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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Plane.h"
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#include <limits>
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#include "Math/Geometry/Intersection.h"
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using namespace std;
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using namespace Magnum::Math::Geometry;
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namespace Magnum { namespace Physics {
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void Plane::applyTransformation(const Matrix4& transformation) {
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_transformedPosition = (transformation*Vector4(_position)).xyz();
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_transformedNormal = transformation.rotation()*_normal;
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}
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bool Plane::collides(const AbstractShape* other) const {
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if(other->type() == Type::Line)
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return *this % *static_cast<const Line*>(other);
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return AbstractShape::collides(other);
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}
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bool Plane::operator%(const Line& other) const {
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float t = Intersection::planeLine(transformedPosition(), transformedNormal(), other.transformedA(), other.transformedB());
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return t != t || (t != numeric_limits<float>::infinity() && t != -numeric_limits<float>::infinity());
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}
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}}
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