|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <sstream>
|
|
|
|
|
#include <Corrade/Utility/Resource.h>
|
|
|
|
|
#include <Corrade/TestSuite/Compare/Container.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Image.h"
|
|
|
|
|
#include "Magnum/GL/AbstractShaderProgram.h"
|
|
|
|
|
#include "Magnum/GL/Context.h"
|
|
|
|
|
#include "Magnum/GL/Extensions.h"
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#include "Magnum/GL/ImageFormat.h"
|
|
|
|
|
#endif
|
|
|
|
|
#include "Magnum/GL/PixelFormat.h"
|
|
|
|
|
#include "Magnum/GL/Shader.h"
|
|
|
|
|
#include "Magnum/GL/Texture.h"
|
|
|
|
|
#include "Magnum/GL/TextureFormat.h"
|
|
|
|
|
#include "Magnum/GL/OpenGLTester.h"
|
|
|
|
|
#include "Magnum/Math/Matrix.h"
|
|
|
|
|
#include "Magnum/Math/Vector4.h"
|
|
|
|
|
#include "Magnum/Math/Color.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace GL { namespace Test {
|
|
|
|
|
|
|
|
|
|
struct AbstractShaderProgramGLTest: OpenGLTester {
|
|
|
|
|
explicit AbstractShaderProgramGLTest();
|
|
|
|
|
|
|
|
|
|
void construct();
|
|
|
|
|
void constructMove();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void label();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void create();
|
|
|
|
|
void createMultipleOutputs();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void createMultipleOutputsIndexed();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void linkFailure();
|
|
|
|
|
void uniformNotFound();
|
|
|
|
|
|
|
|
|
|
void uniform();
|
|
|
|
|
void uniformVector();
|
|
|
|
|
void uniformMatrix();
|
|
|
|
|
void uniformArray();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void createUniformBlocks();
|
|
|
|
|
void uniformBlockIndexNotFound();
|
|
|
|
|
void uniformBlock();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void compute();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() {
|
|
|
|
|
addTests({&AbstractShaderProgramGLTest::construct,
|
|
|
|
|
&AbstractShaderProgramGLTest::constructMove,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
&AbstractShaderProgramGLTest::label,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
&AbstractShaderProgramGLTest::create,
|
|
|
|
|
&AbstractShaderProgramGLTest::createMultipleOutputs,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
&AbstractShaderProgramGLTest::createMultipleOutputsIndexed,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
&AbstractShaderProgramGLTest::linkFailure,
|
|
|
|
|
&AbstractShaderProgramGLTest::uniformNotFound,
|
|
|
|
|
|
|
|
|
|
&AbstractShaderProgramGLTest::uniform,
|
|
|
|
|
&AbstractShaderProgramGLTest::uniformVector,
|
|
|
|
|
&AbstractShaderProgramGLTest::uniformMatrix,
|
|
|
|
|
&AbstractShaderProgramGLTest::uniformArray,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
&AbstractShaderProgramGLTest::createUniformBlocks,
|
|
|
|
|
&AbstractShaderProgramGLTest::uniformBlockIndexNotFound,
|
|
|
|
|
&AbstractShaderProgramGLTest::uniformBlock,
|
|
|
|
|
|
|
|
|
|
&AbstractShaderProgramGLTest::compute
|
|
|
|
|
#endif
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
class DummyShader: public AbstractShaderProgram {
|
|
|
|
|
public:
|
|
|
|
|
explicit DummyShader() {}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::construct() {
|
|
|
|
|
{
|
|
|
|
|
const DummyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(shader.id() > 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::constructMove() {
|
|
|
|
|
DummyShader a;
|
|
|
|
|
const Int id = a.id();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(id > 0);
|
|
|
|
|
|
|
|
|
|
DummyShader b(std::move(a));
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(a.id(), 0);
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
|
|
|
|
|
DummyShader c;
|
|
|
|
|
const Int cId = c.id();
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(cId > 0);
|
|
|
|
|
CORRADE_COMPARE(b.id(), cId);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
void AbstractShaderProgramGLTest::label() {
|
|
|
|
|
/* No-Op version is tested in AbstractObjectGLTest */
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
|
|
|
|
|
!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
|
|
|
|
|
CORRADE_SKIP("Required extension is not available");
|
|
|
|
|
|
|
|
|
|
DummyShader shader;
|
|
|
|
|
CORRADE_COMPARE(shader.label(), "");
|
|
|
|
|
|
|
|
|
|
shader.setLabel("DummyShader");
|
|
|
|
|
CORRADE_COMPARE(shader.label(), "DummyShader");
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
struct MyPublicShader: AbstractShaderProgram {
|
|
|
|
|
using AbstractShaderProgram::attachShaders;
|
|
|
|
|
using AbstractShaderProgram::bindAttributeLocation;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
using AbstractShaderProgram::bindFragmentDataLocationIndexed;
|
|
|
|
|
using AbstractShaderProgram::bindFragmentDataLocation;
|
|
|
|
|
#endif
|
|
|
|
|
using AbstractShaderProgram::link;
|
|
|
|
|
using AbstractShaderProgram::uniformLocation;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
using AbstractShaderProgram::uniformBlockIndex;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::create() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.get("MyShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.get("MyShader.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
program.bindAttributeLocation(0, "position");
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Int matrixUniform = program.uniformLocation("matrix");
