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#ifndef Magnum_Trade_ImageData_h
#define Magnum_Trade_ImageData_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Trade::ImageData, typedef @ref Magnum::Trade::ImageData1D, @ref Magnum::Trade::ImageData2D, @ref Magnum::Trade::ImageData3D
*/
#include <Corrade/Containers/Array.h>
#include "Magnum/DimensionTraits.h"
#include "Magnum/PixelStorage.h"
#include "Magnum/Trade/Trade.h"
#include "Magnum/Trade/visibility.h"
namespace Magnum { namespace Trade {
/**
@brief Image data
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
Used mainly by @ref AbstractImporter classes to store either compressed or
non-compressed multi-dimensional image data together with layout and pixel
format description.
This class can act as a drop-in replacement for @ref Image or
@ref CompressedImage, @ref ImageView or @ref CompressedImageView and is
implicitly convertible to either @ref ImageView or @ref CompressedImageView.
Particular graphics API wrappers provide additional image classes, for example
@ref GL::BufferImage or @ref GL::CompressedBufferImage.
@section Trade-ImageData-usage Basic usage
The image usually comes out of @ref AbstractImporter::image1D(),
@ref AbstractImporter::image2D() "image2D()" or
@ref AbstractImporter::image3D() "image3D()" and, based on what format the
particular imported data is in, it stores either compressed or uncompressed
data.
@snippet MagnumTrade.cpp ImageData-construction
@snippet MagnumTrade.cpp ImageData-construction-compressed
As with @ref Image / @ref ImageView, this class supports extra storage
parameters and implementation-specific format specification, if the importer
has a need for that. See the @ref ImageView documentation for more information.
When using the image, its compression status can be distinguished using
@ref isCompressed(). Uncompressed image properties are available through
@ref storage(), @ref format(), @ref formatExtra() and @ref pixelSize();
compressed properties through @ref compressedStorage() and
@ref compressedFormat(). Example of uploading the image to
@link GL::Texture @endlink:
@snippet MagnumTrade.cpp ImageData-usage
@see @ref ImageData1D, @ref ImageData2D, @ref ImageData3D,
@ref Image-pixel-views
*/
template<UnsignedInt dimensions> class ImageData {
public:
enum: UnsignedInt {
Dimensions = dimensions /**< Image dimension count */
};
/**
* @brief Construct uncompressed image data
* @param storage Storage of pixel data
* @param format Format of pixel data
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
* The @p data array is expected to be of proper size for given
* parameters.
*/
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
explicit ImageData(PixelStorage storage, PixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/**
* @brief Construct uncompressed image data
* @param format Format of pixel data
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
* Equivalent to calling @ref ImageData(PixelStorage, PixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, const void*)
* with default-constructed @ref PixelStorage.
*/
explicit ImageData(PixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept: ImageData{{}, format, size, std::move(data), importerState} {}
/**
* @brief Construct uncompressed image data with implementation-specific pixel format
* @param storage Storage of pixel data
* @param format Format of pixel data
* @param formatExtra Additional pixel format specifier
* @param pixelSize Size of a pixel in given format
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
* Unlike with @ref ImageData(PixelStorage, PixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, const void*),
* where pixel size is calculated automatically using
* @ref pixelSize(PixelFormat), this allows you to specify an
* implementation-specific pixel format and pixel size directly. Uses
* @ref pixelFormatWrap() internally to wrap @p format in
* @ref Magnum::PixelFormat "PixelFormat".
*
* The @p data array is expected to be of proper size for given
* parameters.
*/
explicit ImageData(PixelStorage storage, UnsignedInt format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/** @overload
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
*
* Equivalent to the above for @p format already wrapped with
* @ref pixelFormatWrap().
*/
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
explicit ImageData(PixelStorage storage, PixelFormat format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/**
* @brief Construct uncompressed image data with implementation-specific pixel format
* @param storage Storage of pixel data
* @param format Format of pixel data
* @param formatExtra Additional pixel format specifier
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
* Uses ADL to find a corresponding @cpp pixelSize(T, U) @ce overload,
* then calls @ref ImageData(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, const void*)
* with calculated pixel size.
*/
template<class T, class U> explicit ImageData(PixelStorage storage, T format, U formatExtra, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/**
* @brief Construct uncompressed image data with implementation-specific pixel format
* @param storage Storage of pixel data
* @param format Format of pixel data
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
* Uses ADL to find a corresponding @cpp pixelSize(T) @ce overload,
* then calls @ref ImageData(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, const void*)
* with calculated pixel size and @p formatExtra set to @cpp 0 @ce.
*/
template<class T> explicit ImageData(PixelStorage storage, T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/**
* @brief Construct compressed image data
* @param storage Storage of compressed pixel data
* @param format Format of compressed pixel data
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*/
explicit ImageData(CompressedPixelStorage storage, CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/**
* @brief Construct compressed image data
* @param format Format of compressed pixel data
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
* Equivalent to calling @ref ImageData(CompressedPixelStorage, CompressedPixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::Array<char>&&, const void*)
* with default-constructed @ref CompressedPixelStorage.
