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#ifndef Magnum_Shaders_FlatGL_h
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#define Magnum_Shaders_FlatGL_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Shaders::FlatGL, typedef @ref Magnum::Shaders::FlatGL2D, @ref Magnum::Shaders::FlatGL3D
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* @m_since_latest
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*/
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/Shaders/GenericGL.h"
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#include "Magnum/Shaders/glShaderWrapper.h"
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#include "Magnum/Shaders/visibility.h"
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namespace Magnum { namespace Shaders {
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namespace Implementation {
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enum class FlatGLFlag: UnsignedShort {
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Textured = 1 << 0,
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AlphaMask = 1 << 1,
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VertexColor = 1 << 2,
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TextureTransformation = 1 << 3,
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#ifndef MAGNUM_TARGET_GLES2
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ObjectId = 1 << 4,
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InstancedObjectId = (1 << 5)|ObjectId,
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ObjectIdTexture = (1 << 11)|ObjectId,
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#endif
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InstancedTransformation = 1 << 6,
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InstancedTextureOffset = (1 << 7)|TextureTransformation,
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#ifndef MAGNUM_TARGET_GLES2
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UniformBuffers = 1 << 8,
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MultiDraw = UniformBuffers|(1 << 9),
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TextureArrays = 1 << 10
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#endif
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};
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typedef Containers::EnumSet<FlatGLFlag> FlatGLFlags;
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}
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/**
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@brief Flat OpenGL shader
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@m_since_latest
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Draws the whole mesh with given color or texture. For a colored mesh you need
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to provide the @ref Position attribute in your triangle mesh. By default, the
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shader renders the mesh with a white color in an identity transformation.
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Use @ref setTransformationProjectionMatrix(), @ref setColor() and others to
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configure the shader.
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@image html shaders-flat.png width=256px
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@section Shaders-FlatGL-colored Colored rendering
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Common mesh setup:
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@snippet MagnumShaders-gl.cpp FlatGL-usage-colored1
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Common rendering setup:
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@snippet MagnumShaders-gl.cpp FlatGL-usage-colored2
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@section Shaders-FlatGL-textured Textured rendering
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If you want to use a texture, you need to provide also the
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@ref TextureCoordinates attribute. Pass @ref Flag::Textured to the constructor
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and then at render time don't forget to bind also the texture via
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@ref bindTexture(). The texture is multiplied by the color, which is by default
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set to @cpp 0xffffffff_rgbaf @ce. Common mesh setup:
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@snippet MagnumShaders-gl.cpp FlatGL-usage-textured1
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Common rendering setup:
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@snippet MagnumShaders-gl.cpp FlatGL-usage-textured2
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For coloring the texture based on intensity you can use the @ref VectorGL
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shader. The 3D version of this shader is equivalent to @ref PhongGL with zero
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lights, however this implementation is much simpler and thus likely also
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faster. See @ref Shaders-PhongGL-lights-zero "its documentation" for more
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information. Conversely, enabling @ref Flag::VertexColor and using a default
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color with no texturing makes this shader equivalent to @ref VertexColorGL.
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@section Shaders-FlatGL-alpha Alpha blending and masking
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Alpha / transparency is supported by the shader implicitly, but to have it
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working on the framebuffer, you need to enable
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@ref GL::Renderer::Feature::Blending and set up the blending function. See
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@ref GL::Renderer::setBlendFunction() for details.
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An alternative is to enable @ref Flag::AlphaMask and tune @ref setAlphaMask()
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for simple binary alpha-masked drawing that doesn't require depth sorting or
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blending enabled. Note that this feature is implemented using the GLSL
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@glsl discard @ce operation which is known to have considerable performance
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impact on some platforms. With proper depth sorting and blending you'll usually
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get much better performance and output quality.
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@section Shaders-FlatGL-object-id Object ID output
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The shader supports writing object ID to the framebuffer for object picking or
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other annotation purposes. Enable it using @ref Flag::ObjectId and set up an
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integer buffer attached to the @ref ObjectIdOutput attachment. Note that for
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portability you should use @ref GL::Framebuffer::clearColor() instead of
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@ref GL::Framebuffer::clear() as the former usually emits GL errors when called
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on framebuffers with integer attachments.
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@snippet MagnumShaders-gl.cpp FlatGL-usage-object-id
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If you have a batch of meshes with different object IDs, enable
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@ref Flag::InstancedObjectId and supply per-vertex IDs to the @ref ObjectId
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attribute. The object ID can be also supplied from an integer texture bound via
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@ref bindObjectIdTexture() if @ref Flag::ObjectIdTexture is enabled. The output
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will contain a sum of the per-vertex ID, texture ID and ID coming from
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@ref setObjectId().
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@requires_gl30 Extension @gl_extension{EXT,texture_integer}
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@requires_gles30 Object ID output requires integer support in shaders, which
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is not available in OpenGL ES 2.0.
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@requires_webgl20 Object ID output requires integer support in shaders, which
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is not available in WebGL 1.0.
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@section Shaders-FlatGL-instancing Instanced rendering
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Enabling @ref Flag::InstancedTransformation will turn the shader into an
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instanced one. It'll take per-instance transformation from the
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@ref TransformationMatrix attribute, applying it before the matrix set by
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@ref setTransformationProjectionMatrix(). Besides that, @ref Flag::VertexColor
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(and the @ref Color3 / @ref Color4) attributes can work as both per-vertex and
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per-instance, and for texturing it's possible to have per-instance texture
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offset taken from @ref TextureOffset when @ref Flag::InstancedTextureOffset is
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enabled (similarly to transformation, applied before @ref setTextureMatrix()).
