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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Containers/Reference.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Resource.h>
#include "Magnum/GL/AbstractShaderProgram.h"
#include "Magnum/GL/Buffer.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/Framebuffer.h"
#include "Magnum/GL/Mesh.h"
#include "Magnum/GL/OpenGLTester.h"
#include "Magnum/GL/Renderbuffer.h"
#include "Magnum/GL/RenderbufferFormat.h"
#include "Magnum/GL/SampleQuery.h"
#include "Magnum/GL/Shader.h"
#ifndef MAGNUM_TARGET_WEBGL
#include <Corrade/Containers/String.h>
#endif
namespace Magnum { namespace GL { namespace Test { namespace {
struct SampleQueryGLTest: OpenGLTester {
explicit SampleQueryGLTest();
void constructMove();
void wrap();
#ifndef MAGNUM_TARGET_WEBGL
void label();
#endif
void querySamplesPassed();
#ifndef MAGNUM_TARGET_GLES
void conditionalRender();
#endif
};
SampleQueryGLTest::SampleQueryGLTest() {
addTests({&SampleQueryGLTest::constructMove,
&SampleQueryGLTest::wrap,
#ifndef MAGNUM_TARGET_WEBGL
&SampleQueryGLTest::label,
#endif
&SampleQueryGLTest::querySamplesPassed,
#ifndef MAGNUM_TARGET_GLES
&SampleQueryGLTest::conditionalRender
#endif
});
}
#ifndef MAGNUM_TARGET_WEBGL
using namespace Containers::Literals;
#endif
void SampleQueryGLTest::constructMove() {
/* Move constructor tested in AbstractQuery, here we just verify there
are no extra members that would need to be taken care of */
CORRADE_COMPARE(sizeof(SampleQuery), sizeof(AbstractQuery));
CORRADE_VERIFY(std::is_nothrow_move_constructible<SampleQuery>::value);
CORRADE_VERIFY(std::is_nothrow_move_assignable<SampleQuery>::value);
}
void SampleQueryGLTest::wrap() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current().isExtensionSupported<Extensions::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::EXT::occlusion_query_boolean::string() << "is not supported.");
#endif
GLuint id;
#ifndef MAGNUM_TARGET_GLES2
glGenQueries(1, &id);
#else
glGenQueriesEXT(1, &id);
#endif
/* Releasing won't delete anything */
{
auto query = SampleQuery::wrap(id, SampleQuery::Target::AnySamplesPassed, ObjectFlag::DeleteOnDestruction);
CORRADE_COMPARE(query.release(), id);
}
/* ...so we can wrap it again */
SampleQuery::wrap(id, SampleQuery::Target::AnySamplesPassed);
#ifndef MAGNUM_TARGET_GLES2
glDeleteQueries(1, &id);
#else
glDeleteQueriesEXT(1, &id);
#endif
}
#ifndef MAGNUM_TARGET_WEBGL
void SampleQueryGLTest::label() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current().isExtensionSupported<Extensions::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::EXT::occlusion_query_boolean::string() << "is not supported.");
#endif
/* No-Op version is tested in AbstractObjectGLTest */
if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
CORRADE_SKIP("Required extension is not available");
#ifndef MAGNUM_TARGET_GLES
SampleQuery query{SampleQuery::Target::SamplesPassed};
#else
SampleQuery query{SampleQuery::Target::AnySamplesPassed};
#endif
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::direct_state_access>())
#endif
{
query.begin(); query.end();
CORRADE_EXPECT_FAIL("Without ARB_direct_state_access, the object must be used at least once before setting/querying label.");
CORRADE_VERIFY(false);
}
CORRADE_COMPARE(query.label(), "");
MAGNUM_VERIFY_NO_GL_ERROR();
/* Test the string size gets correctly used, instead of relying on null
termination */
query.setLabel("MyQuery!"_s.exceptSuffix(1));
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_COMPARE(query.label(), "MyQuery");
MAGNUM_VERIFY_NO_GL_ERROR();
}
#endif
struct MyShader: public AbstractShaderProgram {
typedef Attribute<0, Vector2> Position;
