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#ifndef Magnum_DebugTools_Implementation_AbstractShapeRenderer_h
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#define Magnum_DebugTools_Implementation_AbstractShapeRenderer_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "DimensionTraits.h"
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#include "Resource.h"
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#include "DebugTools/DebugTools.h"
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#include "SceneGraph/SceneGraph.h"
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#include "Shaders/Shaders.h"
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#include "Trade/Trade.h"
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namespace Magnum { namespace DebugTools { namespace Implementation {
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template<UnsignedInt dimensions> struct MeshData;
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template<> struct MeshData<2> { typedef Trade::MeshData2D Type; };
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template<> struct MeshData<3> { typedef Trade::MeshData3D Type; };
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template<UnsignedInt dimensions> class AbstractShapeRenderer {
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public:
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AbstractShapeRenderer(ResourceKey mesh, ResourceKey vertexBuffer, ResourceKey indexBuffer);
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virtual ~AbstractShapeRenderer();
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virtual void draw(Resource<ShapeRendererOptions>& options, const typename DimensionTraits<dimensions>::MatrixType& projectionMatrix) = 0;
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protected:
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/* Call only if the mesh resource isn't already present */
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void createResources(typename MeshData<dimensions>::Type data);
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Resource<AbstractShaderProgram, Shaders::FlatShader<dimensions>> shader;
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Resource<Mesh> mesh;
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private:
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Resource<Buffer> indexBuffer, vertexBuffer;
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};
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}}}
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#endif
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