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The snippet below shows adding a buffer with per-instance transformation and
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color to a mesh:
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@snippet MagnumShaders-gl.cpp FlatGL-usage-instancing
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@requires_gl33 Extension @gl_extension{ARB,instanced_arrays}
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@requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays},
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@gl_extension{EXT,instanced_arrays} or @gl_extension{NV,instanced_arrays}
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in OpenGL ES 2.0.
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@requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} in WebGL
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1.0.
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@section Shaders-FlatGL-ubo Uniform buffers
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See @ref shaders-usage-ubo for a high-level overview that applies to all
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shaders. In this particular case, because the shader doesn't need a separate
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projection and transformation matrix, a combined one is supplied via a
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@ref TransformationProjectionUniform2D / @ref TransformationProjectionUniform3D
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buffer. To maximize use of the limited uniform buffer memory, materials are
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supplied separately in a @ref FlatMaterialUniform buffer and then referenced
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via @relativeref{FlatDrawUniform,materialId} from a @ref FlatDrawUniform; for
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optional texture transformation a per-draw @ref TextureTransformationUniform
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can be supplied as well. A uniform buffer setup equivalent to the
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@ref Shaders-FlatGL-colored "colored case at the top" would look like this:
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@snippet MagnumShaders-gl.cpp FlatGL-ubo
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For a multidraw workflow enable @ref Flag::MultiDraw (and possibly
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@ref Flag::TextureArrays), supply desired material and draw count via
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@ref Configuration::setMaterialCount() and
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@relativeref{Configuration,setDrawCount()} and specify material references and
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texture offsets/layers for every draw. The usage is similar for all shaders,
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see @ref shaders-usage-multidraw for an example.
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@requires_gl30 Extension @gl_extension{EXT,texture_array} for texture arrays.
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@requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} for uniform
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buffers.
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@requires_gl46 Extension @gl_extension{ARB,shader_draw_parameters} for
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multidraw.
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@requires_gles30 Neither texture arrays nor uniform buffers are available in
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OpenGL ES 2.0.
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@requires_webgl20 Neither texture arrays nor uniform buffers are available in
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WebGL 1.0.
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@requires_es_extension Extension @m_class{m-doc-external} [ANGLE_multi_draw](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_multi_draw.txt)
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(unlisted) for multidraw.
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@requires_webgl_extension Extension @webgl_extension{ANGLE,multi_draw} for
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multidraw.
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@see @ref shaders, @ref FlatGL2D, @ref FlatGL3D
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*/
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template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT FlatGL: public GL::AbstractShaderProgram {
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public:
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class Configuration;
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class CompileState;
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/**
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* @brief Vertex position
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*
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* @ref shaders-generic "Generic attribute",
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* @ref Magnum::Vector2 "Vector2" in 2D, @ref Magnum::Vector3 "Vector3"
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* in 3D.
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*/
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typedef typename GenericGL<dimensions>::Position Position;
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/**
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* @brief 2D texture coordinates
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*
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* @ref shaders-generic "Generic attribute",
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* @ref Magnum::Vector2 "Vector2". Used only if @ref Flag::Textured is
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* set.
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*/
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typedef typename GenericGL<dimensions>::TextureCoordinates TextureCoordinates;
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/**
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* @brief Three-component vertex color
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* @m_since{2019,10}
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*
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* @ref shaders-generic "Generic attribute", @ref Magnum::Color3. Use
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* either this or the @ref Color4 attribute. Used only if
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* @ref Flag::VertexColor is set.
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*/
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typedef typename GenericGL<dimensions>::Color3 Color3;
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/**
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* @brief Four-component vertex color
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* @m_since{2019,10}
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*
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* @ref shaders-generic "Generic attribute", @ref Magnum::Color4. Use
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* either this or the @ref Color3 attribute. Used only if
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* @ref Flag::VertexColor is set.
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*/
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typedef typename GenericGL<dimensions>::Color4 Color4;
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* @brief (Instanced) object ID
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* @m_since{2020,06}
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*
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* @ref shaders-generic "Generic attribute", @ref Magnum::UnsignedInt.
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* Used only if @ref Flag::InstancedObjectId is set.
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
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* @requires_gles30 Object ID output requires integer support in
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* shaders, which is not available in OpenGL ES 2.0.
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* @requires_webgl20 Object ID output requires integer support in
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* shaders, which is not available in WebGL 1.0.
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*/
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typedef typename GenericGL<dimensions>::ObjectId ObjectId;
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#endif
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/**
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* @brief (Instanced) transformation matrix
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* @m_since{2020,06}
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*
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* @ref shaders-generic "Generic attribute", @ref Magnum::Matrix3 in
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* 2D, @ref Magnum::Matrix4 in 3D. Used only if
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* @ref Flag::InstancedTransformation is set.
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* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays}
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays},
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* @gl_extension{EXT,instanced_arrays} or
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* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays}
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* in WebGL 1.0.
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*/
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typedef typename GenericGL<dimensions>::TransformationMatrix TransformationMatrix;
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/**
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* @brief (Instanced) texture offset
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* @m_since{2020,06}
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*
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* @ref shaders-generic "Generic attribute", @ref Magnum::Vector2. Use
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* either this or the @ref TextureOffsetLayer attribute. Used only if
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* @ref Flag::InstancedTextureOffset is set.
