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#ifndef Magnum_Platform_GlfwApplication_h
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#define Magnum_Platform_GlfwApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2016 Jonathan Hale <squareys@googlemail.com>
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Copyright © 2019, 2020 Marco Melorio <m.melorio@icloud.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::GlfwApplication, macro @ref MAGNUM_GLFWAPPLICATION_MAIN()
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*/
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#include <string>
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#include <Corrade/Containers/ArrayView.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Math/Vector4.h"
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#include "Magnum/Platform/Platform.h"
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/GL.h"
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#endif
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#define GLFW_INCLUDE_NONE
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#endif
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#include <GLFW/glfw3.h>
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namespace Magnum { namespace Platform {
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namespace Implementation {
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enum class GlfwDpiScalingPolicy: UnsignedByte;
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}
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/** @nosubgrouping
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@brief GLFW application
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@m_keywords{Application}
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Application using the [GLFW](http://glfw.org) toolkit. Supports keyboard and
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mouse handling with support for changing cursor and mouse tracking and warping.
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Available on all platforms where GLFW is ported.
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@m_class{m-block m-success}
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@thirdparty This library makes use of [GLFW](https://www.glfw.org/), released
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under the @m_class{m-label m-success} **zlib/libpng license**
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([license text](https://www.glfw.org/license.html),
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[choosealicense.com](https://choosealicense.com/licenses/zlib/)).
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Attribution is appreciated but not required.
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@section Platform-GlfwApplication-bootstrap Bootstrap application
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Fully contained base application using @ref GlfwApplication along with CMake
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setup is available in `base-glfw` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-glfw.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-glfw.zip) file.
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After extracting the downloaded archive you can build and run the application
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with these four commands:
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@code{.sh}
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mkdir build && cd build
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cmake ..
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cmake --build .
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./src/MyApplication # or ./src/Debug/MyApplication
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@endcode
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See @ref cmake for more information.
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@section Platform-GlfwApplication-usage General usage
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This application library depends on the [GLFW](http://glfw.org) library and is
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built if `WITH_GLFWAPPLICATION` is enabled when building Magnum. To use this
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library with CMake, put
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[FindGLFW.cmake](https://github.com/mosra/magnum/blob/master/modules/FindGLFW.cmake)
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into your `modules/` directory, request the `GlfwApplication` component of the
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`Magnum` package and link to the `Magnum::GlfwApplication` target:
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@code{.cmake}
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find_package(Magnum REQUIRED GlfwApplication)
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# ...
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target_link_libraries(your-app PRIVATE Magnum::GlfwApplication)
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@endcode
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Additionally, if you're using Magnum as a CMake subproject, bundle the
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[glfw repository](https://github.com/glfw/glfw) and do the following
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the
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library is not built by default. If you want to use system-installed GLFW, omit
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the first part and point `CMAKE_PREFIX_PATH` to its installation dir if
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necessary.
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@code{.cmake}
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add_subdirectory(glfw)
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set(WITH_GLFWAPPLICATION ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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@endcode
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If no other application is requested, you can also use the generic
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`Magnum::Application` alias to simplify porting. Again, see @ref building and
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@ref cmake for more information.
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In C++ code you need to implement at least @ref drawEvent() to be able to draw
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on the screen. The subclass can be then used directly in @cpp main() @ce
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--- see convenience macro @ref MAGNUM_GLFWAPPLICATION_MAIN(). See @ref platform
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for more information.
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@code{.cpp}
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class MyApplication: public Platform::GlfwApplication {
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// implement required methods...
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};
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MAGNUM_GLFWAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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@cpp Platform::Application @ce and the macro is aliased to
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@cpp MAGNUM_APPLICATION_MAIN() @ce to simplify porting.
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@section Platform-GlfwApplication-dpi DPI awareness
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DPI awareness behavior is consistent with @ref Sdl2Application except that iOS
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or Emscripten specifics don't apply here. In addition, on Windows, GLFW is
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implicitly advertising DPI awareness, so the manifest file described in
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@ref platforms-windows-hidpi doesn't necessarily need to be supplied. See
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@ref Platform-Sdl2Application-dpi "Sdl2Application DPI awareness documentation"
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for more information.
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*/
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class GlfwApplication {
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public:
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/** @brief Application arguments */
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struct Arguments {
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/** @brief Constructor */
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {}
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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class Configuration;
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#ifdef MAGNUM_TARGET_GL
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class GLConfiguration;
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#endif
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class ExitEvent;
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class ViewportEvent;
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class InputEvent;
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class KeyEvent;
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class MouseEvent;
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class MouseMoveEvent;
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class MouseScrollEvent;
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class TextInputEvent;
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#ifdef MAGNUM_TARGET_GL
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/**
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* @brief Construct with given configuration for OpenGL context
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* @param arguments Application arguments
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* @param configuration Application configuration
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* @param glConfiguration OpenGL context configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see @ref tryCreate() for an
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* alternative.
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*
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* @note This function is available only if Magnum is compiled with
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* @ref MAGNUM_TARGET_GL enabled (done by default). See
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* @ref building-features for more information.
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*/
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explicit GlfwApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration);
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#endif
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/**
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* @brief Construct with given configuration
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*
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* If @ref Configuration::WindowFlag::Contextless is present or Magnum
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* was not built with @ref MAGNUM_TARGET_GL, this creates a window
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* without any GPU context attached, leaving that part on the user.
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*
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* If none of the flags is present and Magnum was built with
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* @ref MAGNUM_TARGET_GL, this is equivalent to calling
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* @ref GlfwApplication(const Arguments&, const Configuration&, const GLConfiguration&)
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* with default-constructed @ref GLConfiguration.
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*
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* See also @ref building-features for more information.
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*/
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explicit GlfwApplication(const Arguments& arguments, const Configuration& configuration);
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/**
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* @brief Construct with default configuration
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*
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* Equivalent to calling @ref GlfwApplication(const Arguments&, const Configuration&)
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* with default-constructed @ref Configuration.
