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/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Texture.h"
namespace Magnum {
template<size_t dimensions> void Texture<dimensions>::setWrapping(const Math::Vector<Wrapping, Dimensions>& wrapping) {
bind();
for(size_t i = 0; i != Dimensions; ++i) {
/* Repeat wrap modes are not available on rectangle textures. */
if(target == GL_TEXTURE_RECTANGLE && (wrapping.at(i) == Wrapping::Repeat || wrapping.at(i) == Wrapping::MirroredRepeat))
continue;
switch(i) {
case 0:
glTexParameteri(target, GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(i)));
break;
case 1:
glTexParameteri(target, GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.at(i)));
break;
case 2:
glTexParameteri(target, GL_TEXTURE_WRAP_R, static_cast<GLint>(wrapping.at(i)));
break;
}
}
unbind();
}
/* Instantiate all textures */
template class Texture<1>;
template class Texture<2>;
template class Texture<3>;
}