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#ifndef Magnum_AbstractTexture_h
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#define Magnum_AbstractTexture_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::AbstractTexture
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*/
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#include "Magnum.h"
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#include "TypeTraits.h"
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namespace Magnum {
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/**
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@brief Non-templated base for one-, two- or three-dimensional textures.
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See Texture, CubeMapTexture documentation for more information.
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*/
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class MAGNUM_EXPORT AbstractTexture {
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AbstractTexture(const AbstractTexture& other) = delete;
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AbstractTexture(AbstractTexture&& other) = delete;
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AbstractTexture& operator=(const AbstractTexture& other) = delete;
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AbstractTexture& operator=(AbstractTexture&& other) = delete;
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public:
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/** @brief %Texture filtering */
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enum class Filter: GLint {
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/**
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* Nearest neighbor filtering
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*/
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NearestNeighbor = GL_NEAREST,
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/**
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* Linear interpolation filtering
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*/
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LinearInterpolation = GL_LINEAR
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};
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/** @brief Mip level selection */
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enum class Mipmap: GLint {
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/**
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* Select base mip level
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*/
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BaseLevel = GL_NEAREST & ~GL_NEAREST,
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/**
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* Select nearest mip level. Unavailable on rectangle textures.
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*/
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NearestLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
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/**
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* Linear interpolation of nearest mip levels. Unavailable on
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* rectangle textures.
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*/
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LinearInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
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};
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/** @brief %Texture wrapping on the edge */
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enum class Wrapping: GLint {
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/**
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* Repeat texture. Unavailable on rectangle textures.
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*/
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Repeat = GL_REPEAT,
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/**
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* Repeat mirrored texture. Unavailable on rectangle textures.
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*/
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MirroredRepeat = GL_MIRRORED_REPEAT,
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/**
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* Clamp to edge. Coordinates out of the range will be clamped to
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* first / last column / row in given direction.
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*/
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ClampToEdge = GL_CLAMP_TO_EDGE,
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/**
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* Clamp to border color. Coordinates out of range will be clamped
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* to border color (set with setBorderColor()).
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*/
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ClampToBorder = GL_CLAMP_TO_BORDER
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};
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/** @brief Internal format */
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enum class InternalFormat: GLint {
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Red = GL_RED, /**< One-component (red channel) */
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RedGreen = GL_RG, /**< Two-component (red and green channel) */
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RGB = GL_RGB, /**< Three-component (RGB) */
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RGBA = GL_RGBA, /**< Four-component (RGBA) */
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BGR = GL_BGR, /**< Three-component (BGR) */
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BGRA = GL_BGRA, /**< Four-component (BGRA) */
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/** Compressed red channel */
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CompressedRed = GL_COMPRESSED_RED,
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/** Compressed red and green channel */
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CompressedRedGreen = GL_COMPRESSED_RG,
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/** Compressed RGB */
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CompressedRGB = GL_COMPRESSED_RGB,
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/** Compressed RGBA */
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CompressedRGBA = GL_COMPRESSED_RGBA
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};
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/** @brief Color format */
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enum class ColorFormat: GLenum {
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Red = GL_RED, /**< One-component (red channel) */
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RedGreen = GL_RG, /**< Two-component (red and green channel) */
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RGB = GL_RGB, /**< Three-component (RGB) */
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RGBA = GL_RGBA, /**< Four-component (RGBA) */
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BGR = GL_BGR, /**< Three-component (BGR) */
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BGRA = GL_BGRA /**< Four-component (BGRA) */
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};
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/**
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* @brief Pixel size (in bytes)
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* @param format Color format
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* @param type Data type per color channel
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*/
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static size_t pixelSize(ColorFormat format, Type type);
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/**
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* @brief Constructor
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* @param layer %Texture layer (number between 0 and 31)
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* @param target Target, e.g. `GL_TEXTURE_2D`.
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*
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* Creates one OpenGL texture.
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*/
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inline AbstractTexture(GLint layer, GLenum target): target(target), _layer(layer) {
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glActiveTexture(GL_TEXTURE0 + layer);
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glGenTextures(1, &texture);
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}
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/**
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* @brief Destructor
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*
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* Deletes assigned OpenGL texture.
