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#ifndef Magnum_Trade_ImageData_h
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#define Magnum_Trade_ImageData_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Trade::ImageData
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*/
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#include "AbstractTexture.h"
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namespace Magnum { namespace Trade {
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/**
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@brief %Image
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Provides access to image data and additional information about data type and
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dimensions.
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*/
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template<size_t imageDimensions> class ImageData {
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ImageData<imageDimensions>(const ImageData<imageDimensions>& other) = delete;
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ImageData<imageDimensions>(ImageData<imageDimensions>&& other) = delete;
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ImageData<imageDimensions>& operator=(const ImageData<imageDimensions>& other) = delete;
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ImageData<imageDimensions>& operator=(ImageData<imageDimensions>&& other) = delete;
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public:
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const static size_t Dimensions = imageDimensions; /**< @brief %Image dimension count */
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/**
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* @brief Constructor
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* @param dimensions %Image dimensions
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* @param colorFormat Color format of passed data. Data size
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* per color channel is detected from format of passed data array.
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* @param data %Image data
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*
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* @attention Note that the image data are not copied on construction,
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* but they are deleted on class destruction.
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*/
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template<class T> inline ImageData(const Math::Vector<GLsizei, Dimensions>& dimensions, AbstractTexture::ColorFormat colorFormat, const T* data): _dimensions(dimensions), _colorFormat(colorFormat), _type(TypeTraits<typename TypeTraits<T>::TextureType>::glType()), _data(reinterpret_cast<const char*>(data)) {}
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/** @brief Destructor */
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inline virtual ~ImageData() { delete[] _data; }
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/** @brief %Image dimensions */
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inline const Math::Vector<GLsizei, Dimensions>& dimensions() const { return _dimensions; }
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/** @brief Color format */
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inline AbstractTexture::ColorFormat colorFormat() const { return _colorFormat; }
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/** @brief Data type */
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inline Type type() const { return _type; }
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/** @brief Pointer to raw data */
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inline const void* data() const { return _data; }
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private:
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Math::Vector<GLsizei, Dimensions> _dimensions;
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AbstractTexture::ColorFormat _colorFormat;
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Type _type;
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const char* _data;
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};
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/** @brief One-dimensional image */
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typedef ImageData<1> ImageData1D;
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/** @brief Two-dimensional image */
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typedef ImageData<2> ImageData2D;
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/** @brief Three-dimensional image */
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typedef ImageData<3> ImageData3D;
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}}
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#endif
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