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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "AbstractBoxRenderer.h"
#include "Buffer.h"
#include "DebugTools/ResourceManager.h"
#include "MeshTools/CompressIndices.h"
#include "Primitives/Cube.h"
#include "Primitives/Square.h"
#include "Shaders/FlatShader.h"
#include "Trade/MeshData2D.h"
#include "Trade/MeshData3D.h"
namespace Magnum { namespace DebugTools { namespace Implementation {
AbstractBoxRenderer<2>::AbstractBoxRenderer() {
/* Shader */
shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::FlatShader2D>("FlatShader2D");
if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(),
new Shaders::FlatShader2D, ResourceDataState::Final, ResourcePolicy::Resident);
/* Mesh and vertex buffer */
mesh = ResourceManager::instance()->get<Mesh>("box2d");
buffer = ResourceManager::instance()->get<Buffer>("box2d");
if(mesh) return;
/* Create the mesh */
Trade::MeshData2D square = Primitives::Square::wireframe();
Buffer* buffer = new Buffer(Buffer::Target::Array);
Mesh* mesh = new Mesh;
buffer->setData(*square.positions(0), Buffer::Usage::StaticDraw);
ResourceManager::instance()->set(this->buffer.key(), buffer, ResourceDataState::Final, ResourcePolicy::Manual);
mesh->setPrimitive(square.primitive())
->setVertexCount(square.positions(0)->size())
->addVertexBuffer(buffer, 0, Shaders::FlatShader2D::Position());
ResourceManager::instance()->set(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual);
}
AbstractBoxRenderer<3>::AbstractBoxRenderer() {
/* Shader */
shader = ResourceManager::instance()->get<AbstractShaderProgram, Shaders::FlatShader3D>("FlatShader3D");
if(!shader) ResourceManager::instance()->set<AbstractShaderProgram>(shader.key(),
new Shaders::FlatShader3D, ResourceDataState::Final, ResourcePolicy::Resident);
/* Mesh and vertex buffer */
mesh = ResourceManager::instance()->get<Mesh>("box3d");
vertexBuffer = ResourceManager::instance()->get<Buffer>("box3d-vertices");
indexBuffer = ResourceManager::instance()->get<Buffer>("box3d-indices");
if(mesh) return;
/* Create the mesh */
Trade::MeshData3D cube = Primitives::Cube::wireframe();
Buffer* vertexBuffer = new Buffer(Buffer::Target::Array);
Buffer* indexBuffer = new Buffer(Buffer::Target::ElementArray);
Mesh* mesh = new Mesh;
vertexBuffer->setData(*cube.positions(0), Buffer::Usage::StaticDraw);
ResourceManager::instance()->set(this->vertexBuffer.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *cube.indices());
ResourceManager::instance()->set(this->indexBuffer.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
mesh->setPrimitive(cube.primitive())
->setVertexCount(cube.positions(0)->size())
->addVertexBuffer(vertexBuffer, 0, Shaders::FlatShader3D::Position());
ResourceManager::instance()->set<Mesh>(this->mesh.key(), mesh, ResourceDataState::Final, ResourcePolicy::Manual);
}
AbstractBoxRenderer<2>::~AbstractBoxRenderer() {}
AbstractBoxRenderer<3>::~AbstractBoxRenderer() {}
}}}