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* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays}
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays},
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* @gl_extension{EXT,instanced_arrays} or
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* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays}
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* in WebGL 1.0.
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*/
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typedef typename GenericGL<dimensions>::TextureOffset TextureOffset;
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* @brief (Instanced) texture offset and layer
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* @m_since_latest
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*
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* @ref shaders-generic "Generic attribute", @ref Magnum::Vector3, with
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* the last component interpreted as an integer. Use either this or the
|
|
|
|
|
* @ref TextureOffset attribute. First two components used only if
|
|
|
|
|
* @ref Flag::InstancedTextureOffset is set, third component only if
|
|
|
|
|
* @ref Flag::TextureArrays is set.
|
|
|
|
|
* @requires_gl33 Extension @gl_extension{EXT,texture_array} and
|
|
|
|
|
* @gl_extension{ARB,instanced_arrays}
|
|
|
|
|
* @requires_gles30 Texture arrays are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Texture arrays are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
typedef typename GenericGL<dimensions>::TextureOffsetLayer TextureOffsetLayer;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
enum: UnsignedInt {
|
|
|
|
|
/**
|
|
|
|
|
* Color shader output. Present always, expects three- or
|
|
|
|
|
* four-component floating-point or normalized buffer attachment.
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
ColorOutput = GenericGL<dimensions>::ColorOutput,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Object ID shader output. @ref shaders-generic "Generic output",
|
|
|
|
|
* present only if @ref Flag::ObjectId is set. Expects a
|
|
|
|
|
* single-component unsigned integral attachment. Writes the value
|
|
|
|
|
* set in @ref setObjectId() and possibly also a per-vertex ID and
|
|
|
|
|
* an ID fetched from a texture, see @ref Shaders-FlatGL-object-id
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_integer}
|
|
|
|
|
* @requires_gles30 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in WebGL 1.0.
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
ObjectIdOutput = GenericGL<dimensions>::ObjectIdOutput
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/**
|
|
|
|
|
* @brief Flag
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Flags, @ref flags(), @ref Configuration::setFlags()
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: UnsignedShort {
|
|
|
|
|
/**
|
|
|
|
|
* Multiply color with a texture.
|
|
|
|
|
* @see @ref setColor(), @ref bindTexture()
|
|
|
|
|
*/
|
|
|
|
|
Textured = 1 << 0,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Enable alpha masking. If the combined fragment color has an
|
|
|
|
|
* alpha less than the value specified with @ref setAlphaMask(),
|
|
|
|
|
* given fragment is discarded.
|
|
|
|
|
*
|
|
|
|
|
* This uses the @glsl discard @ce operation which is known to have
|
|
|
|
|
* considerable performance impact on some platforms. While useful
|
|
|
|
|
* for cheap alpha masking that doesn't require depth sorting,
|
|
|
|
|
* with proper depth sorting and blending you'll usually get much
|
|
|
|
|
* better performance and output quality.
|
|
|
|
|
*/
|
|
|
|
|
AlphaMask = 1 << 1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Multiply the color with a vertex color. Requires either the
|
|
|
|
|
* @ref Color3 or @ref Color4 attribute to be present.
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
VertexColor = 1 << 2,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Enable texture coordinate transformation. If this flag is set,
|
|
|
|
|
* the shader expects that @ref Flag::Textured is enabled as well.
|
|
|
|
|
* @see @ref setTextureMatrix()
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
TextureTransformation = 1 << 3,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Enable object ID output. See @ref Shaders-FlatGL-object-id for
|
|
|
|
|
* more information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
|
|
|
|
|
* @requires_gles30 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in WebGL 1.0.
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*/
|
|
|
|
|
ObjectId = 1 << 4,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Instanced object ID. Retrieves a per-instance / per-vertex
|
|
|
|
|
* object ID from the @ref ObjectId attribute, outputting a sum of
|
|
|
|
|
* the per-vertex ID and ID coming from @ref setObjectId() or
|
|
|
|
|
* @ref FlatDrawUniform::objectId. Implicitly enables
|
|
|
|
|
* @ref Flag::ObjectId. See @ref Shaders-FlatGL-object-id for more
|
|
|
|
|
* information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
|
|
|
|
|
* @requires_gles30 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in WebGL 1.0.
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
InstancedObjectId = (1 << 5)|ObjectId,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Object ID texture. Retrieves object IDs from a texture bound
|
|
|
|
|
* with @ref bindObjectIdTexture(), outputting a sum of the object
|
|
|
|
|
* ID texture, the ID coming from @ref setObjectId() or
|
|
|
|
|
* @ref FlatDrawUniform::objectId and possibly also the per-vertex
|
|
|
|
|
* ID, if @ref Flag::InstancedObjectId is enabled as well.
|
|
|
|
|
* Implicitly enables @ref Flag::ObjectId. See
|
|
|
|
|
* @ref Shaders-FlatGL-object-id for more information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
|
|
|
|
|
* @requires_gles30 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in WebGL 1.0.