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*/
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explicit GlfwApplication(const Arguments& arguments);
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/**
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* @brief Construct without creating a window
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* @param arguments Application arguments
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*
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* Unlike above, the window is not created and must be created later
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* with @ref create() or @ref tryCreate().
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*/
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explicit GlfwApplication(const Arguments& arguments, NoCreateT);
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/** @brief Copying is not allowed */
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GlfwApplication(const GlfwApplication&) = delete;
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/** @brief Moving is not allowed */
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GlfwApplication(GlfwApplication&&) = delete;
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/** @brief Copying is not allowed */
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GlfwApplication& operator=(const GlfwApplication&) = delete;
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/** @brief Moving is not allowed */
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GlfwApplication& operator=(GlfwApplication&&) = delete;
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/**
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* @brief Execute main loop
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* @return Value for returning from @cpp main() @ce
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*
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* Calls @ref mainLoopIteration() in a loop until @ref exit() is
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* called. See @ref MAGNUM_GLFWAPPLICATION_MAIN() for usage
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* information.
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*/
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int exec();
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/**
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* @brief Run one iteration of application main loop
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* @return @cpp false @ce if @ref exit() was called and the application
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* should exit, @cpp true @ce otherwise
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* @m_since_latest
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*
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* Called internally from @ref exec(). If you want to have better
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* control over how the main loop behaves, you can call this function
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* yourself from your own `main()` function instead of it being called
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* automatically from @ref exec() / @ref MAGNUM_GLFWAPPLICATION_MAIN().
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*/
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bool mainLoopIteration();
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/**
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* @brief Exit application
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* @param exitCode The exit code the application should return
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*
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* When called from application constructor, it will cause the
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* application to exit immediately after constructor ends, without any
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* events being processed (thus not even @ref exitEvent()). Calling
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* this function is recommended over @ref std::exit() or
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* @ref Corrade::Utility::Fatal "Fatal", which exit without calling
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* destructors on local scope. Note that, however, you need to
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* explicitly @cpp return @ce after calling it, as it can't exit the
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* constructor on its own:
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*
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* @snippet MagnumPlatform.cpp exit-from-constructor
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*
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* When called from the main loop, the application exits cleanly
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* before next main loop iteration is executed.
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*/
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void exit(int exitCode = 0);
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/**
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* @brief Underlying window handle
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*
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* Use in case you need to call GLFW functionality directly.
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*/
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GLFWwindow* window() { return _window; }
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protected:
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/* Nobody will need to have (and delete) GlfwApplication*, thus this is
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faster than public pure virtual destructor */
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~GlfwApplication();
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#ifdef MAGNUM_TARGET_GL
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/**
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* @brief Create a window with given configuration for OpenGL context
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* @param configuration Application configuration
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* @param glConfiguration OpenGL context configuration
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*
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* Must be called only if the context wasn't created by the constructor
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* itself, i.e. when passing @ref NoCreate to it. Error message is
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* printed and the program exits if the context cannot be created, see
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* @ref tryCreate() for an alternative.
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*
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* On desktop GL, if version is not specified in @p glConfiguration,
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* the application first tries to create core context (OpenGL 3.2+) and
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* if that fails, falls back to compatibility OpenGL 2.1 context.
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*
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* @note This function is available only if Magnum is compiled with
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* @ref MAGNUM_TARGET_GL enabled (done by default). See
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* @ref building-features for more information.
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*/
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void create(const Configuration& configuration, const GLConfiguration& glConfiguration);
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#endif
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/**
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* @brief Create a window with given configuration
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*
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* If @ref Configuration::WindowFlag::Contextless is present or Magnum
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* was not built with @ref MAGNUM_TARGET_GL, this creates a window
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* without any GPU context attached, leaving that part on the user.
|
|
|
|
|
*
|
|
|
|
|
* If none of the flags is present and Magnum was built with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL, this is equivalent to calling
|
|
|
|
|
* @ref create(const Configuration&, const GLConfiguration&) with
|
|
|
|
|
* default-constructed @ref GLConfiguration.
|
|
|
|
|
*
|
|
|
|
|
* See also @ref building-features for more information.
|
|
|
|
|
*/
|
|
|
|
|
void create(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Create a window with default configuration and OpenGL context
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to calling @ref create(const Configuration&) with
|
|
|
|
|
* default-constructed @ref Configuration.
|
|
|
|
|
*/
|
|
|
|
|
void create();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
* @brief Try to create context with given configuration for OpenGL context
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref create(const Configuration&, const GLConfiguration&)
|
|
|
|
|
* returns @cpp false @ce if the context cannot be created,
|
|
|
|
|
* @cpp true @ce otherwise.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*/
|
|
|
|
|
bool tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Try to create context with given configuration
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref create(const Configuration&) returns @cpp false @ce if
|
|
|
|
|
* the context cannot be created, @cpp true @ce otherwise.
|
|
|
|
|
*/
|
|
|
|
|
bool tryCreate(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/** @{ @name Screen handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window size
|
|
|
|
|
*
|
|
|
|
|
* Window size to which all input event coordinates can be related.
|
|
|
|
|
* Note that, especially on HiDPI systems, it may be different from
|
|
|
|
|
* @ref framebufferSize(). Expects that a window is already created.
|
|
|
|
|
* See @ref Platform-GlfwApplication-dpi for more information.
|
|
|
|
|
* @see @ref dpiScaling()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i windowSize() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window size
|
|
|
|
|
* @param size The size, in screen coordinates
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* To make the sizing work independently of the display DPI, @p size is
|
|
|
|
|
* internally multiplied with @ref dpiScaling() before getting applied.
|
|
|
|
|
* Expects that a window is already created.
|
|
|
|
|
* @see @ref setMinWindowSize(), @ref setMaxWindowSize()
|
|
|
|
|
*/
|
|
|
|
|
void setWindowSize(const Vector2i& size);
|
|
|
|
|
|
|
|
|
|
#if GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302 || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window minimum size
|
|
|
|
|
* @param size The minimum size, in screen coordinates
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* If a value is set to @cpp -1 @ce, it will disable/remove the
|
|
|
|
|
* corresponding limit. To make the sizing work independently of the
|
|
|
|
|
* display DPI, @p size is internally multiplied with @ref dpiScaling()
|
|
|
|
|
* before getting applied. Expects that a window is already created.
