCompressedImageView<dimensions>();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Layout flags
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
ImageFlags<dimensions> flags() const { return _flags; }
|
|
|
|
|
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/** @brief Storage of compressed pixel data */
|
|
|
|
|
CompressedPixelStorage storage() const { return _storage; }
|
|
|
|
|
|
|
|
|
|
/**
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* @brief Format of compressed pixel data
|
|
|
|
|
*
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* Returns either a defined value from the @ref CompressedPixelFormat
|
|
|
|
|
* enum or a wrapped implementation-specific value. Use
|
|
|
|
|
* @ref isCompressedPixelFormatImplementationSpecific() to distinguish
|
|
|
|
|
* the case and @ref compressedPixelFormatUnwrap() to extract an
|
|
|
|
|
* implementation-specific value, if needed.
|
|
|
|
|
*/
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
CompressedPixelFormat format() const { return _format; }
|
|
|
|
|
|
|
|
|
|
/** @brief Image size in pixels */
|
|
|
|
|
/* Unlike other getters this one is a const& so it's possible to slice
|
|
|
|
|
to the sizes when all images are in an array, for example for use
|
|
|
|
|
in TextureTools atlas APIs */
|
|
|
|
|
const VectorTypeFor<dimensions, Int>& size() const { return _size; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compressed image data properties
|
|
|
|
|
*
|
|
|
|
|
* See @ref CompressedPixelStorage::dataProperties() for more
|
|
|
|
|
* information.
|
|
|
|
|
*/
|
|
|
|
|
std::pair<VectorTypeFor<dimensions, std::size_t>, VectorTypeFor<dimensions, std::size_t>> dataProperties() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Raw image data
|
|
|
|
|
*
|
|
|
|
|
* @see @ref release()
|
|
|
|
|
*/
|
|
|
|
|
Containers::ArrayView<char> data() & { return _data; }
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
Containers::ArrayView<const char> data() const & { return _data; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Raw image data from a r-value
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref data(), which returns a view, this is equivalent to
|
|
|
|
|
* @ref release() to avoid a dangling view when the temporary instance
|
|
|
|
|
* goes out of scope.
|
|
|
|
|
* @todoc stupid doxygen can't link to & overloads ffs
|
|
|
|
|
*/
|
|
|
|
|
Containers::Array<char> data() && { return release(); }
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
* @todo what to do here?!
|
|
|
|
|
*/
|
|
|
|
|
Containers::Array<char> data() const && = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Release data storage
|
|
|
|
|
*
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
* Releases the ownership of the data array and resets @ref size() to
|
|
|
|
|
* zero. The state afterwards is equivalent to moved-from state.
|
|
|
|
|
* @see @ref data()
|
|
|
|
|
*/
|
|
|
|
|
Containers::Array<char> release();
|
|
|
|
|
|
|
|
|
|
private:
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
/* To be made public once block size and block data size are stored
|
|
|
|
|
together with the image */
|
|
|
|
|
explicit CompressedImage(CompressedPixelStorage storage, UnsignedInt format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, ImageFlags<dimensions> flags) noexcept;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
|
|
|
|
|
CompressedPixelStorage _storage;
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
CompressedPixelFormat _format;
|
|
|
|
|
ImageFlags<dimensions> _flags;
|
|
|
|
|
VectorTypeFor<dimensions, Int> _size;
|
|
|
|
|
Containers::Array<char> _data;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief One-dimensional compressed image */
|
|
|
|
|
typedef CompressedImage<1> CompressedImage1D;
|
|
|
|
|
|
|
|
|
|
/** @brief Two-dimensional compressed image */
|
|
|
|
|
typedef CompressedImage<2> CompressedImage2D;
|
|
|
|
|
|
|
|
|
|
/** @brief Three-dimensional compressed image */
|
|
|
|
|
typedef CompressedImage<3> CompressedImage3D;
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> template<class T, class U> inline Image<dimensions>::Image(const PixelStorage storage, const T format, const U formatExtra, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const ImageFlags<dimensions> flags) noexcept: Image{storage, UnsignedInt(format), UnsignedInt(formatExtra), Implementation::pixelFormatSizeAdl(format, formatExtra), size, Utility::move(data), flags} {
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
static_assert(sizeof(T) <= 4 && sizeof(U) <= 4,
|
|
|
|
|
"format types larger than 32bits are not supported");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> template<class T> inline Image<dimensions>::Image(const PixelStorage storage, const T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const ImageFlags<dimensions> flags) noexcept: Image{storage, UnsignedInt(format), {}, Implementation::pixelFormatSizeAdl(format), size, Utility::move(data), flags} {
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
static_assert(sizeof(T) <= 4,
|
|
|
|
|
"format types larger than 32bits are not supported");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> template<class T, class U> inline Image<dimensions>::Image(const PixelStorage storage, const T format, const U formatExtra) noexcept: Image{storage, UnsignedInt(format), UnsignedInt(formatExtra), Implementation::pixelFormatSizeAdl(format, formatExtra)} {
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
static_assert(sizeof(T) <= 4 && sizeof(U) <= 4,
|
|
|
|
|
"format types larger than 32bits are not supported");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> template<class T> inline Image<dimensions>::Image(const PixelStorage storage, const T format) noexcept: Image{storage, UnsignedInt(format), {}, Implementation::pixelFormatSizeAdl(format)} {
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
static_assert(sizeof(T) <= 4,
|
|
|
|
|
"format types larger than 32bits are not supported");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> template<class T> inline CompressedImage<dimensions>::CompressedImage(const CompressedPixelStorage storage, const T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const ImageFlags<dimensions> flags) noexcept: CompressedImage{storage, UnsignedInt(format), size, Utility::move(data), flags} {
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
static_assert(sizeof(T) <= 4,
|
|
|
|
|
"format types larger than 32bits are not supported");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|