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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Shader.h"
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/Reference.h>
#ifndef MAGNUM_TARGET_WEBGL
#include <Corrade/Containers/String.h>
#endif
#include <Corrade/Containers/StringStl.h> /** @todo remove once Shader is <string>-free */
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Debug.h>
#include <Corrade/Utility/DebugStl.h>
#include <Corrade/Utility/Path.h>
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#ifndef MAGNUM_TARGET_WEBGL
#include "Magnum/GL/Implementation/DebugState.h"
#endif
#include "Magnum/GL/Implementation/State.h"
#include "Magnum/GL/Implementation/ShaderState.h"
#include "Magnum/Math/Functions.h"
/* libgles-omap3-dev_4.03.00.02-r15.6 on BeagleBoard/Ångström linux 2011.3 doesn't have GLchar */
#ifdef MAGNUM_TARGET_GLES
typedef char GLchar;
#endif
namespace Magnum { namespace GL {
namespace {
std::string shaderName(const Shader::Type type) {
switch(type) {
case Shader::Type::Vertex: return "vertex";
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
case Shader::Type::Geometry: return "geometry";
case Shader::Type::TessellationControl: return "tessellation control";
case Shader::Type::TessellationEvaluation: return "tessellation evaluation";
case Shader::Type::Compute: return "compute";
#endif
case Shader::Type::Fragment: return "fragment";
}
CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
}
UnsignedInt typeToIndex(const Shader::Type type) {
switch(type) {
case Shader::Type::Vertex: return 0;
case Shader::Type::Fragment: return 1;
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
case Shader::Type::Compute: return 2;
case Shader::Type::Geometry: return 3;
case Shader::Type::TessellationControl: return 4;
case Shader::Type::TessellationEvaluation: return 5;
#endif
}
CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
}
#ifndef MAGNUM_TARGET_GLES
bool isTypeSupported(const Shader::Type type) {
if(type == Shader::Type::Geometry && !Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
return false;
if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
return false;
if(type == Shader::Type::Compute && !Context::current().isExtensionSupported<Extensions::ARB::compute_shader>())
return false;
return true;
}
#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
bool isTypeSupported(const Shader::Type type) {
if(type == Shader::Type::Geometry && !Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
return false;
if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
return false;
if(type == Shader::Type::Compute && !Context::current().isVersionSupported(Version::GLES310))
return false;
return true;
}
#else
constexpr bool isTypeSupported(Shader::Type) { return true; }
#endif
}
Int Shader::maxVertexOutputComponents() {
GLint& value = Context::current().state().shader.maxVertexOutputComponents;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES
if(Context::current().isVersionSupported(Version::GL320))
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
else
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
#elif defined(MAGNUM_TARGET_GLES2)
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
value *= 4;
#else
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
#endif
}
return value;
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
Int Shader::maxTessellationControlInputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxTessellationControlInputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationControlOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxTessellationControlOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationControlTotalOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxTessellationControlTotalOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationEvaluationInputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxTessellationEvaluationInputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationEvaluationOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxTessellationEvaluationOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxGeometryInputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxGeometryInputComponents;
/* Get the value, if not already cached */
/** @todo The extension has only `GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB`, this is supported since GL 3.2 (wtf?) */
if(value == 0)
glGetIntegerv(GL_MAX_GEOMETRY_INPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxGeometryOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxGeometryOutputComponents;
/* Get the value, if not already cached */
/** @todo The extension has only `GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB`, this is supported since GL 3.2 (wtf?) */
if(value == 0)
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxGeometryTotalOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxGeometryTotalOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &value);
return value;
}
#endif
Int Shader::maxFragmentInputComponents() {
GLint& value = Context::current().state().shader.maxFragmentInputComponents;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES
if(Context::current().isVersionSupported(Version::GL320))
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
else
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
#elif defined(MAGNUM_TARGET_GLES2)
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
value *= 4;
#else
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
#endif
}
return value;
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
Int Shader::maxAtomicCounterBuffers(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxAtomicCounterBuffers[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedAtomicCounterBuffers() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader.maxCombinedAtomicCounterBuffers;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &value);
return value;
}
Int Shader::maxAtomicCounters(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxAtomicCounters[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_ATOMIC_COUNTERS,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS,
GL_MAX_COMPUTE_ATOMIC_COUNTERS,