*/
explicit ImageData(CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept: ImageData{{}, format, size, std::move(data), importerState} {}
/**
* @brief Construct compressed image data
* @param storage Storage of compressed pixel data
* @param format Format of compressed pixel data
* @param size Image size
* @param data Image data
* @param importerState Importer-specific state
*
* Uses @ref compressedPixelFormatWrap() internally to convert
* @p format to @ref CompressedPixelFormat.
*/
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
template<class T> explicit ImageData(CompressedPixelStorage storage, T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
/**
* @brief Construct from existing data with attached importer state
*
* Useful in cases where importer plugins proxy image loading through
* other importers but want to attach its own importer state to the
* imported data. Importer state from the @p other object is replaced
* with @p importerState, data ownership is transferred and everything
* else stays the same.
*/
explicit ImageData(ImageData<dimensions>&& other, const void* importerState) noexcept;
/** @brief Copying is not allowed */
ImageData(const ImageData<dimensions>&) = delete;
/** @brief Move constructor */
ImageData(ImageData<dimensions>&& other) noexcept;
/** @brief Copying is not allowed */
ImageData<dimensions>& operator=(const ImageData<dimensions>&) = delete;
/** @brief Move assignment */
ImageData<dimensions>& operator=(ImageData<dimensions>&& other) noexcept;
/** @brief Whether the image is compressed */
bool isCompressed() const { return _compressed; }
/**
* @brief Conversion to a view
*
* The image is expected to be uncompressed.
* @see @ref isCompressed()
*/
/* Not restricted to const&, because we might want to pass the view to
another function in an oneliner (e.g. saving screenshot) */
/*implicit*/ operator BasicImageView<dimensions>() const;
/**
* @brief Conversion to a mutable view
* @m_since{2019,10}
*/
/*implicit*/ operator BasicMutableImageView<dimensions>();
/**
* @brief Conversion to a compressed view
*
* The image is expected to be compressed.
* @see @ref isCompressed()
*/
/* Not restricted to const&, because we might want to pass the view to
another function in an oneliner (e.g. saving screenshot) */
/*implicit*/ operator BasicCompressedImageView<dimensions>() const;
/**
* @brief Conversion to a mutable compressed view
* @m_since{2019,10}
*/
/*implicit*/ operator BasicMutableCompressedImageView<dimensions>();
/**
* @brief Storage of pixel data
*
* The image is expected to be uncompressed.
* @see @ref isCompressed(), @ref compressedStorage()
*/
PixelStorage storage() const;
/**
* @brief Format of pixel data
*
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
* Returns either a defined value from the
* @ref Magnum::PixelFormat "PixelFormat" enum or a wrapped
* implementation-specific value. Use
* @ref isPixelFormatImplementationSpecific() to distinguish the case
* and @ref pixelFormatUnwrap() to extract an implementation-specific
* value, if needed.
*
* The image is expected to be uncompressed.
* @see @ref isCompressed(), @ref compressedFormat()
*/
PixelFormat format() const;
/**
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
* @brief Additional pixel format specifier
*
* Some implementations (such as OpenGL) define a pixel format using
* two values. This field contains the second implementation-specific
* value verbatim, if any. See @ref format() for more information.
*
* The image is expected to be uncompressed.
* @see @ref isCompressed()
*/
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
UnsignedInt formatExtra() const;
/**
* @brief Storage of compressed pixel data
*
* The image is expected to be compressed.
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
* @see @ref isCompressed(), @ref storage()
*/
CompressedPixelStorage compressedStorage() const;
/**
* @brief Format of compressed pixel data
*
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
* Returns either a defined value from the @ref CompressedPixelFormat
* enum or a wrapped implementation-specific value. Use
* @ref isCompressedPixelFormatImplementationSpecific() to distinguish
* the case and @ref compressedPixelFormatUnwrap() to extract an
* implementation-specific value, if needed.
*
* The image is expected to be compressed.
* @see @ref isCompressed(), @ref format()
*/
CompressedPixelFormat compressedFormat() const;
/**
* @brief Pixel size (in bytes)
*
* The image is expected to be uncompressed.
* @see @ref isCompressed(), @ref Magnum::pixelSize()
*/
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
UnsignedInt pixelSize() const;
/** @brief Image size */
VectorTypeFor<dimensions, Int> size() const { return _size; }
/**
* @brief Uncompressed image data properties
*
* The image is expected to be uncompressed. See
* @ref PixelStorage::dataProperties() for more information.
* @see @ref isCompressed()
*/
std::pair<VectorTypeFor<dimensions, std::size_t>, VectorTypeFor<dimensions, std::size_t>> dataProperties() const;
/* compressed data properties are not available because the importers
are not setting any block size pixel storage properties to avoid
needless state changes -- thus the calculation can't be done */
/**
7 years ago
* @brief Image data
*
* @see @ref release(), @ref pixels()
*/
Containers::ArrayView<char> data() & { return _data; }
/** @overload */
Containers::ArrayView<const char> data() const & { return _data; }
/**
7 years ago
* @brief Image data from a r-value
* @m_since{2019,10}
*
* Unlike @ref data(), which returns a view, this is equivalent to
* @ref release() to avoid a dangling view when the temporary instance
* goes out of scope.
