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#ifndef Magnum_CubeMapTexture_h
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#define Magnum_CubeMapTexture_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::CubeMapTexture
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*/
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#include "Magnum/AbstractTexture.h"
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#include "Magnum/Array.h"
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#include "Magnum/Math/Vector2.h"
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namespace Magnum {
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/**
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@brief Cube map texture
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%Texture used mainly for environment maps. It consists of 6 square textures
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generating 6 faces of the cube as following. Note that all images must be
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turned upside down (+Y is top):
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+----+
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| -Y |
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+----+----+----+----+
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| -Z | -X | +Z | +X |
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+----+----+----+----+
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| +Y |
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+----+
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@section CubeMapTexture-usage Basic usage
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See @ref Texture documentation for introduction.
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Common usage is to fully configure all texture parameters and then set the
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data from e.g. set of Image objects:
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@code
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Image2D positiveX(ColorFormat::RGBA, ColorType::UnsignedByte, {256, 256}, data);
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// ...
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CubeMapTexture texture;
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texture.setMagnificationFilter(Sampler::Filter::Linear)
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// ...
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.setStorage(Math::log2(256)+1, TextureFormat::RGBA8, {256, 256})
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.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, {}, positiveX)
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.setSubImage(CubeMapTexture::Coordinate::NegativeX, 0, {}, negativeX)
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// ...
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@endcode
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In shader, the texture is used via `samplerCube`, `samplerCubeShadow`,
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`isamplerCube` or `usamplerCube`. Unlike in classic textures, coordinates for
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cube map textures is signed three-part vector from the center of the cube,
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which intersects one of the six sides of the cube map. See
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@ref AbstractShaderProgram for more information about usage in shaders.
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@see @ref Renderer::Feature::SeamlessCubeMapTexture, @ref CubeMapTextureArray,
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@ref Texture, @ref TextureArray, @ref RectangleTexture, @ref BufferTexture,
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@ref MultisampleTexture
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*/
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class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
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public:
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/** @brief Cube map coordinate */
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enum class Coordinate: GLenum {
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PositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X, /**< +X cube side */
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NegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, /**< -X cube side */
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PositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, /**< +Y cube side */
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NegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, /**< -Y cube side */
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PositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, /**< +Z cube side */
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NegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z /**< -Z cube side */
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};
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/**
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* @brief Max supported size of one side of cube map texture
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls.
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* @see @fn_gl{Get} with @def_gl{MAX_CUBE_MAP_TEXTURE_SIZE}
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*/
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static Vector2i maxSize();
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture object.
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* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_CUBE_MAP}
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*/
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explicit CubeMapTexture(): AbstractTexture(GL_TEXTURE_CUBE_MAP) {}
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#ifdef CORRADE_GCC45_COMPATIBILITY
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CubeMapTexture(const CubeMapTexture&) = delete;
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CubeMapTexture(CubeMapTexture&& other): AbstractTexture(std::move(other)) {}
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CubeMapTexture& operator=(CubeMapTexture&) = delete;
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CubeMapTexture& operator=(CubeMapTexture&& other) {
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AbstractTexture::operator=(std::move(other));
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return *this;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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/** @copydoc Texture::setBaseLevel() */
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CubeMapTexture& setBaseLevel(Int level) {
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AbstractTexture::setBaseLevel(level);
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return *this;
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}
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#endif
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/** @copydoc Texture::setMaxLevel() */
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CubeMapTexture& setMaxLevel(Int level) {
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AbstractTexture::setMaxLevel(level);
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return *this;
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}
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/** @copydoc Texture::setMinificationFilter() */
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CubeMapTexture& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) {
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AbstractTexture::setMinificationFilter(filter, mipmap);
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return *this;
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}
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/** @copydoc Texture::setMagnificationFilter() */