|
|
|
|
|
* @note Supported since GLFW 3.2.
|
|
|
|
|
* @see @ref setMaxWindowSize(), @ref setWindowSize()
|
|
|
|
|
*/
|
|
|
|
|
void setMinWindowSize(const Vector2i& size = {-1, -1});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window maximum size
|
|
|
|
|
* @param size The maximum size, in screen coordinates
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* If a value is set to @cpp -1 @ce, it will disable/remove the
|
|
|
|
|
* corresponding limit. To make the sizing work independently of the
|
|
|
|
|
* display DPI, @p size is internally multiplied with @ref dpiScaling()
|
|
|
|
|
* before getting applied. Expects that a window is already created.
|
|
|
|
|
* @note Supported since GLFW 3.2.
|
|
|
|
|
* @see @ref setMinWindowSize(), @ref setMaxWindowSize()
|
|
|
|
|
*/
|
|
|
|
|
void setMaxWindowSize(const Vector2i& size = {-1, -1});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Framebuffer size
|
|
|
|
|
*
|
|
|
|
|
* Size of the default framebuffer. Note that, especially on HiDPI
|
|
|
|
|
* systems, it may be different from @ref windowSize(). Expects that a
|
|
|
|
|
* window is already created. See @ref Platform-GlfwApplication-dpi for
|
|
|
|
|
* more information.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*
|
|
|
|
|
* @see @ref dpiScaling()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i framebufferSize() const;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling
|
|
|
|
|
*
|
|
|
|
|
* How the content should be scaled relative to system defaults for
|
|
|
|
|
* given @ref windowSize(). If a window is not created yet, returns
|
|
|
|
|
* zero vector, use @ref dpiScaling(const Configuration&) for
|
|
|
|
|
* calculating a value independently. See @ref Platform-GlfwApplication-dpi
|
|
|
|
|
* for more information.
|
|
|
|
|
* @see @ref framebufferSize()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling() const { return _dpiScaling; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling for given configuration
|
|
|
|
|
*
|
|
|
|
|
* Calculates DPI scaling that would be used when creating a window
|
|
|
|
|
* with given @p configuration. Takes into account DPI scaling policy
|
|
|
|
|
* and custom scaling specified on the command-line. See
|
|
|
|
|
* @ref Platform-GlfwApplication-dpi for more information.
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling(const Configuration& configuration);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window title
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* The @p title is expected to be encoded in UTF-8.
|
|
|
|
|
*/
|
|
|
|
|
void setWindowTitle(const std::string& title);
|
|
|
|
|
|
|
|
|
|
#if GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302 || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window icon
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* The @p images are expected to be with origin at bottom left (which
|
|
|
|
|
* is the default for imported images) and in one of
|
|
|
|
|
* @ref PixelFormat::RGB8Unorm, @ref PixelFormat::RGB8Srgb,
|
|
|
|
|
* @ref PixelFormat::RGBA8Unorm or @ref PixelFormat::RGBA8Srgb formats.
|
|
|
|
|
* If you have just one image, you can use
|
|
|
|
|
* @ref setWindowIcon(const ImageView2D&) instead.
|
|
|
|
|
* @note Available since GLFW 3.2. The function has no effect on macOS
|
|
|
|
|
* / Wayland, see @m_class{m-doc-external} [glfwSetWindowIcon()](https://www.glfw.org/docs/latest/group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5)
|
|
|
|
|
* for more information.
|
|
|
|
|
*/
|
|
|
|
|
void setWindowIcon(std::initializer_list<ImageView2D> images);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
void setWindowIcon(const ImageView2D& image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Swap buffers
|
|
|
|
|
*
|
|
|
|
|
* Paints currently rendered framebuffer on screen.
|
|
|
|
|
*/
|
|
|
|
|
void swapBuffers() { glfwSwapBuffers(_window); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set swap interval
|
|
|
|
|
*
|
|
|
|
|
* Set @cpp 0 @ce for no VSync, @cpp 1 @ce for enabled VSync. Some
|
|
|
|
|
* platforms support @cpp -1 @ce for late swap tearing. Default is
|
|
|
|
|
* driver-dependent.
|
|
|
|
|
*
|
|
|
|
|
* @note Unlike SDL2, GLFW doesn't provide any getter for the swap
|
|
|
|
|
* interval, so this class doesn't provide any equivalent to
|
|
|
|
|
* @ref Sdl2Application::swapInterval().
|
|
|
|
|
*/
|
|
|
|
|
void setSwapInterval(Int interval);
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::redraw() */
|
|
|
|
|
void redraw();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Viewport event
|
|
|
|
|
*
|
|
|
|
|
* Called when window size changes. The default implementation does
|
|
|
|
|
* nothing. If you want to respond to size changes, you should pass the
|
|
|
|
|
* new size to @ref GL::DefaultFramebuffer::setViewport() (if using
|
|
|
|
|
* OpenGL) and possibly elsewhere (to
|
|
|
|
|
* @ref SceneGraph::Camera::setViewport(), other framebuffers...).
|
|
|
|
|
*
|
|
|
|
|
* Note that this function might not get called at all if the window
|
|
|
|
|
* size doesn't change. You should configure the initial state of your
|
|
|
|
|
* cameras, framebuffers etc. in application constructor rather than
|
|
|
|
|
* relying on this function to be called. Size of the window can be
|
|
|
|
|
* retrieved using @ref windowSize(), size of the backing framebuffer
|
|
|
|
|
* via @ref framebufferSize() and DPI scaling using @ref dpiScaling().
|
|
|
|
|
* See @ref Platform-GlfwApplication-dpi for detailed info about these
|
|
|
|
|
* values.
