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#ifndef Magnum_Platform_GLContext_h
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#define Magnum_Platform_GLContext_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifdef MAGNUM_TARGET_GL
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/** @file
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* @brief Class @ref Magnum::Platform::GLContext
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*/
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#endif
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#include <Corrade/Utility/Utility.h>
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#include "Magnum/configure.h"
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/OpenGL.h"
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namespace Magnum { namespace Platform {
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/**
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@brief Platform-specific OpenGL context
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In most cases not needed to be used directly as the initialization is done
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automatically in `*Application` classes. See @ref platform for more
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information.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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class GLContext: public GL::Context {
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public:
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/**
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* @brief Constructor
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*
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* Equivalent to calling @ref GLContext(NoCreateT, Int, const char* const*)
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* followed by @ref create(const Configuration&).
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*/
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explicit GLContext(Int argc, const char* const* argv, const Configuration& configuration = {}): GLContext{NoCreate, argc, argv} {
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create(configuration);
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}
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/**
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* @brief Default constructor
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*
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* Equivalent to passing @cpp {0, nullptr, configuration} @ce to
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* @ref GLContext(Int, const char* const*, const Configuration&). Even
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* if the command-line options are not propagated, it's still possible
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* to affect the setup behavior from the environment or by passing a
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* @relativeref{GL::Context,Configuration} instance. See
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* @ref GL-Context-usage for more information.
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*/
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explicit GLContext(const Configuration& configuration = {}): GLContext{0, nullptr, configuration} {}
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/**
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* @brief Construct without creating the context
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*
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* Parses command-line arguments and sets @ref version() to
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* @ref GL::Version::None, everything else is left in an empty state.
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* Use @ref create() or @ref tryCreate() to create the context.
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* @see @ref GLContext(Int, const char* const*, const Configuration&)
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*/
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explicit GLContext(NoCreateT, Int argc, const char* const* argv):
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#ifndef CORRADE_TARGET_EMSCRIPTEN
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GL::Context{NoCreate, argc, argv, flextGLInit} {}
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#else
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GL::Context{NoCreate, argc, argv, nullptr} {}
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#endif
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#ifndef DOXYGEN_GENERATING_OUTPUT
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/* Used privately to inject additional command-line arguments */
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explicit GLContext(NoCreateT, Utility::Arguments& args, Int argc, const char* const* argv):
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#ifndef CORRADE_TARGET_EMSCRIPTEN
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GL::Context{NoCreate, args, argc, argv, flextGLInit} {}
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#else
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GL::Context{NoCreate, args, argc, argv, nullptr} {}
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#endif
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#endif
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/**
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* @brief Construct with creation delayed to later
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*
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* Equivalent to passing @cpp {NoCreate, 0, nullptr} @ce to
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* @ref GLContext(NoCreateT, Int, const char* const*). Even if the
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* command-line options are not propagated, it's still possible to
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* affect the renderer behavior from the environment or by passing
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* a @relativeref{GL::Context,Configuration} instance to @ref create()
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* or @ref tryCreate(). See @ref GL-Context-usage for more information.
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*/
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explicit GLContext(NoCreateT): GLContext{NoCreate, 0, nullptr} {}
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/**
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* @brief Create the context
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*
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* Meant to be called on a @ref GLContext(NoCreateT, Int, const char* const*) "NoCreate"'d
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* instance. Parses command-line arguments, loads OpenGL function
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* pointers using a platform-specific API, does initial setup, detects
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* available features and enables them throughout the engine. If
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* detected version is unsupported or any other error occurs, a message
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* is printed to output and the application exits. See @ref tryCreate()
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* for an alternative.
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* @see @ref GLContext(Int, const char* const*, const Configuration&),
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* @ref GL-Context-usage, @fn_gl{Get} with @def_gl{MAJOR_VERSION},
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* @def_gl{MINOR_VERSION}, @def_gl{CONTEXT_FLAGS},
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* @def_gl{NUM_EXTENSIONS}, @fn_gl{GetString} with
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* @def_gl{EXTENSIONS}
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*/
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void create(const Configuration& configuration = Configuration{}) {
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return GL::Context::create(configuration);
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}
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/**
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* @brief Try to create the context
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*
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* Unlike @ref create(), instead of exiting prints a message to error
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* output and returns `false` on error.
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*/
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bool tryCreate(const Configuration& configuration = Configuration{}) {
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return GL::Context::tryCreate(configuration);
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}
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};
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}}
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#else
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#error this header is available only in the OpenGL build
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#endif
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#endif
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