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*/
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inline virtual ~AbstractTexture() {
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glDeleteTextures(1, &texture);
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}
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/** @brief %Texture layer */
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inline GLint layer() const { return _layer; }
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/** @brief OpenGL internal texture ID */
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inline GLuint id() const { return texture; }
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/**
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* @brief Bind texture for usage / rendering
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*
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* Sets current texture as active in its texture layer. Note that
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* only one texture can be bound to given layer.
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*
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* @see layer()
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*/
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inline void bind() {
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glActiveTexture(GL_TEXTURE0 + _layer);
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glBindTexture(target, texture);
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}
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/**
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* @brief Set minification filter
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* @param filter Filter
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* @param mipmap Mipmap filtering. If set to anything else than
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* BaseMipLevel, make sure textures for all mip levels are set or
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* call generateMipmap().
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*
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* Sets filter used when the object pixel size is smaller than the
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* texture size. For rectangle textures only some modes are supported,
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* see @ref AbstractTexture::Filter "Filter" and
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* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
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* information.
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* @attention This and setMagnificationFilter() must be called after
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* creating the texture, otherwise it will be unusable.
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*/
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void setMinificationFilter(Filter filter, Mipmap mipmap = Mipmap::BaseLevel);
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/**
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* @brief Set magnification filter
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* @param filter Filter
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*
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* Sets filter used when the object pixel size is larger than largest
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* texture size.
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* @attention This and setMinificationFilter() must be called after
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* creating the texture, otherwise it will be unusable.
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*/
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inline void setMagnificationFilter(Filter filter) {
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bind();
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, static_cast<GLint>(filter));
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}
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/**
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* @brief Set border color
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*
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* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
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* to `ClampToBorder`.
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*/
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inline void setBorderColor(const Vector4& color) {
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bind();
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glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, color.data());
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}
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/**
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* @brief Generate mipmap
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*
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* Does nothing on rectangle textures.
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* @see setMinificationFilter()
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*/
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void generateMipmap();
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protected:
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/**
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* @brief Helper for setting texture data
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*
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* Workaround for partial template specialization.
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*/
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template<size_t textureDimensions> struct DataHelper {
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @brief %Texture target
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*
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* Each dimension has its own unique subset of these targets.
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*/
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enum class Target: GLenum {
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Texture1D = GL_TEXTURE_1D,
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Texture2D = GL_TEXTURE_2D,
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Texture3D = GL_TEXTURE_3D,
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Array1D = GL_TEXTURE_1D_ARRAY,
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Array2D = GL_TEXTURE_2D_ARRAY,
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Rectangle = GL_TEXTURE_RECTANGLE,
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CubeMap = GL_TEXTURE_CUBE_MAP,
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CubeMapPositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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CubeMapNegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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CubeMapPositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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CubeMapNegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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CubeMapPositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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CubeMapNegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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/**
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* @brief Target for given dimension
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*
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* Returns `Target::Texture1D`, `Target::Texture2D` or
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* `Target::Texture3D` based on dimension count.
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*/
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inline constexpr static Target target();
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/**
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* @brief Set texture wrapping
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* @param target Target, such as `GL_TEXTURE_RECTANGLE`
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* @param wrapping Wrapping type for all texture dimensions
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*/
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inline static void setWrapping(GLenum target, const Math::Vector<Wrapping, Dimensions>& wrapping);
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/**
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* @brief Set texture data
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* @param target %Target
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* @param mipLevel Mip level
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* @param internalFormat Internal texture format
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* @param dimensions %Texture dimensions
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* @param colorFormat Color format of passed data
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* @param type Data type
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* @param data %Texture data
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*
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* Calls `glTexImage1D`, `glTexImage2D`, `glTexImage3D` depending
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* on dimension count.
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*/
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inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data);
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/**
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* @brief Set texture data from image
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* @param target %Target
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* @param mipLevel Mip level
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* @param internalFormat Internal texture format
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* @param image Image, BufferedImage or for example
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* Trade::ImageData of the same dimension count
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*
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* Calls set() with image data.