|
|
|
|
|
*/
|
|
|
|
|
virtual void viewportEvent(ViewportEvent& event);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/** @brief @copybrief viewportEvent(ViewportEvent&)
|
|
|
|
|
* @m_deprecated_since{2018,10} Use @ref viewportEvent(ViewportEvent&)
|
|
|
|
|
* instead. To preserve backwards compatibility, this function is
|
|
|
|
|
* called from @ref viewportEvent(ViewportEvent&) with
|
|
|
|
|
* @ref ViewportEvent::windowSize() passed to @p size. Overriding
|
|
|
|
|
* the new function will cause this function to not be called
|
|
|
|
|
* anymore.
|
|
|
|
|
*/
|
|
|
|
|
virtual CORRADE_DEPRECATED("use viewportEvent(ViewportEvent&) instead") void viewportEvent(const Vector2i& size);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::drawEvent() */
|
|
|
|
|
virtual void drawEvent() = 0;
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Keyboard handling */
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::keyPressEvent() */
|
|
|
|
|
virtual void keyPressEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::keyReleaseEvent() */
|
|
|
|
|
virtual void keyReleaseEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Mouse handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Cursor type
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* @see @ref setCursor()
|
|
|
|
|
*/
|
|
|
|
|
enum class Cursor: UnsignedInt {
|
|
|
|
|
Arrow, /**< Arrow */
|
|
|
|
|
TextInput, /**< Text input */
|
|
|
|
|
Crosshair, /**< Crosshair */
|
|
|
|
|
|
|
|
|
|
/* Checking for GLFW_RESIZE_NWSE_CURSOR being defined instead of a
|
|
|
|
|
version check because older Git clones have version set to 3.4
|
|
|
|
|
but don't contain those defines. All new cursors were added in
|
|
|
|
|
the same commit, so it's okay to test for just one define. */
|
|
|
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_RESIZE_NWSE_CURSOR)
|
|
|
|
|
/**
|
|
|
|
|
* Double arrow pointing northwest and southeast
|
|
|
|
|
* @note Available since GLFW 3.4.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNWSE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Double arrow pointing northeast and southwest
|
|
|
|
|
* @note Available since GLFW 3.4.
|
|
|
|
|
*/
|
|
|
|
|
ResizeNESW,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
ResizeWE, /**< Double arrow pointing west and east */
|
|
|
|
|
ResizeNS, /**< Double arrow pointing north and south */
|
|
|
|
|
|
|
|
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_RESIZE_NWSE_CURSOR)
|
|
|
|
|
/**
|
|
|
|
|
* Four pointed arrow pointing north, south, east, and west
|
|
|
|
|
* @note Available since GLFW 3.4.
|
|
|
|
|
*/
|
|
|
|
|
ResizeAll,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Slashed circle or crossbones
|
|
|
|
|
* @note Available since GLFW 3.4.
|
|
|
|
|
*/
|
|
|
|
|
No,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Hand, /**< Hand */
|
|
|
|
|
Hidden, /**< Hidden */
|
|
|
|
|
HiddenLocked /**< Hidden and locked */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set cursor type
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref Cursor::Arrow.
|
|
|
|
|
*/
|
|
|
|
|
void setCursor(Cursor cursor);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get current cursor type
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
Cursor cursor();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Warp mouse cursor to given coordinates
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
void warpCursor(const Vector2i& position) {
|
|
|
|
|
glfwSetCursorPos(_window, Double(position.x()), Double(position.y()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/** @copydoc Sdl2Application::mousePressEvent() */
|
|
|
|
|
virtual void mousePressEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::mouseReleaseEvent() */
|
|
|
|
|
virtual void mouseReleaseEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse move event
|
|
|
|
|
*
|
|
|
|
|
* Called when any mouse button is pressed and mouse is moved. Default
|
|
|
|
|
* implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseMoveEvent(MouseMoveEvent& event);
|
|
|
|
|
|
Platform: first-class MouseScrollEvent for SDL2 and NaCl application.
The original implementation tried to mimic the behavior of GLUT, which
treats mouse wheel as a button. SDL2, GLFW and NaCl all treat scroll
event separately, so it was quite nastily hacked in, with horizontal
scrolling ignored and scrolling offset treated as cursor position.
Moreover, wheel up/down buttons were confused with extra mouse buttons
in SDL2.
Now there is a dedicated MouseScrollEvent, which has just the offset and
modifiers, no cursor position. The original way with WheelUp/WheelDown
buttons in mouse press event is still preserved, though it is marked as
deprecated and will be removed in future release. Sdl2Application had
WheelUp/WheelDown buttons also for mouse move event, which was
completely useless (try moving a mouse while the wheel is rotating, ha),
so it's removed.
Scroll event offset is now also consistently Vector2 across all toolkits
-- it was integer in SDL2, float in NaCl and double in GLFW.
The X1 and X2 buttons in Sdl2Application are not confused with wheel
up/down anymore and are a new Mouse*Event::Button::X1 and
Mouse*Event::Button::X2 enums -- on my mouse they are actually wheel
left and wheel right (though wheel left and wheel right is not treated
as horizontal scrolling, weird).
10 years ago
|
|
|
/** @copydoc Sdl2Application::mouseScrollEvent() */
|
|
|
|
|
virtual void mouseScrollEvent(MouseScrollEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Text input handling */
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Whether text input is active
|
|
|
|
|
*
|
|
|
|
|
* If text input is active, text input events go to
|
|
|
|
|
* @ref textInputEvent().
|
|
|
|
|
* @see @ref startTextInput(), @ref stopTextInput()
|
|
|
|
|
*/
|
|
|
|
|
bool isTextInputActive() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Start text input
|
|
|
|
|
*
|
|
|
|
|
* Starts text input that will go to @ref textInputEvent().
|
|
|
|
|
* @see @ref stopTextInput(), @ref isTextInputActive()
|
|
|
|
|
*/
|
|
|
|
|
void startTextInput();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Stop text input
|
|
|
|
|
*
|
|
|
|
|
* Stops text input that went to @ref textInputEvent().
