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#ifndef Magnum_Primitives_Capsule_h
#define Magnum_Primitives_Capsule_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Primitives::Capsule
*/
#include "Trade/MeshData3D.h"
#include "Primitives/magnumPrimitivesVisibility.h"
namespace Magnum { namespace Primitives {
/**
@brief 3D capsule primitive
13 years ago
%Cylinder along Y axis with hemispheres instead of caps. Indexed @ref Mesh::Primitive "Triangles"
with normals and optional 2D texture coordinates.
*/
class Capsule: public Trade::MeshData3D {
friend class UVSphere;
friend class Cylinder;
public:
/** @brief Whether to generate texture coordinates */
enum class TextureCoords {
Generate, /**< Generate texture coordinates */
DontGenerate /**< Don't generate texture coordinates */
};
/**
* @brief Constructor
* @param hemisphereRings Number of (face) rings for each hemisphere.
* Must be larger or equal to 1.
* @param cylinderRings Number of (face) rings for cylinder. Must be
* larger or equal to 1.
* @param segments Number of (face) segments. Must be larger or equal to 3.
* @param length Length of the capsule, excluding hemispheres.
* @param textureCoords Whether to generate texture coordinates.
*
* If texture coordinates are generated, vertices of one segment are
* duplicated for texture wrapping.
*/
explicit MAGNUM_PRIMITIVES_EXPORT Capsule(UnsignedInt hemisphereRings, UnsignedInt cylinderRings, UnsignedInt segments, Float length, TextureCoords textureCoords = TextureCoords::DontGenerate);
private:
Capsule(UnsignedInt segments, TextureCoords textureCoords);
void capVertex(Float y, Float normalY, Float textureCoordsV);
void hemisphereVertexRings(UnsignedInt count, Float centerY, Rad startRingAngle, Rad ringAngleIncrement, Float startTextureCoordsV, Float textureCoordsVIncrement);
void cylinderVertexRings(UnsignedInt count, Float startY, Float yIncrement, Float startTextureCoordsV, Float textureCoordsVIncrement);
void bottomFaceRing();
void faceRings(UnsignedInt count, UnsignedInt offset = 1);
void topFaceRing();
UnsignedInt segments;
TextureCoords textureCoords;
};
}}
#endif