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#ifndef Magnum_AbstractTexture_h
#define Magnum_AbstractTexture_h
/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::AbstractTexture
*/
#include "Magnum.h"
#include "TypeTraits.h"
namespace Magnum {
/**
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@brief Non-templated base for one-, two- or three-dimensional textures.
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See Texture, CubeMapTexture documentation for more information.
*/
class MAGNUM_EXPORT AbstractTexture {
AbstractTexture(const AbstractTexture& other) = delete;
AbstractTexture(AbstractTexture&& other) = delete;
AbstractTexture& operator=(const AbstractTexture& other) = delete;
AbstractTexture& operator=(AbstractTexture&& other) = delete;
public:
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/** @brief %Texture filtering */
enum class Filter: GLint {
/**
* Nearest neighbor filtering
*/
NearestNeighbor = GL_NEAREST,
/**
* Linear interpolation filtering
*/
LinearInterpolation = GL_LINEAR
};
/** @brief Mip level selection */
enum class Mipmap: GLint {
/**
* Select base mip level
*/
BaseLevel = GL_NEAREST & ~GL_NEAREST,
/**
* Select nearest mip level. Unavailable on rectangle textures.
*/
NearestLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
/**
* Linear interpolation of nearest mip levels. Unavailable on
* rectangle textures.
*/
LinearInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
};
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/** @brief %Texture wrapping on the edge */
enum class Wrapping: GLint {
/**
* Repeat texture. Unavailable on rectangle textures.
*/
Repeat = GL_REPEAT,
/**
* Repeat mirrored texture. Unavailable on rectangle textures.
*/
MirroredRepeat = GL_MIRRORED_REPEAT,
/**
* Clamp to edge. Coordinates out of the range will be clamped to
* first / last column / row in given direction.
*/
ClampToEdge = GL_CLAMP_TO_EDGE,
/**
* Clamp to border color. Coordinates out of range will be clamped
* to border color (set with setBorderColor()).
*/
ClampToBorder = GL_CLAMP_TO_BORDER
};
/** @brief Internal format */
enum class InternalFormat: GLint {
Red = GL_RED, /**< One-component (red channel) */
RedGreen = GL_RG, /**< Two-component (red and green channel) */
RGB = GL_RGB, /**< Three-component (RGB) */
RGBA = GL_RGBA, /**< Four-component (RGBA) */
BGR = GL_BGR, /**< Three-component (BGR) */
BGRA = GL_BGRA, /**< Four-component (BGRA) */
/** Compressed red channel */
CompressedRed = GL_COMPRESSED_RED,
/** Compressed red and green channel */
CompressedRedGreen = GL_COMPRESSED_RG,
/** Compressed RGB */
CompressedRGB = GL_COMPRESSED_RGB,
/** Compressed RGBA */
CompressedRGBA = GL_COMPRESSED_RGBA
};
/** @brief Color format */
enum class ColorFormat: GLenum {
Red = GL_RED, /**< One-component (red channel) */
RedGreen = GL_RG, /**< Two-component (red and green channel) */
RGB = GL_RGB, /**< Three-component (RGB) */
RGBA = GL_RGBA, /**< Four-component (RGBA) */
BGR = GL_BGR, /**< Three-component (BGR) */
BGRA = GL_BGRA /**< Four-component (BGRA) */
};
/**
* @brief Pixel size (in bytes)
* @param format Color format
* @param type Data type per color channel
*/
static size_t pixelSize(ColorFormat format, Type type);
/**
* @brief Constructor
* @param layer %Texture layer (number between 0 and 31)
* @param target Target, e.g. `GL_TEXTURE_2D`.
*
* Creates one OpenGL texture.
*/
inline AbstractTexture(GLint layer, GLenum target): target(target), _layer(layer) {
glActiveTexture(GL_TEXTURE0 + layer);
glGenTextures(1, &texture);
}
/**
* @brief Destructor
*
* Deletes assigned OpenGL texture.
*/
inline virtual ~AbstractTexture() {
glDeleteTextures(1, &texture);
}
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/** @brief %Texture layer */
inline GLint layer() const { return _layer; }
/** @brief OpenGL internal texture ID */
inline GLuint id() const { return texture; }
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/**
* @brief Bind texture for usage / rendering
*
* Sets current texture as active in its texture layer. Note that
* only one texture can be bound to given layer.
*
* @see layer()
*/
inline void bind() {
glActiveTexture(GL_TEXTURE0 + _layer);
glBindTexture(target, texture);
}
/**
* @brief Set minification filter
* @param filter Filter
* @param mipmap Mipmap filtering. If set to anything else than
* BaseMipLevel, make sure textures for all mip levels are set or
* call generateMipmap().
*
* Sets filter used when the object pixel size is smaller than the
* texture size. For rectangle textures only some modes are supported,
* see @ref AbstractTexture::Filter "Filter" and
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
* information.
* @attention This and setMagnificationFilter() must be called after
* creating the texture, otherwise it will be unusable.
*/
void setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel);
/**
* @brief Set magnification filter
* @param filter Filter
*
* Sets filter used when the object pixel size is larger than largest
* texture size.
* @attention This and setMinificationFilter() must be called after
* creating the texture, otherwise it will be unusable.
*/
inline void setMagnificationFilter(Filter filter) {
bind();
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
}
/**
* @brief Set border color
*
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
* to `ClampToBorder`.