|
|
|
|
|
* @see @ref startTextInput(), @ref isTextInputActive(),
|
|
|
|
|
* @ref textInputEvent()
|
|
|
|
|
*/
|
|
|
|
|
void stopTextInput();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Text input event
|
|
|
|
|
*
|
|
|
|
|
* Called when text input is active and the text is being input.
|
|
|
|
|
* @see @ref isTextInputActive()
|
|
|
|
|
*/
|
|
|
|
|
virtual void textInputEvent(TextInputEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Special events */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Exit event
|
|
|
|
|
*
|
|
|
|
|
* If implemented, it allows the application to react to an application
|
|
|
|
|
* exit (for example to save its internal state) and suppress it as
|
|
|
|
|
* well (for example to show a exit confirmation dialog). The default
|
|
|
|
|
* implementation calls @ref ExitEvent::setAccepted() on @p event,
|
|
|
|
|
* which tells the application that it's safe to exit.
|
|
|
|
|
*/
|
|
|
|
|
virtual void exitEvent(ExitEvent& event);
|
|
|
|
|
|
|
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work
|
|
|
|
|
anymore. FFS. */
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
enum class Flag: UnsignedByte;
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
|
|
|
|
|
|
|
|
|
|
void setupCallbacks();
|
|
|
|
|
|
|
|
|
|
GLFWcursor* _cursors[8]{};
|
|
|
|
|
Cursor _cursor = Cursor::Arrow;
|
|
|
|
|
|
|
|
|
|
/* These are saved from command-line arguments */
|
|
|
|
|
bool _verboseLog{};
|
|
|
|
|
Implementation::GlfwDpiScalingPolicy _commandLineDpiScalingPolicy{};
|
|
|
|
|
Vector2 _commandLineDpiScaling;
|
|
|
|
|
|
|
|
|
|
Vector2 _dpiScaling;
|
|
|
|
|
GLFWwindow* _window{nullptr};
|
|
|
|
|
Flags _flags;
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
Containers::Pointer<Platform::GLContext> _context;
|
|
|
|
|
#endif
|
|
|
|
|
int _exitCode = 0;
|
|
|
|
|
|
|
|
|
|
Vector2i _minWindowSize, _maxWindowSize;
|
|
|
|
|
Vector2i _previousMouseMovePosition{-1};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
@brief OpenGL context configuration
|
|
|
|
|
|
|
|
|
|
The created window is always with a double-buffered OpenGL context.
|
|
|
|
|
|
|
|
|
|
@note This function is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
@see @ref GlfwApplication(), @ref create(), @ref tryCreate()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::GLConfiguration {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flag
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Flags, @ref setFlags(), @ref GL::Context::Flag
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: UnsignedByte {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Forward compatible context
|
|
|
|
|
*
|
|
|
|
|
* @requires_gl Core/compatibility profile distinction and forward
|
|
|
|
|
* compatibility applies only to desktop GL.
|
|
|
|
|
*/
|
|
|
|
|
ForwardCompatible = 1 << 0,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_CONTEXT_NO_ERROR)
|
|
|
|
|
/**
|
|
|
|
|
* Specifies whether errors should be generated by the context.
|
|
|
|
|
* If enabled, situations that would have generated errors instead
|
|
|
|
|
* cause undefined behavior.
|
|
|
|
|
*
|
|
|
|
|
* @note Supported since GLFW 3.2.
|
|
|
|
|
*/
|
|
|
|
|
NoError = 1 << 1,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Debug context. Enabled automatically if the
|
|
|
|
|
* `--magnum-gpu-validation` @ref GL-Context-command-line "command-line option"
|
|
|
|
|
* is present.
|
|
|
|
|
*/
|
|
|
|
|
Debug = 1 << 2,
|
|
|
|
|
|
|
|
|
|
Stereo = 1 << 3 /**< Stereo rendering */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flags
|
|
|
|
|
*
|
|
|
|
|
* @see @ref setFlags(), @ref GL::Context::Flags
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
|
|
|
|
|
explicit GLConfiguration();
|
|
|
|
|
~GLConfiguration();
|
|
|
|
|
|
|
|
|
|
/** @brief Context flags */
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref Flag::ForwardCompatible on desktop GL and no flags
|
|
|
|
|
* on OpenGL ES.
|
|
|
|
|
* @see @ref addFlags(), @ref clearFlags(), @ref GL::Context::flags()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setFlags(Flags flags) {
|
|
|
|
|
_flags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Add context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref setFlags(), ORs the flags with existing instead of
|
|
|
|
|
* replacing them. Useful for preserving the defaults.
|
|
|
|
|
* @see @ref clearFlags()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& addFlags(Flags flags) {
|
|
|
|
|
_flags |= flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing
|
|
|
|
|
* instead of replacing them. Useful for removing default flags.
|
|
|
|
|
* @see @ref addFlags()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& clearFlags(Flags flags) {
|
|
|
|
|
_flags &= ~flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Context version */
|
|
|
|
|
GL::Version version() const { return _version; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set context version
|
|
|
|
|
*
|
|
|
|
|
* If requesting version greater or equal to OpenGL 3.2, core profile
|
|
|
|
|
* is used. The created context will then have any version which is
|
|
|
|
|
* backwards-compatible with requested one. Default is
|
|
|
|
|
* @ref GL::Version::None, i.e. any provided version is used.