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
ObjectIdTexture = (1 << 11)|ObjectId,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Instanced transformation. Retrieves a per-instance
|
|
|
|
|
* transformation matrix from the @ref TransformationMatrix
|
|
|
|
|
* attribute and uses it together with the matrix coming from
|
|
|
|
|
* @ref setTransformationProjectionMatrix() or
|
|
|
|
|
* @ref TransformationProjectionUniform2D::transformationProjectionMatrix
|
|
|
|
|
* / @ref TransformationProjectionUniform3D::transformationProjectionMatrix
|
|
|
|
|
* (first the per-instance, then the uniform matrix). See
|
|
|
|
|
* @ref Shaders-FlatGL-instancing for more information.
|
|
|
|
|
* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays}
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays},
|
|
|
|
|
* @gl_extension{EXT,instanced_arrays} or
|
|
|
|
|
* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays}
|
|
|
|
|
* in WebGL 1.0.
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
InstancedTransformation = 1 << 6,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Instanced texture offset. Retrieves a per-instance offset vector
|
|
|
|
|
* from the @ref TextureOffset attribute and uses it together with
|
|
|
|
|
* the matrix coming from @ref setTextureMatrix() or
|
|
|
|
|
* @ref TextureTransformationUniform::rotationScaling and
|
|
|
|
|
* @ref TextureTransformationUniform::offset (first the
|
|
|
|
|
* per-instance vector, then the uniform matrix). Instanced texture
|
|
|
|
|
* scaling and rotation is not supported at the moment, you can
|
|
|
|
|
* specify that only via the uniform @ref setTextureMatrix().
|
|
|
|
|
* Implicitly enables @ref Flag::TextureTransformation. See
|
|
|
|
|
* @ref Shaders-FlatGL-instancing for more information.
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::TextureArrays is set as well, a three-component
|
|
|
|
|
* @ref TextureOffsetLayer attribute can be used instead of
|
|
|
|
|
* @ref TextureOffset to specify per-instance texture layer, which
|
|
|
|
|
* gets added to the uniform layer numbers set by
|
|
|
|
|
* @ref setTextureLayer() or
|
|
|
|
|
* @ref TextureTransformationUniform::layer.
|
|
|
|
|
* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays}
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays},
|
|
|
|
|
* @gl_extension{EXT,instanced_arrays} or
|
|
|
|
|
* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays}
|
|
|
|
|
* in WebGL 1.0.
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
InstancedTextureOffset = (1 << 7)|TextureTransformation,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Use uniform buffers. Expects that uniform data are supplied via
|
|
|
|
|
* @ref bindTransformationProjectionBuffer(),
|
|
|
|
|
* @ref bindDrawBuffer(), @ref bindTextureTransformationBuffer()
|
|
|
|
|
* and @ref bindMaterialBuffer() instead of direct uniform setters.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
UniformBuffers = 1 << 8,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Enable multidraw functionality. Implies @ref Flag::UniformBuffers
|
|
|
|
|
* and adds the value from @ref setDrawOffset() with the
|
|
|
|
|
* @glsl gl_DrawID @ce builtin, which makes draws submitted via
|
|
|
|
|
* @ref GL::AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&)
|
|
|
|
|
* pick up per-draw parameters directly, without having to rebind
|
|
|
|
|
* the uniform buffers or specify @ref setDrawOffset() before each
|
|
|
|
|
* draw. In a non-multidraw scenario, @glsl gl_DrawID @ce is
|
|
|
|
|
* @cpp 0 @ce, which means a shader with this flag enabled can be
|
|
|
|
|
* used for regular draws as well.
|
|
|
|
|
* @requires_gl46 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* and @gl_extension{ARB,shader_draw_parameters}
|
|
|
|
|
* @requires_es_extension OpenGL ES 3.0 and extension
|
|
|
|
|
* @m_class{m-doc-external} [ANGLE_multi_draw](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_multi_draw.txt)
|
|
|
|
|
* (unlisted). While the extension alone needs only OpenGL ES
|
|
|
|
|
* 2.0, the shader implementation relies on uniform buffers,
|
|
|
|
|
* which require OpenGL ES 3.0.
|
|
|
|
|
* @requires_webgl_extension WebGL 2.0 and extension
|
|
|
|
|
* @webgl_extension{ANGLE,multi_draw}. While the extension
|
|
|
|
|
* alone needs only WebGL 1.0, the shader implementation
|
|
|
|
|
* relies on uniform buffers, which require WebGL 2.0.
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
MultiDraw = UniformBuffers|(1 << 9),
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Use 2D texture arrays. Expects that the texture is supplied via
|
|
|
|
|
* @ref bindTexture(GL::Texture2DArray&) instead of
|
|
|
|
|
* @ref bindTexture(GL::Texture2D&) and the layer is set via
|
|
|
|
|
* @ref setTextureLayer() or
|
|
|
|
|
* @ref TextureTransformationUniform::layer. If
|
|
|
|
|
* @ref Flag::InstancedTextureOffset is set as well and a
|
|
|
|
|
* three-component @ref TextureOffsetLayer attribute is used
|
|
|
|
|
* instead of @ref TextureOffset, the per-instance and uniform
|
|
|
|
|
* layer numbers are added together.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array}
|
|
|
|
|
* @requires_gles30 Texture arrays are not available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
* @requires_webgl20 Texture arrays are not available in WebGL 1.0.