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*/
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template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image);
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/**
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* @brief Set texture subdata
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* @param target %Target
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* @param mipLevel Mip level
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* @param offset Offset where to put data in the texture
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* @param dimensions %Texture dimensions
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* @param colorFormat Color format of passed data
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* @param type Data type
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* @param data %Texture data
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*
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* Calls `glTexSubImage1D`, `glTexSubImage2D`, `glTexSubImage3D`
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* depending on dimension count.
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*/
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inline static void setSub(SubTarget target, GLint mipLevel, const Math::Vector<GLint, textureDimensions>& offset, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data);
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/**
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* @brief Set texture subdata from image
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* @param target %Target
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* @param mipLevel Mip level
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* @param offset Offset where to put data in the texture
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* @param image Image, BufferedImage or for example
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* Trade::ImageData of the same dimension count
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*
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* Calls setSub() with image data.
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*/
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template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, textureDimensions>& offset, T* image);
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#endif
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};
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private:
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const GLenum target;
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const GLint _layer;
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GLuint texture;
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};
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<> struct AbstractTexture::DataHelper<1> {
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enum class Target: GLenum {
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Texture1D = GL_TEXTURE_1D
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};
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inline constexpr static Target target() { return Target::Texture1D; }
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inline static void setWrapping(Target target, const Math::Vector<Wrapping, 1>& wrapping) {
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glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(0)));
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}
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inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, 1>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
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glTexImage1D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
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}
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template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
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set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
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}
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inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 1>& offset, const Math::Vector<GLsizei, 1>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
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glTexSubImage1D(static_cast<GLenum>(target), mipLevel, offset.at(0), dimensions.at(0), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
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}
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template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 1>& offset, T* image) {
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setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
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}
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};
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template<> struct AbstractTexture::DataHelper<2> {
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enum class Target: GLenum {
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Texture2D = GL_TEXTURE_2D,
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Array1D = GL_TEXTURE_1D_ARRAY,
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Rectangle = GL_TEXTURE_RECTANGLE,
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CubeMap = GL_TEXTURE_CUBE_MAP,
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CubeMapPositiveX = GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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CubeMapNegativeX = GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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CubeMapPositiveY = GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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CubeMapNegativeY = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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CubeMapPositiveZ = GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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CubeMapNegativeZ = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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inline constexpr static Target target() { return Target::Texture2D; }
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inline static void setWrapping(Target target, const Math::Vector<Wrapping, 2>& wrapping) {
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glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(0)));
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glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.at(1)));
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}
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inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, 2>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
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glTexImage2D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), dimensions.at(1), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
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}
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template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
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set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
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}
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inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 2>& offset, const Math::Vector<GLsizei, 2>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
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glTexSubImage2D(static_cast<GLenum>(target), mipLevel, offset.at(0), offset.at(1), dimensions.at(0), dimensions.at(1), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
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}
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template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 2>& offset, T* image) {
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setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
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}
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};
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template<> struct AbstractTexture::DataHelper<3> {
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enum class Target: GLenum {
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|
Texture3D = GL_TEXTURE_3D,
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|
Array2D = GL_TEXTURE_2D_ARRAY
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};
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inline constexpr static Target target() { return Target::Texture3D; }
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inline static void setWrapping(Target target, const Math::Vector<Wrapping, 3>& wrapping) {
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glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(0)));
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glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.at(1)));
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glTexParameteri(static_cast<GLenum>(target), GL_TEXTURE_WRAP_R, static_cast<GLint>(wrapping.at(2)));
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|
}
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inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, 3>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
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|
|
glTexImage3D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), dimensions.at(1), dimensions.at(2), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
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}
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template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
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|
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
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|
|
}
|
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|
|
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 3>& offset, const Math::Vector<GLsizei, 3>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
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|
|
glTexSubImage3D(static_cast<GLenum>(target), mipLevel, offset.at(0), offset.at(1), offset.at(2), dimensions.at(0), dimensions.at(1), dimensions.at(2), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
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|
|
}
|
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|
|
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 3>& offset, T* image) {
|
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|
|
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
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|
}
|
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|
|
};
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#endif
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|
}
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#endif
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