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setVersion(GL::Version version) {
|
|
|
|
|
_version = version;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Color buffer size */
|
|
|
|
|
Vector4i colorBufferSize() const { return _colorBufferSize; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set color buffer size
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp {8, 8, 8, 8} @ce (8-bit-per-channel RGBA).
|
|
|
|
|
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setColorBufferSize(const Vector4i& size) {
|
|
|
|
|
_colorBufferSize = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Depth buffer size */
|
|
|
|
|
Int depthBufferSize() const { return _depthBufferSize; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set depth buffer size
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp 24 @ce bits.
|
|
|
|
|
* @see @ref setColorBufferSize(), @ref setStencilBufferSize()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setDepthBufferSize(Int size) {
|
|
|
|
|
_depthBufferSize = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Stencil buffer size */
|
|
|
|
|
Int stencilBufferSize() const { return _stencilBufferSize; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set stencil buffer size
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp 0 @ce bits (i.e., no stencil buffer).
|
|
|
|
|
* @see @ref setColorBufferSize(), @ref setDepthBufferSize()
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setStencilBufferSize(Int size) {
|
|
|
|
|
_stencilBufferSize = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Sample count */
|
|
|
|
|
Int sampleCount() const { return _sampleCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set sample count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp 0 @ce, thus no multisampling. The actual sample
|
|
|
|
|
* count is ignored, GLFW either enables it or disables. See also
|
|
|
|
|
* @ref GL::Renderer::Feature::Multisampling.
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setSampleCount(Int count) {
|
|
|
|
|
_sampleCount = count;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief sRGB-capable default framebuffer */
|
|
|
|
|
bool isSrgbCapable() const { return _srgbCapable; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set sRGB-capable default framebuffer
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp false @ce. See also
|
|
|
|
|
* @ref GL::Renderer::Feature::FramebufferSrgb.
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*/
|
|
|
|
|
GLConfiguration& setSrgbCapable(bool enabled) {
|
|
|
|
|
_srgbCapable = enabled;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief isSrgbCapable()
|
|
|
|
|
* @m_deprecated_since{2018,10} Use @ref isSrgbCapable() instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use isSrgbCapable() instead") bool isSRGBCapable() const { return isSrgbCapable(); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief setSrgbCapable()
|
|
|
|
|
* @m_deprecated_since{2018,10} Use @ref setSrgbCapable() instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use setSrgbCapable() instead") GLConfiguration& setSRGBCapable(bool enabled) {
|
|
|
|
|
return setSrgbCapable(enabled);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Vector4i _colorBufferSize;
|
|
|
|
|
Int _depthBufferSize, _stencilBufferSize;
|
|
|
|
|
Int _sampleCount;
|
|
|
|
|
GL::Version _version;
|
|
|
|
|
Flags _flags;
|
|
|
|
|
bool _srgbCapable;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(GlfwApplication::GLConfiguration::Flags)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
enum class GlfwDpiScalingPolicy: UnsignedByte {
|
|
|
|
|
/* Using 0 for an "unset" value */
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
Framebuffer = 1,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef CORRADE_TARGET_APPLE
|
|
|
|
|
Virtual = 2,
|
|
|
|
|
|
|
|
|
|
Physical = 3,
|
|
|
|
|
#endif
|
|
|
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Default
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#ifdef CORRADE_TARGET_APPLE
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= Framebuffer
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#else
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= Virtual
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#endif
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};
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}
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/**
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@brief Configuration
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@see @ref GlfwApplication(), @ref create(), @ref tryCreate()
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|
*/
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class GlfwApplication::Configuration {
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public:
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/**
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* @brief Window flag
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*
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* @see @ref WindowFlags, @ref setWindowFlags()
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*/
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enum class WindowFlag: UnsignedShort {
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Fullscreen = 1 << 0, /**< Fullscreen window */
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Resizable = 1 << 1, /**< Resizable window */
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Hidden = 1 << 2, /**< Hidden window */
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#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_MAXIMIZED)
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/**
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* Maximized window
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*
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|
* @note Supported since GLFW 3.2.
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|
*/
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Maximized = 1 << 3,
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|
#endif
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Minimized = 1 << 4, /**< Minimized window */
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Floating = 1 << 5, /**< Window floating above others, top-most */
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/**
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|
* Automatically iconify (minimize) if fullscreen window loses
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|
* input focus
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|
*/
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AutoIconify = 1 << 6,
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Focused = 1 << 7, /**< Window has input focus */
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|
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_NO_API)
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|
|
/**
|
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|
|
* Do not create any GPU context. Use together with
|
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|
|
* @ref GlfwApplication(const Arguments&),
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|
|
* @ref GlfwApplication(const Arguments&, const Configuration&),
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|
|
* @ref create(const Configuration&) or
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|
|
* @ref tryCreate(const Configuration&) to prevent implicit
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|
|
* creation of an OpenGL context.
|
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|
|
*
|
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|
|
* @note Supported since GLFW 3.2.
|
|
|
|
|
*/
|
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|
|
Contextless = 1 << 8
|
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|
|
#endif
|
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|
|
|
};
|
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|
|
/**
|
|
|
|
|
* @brief Window flags
|
|
|
|
|
*
|
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|
|
|
* @see @ref setWindowFlags()
|
|
|
|
|
*/
|
|
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|
|
typedef Containers::EnumSet<WindowFlag> WindowFlags;
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|
|
/**
|
|
|
|
|
* @brief DPI scaling policy
|
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|
|
|
*
|
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|
|
|
* DPI scaling policy when requesting a particular window size. Can
|
|
|
|
|
* be overriden on command-line using `--magnum-dpi-scaling` or via
|
|
|
|
|
* the `MAGNUM_DPI_SCALING` environment variable.
|
|
|
|
|
* @see @ref setSize(), @ref Platform-Sdl2Application-dpi
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
enum class DpiScalingPolicy: UnsignedByte {
|
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|
|
|
/**
|
|
|
|
|
* Framebuffer DPI scaling. The window will have the same size as
|
|
|
|
|
* requested, but the framebuffer size will be different. Supported
|
|
|
|
|
* only on macOS and iOS and is also the only supported value
|
|
|
|
|
* there.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Virtual DPI scaling. Scales the window based on UI scaling
|
|
|
|
|
* setting in the system. Falls back to
|
|
|
|
|
* @ref DpiScalingPolicy::Physical on platforms that don't support
|
|
|
|
|
* it. Supported only on desktop platforms (except macOS) and it's
|
|
|
|
|
* the default there.
