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#ifndef Magnum_Math_Geometry_Rectangle_h
#define Magnum_Math_Geometry_Rectangle_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Geometry::Rectangle
*/
#include "Math/Vector2.h"
namespace Magnum { namespace Math { namespace Geometry {
/**
@brief %Rectangle
Helper class for storing axis-aligned rectangles consisting of bottom left and
14 years ago
top right corner positions with origin in bottom left. Bottom/left positions
are inclusive, while top/right positions are exclusive.
@see Magnum::Rectangle, Magnum::Rectanglei, Magnum::Rectangled
*/
template<class T> class Rectangle {
template<class> friend class Rectangle;
public:
/**
* Create rectangle from position and size
* @param bottomLeft Bottom left rectangle corner
* @param size %Rectangle size
*/
inline static Rectangle<T> fromSize(const Vector2<T>& bottomLeft, const Vector2<T>& size) {
return {bottomLeft, bottomLeft+size};
}
/**
* @brief Construct zero rectangle
*
* Construct zero-area rectangle positioned at origin.
*/
inline constexpr Rectangle() = default;
/** @brief Construct rectangle from two corners */
inline constexpr Rectangle(const Vector2<T>& bottomLeft, const Vector2<T>& topRight): _bottomLeft(bottomLeft), _topRight(topRight) {}
/**
* @brief Construct rectangle from another of different type
*
* Performs only default casting on the values, no rounding or
* anything else. Example usage:
* @code
* Rectangle<Float> floatingPoint({1.3f, 2.7f}, {-15.0f, 7.0f});
* Rectangle<Byte> integral(floatingPoint); // {{1, 2}, {-15, 7}}
* @endcode
*/
template<class U> inline constexpr explicit Rectangle(const Rectangle<U>& other): _bottomLeft(other._bottomLeft), _topRight(other._topRight) {}
/** @brief Copy constructor */
inline constexpr Rectangle(const Rectangle<T>&) = default;
/** @brief Assignment operator */
inline Rectangle<T>& operator=(const Rectangle<T>&) = default;
/** @brief Equality operator */
inline constexpr bool operator==(const Rectangle<T>& other) const {
return _bottomLeft == other._bottomLeft && _topRight == other._topRight;
}
/** @brief Non-equality operator */
inline constexpr bool operator!=(const Rectangle<T>& other) const {
return !operator==(other);
}
/** @brief Bottom left corner */
inline Vector2<T>& bottomLeft() { return _bottomLeft; }
inline constexpr Vector2<T> bottomLeft() const { return _bottomLeft; } /**< @overload */
/** @brief Bottom right corner */
inline constexpr Vector2<T> bottomRight() const { return {_topRight.x(), _bottomLeft.y()}; } /**< @overload */
/** @brief Top left corner */
inline constexpr Vector2<T> topLeft() const { return {_bottomLeft.x(), _topRight.y()}; } /**< @overload */
/** @brief Top right corner */
inline Vector2<T>& topRight() { return _topRight; }
inline constexpr Vector2<T> topRight() const { return _topRight; } /**< @overload */
/** @brief Bottom edge */
inline T& bottom() { return _bottomLeft.y(); }
inline constexpr T bottom() const { return _bottomLeft.y(); } /**< @overload */
/** @brief Top edge */
inline T& top() { return _topRight.y(); }
inline constexpr T top() const { return _topRight.y(); } /**< @overload */
/** @brief Left edge */
inline T& left() { return _bottomLeft.x(); }
inline constexpr T left() const { return _bottomLeft.x(); } /**< @overload */
/** @brief Right edge */
inline T& right() { return _topRight.x(); }
inline constexpr T right() const { return _topRight.x(); } /**< @overload */
/** @brief %Rectangle size */
inline constexpr Vector2<T> size() const {
return _topRight-_bottomLeft;
}
/** @brief %Rectangle width */
inline constexpr T width() const { return _topRight.x() - _bottomLeft.x(); }
/** @brief %Rectangle height */
inline constexpr T height() const { return _topRight.y() - _bottomLeft.y(); }
private:
Vector2<T> _bottomLeft;
Vector2<T> _topRight;
};
/** @debugoperator{Magnum::Math::Geometry::Rectangle} */
template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Rectangle<T>& value) {
debug << "Rectangle({";
debug.setFlag(Corrade::Utility::Debug::SpaceAfterEachValue, false);
debug << value.left() << ", " << value.bottom() << "}, {" << value.right() << ", " << value.top() << "})";
debug.setFlag(Corrade::Utility::Debug::SpaceAfterEachValue, true);
return debug;
}
}}}
#endif