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CubeMapTexture& setMagnificationFilter(Sampler::Filter filter) {
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AbstractTexture::setMagnificationFilter(filter);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES2
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/** @copydoc Texture::setMinLod() */
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CubeMapTexture& setMinLod(Float lod) {
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AbstractTexture::setMinLod(lod);
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return *this;
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}
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/** @copydoc Texture::setMaxLod() */
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CubeMapTexture& setMaxLod(Float lod) {
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AbstractTexture::setMaxLod(lod);
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return *this;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/** @copydoc Texture::setLodBias() */
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CubeMapTexture& setLodBias(Float bias) {
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AbstractTexture::setLodBias(bias);
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return *this;
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}
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#endif
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/** @copydoc Texture::setWrapping() */
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CubeMapTexture& setWrapping(const Array3D<Sampler::Wrapping>& wrapping) {
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DataHelper<3>::setWrapping(*this, wrapping);
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return *this;
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}
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/** @copydoc Texture::setBorderColor(const Color4&) */
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CubeMapTexture& setBorderColor(const Color4& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/** @copydoc Texture::setBorderColor(const Vector4ui&) */
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CubeMapTexture& setBorderColor(const Vector4ui& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/** @copydoc Texture::setBorderColor(const Vector4i&) */
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CubeMapTexture& setBorderColor(const Vector4i& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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#endif
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/** @copydoc Texture::setMaxAnisotropy() */
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CubeMapTexture& setMaxAnisotropy(Float anisotropy) {
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AbstractTexture::setMaxAnisotropy(anisotropy);
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return *this;
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}
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/** @copydoc Texture::setSRGBDecode() */
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CubeMapTexture& setSRGBDecode(bool decode) {
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AbstractTexture::setSRGBDecode(decode);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES2
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/** @copydoc Texture::setSwizzle() */
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template<char r, char g, char b, char a> CubeMapTexture& setSwizzle() {
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AbstractTexture::setSwizzle<r, g, b, a>();
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return *this;
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}
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#endif
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/**
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* @copybrief Texture::setCompareMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareMode() for more information.
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* @requires_gles30 %Extension @es_extension{EXT,shadow_samplers} and
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* @es_extension{NV,shadow_samplers_cube}
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*/
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CubeMapTexture& setCompareMode(Sampler::CompareMode mode) {
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AbstractTexture::setCompareMode(mode);
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return *this;
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}
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/**
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* @copybrief Texture::setCompareFunction()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareFunction() for more information.
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* @requires_gles30 %Extension @es_extension{EXT,shadow_samplers} and
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* @es_extension{NV,shadow_samplers_cube}
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*/
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CubeMapTexture& setCompareFunction(Sampler::CompareFunction function) {
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AbstractTexture::setCompareFunction(function);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/** @copydoc Texture::setDepthStencilMode() */
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CubeMapTexture& setDepthStencilMode(Sampler::DepthStencilMode mode) {
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AbstractTexture::setDepthStencilMode(mode);
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return *this;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief %Image size in given mip level
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* @param coordinate Coordinate
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* @param level Mip level
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*
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* See @ref Texture::imageSize() for more information.
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* @requires_gl %Texture image queries are not available in OpenGL ES.
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*/
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Vector2i imageSize(Coordinate coordinate, Int level) {
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return DataHelper<2>::imageSize(*this, GLenum(coordinate), level);
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}
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#endif
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/**
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* @brief Set storage
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*
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* See @ref Texture::setStorage() for more information.
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* @see @ref maxSize()
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*/
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CubeMapTexture& setStorage(Int levels, TextureFormat internalFormat, const Vector2i& size) {
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DataHelper<2>::setStorage(*this, _target, levels, internalFormat, size);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief Read given mip level of texture to image
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* @param coordinate Coordinate
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* @param level Mip level
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* @param image %Image where to put the data
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*
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* See @ref Texture::image(Int, Image&) for more information.
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* @requires_gl %Texture image queries are not available in OpenGL ES.