|
|
|
|
|
const Int multiplierUniform = program.uniformLocation("multiplier");
|
|
|
|
|
const Int colorUniform = program.uniformLocation("color");
|
|
|
|
|
const Int additionsUniform = program.uniformLocation("additions");
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(matrixUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(multiplierUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(colorUniform >= 0);
|
|
|
|
|
CORRADE_VERIFY(additionsUniform >= 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::createMultipleOutputs() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.get("MyShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.get("MyShaderFragmentOutputs.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
program.bindAttributeLocation(0, "position");
|
|
|
|
|
program.bindFragmentDataLocation(0, "first");
|
|
|
|
|
program.bindFragmentDataLocation(1, "second");
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
CORRADE_SKIP("Only explicit location specification supported in ES 3.0.");
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.get("MyShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.get("MyShaderFragmentOutputs.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
program.bindAttributeLocation(0, "position");
|
|
|
|
|
program.bindFragmentDataLocationIndexed(0, 0, "first");
|
|
|
|
|
program.bindFragmentDataLocationIndexed(0, 1, "second");
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::linkFailure() {
|
|
|
|
|
Shader shader(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL300
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
shader.addSource("[fu] bleh error #:! stuff\n");
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
Error redirectError{nullptr};
|
|
|
|
|
CORRADE_VERIFY(!shader.compile());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({shader});
|
|
|
|
|
CORRADE_VERIFY(!program.link());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformNotFound() {
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource("void main() { gl_Position = vec4(0.0); }");
|
|
|
|
|
frag.addSource(
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
"void main() { gl_FragColor = vec4(1.0); }"
|
|
|
|
|
#else
|
|
|
|
|
"out vec4 color;\n"
|
|
|
|
|
"void main() { color = vec4(1.0); }"
|
|
|
|
|
#endif
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(Shader::compile({vert, frag}));
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
CORRADE_VERIFY(program.link());
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectWarning{&out};
|
|
|
|
|
program.uniformLocation("nonexistent");
|
|
|
|
|
program.uniformLocation(std::string{"another"});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"GL::AbstractShaderProgram: location of uniform 'nonexistent' cannot be retrieved\n"
|
|
|
|
|
"GL::AbstractShaderProgram: location of uniform 'another' cannot be retrieved\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
struct MyShader: AbstractShaderProgram {
|
|
|
|
|
explicit MyShader();
|
|
|
|
|
|
|
|
|
|
using AbstractShaderProgram::setUniform;
|
|
|
|
|
|
|
|
|
|
Int matrixUniform,
|
|
|
|
|
multiplierUniform,
|
|
|
|
|
colorUniform,
|
|
|
|
|
additionsUniform;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
MyShader::MyShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Version::GL210
|
|
|
|
|
#else
|
|
|
|
|
Version::GL310
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES200
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource(rs.get("MyShader.vert"));
|
|
|
|
|
frag.addSource(rs.get("MyShader.frag"));
|
|
|
|
|
|
|
|
|
|
Shader::compile({vert, frag});
|
|
|
|
|
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
bindAttributeLocation(0, "position");
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
matrixUniform = uniformLocation("matrix");
|
|
|
|
|
multiplierUniform = uniformLocation("multiplier");
|
|
|
|
|
colorUniform = uniformLocation("color");
|
|
|
|
|
additionsUniform = uniformLocation("additions");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniform() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.multiplierUniform, 0.35f);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformVector() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformMatrix() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f}));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformArray() {
|
|
|
|
|
MyShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Testing also implicit conversion to base type (Vector4[] -> Math::Vector<4, Float>[]) */
|
|
|
|
|
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */
|
|
|
|
|
constexpr
|
|
|
|
|
#endif
|
|
|
|
|
const Vector4 values[] = {
|
|
|
|
|
{0.5f, 1.0f, 0.4f, 0.0f},
|
|
|
|
|
{0.0f, 0.1f, 0.7f, 0.3f},
|
|
|
|
|
{0.9f, 0.8f, 0.3f, 0.1f}
|
|
|
|
|
};
|
|
|
|
|
shader.setUniform(shader.additionsUniform, values);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractShaderProgramGLTest::createUniformBlocks() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
vert.addSource(rs.get("UniformBlockShader.vert"));
|
|
|
|
|
const bool vertCompiled = vert.compile();
|
|
|
|
|
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
frag.addSource(rs.get("UniformBlockShader.frag"));
|
|
|
|
|
const bool fragCompiled = frag.compile();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(vertCompiled);