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to `--magnum-dpi-scaling virtual` passed on
|
|
|
|
|
* command-line.
|
|
|
|
|
*/
|
|
|
|
|
Virtual,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Physical DPI scaling. Takes the requested window size as a
|
|
|
|
|
* physical size that a window would have on platform's default DPI
|
|
|
|
|
* and scales it to have the same size on given display physical
|
|
|
|
|
* DPI. On platforms that don't have a concept of a window it
|
|
|
|
|
* causes the framebuffer to match screen pixels 1:1 without any
|
|
|
|
|
* scaling. Supported on desktop platforms except macOS and on
|
|
|
|
|
* mobile and web. Default on mobile and web.
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to `--magnum-dpi-scaling physical` passed on
|
|
|
|
|
* command-line.
|
|
|
|
|
*/
|
|
|
|
|
Physical,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Default policy for current platform. Alias to one of
|
|
|
|
|
* @ref DpiScalingPolicy::Framebuffer, @ref DpiScalingPolicy::Virtual
|
|
|
|
|
* or @ref DpiScalingPolicy::Physical depending on platform. See
|
|
|
|
|
* @ref Platform-Sdl2Application-dpi for details.
|
|
|
|
|
*/
|
|
|
|
|
Default
|
|
|
|
|
};
|
|
|
|
|
#else
|
|
|
|
|
typedef Implementation::GlfwDpiScalingPolicy DpiScalingPolicy;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief Cursor mode
|
|
|
|
|
*
|
|
|
|
|
* @m_deprecated_since_latest Use @ref GlfwApplication::setCursor()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
enum class CORRADE_DEPRECATED_ENUM("use GlfwApplication::setCursor() instead") CursorMode: Int {
|
|
|
|
|
/**
|
|
|
|
|
* Visible unconstrained cursor
|
|
|
|
|
*
|
|
|
|
|
* @m_deprecated_since_latest Use @ref GlfwApplication::setCursor()
|
|
|
|
|
* with @ref Cursor::Arrow (or any other) instead.
|
|
|
|
|
*/
|
|
|
|
|
Normal CORRADE_DEPRECATED_ENUM("use GlfwApplication::setCursor() with Cursor::Arrow instead") = GLFW_CURSOR_NORMAL,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Hidden cursor
|
|
|
|
|
*
|
|
|
|
|
* @m_deprecated_since_latest Use @ref GlfwApplication::setCursor()
|
|
|
|
|
* with @ref Cursor::Hidden instead.
|
|
|
|
|
*/
|
|
|
|
|
Hidden CORRADE_DEPRECATED_ENUM("use GlfwApplication::setCursor() with Cursor::Hidden instead") = GLFW_CURSOR_HIDDEN,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Cursor hidden and locked window
|
|
|
|
|
*
|
|
|
|
|
* @m_deprecated_since_latest Use @ref GlfwApplication::setCursor()
|
|
|
|
|
* with @ref Cursor::HiddenLocked instead.
|
|
|
|
|
*/
|
|
|
|
|
Disabled CORRADE_DEPRECATED_ENUM("use GlfwApplication::setCursor() with Cursor::HiddenLocked instead") = GLFW_CURSOR_DISABLED
|
|
|
|
|
};
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/*implicit*/ Configuration();
|
|
|
|
|
~Configuration();
|
|
|
|
|
|
|
|
|
|
/** @brief Window title */
|
|
|
|
|
std::string title() const { return _title; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window title
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp "Magnum GLFW Application" @ce.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setTitle(std::string title) {
|
|
|
|
|
_title = std::move(title);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Window size */
|
|
|
|
|
Vector2i size() const { return _size; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling policy
|
|
|
|
|
*
|
|
|
|
|
* If @ref dpiScaling() is non-zero, it has a priority over this value.
|
|
|
|
|
* The `--magnum-dpi-scaling` command-line option has a priority over
|
|
|
|
|
* any application-set value.
|
|
|
|
|
* @see @ref setSize(const Vector2i&, DpiScalingPolicy)
|
|
|
|
|
*/
|
|
|
|
|
DpiScalingPolicy dpiScalingPolicy() const { return _dpiScalingPolicy; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Custom DPI scaling
|
|
|
|
|
*
|
|
|
|
|
* If zero, then @ref dpiScalingPolicy() has a priority over this
|
|
|
|
|
* value. The `--magnum-dpi-scaling` command-line option has a priority
|
|
|
|
|
* over any application-set value.
|
|
|
|
|
* @see @ref setSize(const Vector2i&, const Vector2&)
|
|
|
|
|
* @todo change this on a DPI change event (GLFW 3.3 has a callback:
|
|
|
|
|
* https://github.com/mosra/magnum/issues/243#issuecomment-388384089)
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling() const { return _dpiScaling; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window size
|
|
|
|
|
* @param size Desired window size
|
|
|
|
|
* @param dpiScalingPolicy Policy based on which DPI scaling will be set
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @cpp {800, 600} @ce. See @ref Platform-GlfwApplication-dpi
|
|
|
|
|
* for more information.
|
|
|
|
|
* @see @ref setSize(const Vector2i&, const Vector2&)
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSize(const Vector2i& size, DpiScalingPolicy dpiScalingPolicy = DpiScalingPolicy::Default) {
|
|
|
|
|
_size = size;
|
|
|
|
|
_dpiScalingPolicy = dpiScalingPolicy;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window size with custom DPI scaling
|
|
|
|
|
* @param size Desired window size
|
|
|
|
|
* @param dpiScaling Custom DPI scaling value
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref setSize(const Vector2i&, DpiScalingPolicy) which
|
|
|
|
|
* autodetects the DPI scaling value according to given policy, this
|
|
|
|
|
* function sets the DPI scaling directly. The resulting
|
|
|
|
|
* @ref GlfwApplication::windowSize() is @cpp size*dpiScaling @ce and
|
|
|
|
|
* @ref GlfwApplication::dpiScaling() is @p dpiScaling.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSize(const Vector2i& size, const Vector2& dpiScaling) {
|
|
|
|
|
_size = size;
|
|
|
|
|
_dpiScaling = dpiScaling;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Window flags */
|
|
|
|
|
WindowFlags windowFlags() const {
|
|
|
|
|
return _windowFlags;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref WindowFlag::Focused.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setWindowFlags(WindowFlags windowFlags) {
|
|
|
|
|
_windowFlags = windowFlags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief Cursor mode
|
|
|
|
|
*
|
|
|
|
|
* @m_deprecated_since_latest Use @ref GlfwApplication::cursor()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
CORRADE_DEPRECATED("use GlfwApplication::cursor() instead") CursorMode cursorMode() const {
|
|
|
|
|
return _cursorMode;
|
|
|
|
|
}
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set cursor mode
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is @ref CursorMode::Normal.