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*/
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void image(Coordinate coordinate, Int level, Image2D& image) {
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AbstractTexture::image<2>(GLenum(coordinate), level, image);
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}
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/**
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* @brief Read given mip level of texture to buffer image
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* @param coordinate Coordinate
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* @param level Mip level
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* @param image %Buffer image where to put the data
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* @param usage %Buffer usage
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*
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* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
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* information.
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* @requires_gl %Texture image queries are not available in OpenGL ES.
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*/
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void image(Coordinate coordinate, Int level, BufferImage2D& image, BufferUsage usage) {
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AbstractTexture::image<2>(GLenum(coordinate), level, image, usage);
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}
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#endif
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/**
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* @brief Set image data
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* @param coordinate Coordinate
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* @param level Mip level
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* @param internalFormat Internal format
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* @param image @ref Image2D, @ref ImageReference2D or
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* @ref Trade::ImageData2D
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setImage() for more information.
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* @see @ref maxSize()
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*/
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CubeMapTexture& setImage(Coordinate coordinate, Int level, TextureFormat internalFormat, const ImageReference2D& image) {
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DataHelper<2>::setImage(*this, GLenum(coordinate), level, internalFormat, image);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES2
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/** @overload */
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CubeMapTexture& setImage(Coordinate coordinate, Int level, TextureFormat internalFormat, BufferImage2D& image) {
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DataHelper<2>::setImage(*this, GLenum(coordinate), level, internalFormat, image);
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return *this;
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}
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/** @overload */
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CubeMapTexture& setImage(Coordinate coordinate, Int level, TextureFormat internalFormat, BufferImage2D&& image) {
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return setImage(coordinate, level, internalFormat, image);
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}
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#endif
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/**
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* @brief Set image subdata
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* @param coordinate Coordinate
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* @param level Mip level
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* @param offset Offset where to put data in the texture
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* @param image @ref Image2D, @ref ImageReference2D or
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* @ref Trade::ImageData2D
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSubImage() for more information.
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*/
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|
|
CubeMapTexture& setSubImage(Coordinate coordinate, Int level, const Vector2i& offset, const ImageReference2D& image) {
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|
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DataHelper<2>::setSubImage(*this, GLenum(coordinate), level, offset, image);
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|
|
return *this;
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}
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|
|
#ifndef MAGNUM_TARGET_GLES2
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|
|
/** @overload */
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|
|
CubeMapTexture& setSubImage(Coordinate coordinate, Int level, const Vector2i& offset, BufferImage2D& image) {
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|
|
DataHelper<2>::setSubImage(*this, GLenum(coordinate), level, offset, image);
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|
|
return *this;
|
|
|
|
|
}
|
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|
|
|
/** @overload */
|
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|
|
|
CubeMapTexture& setSubImage(Coordinate coordinate, Int level, const Vector2i& offset, BufferImage2D&& image) {
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|
|
|
DataHelper<2>::setSubImage(*this, GLenum(coordinate), level, offset, image);
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|
|
|
return *this;
|
|
|
|
|
}
|
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|
|
#endif
|
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|
|
/** @copydoc Texture::generateMipmap() */
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|
|
|
CubeMapTexture& generateMipmap() {
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|
|
|
AbstractTexture::generateMipmap();
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
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|
|
|
|
|
|
|
/** @copydoc Texture::invalidateImage() */
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|
|
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); }
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|
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|
|
|
/**
|
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|
|
|
* @brief Invalidate texture subimage
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @param offset Offset into the texture
|
|
|
|
|
* @param size Size of invalidated data
|
|
|
|
|
*
|
|
|
|
|
* Z coordinate is equivalent to number of texture face, i.e.
|
|
|
|
|
* @ref Coordinate::PositiveX is `0` and so on, in the same order as in
|
|
|
|
|
* the enum.
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateSubImage(Int level, const Vector3i& offset, const Vector3i& size) {
|
|
|
|
|
DataHelper<3>::invalidateSubImage(*this, level, offset, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
CubeMapTexture& setLabel(const std::string& label) {
|
|
|
|
|
AbstractTexture::setLabel(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|