*/
inline void setBorderColor(const Vector4& color) {
bind();
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, color.data());
}
/**
* @brief Generate mipmap
*
* Does nothing on rectangle textures.
* @see setMinificationFilter()
*/
void generateMipmap();
protected:
/**
* @brief Helper for setting texture data
*
* Workaround for partial template specialization.
*/
template<size_t textureDimensions> struct DataHelper {
#ifdef DOXYGEN_GENERATING_OUTPUT
/**
* @brief %Texture target
*
* Each dimension has its own unique subset of these targets.
*/
enum class Target: GLenum {
Texture1D = GL_TEXTURE_1D,
Texture2D = GL_TEXTURE_2D,
Texture3D = GL_TEXTURE_3D,
Array1D = GL_TEXTURE_1D_ARRAY,
Array2D = GL_TEXTURE_2D_ARRAY,
Rectangle = GL_TEXTURE_RECTANGLE,
CubeMap = GL_TEXTURE_CUBE_MAP,
CubeMapPositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X,
CubeMapNegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
CubeMapPositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
CubeMapNegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
CubeMapPositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
CubeMapNegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
/**
* @brief Target for given dimension
*
* Returns `Target::Texture1D`, `Target::Texture2D` or
* `Target::Texture3D` based on dimension count.
*/
inline constexpr static Target target();
/**
* @brief Set texture wrapping
* @param target Target, such as `GL_TEXTURE_RECTANGLE`
* @param wrapping Wrapping type for all texture dimensions
*/
inline static void setWrapping(GLenum target, const Math::Vector<Wrapping, Dimensions>& wrapping);
/**
* @brief Set texture data
* @param target %Target
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param dimensions %Texture dimensions
* @param colorFormat Color format of passed data
* @param type Data type
* @param data %Texture data
*
* Calls `glTexImage1D`, `glTexImage2D`, `glTexImage3D` depending
* on dimension count.
*/
inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data);
/**
* @brief Set texture data from image
* @param target %Target
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Calls set() with image data.
*/
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image);
/**
* @brief Set texture subdata
* @param target %Target
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param dimensions %Texture dimensions
* @param colorFormat Color format of passed data
* @param type Data type
* @param data %Texture data
*
* Calls `glTexSubImage1D`, `glTexSubImage2D`, `glTexSubImage3D`
* depending on dimension count.
*/
inline static void setSub(SubTarget target, GLint mipLevel, const Math::Vector<GLint, textureDimensions>& offset, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data);
/**
* @brief Set texture subdata from image
* @param target %Target
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Calls setSub() with image data.
*/
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, textureDimensions>& offset, T* image);
#endif
};
private:
const GLenum target;
const GLint _layer;
GLuint texture;
};
#ifndef DOXYGEN_GENERATING_OUTPUT
template<> struct AbstractTexture::DataHelper<1> {
enum class Target: GLenum {
Texture1D = GL_TEXTURE_1D
};
inline constexpr static Target target() { return Target::Texture1D; }
inline static void setWrapping(Target target, const Math::Vector<Wrapping, 1>& wrapping) {
glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(0)));
}
inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, 1>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexImage1D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 1>& offset, const Math::Vector<GLsizei, 1>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexSubImage1D(static_cast<GLenum>(target), mipLevel, offset.at(0), dimensions.at(0), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 1>& offset, T* image) {
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
};
template<> struct AbstractTexture::DataHelper<2> {
enum class Target: GLenum {
Texture2D = GL_TEXTURE_2D,
Array1D = GL_TEXTURE_1D_ARRAY,
Rectangle = GL_TEXTURE_RECTANGLE,
CubeMap = GL_TEXTURE_CUBE_MAP,
CubeMapPositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X,
CubeMapNegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
CubeMapPositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
CubeMapNegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
CubeMapPositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
CubeMapNegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
inline constexpr static Target target() { return Target::Texture2D; }
inline static void setWrapping(Target target, const Math::Vector<Wrapping, 2>& wrapping) {
glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(0)));
glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.at(1)));
}
inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, 2>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexImage2D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), dimensions.at(1), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 2>& offset, const Math::Vector<GLsizei, 2>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexSubImage2D(static_cast<GLenum>(target), mipLevel, offset.at(0), offset.at(1), dimensions.at(0), dimensions.at(1), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 2>& offset, T* image) {
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
};
template<> struct AbstractTexture::DataHelper<3> {
enum class Target: GLenum {
Texture3D = GL_TEXTURE_3D,
Array2D = GL_TEXTURE_2D_ARRAY
};
inline constexpr static Target target() { return Target::Texture3D; }
inline static void setWrapping(Target target, const Math::Vector<Wrapping, 3>& wrapping) {
glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(0)));
glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.at(1)));
glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_R, static_cast<GLint>(wrapping.at(2)));
}
inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, 3>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexImage3D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), dimensions.at(1), dimensions.at(2), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 3>& offset, const Math::Vector<GLsizei, 3>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexSubImage3D(static_cast<GLenum>(target), mipLevel, offset.at(0), offset.at(1), offset.at(2), dimensions.at(0), dimensions.at(1), dimensions.at(2), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 3>& offset, T* image) {
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
};
#endif
}
#endif