GL_MAX_GEOMETRY_ATOMIC_COUNTERS,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedAtomicCounters() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader.maxCombinedAtomicCounters;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTERS, &value);
return value;
}
Int Shader::maxImageUniforms(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::ARB::shader_image_load_store>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxImageUniforms[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_IMAGE_UNIFORMS,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
GL_MAX_COMPUTE_IMAGE_UNIFORMS,
GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedImageUniforms() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_image_load_store>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader.maxCombinedImageUniforms;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &value);
return value;
}
Int Shader::maxShaderStorageBlocks(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::ARB::shader_storage_buffer_object>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxShaderStorageBlocks[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedShaderStorageBlocks() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader.maxCombinedShaderStorageBlocks;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &value);
return value;
}
#endif
Int Shader::maxTextureImageUnits(const Type type) {
if(!isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxTextureImageUnits[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
GL_MAX_TEXTURE_IMAGE_UNITS,
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedTextureImageUnits() {
GLint& value = Context::current().state().shader.maxTextureImageUnitsCombined;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
return value;
}
#ifndef MAGNUM_TARGET_GLES2
Int Shader::maxUniformBlocks(const Type type) {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>() || !isTypeSupported(type))
#else
if(!isTypeSupported(type))
#endif
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxUniformBlocks[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_BLOCKS,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
#ifndef MAGNUM_TARGET_WEBGL
GL_MAX_COMPUTE_UNIFORM_BLOCKS,
GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedUniformBlocks() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>())
return 0;
#endif
GLint& value = Context::current().state().shader.maxCombinedUniformBlocks;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &value);
return value;
}
#endif
Int Shader::maxUniformComponents(const Type type) {
if(!isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxUniformComponents[index];
/* Get the value, if not already cached */
#ifndef MAGNUM_TARGET_GLES2
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
#ifndef MAGNUM_TARGET_WEBGL
GL_MAX_COMPUTE_UNIFORM_COMPONENTS,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
#else
/* For ES2 we need to multiply _VECTORS by 4 */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_VECTORS,
GL_MAX_FRAGMENT_UNIFORM_VECTORS
};
if(value == 0) {
GLint vectors;
glGetIntegerv(what[index], &vectors);
value = vectors*4;
}
#endif
return value;
}
#ifndef MAGNUM_TARGET_GLES2
Int Shader::maxCombinedUniformComponents(const Type type) {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>() || !isTypeSupported(type))
#else
if(!isTypeSupported(type))
#endif
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader.maxCombinedUniformComponents[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
#ifndef MAGNUM_TARGET_WEBGL
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
#endif
Shader::Shader(const Version version, const Type type): _type(type), _id(0) {
_id = glCreateShader(GLenum(_type));
switch(version) {
#ifndef MAGNUM_TARGET_GLES
case Version::GL210: _sources.emplace_back("#version 120\n"); return;
case Version::GL300: _sources.emplace_back("#version 130\n"); return;
case Version::GL310: _sources.emplace_back("#version 140\n"); return;
case Version::GL320: _sources.emplace_back("#version 150\n"); return;
case Version::GL330: _sources.emplace_back("#version 330\n"); return;
case Version::GL400: _sources.emplace_back("#version 400\n"); return;
case Version::GL410: _sources.emplace_back("#version 410\n"); return;
case Version::GL420: _sources.emplace_back("#version 420\n"); return;
case Version::GL430: _sources.emplace_back("#version 430\n"); return;
case Version::GL440: _sources.emplace_back("#version 440\n"); return;
case Version::GL450: _sources.emplace_back("#version 450\n"); return;
case Version::GL460: _sources.emplace_back("#version 460\n"); return;
#endif
/* `#version 100` really is GLSL ES 1.00 and *not* GLSL 1.00. What a mess. */
case Version::GLES200: _sources.emplace_back("#version 100\n"); return;
case Version::GLES300: _sources.emplace_back("#version 300 es\n"); return;
#ifndef MAGNUM_TARGET_WEBGL
case Version::GLES310: _sources.emplace_back("#version 310 es\n"); return;
case Version::GLES320: _sources.emplace_back("#version 320 es\n"); return;
#endif
/* The user is responsible for (not) adding #version directive */
case Version::None: return;
}
CORRADE_ASSERT_UNREACHABLE("GL::Shader::Shader(): unsupported version" << version, );
}
Shader::~Shader() {
/* Moved out, nothing to do */
if(!_id) return;
glDeleteShader(_id);
}
#ifndef MAGNUM_TARGET_WEBGL
Containers::String Shader::label() const {
#ifndef MAGNUM_TARGET_GLES2
return Context::current().state().debug.getLabelImplementation(GL_SHADER, _id);
#else
return Context::current().state().debug.getLabelImplementation(GL_SHADER_KHR, _id);
#endif
}
Shader& Shader::setLabel(const Containers::StringView label) {
#ifndef MAGNUM_TARGET_GLES2
Context::current().state().debug.labelImplementation(GL_SHADER, _id, label);
#else
Context::current().state().debug.labelImplementation(GL_SHADER_KHR, _id, label);
#endif
return *this;
}
#endif
std::vector<std::string> Shader::sources() const { return _sources; }
Shader& Shader::addSource(std::string source) {
if(!source.empty()) {
auto addSource = Context::current().state().shader.addSourceImplementation;
/* Fix line numbers, so line 41 of third added file is marked as 3(41)
in case shader version was not Version::None, because then source 0
is the #version directive added in constructor.
