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#ifndef Magnum_GL_Implementation_ShaderState_h
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#define Magnum_GL_Implementation_ShaderState_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Utility/StlForwardString.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/GL/GL.h"
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#include "Magnum/GL/OpenGL.h"
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#ifdef CORRADE_TARGET_MSVC
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/* Otherwise the member function pointers will have different size based on
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whether the header was included or not. CAUSES SERIOUS MEMORY CORRUPTION AND
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IS NOT CAUGHT BY ANY WARNING WHATSOEVER! AARGH! */
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#include "Magnum/GL/Shader.h"
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#endif
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namespace Magnum { namespace GL { namespace Implementation {
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struct ShaderState {
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explicit ShaderState(Context& context, Containers::StaticArrayView<Implementation::ExtensionCount, const char*> extensions);
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enum: std::size_t {
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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StageCount = 6
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#else
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StageCount = 2
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#endif
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};
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void(Shader::*addSourceImplementation)(std::string);
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void(*cleanLogImplementation)(std::string&);
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GLint maxVertexOutputComponents,
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maxFragmentInputComponents;
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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GLint maxTessellationControlInputComponents,
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maxTessellationControlOutputComponents,
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maxTessellationControlTotalOutputComponents,
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maxTessellationEvaluationInputComponents,
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maxTessellationEvaluationOutputComponents,
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maxGeometryInputComponents,
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maxGeometryOutputComponents,
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maxGeometryTotalOutputComponents;
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GLint maxAtomicCounterBuffers[StageCount];
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GLint maxCombinedAtomicCounterBuffers;
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GLint maxAtomicCounters[StageCount];
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GLint maxCombinedAtomicCounters;
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GLint maxImageUniforms[StageCount];
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GLint maxCombinedImageUniforms;
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GLint maxShaderStorageBlocks[StageCount];
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GLint maxCombinedShaderStorageBlocks;
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#endif
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GLint maxTextureImageUnits[StageCount];
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GLint maxTextureImageUnitsCombined;
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#ifndef MAGNUM_TARGET_GLES2
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GLint maxUniformBlocks[StageCount];
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GLint maxCombinedUniformBlocks;
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#endif
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GLint maxUniformComponents[StageCount];
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GLint maxUniformComponentsCombined;
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#ifndef MAGNUM_TARGET_GLES2
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GLint maxCombinedUniformComponents[StageCount];
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#endif
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};
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}}}
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#endif
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