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
TextureArrays = 1 << 10
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Flags
|
|
|
|
|
*
|
|
|
|
|
* @see @ref flags()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
#else
|
|
|
|
|
/* Done this way to be prepared for possible future diversion of 2D
|
|
|
|
|
and 3D flags (e.g. introducing 3D-specific features) */
|
|
|
|
|
typedef Implementation::FlatGLFlag Flag;
|
|
|
|
|
typedef Implementation::FlatGLFlags Flags;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compile asynchronously
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref FlatGL(const Configuration&) can perform an
|
|
|
|
|
* asynchronous compilation and linking. See @ref shaders-async for
|
|
|
|
|
* more information.
|
|
|
|
|
* @see @ref FlatGL(CompileState&&)
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
static CompileState compile(const Configuration& configuration = Configuration{});
|
|
|
|
|
#else
|
|
|
|
|
/* Configuration is forward-declared */
|
|
|
|
|
static CompileState compile(const Configuration& configuration);
|
|
|
|
|
static CompileState compile();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compile asynchronously
|
|
|
|
|
* @m_deprecated_since_latest Use @ref compile(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use compile(const Configuration& instead") static CompileState compile(Flags flags);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compile for a multi-draw scenario asynchronously
|
|
|
|
|
* @m_deprecated_since_latest Use @ref compile(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use compile(const Configuration& instead") static CompileState compile(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
explicit FlatGL(const Configuration& configuration = Configuration{});
|
|
|
|
|
#else
|
|
|
|
|
/* Configuration is forward-declared */
|
|
|
|
|
explicit FlatGL(const Configuration& configuration);
|
|
|
|
|
explicit FlatGL();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @m_deprecated_since_latest Use @ref FlatGL(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
explicit CORRADE_DEPRECATED("use FlatGL(const Configuration& instead") FlatGL(Flags flags);
|
|
|
|
|
|
|
|
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* @brief Construct for a multi-draw scenario
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* @m_deprecated_since_latest Use @ref FlatGL(const Configuration&)
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* instead.
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* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
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* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
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* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
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*/
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explicit CORRADE_DEPRECATED("use FlatGL(const Configuration& instead") FlatGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount);
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#endif
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#endif
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/**
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* @brief Finalize an asynchronous compilation
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* @m_since_latest
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*
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* Takes an asynchronous compilation state returned by @ref compile()
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* and forms a ready-to-use shader object. See @ref shaders-async for
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* more information.
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*/
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explicit FlatGL(CompileState&& state);
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/**
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* @brief Construct without creating the underlying OpenGL object
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*
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* The constructed instance is equivalent to a moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*
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* This function can be safely used for constructing (and later
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* destructing) objects even without any OpenGL context being active.
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* However note that this is a low-level and a potentially dangerous
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* API, see the documentation of @ref NoCreate for alternatives.
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*/
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explicit FlatGL(NoCreateT) noexcept: GL::AbstractShaderProgram{NoCreate} {}
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/** @brief Copying is not allowed */
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FlatGL(const FlatGL<dimensions>&) = delete;
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/** @brief Move constructor */
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FlatGL(FlatGL<dimensions>&&) noexcept = default;
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/** @brief Copying is not allowed */
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FlatGL<dimensions>& operator=(const FlatGL<dimensions>&) = delete;
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/** @brief Move assignment */
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FlatGL<dimensions>& operator=(FlatGL<dimensions>&&) noexcept = default;
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/**
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* @brief Flags
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*
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* @see @ref Configuration::setFlags()
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*/
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Flags flags() const { return _flags; }
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* @brief Material count
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* @m_since_latest
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*
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* Statically defined size of the @ref FlatMaterialUniform uniform
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* buffer bound with @ref bindMaterialBuffer(). Has use only if
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* @ref Flag::UniformBuffers is set.
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* @see @ref Configuration::setMaterialCount()
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* @requires_gles30 Not defined on OpenGL ES 2.0 builds.
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* @requires_webgl20 Not defined on WebGL 1.0 builds.
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*/
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UnsignedInt materialCount() const { return _materialCount; }
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/**
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* @brief Draw count
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* @m_since_latest
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*
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* Statically defined size of each of the
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* @ref TransformationProjectionUniform2D /
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* @ref TransformationProjectionUniform3D, @ref FlatDrawUniform and
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* @ref TextureTransformationUniform uniform buffers bound with
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* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer() and
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* @ref bindTextureTransformationBuffer(). Has use only if
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* @ref Flag::UniformBuffers is set.
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* @see @ref Configuration::setDrawCount()
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* @requires_gles30 Not defined on OpenGL ES 2.0 builds.
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* @requires_webgl20 Not defined on WebGL 1.0 builds.
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*/
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UnsignedInt drawCount() const { return _drawCount; }
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#endif
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/** @{
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* @name Uniform setters
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*
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* Used only if @ref Flag::UniformBuffers is not set.
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*/
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/**
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* @brief Set transformation and projection matrix
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* @return Reference to self (for method chaining)
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*
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* Initial value is an identity matrix. If
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* @ref Flag::InstancedTransformation is set, the per-instance
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* transformation matrix coming from the @ref TransformationMatrix
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* attribute is applied first, before this one.
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*
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* Expects that @ref Flag::UniformBuffers is not set, in that case fill
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* @ref TransformationProjectionUniform2D::transformationProjectionMatrix /
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* @ref TransformationProjectionUniform3D::transformationProjectionMatrix
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* and call @ref bindTransformationProjectionBuffer() instead.
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*/
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FlatGL<dimensions>& setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix);
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/**
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* @brief Set texture coordinate transformation matrix
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* @return Reference to self (for method chaining)
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* @m_since{2020,06}
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*
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* Expects that the shader was created with
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* @ref Flag::TextureTransformation enabled. Initial value is an
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* identity matrix. If @ref Flag::InstancedTextureOffset is set, the
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* per-instance offset coming from the @ref TextureOffset attribute is
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* applied first, before this matrix.