If version was Version::None, line 41 of third added file is marked
as 2(41). We apparently can't add even the #line directive before
the potential `#version` directive -- in that case the first source
file is not marked with any file number, thus having number 0. In
order to avoid complex logic in compile() where we assert for at
least some user-provided source, an empty string is added here
instead. */
if(!_sources.empty()) (this->*addSource)("#line 1 " + std::to_string((_sources.size()+1)/2) + '\n');
else (this->*addSource)({});
(this->*addSource)(std::move(source));
}
return *this;
}
void Shader::addSourceImplementationDefault(std::string source) {
_sources.push_back(std::move(source));
}
#if defined(CORRADE_TARGET_EMSCRIPTEN) && defined(__EMSCRIPTEN_PTHREADS__)
void Shader::addSourceImplementationEmscriptenPthread(std::string source) {
/* See the "emscripten-pthreads-broken-unicode-shader-sources"
workaround description for details */
for(char& c: source) if(c < 0) c = ' ';
_sources.push_back(std::move(source));
}
#endif
Shader& Shader::addFile(const std::string& filename) {
const Containers::Optional<Containers::String> string = Utility::Path::readString(filename);
CORRADE_ASSERT(string, "GL::Shader::addFile(): can't read" << filename, *this);
addSource(*string);
return *this;
}
bool Shader::compile() { return compile({*this}); }
void Shader::submitCompile() {
CORRADE_ASSERT(_sources.size() > 1, "GL::Shader::compile(): no files added", );
/** @todo ArrayTuple/VLAs */
Containers::Array<const GLchar*> pointers(_sources.size());
Containers::Array<GLint> sizes(_sources.size());
/* Upload sources of all shaders */
for(std::size_t i = 0; i != _sources.size(); ++i) {
pointers[i] = static_cast<const GLchar*>(_sources[i].data());
sizes[i] = _sources[i].size();
}
glShaderSource(_id, _sources.size(), pointers, sizes);
glCompileShader(_id);
}
bool Shader::checkCompile() {
GLint success, logLength;
glGetShaderiv(_id, GL_COMPILE_STATUS, &success);
glGetShaderiv(_id, GL_INFO_LOG_LENGTH, &logLength);
/* Error or warning message. The string is returned null-terminated,
strip the \0 at the end afterwards. */
std::string message(logLength, '\0');
if(message.size() > 1)
glGetShaderInfoLog(_id, message.size(), nullptr, &message[0]);
message.resize(Math::max(logLength, 1)-1);
/* Some drivers are chatty and can't keep shut when there's nothing to
be said, handle that as well. */
Context::current().state().shader.cleanLogImplementation(message);
/* Usually the driver messages contain a newline at the end. But sometimes
not, such as in case of a program link error due to shaders not being
compiled yet on Mesa; sometimes there's two newlines, sometimes just a
newline and nothing else etc. Because trying do this in driver-specific
workarounds would involve an impossible task of checking all possible
error messages on every possible driver, just trim all whitespace around
the message always and let Debug add its own newline. */
const Containers::StringView messageTrimmed = Containers::StringView{message}.trimmed();
/* Show error log */
if(!success) {
Error{} << "GL::Shader::compile(): compilation of" << shaderName(_type)
<< "shader failed with the following message:" << Debug::newline
<< messageTrimmed;
/* Or just warnings, if any */
} else if(messageTrimmed) {
Warning{} << "GL::Shader::compile(): compilation of" << shaderName(_type)
<< "shader succeeded with the following message:" << Debug::newline
<< messageTrimmed;
}
return success;
}
bool Shader::compile(std::initializer_list<Containers::Reference<Shader>> shaders) {
/* Invoke (possibly parallel) compilation on all shaders */
for(Shader& shader: shaders) shader.submitCompile();
bool allSuccess = true;
for(Shader& shader: shaders) allSuccess = allSuccess && shader.checkCompile();
return allSuccess;
}
bool Shader::isCompileFinished() {
GLint success;
Context::current().state().shader.completionStatusImplementation(_id, GL_COMPLETION_STATUS_KHR, &success);
return success == GL_TRUE;
}
void Shader::cleanLogImplementationNoOp(std::string&) {}
#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES)
void Shader::cleanLogImplementationIntelWindows(std::string& message) {
if(message == "No errors.\n") message = {};
}
#endif
void Shader::completionStatusImplementationFallback(GLuint, GLenum, GLint* value) {
*value = GL_TRUE;
}
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug& operator<<(Debug& debug, const Shader::Type value) {
debug << "GL::Shader::Type" << Debug::nospace;
switch(value) {
/* LCOV_EXCL_START */
#define _c(value) case Shader::Type::value: return debug << "::" #value;
_c(Vertex)
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
_c(TessellationControl)
_c(TessellationEvaluation)
_c(Geometry)
_c(Compute)
#endif
_c(Fragment)
#undef _c
/* LCOV_EXCL_STOP */
}
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
#endif
}}