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#ifndef Magnum_SceneGraph_Camera2D_h
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#define Magnum_SceneGraph_Camera2D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::SceneGraph::BasicCamera2D, typedef @ref Magnum::SceneGraph::Camera2D
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*/
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#include "Magnum/SceneGraph/AbstractCamera.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Camera for two-dimensional scenes
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See Drawable documentation for introduction. The camera by default displays
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OpenGL unit cube `[(-1, -1, -1); (1, 1, 1)]` and doesn't do any aspect ratio
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correction. Common setup example:
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@code
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SceneGraph::Camera2D camera(&cameraObject);
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camera.setProjection({4.0f/3.0f, 1.0f})
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.setAspectRatioPolicy(SceneGraph::AspectRatioPolicy::Extend);
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@endcode
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@section Camera2D-explicit-specializations Explicit template specializations
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The following specialization are explicitly compiled into @ref SceneGraph
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library. For other specializations (e.g. using @ref Double type) you have to
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use @ref Camera2D.hpp implementation file to avoid linker errors. See also
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relevant section in @ref AbstractCamera-explicit-specializations "AbstractCamera"
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class documentation or @ref compilation-speedup-hpp for more information.
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- @ref Camera2D
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@see @ref scenegraph, @ref Camera2D, @ref BasicCamera3D, @ref Drawable,
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@ref DrawableGroup
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*/
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template<class T> class BasicCamera2D: public AbstractCamera<2, T> {
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public:
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/**
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* @brief Constructor
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* @param object %Object holding this feature
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*
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* Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions).
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* @see @ref setProjection()
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*/
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explicit BasicCamera2D(AbstractObject<2, T>& object);
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#ifndef DOXYGEN_GENERATING_OUTPUT
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/* This is here to avoid ambiguity with deleted copy constructor when
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passing `*this` from class subclassing both BasicCamera2D and
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AbstractObject */
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template<class U, class = typename std::enable_if<std::is_base_of<AbstractObject<2, T>, U>::value>::type> BasicCamera2D(U& object):
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#ifndef CORRADE_GCC46_COMPATIBILITY
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BasicCamera2D(static_cast<AbstractObject<2, T>&>(object)) {}
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#else
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AbstractCamera<2, T>(static_cast<AbstractObject<2, T>&>(object)) {}
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#endif
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#endif
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/**
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* @brief Set projection
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* @param size Size of the view
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* @return Reference to self (for method chaining)
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*
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* @see @ref Matrix3::projection()
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*/
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BasicCamera2D<T>& setProjection(const Math::Vector2<T>& size);
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/* Overloads to remove WTF-factor from method chaining order */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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BasicCamera2D<T>& setAspectRatioPolicy(AspectRatioPolicy policy) {
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AbstractCamera<2, T>::setAspectRatioPolicy(policy);
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return *this;
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}
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#endif
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};
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/**
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@brief Camera for two-dimensional float scenes
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@see @ref Camera3D
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*/
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typedef BasicCamera2D<Float> Camera2D;
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#ifdef CORRADE_TARGET_WINDOWS
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extern template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera2D<Float>;
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#endif
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}}
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#endif
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