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*
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* Expects that @ref Flag::UniformBuffers is not set, in that case fill
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* @ref TextureTransformationUniform::rotationScaling and
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* @ref TextureTransformationUniform::offset and call
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* @ref bindTextureTransformationBuffer() instead.
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*/
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FlatGL<dimensions>& setTextureMatrix(const Matrix3& matrix);
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* @brief Set texture array layer
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* @return Reference to self (for method chaining)
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* @m_since_latest
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*
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* Expects that the shader was created with @ref Flag::TextureArrays
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* enabled. Initial value is @cpp 0 @ce. If
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* @ref Flag::InstancedTextureOffset is set and a three-component
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* @ref TextureOffsetLayer attribute is used instead of
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* @ref TextureOffset, this value is added to the layer coming from the
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* third component.
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*
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* Expects that @ref Flag::UniformBuffers is not set, in that case fill
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* @ref TextureTransformationUniform::layer and call
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* @ref bindTextureTransformationBuffer() instead.
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* @requires_gl30 Extension @gl_extension{EXT,texture_array}
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* @requires_gles30 Texture arrays are not available in OpenGL ES 2.0.
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* @requires_webgl20 Texture arrays are not available in WebGL 1.0.
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*/
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FlatGL<dimensions>& setTextureLayer(UnsignedInt layer);
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#endif
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/**
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* @brief Set color
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* @return Reference to self (for method chaining)
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*
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* Initial value is @cpp 0xffffffff_rgbaf @ce. If @ref Flag::Textured
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* is set, the color is multiplied with the texture. If
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* @ref Flag::VertexColor is set, the color is multiplied with a color
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* coming from the @ref Color3 / @ref Color4 attribute.
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*
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* Expects that @ref Flag::UniformBuffers is not set, in that case fill
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* @ref FlatMaterialUniform::color and call @ref bindMaterialBuffer()
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* instead.
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* @see @ref bindTexture()
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*/
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FlatGL<dimensions>& setColor(const Magnum::Color4& color);
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/**
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* @brief Set alpha mask value
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* @return Reference to self (for method chaining)
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*
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* Expects that the shader was created with @ref Flag::AlphaMask
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* enabled. Fragments with alpha values smaller than the mask value
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* will be discarded. Initial value is @cpp 0.5f @ce. See the flag
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* documentation for further information.
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*
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* This corresponds to @m_class{m-doc-external} [glAlphaFunc()](https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glAlphaFunc.xml)
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* in classic OpenGL.
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*
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* Expects that @ref Flag::UniformBuffers is not set, in that case fill
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* @ref FlatMaterialUniform::alphaMask and call
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* @ref bindMaterialBuffer() instead.
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* @m_keywords{glAlphaFunc()}
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*/
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FlatGL<dimensions>& setAlphaMask(Float mask);
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* @brief Set object ID
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* @return Reference to self (for method chaining)
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*
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* Expects that the shader was created with @ref Flag::ObjectId
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* enabled. Value set here is written to the @ref ObjectIdOutput, see
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* @ref Shaders-FlatGL-object-id for more information. Default is
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* @cpp 0 @ce. If @ref Flag::InstancedObjectId and/or
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* @ref Flag::ObjectIdTexture is enabled as well, this value is added
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* to the ID coming from the @ref ObjectId attribute and/or the
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* texture.
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*
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* Expects that @ref Flag::UniformBuffers is not set, in that case fill
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* @ref FlatDrawUniform::objectId and call @ref bindDrawBuffer()
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* instead.
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
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* @requires_gles30 Object ID output requires integer support in
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* shaders, which is not available in OpenGL ES 2.0.
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* @requires_webgl20 Object ID output requires integer support in
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* shaders, which is not available in WebGL 1.0.
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*/
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FlatGL<dimensions>& setObjectId(UnsignedInt id);
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#endif
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/**
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* @}
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*/
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#ifndef MAGNUM_TARGET_GLES2
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/** @{
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* @name Uniform buffer binding and related uniform setters
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*
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* Used if @ref Flag::UniformBuffers is set.
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*/
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/**
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* @brief Bind a draw offset
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* @return Reference to self (for method chaining)
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* @m_since_latest
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*
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* Specifies which item in the @ref TransformationProjectionUniform2D /
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* @ref TransformationProjectionUniform3D, @ref FlatDrawUniform and
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* @ref TextureTransformationUniform buffers bound with
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* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer() and
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* @ref bindTextureTransformationBuffer() should be used for current
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* draw. Expects that @ref Flag::UniformBuffers is set and @p offset is
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* less than @ref drawCount(). Initial value is @cpp 0 @ce, if
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* @ref drawCount() is @cpp 1 @ce, the function is a no-op as the
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* shader assumes draw offset to be always zero.
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*
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* If @ref Flag::MultiDraw is set, @glsl gl_DrawID @ce is added to this
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* value, which makes each draw submitted via
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* @ref GL::AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&)
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* pick up its own per-draw parameters.
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* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
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* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
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* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
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*/
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FlatGL<dimensions>& setDrawOffset(UnsignedInt offset);
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/**
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* @brief Bind a transformation and projection uniform buffer
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* @return Reference to self (for method chaining)
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* @m_since_latest
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*
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* Expects that @ref Flag::UniformBuffers is set. The buffer is
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* expected to contain @ref drawCount() instances of
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* @ref TransformationProjectionUniform2D /
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* @ref TransformationProjectionUniform3D. At the very least you need
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* to call also @ref bindDrawBuffer() and @ref bindMaterialBuffer().
