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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Plane.h"
#include <limits>
#include "Math/Geometry/Intersection.h"
using namespace std;
using namespace Magnum::Math::Geometry;
namespace Magnum { namespace Physics {
void Plane::applyTransformation(const Matrix4& transformation) {
_transformedPosition = (transformation*Vector4(_position)).xyz();
_transformedNormal = transformation.rotation()*_normal;
}
bool Plane::collides(const AbstractShape* other) const {
if(other->type() == Type::Line)
return *this % *static_cast<const Line*>(other);
return AbstractShape::collides(other);
}
bool Plane::operator%(const Line& other) const {
float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB());
return t != t || (t != numeric_limits<float>::infinity() && t != -numeric_limits<float>::infinity());
}
}}