|
|
|
|
|
CORRADE_VERIFY(fragCompiled);
|
|
|
|
|
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
const bool linked = program.link();
|
|
|
|
|
const bool valid = program.validate().first;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(linked);
|
|
|
|
|
{
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(valid);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Int matricesUniformBlock = program.uniformBlockIndex("matrices");
|
|
|
|
|
const Int materialUniformBlock = program.uniformBlockIndex("material");
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_VERIFY(matricesUniformBlock >= 0);
|
|
|
|
|
CORRADE_VERIFY(materialUniformBlock >= 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformBlockIndexNotFound() {
|
|
|
|
|
MyPublicShader program;
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource("void main() { gl_Position = vec4(0.0); }");
|
|
|
|
|
frag.addSource("out lowp vec4 color;\n"
|
|
|
|
|
"void main() { color = vec4(1.0); }");
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(Shader::compile({vert, frag}));
|
|
|
|
|
program.attachShaders({vert, frag});
|
|
|
|
|
CORRADE_VERIFY(program.link());
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectWarning{&out};
|
|
|
|
|
program.uniformBlockIndex("nonexistent");
|
|
|
|
|
program.uniformBlockIndex(std::string{"another"});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"GL::AbstractShaderProgram: index of uniform block 'nonexistent' cannot be retrieved\n"
|
|
|
|
|
"GL::AbstractShaderProgram: index of uniform block 'another' cannot be retrieved\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
struct UniformBlockShader: AbstractShaderProgram {
|
|
|
|
|
explicit UniformBlockShader();
|
|
|
|
|
|
|
|
|
|
using AbstractShaderProgram::setUniformBlockBinding;
|
|
|
|
|
|
|
|
|
|
Int matricesUniformBlock,
|
|
|
|
|
materialUniformBlock;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
UniformBlockShader::UniformBlockShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader vert(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Vertex);
|
|
|
|
|
Shader frag(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL310
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES300
|
|
|
|
|
#endif
|
|
|
|
|
, Shader::Type::Fragment);
|
|
|
|
|
vert.addSource(rs.get("UniformBlockShader.vert"));
|
|
|
|
|
frag.addSource(rs.get("UniformBlockShader.frag"));
|
|
|
|
|
|
|
|
|
|
Shader::compile({vert, frag});
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
matricesUniformBlock = uniformBlockIndex("matrices");
|
|
|
|
|
materialUniformBlock = uniformBlockIndex("material");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::uniformBlock() {
|
|
|
|
|
UniformBlockShader shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setUniformBlockBinding(shader.matricesUniformBlock, 0);
|
|
|
|
|
shader.setUniformBlockBinding(shader.materialUniformBlock, 1);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractShaderProgramGLTest::compute() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::compute_shader>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::compute_shader::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
struct ComputeShader: AbstractShaderProgram {
|
|
|
|
|
explicit ComputeShader() {
|
|
|
|
|
Utility::Resource rs("AbstractShaderProgramGLTest");
|
|
|
|
|
|
|
|
|
|
Shader compute(
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version::GL430,
|
|
|
|
|
#else
|
|
|
|
|
Version::GLES310,
|
|
|
|
|
#endif
|
|
|
|
|
Shader::Type::Compute);
|
|
|
|
|
compute.addSource(rs.get("ComputeShader.comp"));
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(compute.compile());
|
|
|
|
|
|
|
|
|
|
attachShader(compute);
|
|
|
|
|
link();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ComputeShader& setImages(Texture2D& input, Texture2D& output) {
|
|
|
|
|
input.bindImage(0, 0, ImageAccess::ReadOnly, ImageFormat::RGBA8UI);
|
|
|
|
|
output.bindImage(1, 0, ImageAccess::WriteOnly, ImageFormat::RGBA8UI);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
} shader;
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
const Color4ub inData[] = {
|
|
|
|
|
{ 10, 20, 30, 40},
|
|
|
|
|
{ 50, 60, 70, 80},
|
|
|
|
|
{ 90, 100, 110, 120},
|
|
|
|
|
{130, 140, 150, 160}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const Color4ub outData[] = {
|
|
|
|
|
{ 15, 30, 45, 60},
|
|
|
|
|
{ 75, 90, 105, 120},
|
|
|
|
|
{135, 150, 165, 180},
|
|
|
|
|
{195, 210, 225, 240}
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Texture2D in;
|
|
|
|
|
in.setStorage(1, TextureFormat::RGBA8UI, {2, 2})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBAInteger, PixelType::UnsignedByte, {2, 2}, inData});
|
|
|
|
|
|
|
|
|
|
Texture2D out;
|
|
|
|
|
out.setStorage(1, TextureFormat::RGBA8UI, {2, 2});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
shader.setImages(in, out)
|
|
|
|
|
.dispatchCompute({1, 1, 1});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo Test on ES */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const auto data = out.image(0, {PixelFormat::RGBAInteger, PixelType::UnsignedByte}).release();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_AS(Containers::arrayCast<const Color4ub>(data),
|
|
|
|
|
Containers::arrayView(outData),
|
|
|
|
|
TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::GL::Test::AbstractShaderProgramGLTest)
|