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* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
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* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
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* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
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*/
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FlatGL<dimensions>& bindTransformationProjectionBuffer(GL::Buffer& buffer);
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/**
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* @overload
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* @m_since_latest
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*/
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FlatGL<dimensions>& bindTransformationProjectionBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
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/**
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* @brief Bind a draw uniform buffer
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* @return Reference to self (for method chaining)
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|
|
* @m_since_latest
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|
|
*
|
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|
* Expects that @ref Flag::UniformBuffers is set. The buffer is
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|
* expected to contain @ref drawCount() instances of
|
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|
|
* @ref FlatDrawUniform. At the very least you need to call also
|
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|
|
* @ref bindTransformationProjectionBuffer() and
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|
* @ref bindMaterialBuffer().
|
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|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
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|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
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|
*/
|
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|
|
FlatGL<dimensions>& bindDrawBuffer(GL::Buffer& buffer);
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|
|
/**
|
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|
|
* @overload
|
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|
* @m_since_latest
|
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*/
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FlatGL<dimensions>& bindDrawBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
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/**
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|
* @brief Bind a texture transformation uniform buffer
|
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|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
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|
|
|
*
|
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|
|
|
* Expects that both @ref Flag::UniformBuffers and
|
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|
|
* @ref Flag::TextureTransformation is set. The buffer is expected to
|
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|
|
* contain @ref drawCount() instances of
|
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|
|
* @ref TextureTransformationUniform.
|
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|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
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|
|
FlatGL<dimensions>& bindTextureTransformationBuffer(GL::Buffer& buffer);
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|
|
|
/**
|
|
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|
|
* @overload
|
|
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|
|
* @m_since_latest
|
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|
|
|
*/
|
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|
|
FlatGL<dimensions>& bindTextureTransformationBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind a material uniform buffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is
|
|
|
|
|
* expected to contain @ref materialCount() instances of
|
|
|
|
|
* @ref FlatMaterialUniform. At the very least you need to call also
|
|
|
|
|
* @ref bindTransformationProjectionBuffer() and @ref bindDrawBuffer().
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
FlatGL<dimensions>& bindMaterialBuffer(GL::Buffer& buffer);
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
FlatGL<dimensions>& bindMaterialBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Texture binding
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind a color texture
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Expects that the shader was created with @ref Flag::Textured
|
|
|
|
|
* enabled. If @ref Flag::TextureArrays is enabled as well, use
|
|
|
|
|
* @ref bindTexture(GL::Texture2DArray&) instead.
|
|
|
|
|
* @see @ref setColor(), @ref Flag::TextureTransformation,
|
|
|
|
|
* @ref setTextureMatrix()
|
|
|
|
|
*/
|
|
|
|
|
FlatGL<dimensions>& bindTexture(GL::Texture2D& texture);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind a color array texture
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that the shader was created with both @ref Flag::Textured
|
|
|
|
|
* and @ref Flag::TextureArrays enabled. If @ref Flag::UniformBuffers
|
|
|
|
|
* is not enabled, the layer is set via @ref setTextureLayer(); if
|
|
|
|
|
* @ref Flag::UniformBuffers is enabled,
|
|
|
|
|
* @ref Flag::TextureTransformation has to be enabled as well and the
|
|
|
|
|
* layer is set via @ref TextureTransformationUniform::layer.
|
|
|
|
|
* @see @ref setColor(), @ref Flag::TextureTransformation,
|
|
|
|
|
* @ref setTextureLayer()
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array}
|
|
|
|
|
* @requires_gles30 Texture arrays are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Texture arrays are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
FlatGL<dimensions>& bindTexture(GL::Texture2DArray& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind an object ID texture
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that the shader was created with @ref Flag::ObjectIdTexture
|
|
|
|
|
* enabled. If @ref Flag::TextureArrays is enabled as well, use
|
|
|
|
|
* @ref bindObjectIdTexture(GL::Texture2DArray&) instead. The texture
|
|
|
|
|
* needs to have an unsigned integer format.
|
|
|
|
|
* @see @ref setObjectId(), @ref Flag::TextureTransformation,
|
|
|
|
|
* @ref setTextureMatrix()
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
|
|
|
|
|
* @requires_gles30 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
FlatGL<dimensions>& bindObjectIdTexture(GL::Texture2D& texture);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind an object ID array texture
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that the shader was created with both
|
|
|
|
|
* @ref Flag::ObjectIdTexture and @ref Flag::TextureArrays enabled. If
|
|
|
|
|
* @ref Flag::UniformBuffers is not enabled, the layer is set via
|
|
|
|
|
* @ref setTextureLayer(); if @ref Flag::UniformBuffers is enabled,
|
|
|
|
|
* @ref Flag::TextureTransformation has to be enabled as well and the
|
|
|
|
|
* layer is set via @ref TextureTransformationUniform::layer.
|
|
|
|
|
* @see @ref setObjectId(), @ref Flag::TextureTransformation,
|
|
|
|
|
* @ref setTextureLayer()
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} and
|
|
|
|
|
* @gl_extension{EXT,texture_array}
|
|
|
|
|
* @requires_gles30 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in OpenGL ES 2.0. Texture
|
|
|
|
|
* arrays are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Object ID output requires integer support in
|
|
|
|
|
* shaders, which is not available in WebGL 1.0. Texture arrays
|
|
|
|
|
* are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
FlatGL<dimensions>& bindObjectIdTexture(GL::Texture2DArray& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
MAGNUM_GL_ABSTRACTSHADERPROGRAM_SUBCLASS_DRAW_IMPLEMENTATION(FlatGL<dimensions>)
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/* Creates the GL shader program object but does nothing else.