* @todoc stupid doxygen can't link to & overloads ffs
*/
Containers::Array<char> data() && { return release(); }
/** @overload
* @m_since{2019,10}
* @todo what to do here?!
*/
Containers::Array<char> data() const && = delete;
#ifdef MAGNUM_BUILD_DEPRECATED
/**
* @brief Image data in a particular type
* @m_deprecated_since{2019,10} Use non-templated @ref data() together
* with @ref Corrade::Containers::arrayCast() instead for properly
* bounds-checked type conversion.
*/
template<class T> CORRADE_DEPRECATED("use data() together with Containers::arrayCast() instead") T* data() {
return reinterpret_cast<T*>(_data.data());
}
/**
* @brief Image data in a particular type
* @m_deprecated_since{2019,10} Use non-templated @ref data() together
* with @ref Corrade::Containers::arrayCast() instead for properly
* bounds-checked type conversion.
*/
template<class T> CORRADE_DEPRECATED("use data() together with Containers::arrayCast() instead") const T* data() const {
return reinterpret_cast<const T*>(_data.data());
}
#endif
/**
* @brief View on pixel data
* @m_since{2019,10}
*
* Provides direct and easy-to-use access to image pixels. Expects that
6 years ago
* the image is not compressed. The last dimension represents the
* actual data type (its size is equal to type size) and is guaranteed
* to be contiguous. Use the templated overload below to get pixels in
* a concrete type. See @ref Image-pixel-views for more information.
* @see @ref isCompressed(),
* @ref Corrade::Containers::StridedArrayView::isContiguous()
*/
Containers::StridedArrayView<dimensions + 1, char> pixels();
Containers::StridedArrayView<dimensions + 1, const char> pixels() const; /**< @overload */
/**
* @brief View on pixel data with a concrete pixel type
* @m_since{2019,10}
*
* Compared to non-templated @ref pixels() in addition casts the pixel
* data to a specified type. The user is responsible for choosing
* correct type for given @ref format() --- checking it on the library
* side is not possible for the general case.
*/
template<class T> Containers::StridedArrayView<dimensions, T> pixels() {
/* Deliberately not adding a StridedArrayView include, it should
work without since this is a templated function */
return Containers::arrayCast<dimensions, T>(pixels());
}
/**
* @overload
* @m_since{2019,10}
*/
template<class T> Containers::StridedArrayView<dimensions, const T> pixels() const {
return Containers::arrayCast<dimensions, const T>(pixels());
}
/**
* @brief Release data storage
*
* Releases the ownership of the data array and resets internal state
* to default.
* @see @ref data()
*/
Containers::Array<char> release();
/**
* @brief Importer-specific state
*
* See @ref AbstractImporter::importerState() for more information.
*/
const void* importerState() const { return _importerState; }
private:
/* For custom deleter checks. Not done in the constructors here because
the restriction is pointless when used outside of plugin
implementations. */
friend AbstractImporter;
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
explicit ImageData(CompressedPixelStorage storage, UnsignedInt format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* importerState = nullptr) noexcept;
bool _compressed;
union {
PixelStorage _storage;
CompressedPixelStorage _compressedStorage;
};
union {
PixelFormat _format;
CompressedPixelFormat _compressedFormat;
};
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
UnsignedInt _formatExtra;
UnsignedInt _pixelSize;
Math::Vector<Dimensions, Int> _size;
Containers::Array<char> _data;
const void* _importerState;
};
7 years ago
/** @brief One-dimensional image data */
typedef ImageData<1> ImageData1D;
7 years ago
/** @brief Two-dimensional image data */
typedef ImageData<2> ImageData2D;
7 years ago
/** @brief Three-dimensional image data */
typedef ImageData<3> ImageData3D;
template<UnsignedInt dimensions> template<class T, class U> ImageData<dimensions>::ImageData(const PixelStorage storage, const T format, const U formatExtra, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* const importerState) noexcept: ImageData{storage, UnsignedInt(format), UnsignedInt(formatExtra), Magnum::Implementation::pixelSizeAdl(format, formatExtra), size, std::move(data), importerState} {
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
static_assert(sizeof(T) <= 4 && sizeof(U) <= 4,
"format types larger than 32bits are not supported");
}
template<UnsignedInt dimensions> template<class T> ImageData<dimensions>::ImageData(const PixelStorage storage, const T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* const importerState) noexcept: ImageData{storage, UnsignedInt(format), {}, Magnum::Implementation::pixelSizeAdl(format), size, std::move(data), importerState} {
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
static_assert(sizeof(T) <= 4,
"format types larger than 32bits are not supported");
}
template<UnsignedInt dimensions> template<class T> ImageData<dimensions>::ImageData(const CompressedPixelStorage storage, const T format, const VectorTypeFor<dimensions, Int>& size, Containers::Array<char>&& data, const void* const importerState) noexcept: ImageData{storage, UnsignedInt(format), size, std::move(data), importerState} {
static_assert(sizeof(T) <= 4,
"format types larger than 32bits are not supported");
}
}}
#endif