explicit MyShader();
};
#ifndef DOXYGEN_GENERATING_OUTPUT
MyShader::MyShader() {
#ifndef MAGNUM_TARGET_GLES
Shader vert(
#ifndef CORRADE_TARGET_APPLE
Version::GL210
#else
Version::GL310
#endif
, Shader::Type::Vertex);
Shader frag(
#ifndef CORRADE_TARGET_APPLE
Version::GL210
#else
Version::GL310
#endif
, Shader::Type::Fragment);
#else
Shader vert(Version::GLES200, Shader::Type::Vertex);
Shader frag(Version::GLES200, Shader::Type::Fragment);
#endif
vert.addSource(
"#if !defined(GL_ES) && __VERSION__ == 120\n"
"#define lowp\n"
"#endif\n"
"#if defined(GL_ES) || __VERSION__ == 120\n"
"#define in attribute\n"
"#endif\n"
"in lowp vec4 position;\n"
"void main() {\n"
" gl_Position = position;\n"
"}\n");
frag.addSource(
"#if !defined(GL_ES) && __VERSION__ >= 130\n"
"out vec4 color;\n"
"#else\n"
"#define color gl_FragColor\n"
"#endif\n"
"void main() {\n"
" color = vec4(1.0, 1.0, 1.0, 1.0);\n"
"}\n");
CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
attachShaders({vert, frag});
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
#endif
void SampleQueryGLTest::querySamplesPassed() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current().isExtensionSupported<Extensions::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::EXT::occlusion_query_boolean::string() << "is not supported.");
#endif
Renderbuffer renderbuffer;
#ifndef MAGNUM_TARGET_GLES2
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
#else
renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(32));
#endif
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(3)
.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
MyShader shader;
MAGNUM_VERIFY_NO_GL_ERROR();
framebuffer.bind();
#ifndef MAGNUM_TARGET_GLES
SampleQuery q{SampleQuery::Target::SamplesPassed};
#else
SampleQuery q{SampleQuery::Target::AnySamplesPassed};
#endif
q.begin();
shader.draw(mesh);
q.end();
const bool availableBefore = q.resultAvailable();
const UnsignedInt count = q.result<UnsignedInt>();
const bool availableAfter = q.resultAvailable();
MAGNUM_VERIFY_NO_GL_ERROR();
{
CORRADE_EXPECT_FAIL_IF(availableBefore, "GPU faster than light?");
CORRADE_VERIFY(!availableBefore);
}
CORRADE_VERIFY(availableAfter);
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(count, 32*32);
#else
CORRADE_VERIFY(count > 0);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void SampleQueryGLTest::conditionalRender() {
if(!Context::current().isExtensionSupported<Extensions::NV::conditional_render>())
CORRADE_SKIP(Extensions::NV::conditional_render::string() << "is not supported.");
Renderbuffer renderbuffer;
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(3)
.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
MyShader shader;
framebuffer.bind();
MAGNUM_VERIFY_NO_GL_ERROR();
SampleQuery qYes{SampleQuery::Target::SamplesPassed},
qNo{SampleQuery::Target::SamplesPassed},
q{SampleQuery::Target::SamplesPassed};
/* This should generate some samples */
qYes.begin();
shader.draw(mesh);
qYes.end();
/* Thus this should be rendered */
qYes.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin();
shader.draw(mesh);
q.end();
qYes.endConditionalRender();
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_VERIFY(qYes.result<bool>());
CORRADE_VERIFY(q.result<bool>());
/* This shouldn't generate any samples */
qNo.begin();
qNo.end();
/* Thus this should not be rendered */
qNo.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin();
shader.draw(mesh);
q.end();
qNo.endConditionalRender();
MAGNUM_VERIFY_NO_GL_ERROR();
CORRADE_VERIFY(!qNo.result<bool>());
CORRADE_VERIFY(!q.result<bool>());
}
#endif
}}}}
CORRADE_TEST_MAIN(Magnum::GL::Test::SampleQueryGLTest)