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#ifndef Magnum_DebugTools_Implementation_AbstractShapeRenderer_h
#define Magnum_DebugTools_Implementation_AbstractShapeRenderer_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "DimensionTraits.h"
#include "Resource.h"
#include "DebugTools/DebugTools.h"
#include "SceneGraph/SceneGraph.h"
#include "Shaders/Shaders.h"
#include "Trade/Trade.h"
namespace Magnum { namespace DebugTools { namespace Implementation {
template<UnsignedInt dimensions> struct MeshData;
template<> struct MeshData<2> { typedef Trade::MeshData2D Type; };
template<> struct MeshData<3> { typedef Trade::MeshData3D Type; };
template<UnsignedInt dimensions> class AbstractShapeRenderer {
public:
AbstractShapeRenderer(ResourceKey mesh, ResourceKey vertexBuffer, ResourceKey indexBuffer);
virtual ~AbstractShapeRenderer();
virtual void draw(Resource<ShapeRendererOptions>& options, const typename DimensionTraits<dimensions>::MatrixType& projectionMatrix) = 0;
protected:
/* Call only if the mesh resource isn't already present */
void createResources(typename MeshData<dimensions>::Type data);
Resource<AbstractShaderProgram, Shaders::FlatShader<dimensions>> shader;
Resource<Mesh> mesh;
private:
Resource<Buffer> indexBuffer, vertexBuffer;
};
}}}
#endif