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#ifndef Magnum_SceneGraph_Camera2D_h
#define Magnum_SceneGraph_Camera2D_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::SceneGraph::BasicCamera2D, typedef @ref Magnum::SceneGraph::Camera2D
*/
#include "Magnum/SceneGraph/AbstractCamera.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Camera for two-dimensional scenes
See Drawable documentation for introduction. The camera by default displays
OpenGL unit cube `[(-1, -1, -1); (1, 1, 1)]` and doesn't do any aspect ratio
correction. Common setup example:
@code
SceneGraph::Camera2D camera(&cameraObject);
camera.setProjection({4.0f/3.0f, 1.0f})
.setAspectRatioPolicy(SceneGraph::AspectRatioPolicy::Extend);
@endcode
@section Camera2D-explicit-specializations Explicit template specializations
The following specialization are explicitly compiled into @ref SceneGraph
library. For other specializations (e.g. using @ref Double type) you have to
use @ref Camera2D.hpp implementation file to avoid linker errors. See also
relevant section in @ref AbstractCamera-explicit-specializations "AbstractCamera"
class documentation or @ref compilation-speedup-hpp for more information.
- @ref Camera2D
@see @ref scenegraph, @ref Camera2D, @ref BasicCamera3D, @ref Drawable,
@ref DrawableGroup
*/
template<class T> class BasicCamera2D: public AbstractCamera<2, T> {
public:
/**
* @brief Constructor
* @param object %Object holding this feature
*
* Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions).
* @see @ref setProjection()
*/
explicit BasicCamera2D(AbstractObject<2, T>& object);
#ifndef DOXYGEN_GENERATING_OUTPUT
/* This is here to avoid ambiguity with deleted copy constructor when
passing `*this` from class subclassing both BasicCamera2D and
AbstractObject */
template<class U, class = typename std::enable_if<std::is_base_of<AbstractObject<2, T>, U>::value>::type> BasicCamera2D(U& object):
#ifndef CORRADE_GCC46_COMPATIBILITY
BasicCamera2D(static_cast<AbstractObject<2, T>&>(object)) {}
#else
AbstractCamera<2, T>(static_cast<AbstractObject<2, T>&>(object)) {}
#endif
#endif
/**
* @brief Set projection
* @param size Size of the view
* @return Reference to self (for method chaining)
*
* @see @ref Matrix3::projection()
*/
BasicCamera2D<T>& setProjection(const Math::Vector2<T>& size);
/* Overloads to remove WTF-factor from method chaining order */
#ifndef DOXYGEN_GENERATING_OUTPUT
BasicCamera2D<T>& setAspectRatioPolicy(AspectRatioPolicy policy) {
AbstractCamera<2, T>::setAspectRatioPolicy(policy);
return *this;
}
#endif
};
/**
@brief Camera for two-dimensional float scenes
@see @ref Camera3D
*/
typedef BasicCamera2D<Float> Camera2D;
#ifdef CORRADE_TARGET_WINDOWS
extern template class MAGNUM_SCENEGRAPH_EXPORT BasicCamera2D<Float>;
#endif
}}
#endif