|
|
|
|
|
Internal, used by compile(). */
|
|
|
|
|
explicit FlatGL(NoInitT);
|
|
|
|
|
|
|
|
|
|
Flags _flags;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt _materialCount{}, _drawCount{};
|
|
|
|
|
#endif
|
|
|
|
|
Int _transformationProjectionMatrixUniform{0},
|
|
|
|
|
_textureMatrixUniform{1},
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
_textureLayerUniform{2},
|
|
|
|
|
#endif
|
|
|
|
|
_colorUniform{3},
|
|
|
|
|
_alphaMaskUniform{4};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Int _objectIdUniform{5};
|
|
|
|
|
/* Used instead of all other uniforms when Flag::UniformBuffers is set,
|
|
|
|
|
so it can alias them */
|
|
|
|
|
Int _drawOffsetUniform{0};
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Configuration
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
@see @ref FlatGL(const Configuration&), @ref compile(const Configuration&)
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class FlatGL<dimensions>::Configuration {
|
|
|
|
|
public:
|
|
|
|
|
explicit Configuration() = default;
|
|
|
|
|
|
|
|
|
|
/** @brief Flags */
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set flags
|
|
|
|
|
*
|
|
|
|
|
* No flags are set by default.
|
|
|
|
|
* @see @ref FlatGL::flags()
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setFlags(Flags flags) {
|
|
|
|
|
_flags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Material count
|
|
|
|
|
*
|
|
|
|
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds.
|
|
|
|
|
* @requires_webgl20 Not defined on WebGL 1.0 builds.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt materialCount() const { return _materialCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set material count
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers is set, describes size of a
|
|
|
|
|
* @ref FlatMaterialUniform buffer bound with
|
|
|
|
|
* @ref bindMaterialBuffer(); as uniform buffers are required to have a
|
|
|
|
|
* statically defined size. The per-draw materials are then specified
|
|
|
|
|
* via @ref FlatDrawUniform::materialId. Default value is @cpp 1 @ce.
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers isn't set, this value is ignored.
|
|
|
|
|
* @see @ref setFlags(), @ref setDrawCount(),
|
|
|
|
|
* @ref FlatGL::materialCount()
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setMaterialCount(UnsignedInt materialCount) {
|
|
|
|
|
_materialCount = materialCount;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw count
|
|
|
|
|
*
|
|
|
|
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds.
|
|
|
|
|
* @requires_webgl20 Not defined on WebGL 1.0 builds.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt drawCount() const { return _drawCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set draw count
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers is set, describes size of a
|
|
|
|
|
* @ref TransformationProjectionUniform2D /
|
|
|
|
|
* @ref TransformationProjectionUniform3D /
|
|
|
|
|
* @ref FlatDrawUniform / @ref TextureTransformationUniform buffer
|
|
|
|
|
* bound with @ref bindTransformationProjectionBuffer(),
|
|
|
|
|
* @ref bindDrawBuffer() and @ref bindTextureTransformationBuffer(); as
|
|
|
|
|
* uniform buffers are required to have a statically defined size. The
|
|
|
|
|
* draw offset is then set via @ref setDrawOffset(). Default value is
|
|
|
|
|
* @cpp 1 @ce.
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers isn't set, this value is ignored.
|
|
|
|
|
* @see @ref setFlags(), @ref setMaterialCount(),
|
|
|
|
|
* @ref FlatGL::drawCount()
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setDrawCount(UnsignedInt drawCount) {
|
|
|
|
|
_drawCount = drawCount;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Flags _flags;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt _materialCount = 1;
|
|
|
|
|
UnsignedInt _drawCount = 1;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Asynchronous compilation state
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Returned by @ref compile(). See @ref shaders-async for more information.
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class FlatGL<dimensions>::CompileState: public FlatGL<dimensions> {
|
|
|
|
|
/* Everything deliberately private except for the inheritance */
|
|
|
|
|
friend class FlatGL;
|
|
|
|
|
|
|
|
|
|
explicit CompileState(NoCreateT): FlatGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
|
|
|
|
|
|
|
|
|
|
explicit CompileState(FlatGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version): FlatGL<dimensions>{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
|
|
|
|
|
|
|
|
|
|
Implementation::GLShaderWrapper _vert, _frag;
|
|
|
|
|
GL::Version _version;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief 2D flat OpenGL shader
|
|
|
|
|
@m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
typedef FlatGL<2> FlatGL2D;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief 3D flat OpenGL shader
|
|
|
|
|
@m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
typedef FlatGL<3> FlatGL3D;
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/** @debugoperatorclassenum{FlatGL,FlatGL::Flag} */
|
|
|
|
|
template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, FlatGL<dimensions>::Flag value);
|
|
|
|
|
|
|
|
|
|
/** @debugoperatorclassenum{FlatGL,FlatGL::Flags} */
|
|
|
|
|
template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, FlatGL<dimensions>::Flags value);
|
|
|
|
|
#else
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, FlatGLFlag value);
|
|
|
|
|
MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, FlatGLFlags value);
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(FlatGLFlags)
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|