|
|
|
|
|
*
|
|
|
|
|
* @m_deprecated_since_latest Use @ref GlfwApplication::setCursor()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
CORRADE_DEPRECATED("use GlfwApplication::setCursor() instead") Configuration& setCursorMode(CursorMode cursorMode) {
|
|
|
|
|
_cursorMode = cursorMode;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::string _title;
|
|
|
|
|
Vector2i _size;
|
|
|
|
|
WindowFlags _windowFlags;
|
|
|
|
|
DpiScalingPolicy _dpiScalingPolicy;
|
|
|
|
|
Vector2 _dpiScaling;
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
CursorMode _cursorMode = CursorMode::Normal;
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(GlfwApplication::Configuration::WindowFlags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Exit event
|
|
|
|
|
|
|
|
|
|
@see @ref exitEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::ExitEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
ExitEvent(const ExitEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
ExitEvent(ExitEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
ExitEvent& operator=(const ExitEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
ExitEvent& operator=(ExitEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Whether the event is accepted */
|
|
|
|
|
bool isAccepted() const { return _accepted; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set event as accepted
|
|
|
|
|
*
|
|
|
|
|
* If the event is ignored (i.e., not set as accepted) in
|
|
|
|
|
* @ref exitEvent(), the application won't exit. Default implementation
|
|
|
|
|
* of @ref exitEvent() accepts the event.
|
|
|
|
|
*/
|
|
|
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit ExitEvent(): _accepted(false) {}
|
|
|
|
|
|
|
|
|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Viewport event
|
|
|
|
|
|
|
|
|
|
@see @ref viewportEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::ViewportEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
ViewportEvent(const ViewportEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
ViewportEvent(ViewportEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
ViewportEvent& operator=(const ViewportEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
ViewportEvent& operator=(ViewportEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window size
|
|
|
|
|
*
|
|
|
|
|
* On some platforms with HiDPI displays, window size can be different
|
|
|
|
|
* from @ref framebufferSize(). See @ref Platform-GlfwApplication-dpi
|
|
|
|
|
* for more information.
|
|
|
|
|
* @see @ref GlfwApplication::windowSize()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i windowSize() const { return _windowSize; }
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Framebuffer size
|
|
|
|
|
*
|
|
|
|
|
* On some platforms with HiDPI displays, framebuffer size can be
|
|
|
|
|
* different from @ref windowSize(). See
|
|
|
|
|
* @ref Platform-GlfwApplication-dpi for more information.
|
|
|
|
|
*
|
|
|
|
|
* @note This function is available only if Magnum is compiled with
|
|
|
|
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See
|
|
|
|
|
* @ref building-features for more information.
|
|
|
|
|
*
|
|
|
|
|
* @see @ref GlfwApplication::framebufferSize(), @ref dpiScaling()
|
|
|
|
|
*/
|
|
|
|
|
Vector2i framebufferSize() const { return _framebufferSize; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief DPI scaling
|
|
|
|
|
*
|
|
|
|
|
* On some platforms moving an app between displays can result in DPI
|
|
|
|
|
* scaling value being changed in tandem with a window/framebuffer
|
|
|
|
|
* size. Simply resizing a window doesn't change the DPI scaling value.
|
|
|
|
|
* See @ref Platform-GlfwApplication-dpi for more information.
|
|
|
|
|
* @see @ref GlfwApplication::dpiScaling(), @ref framebufferSize()
|
|
|
|
|
*/
|
|
|
|
|
Vector2 dpiScaling() const { return _dpiScaling; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit ViewportEvent(const Vector2i& windowSize,
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
const Vector2i& framebufferSize,
|
|
|
|
|
#endif
|
|
|
|
|
const Vector2& dpiScaling): _windowSize{windowSize},
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
_framebufferSize{framebufferSize},
|
|
|
|
|
#endif
|
|
|
|
|
_dpiScaling{dpiScaling} {}
|
|
|
|
|
|
|
|
|
|
const Vector2i _windowSize;
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
const Vector2i _framebufferSize;
|
|
|
|
|
#endif
|
|
|
|
|
const Vector2 _dpiScaling;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for input events
|
|
|
|
|
|
|
|
|
|
@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(),
|
|
|
|
|
@ref mousePressEvent(), @ref mouseReleaseEvent(), @ref mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifier
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Modifiers, @ref KeyEvent::modifiers(),
|
|
|
|
|
* @ref MouseEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
enum class Modifier: Int {
|
|
|
|
|
/**
|
|
|
|
|
* Shift
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftShift, @ref KeyEvent::Key::RightShift
|
|
|
|
|
*/
|
|
|
|
|
Shift = GLFW_MOD_SHIFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Ctrl
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftCtrl, @ref KeyEvent::Key::RightCtrl
|
|
|
|
|
*/
|
|
|
|
|
Ctrl = GLFW_MOD_CONTROL,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Alt
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftAlt, @ref KeyEvent::Key::RightAlt
|
|
|
|
|
*/
|
|
|
|
|
Alt = GLFW_MOD_ALT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Super key (Windows/⌘)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::Key::LeftSuper, @ref KeyEvent::Key::RightSuper
|
|
|
|
|
*/
|
|
|
|
|
Super = GLFW_MOD_SUPER
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of modifiers
|
|
|
|
|
*
|
|
|
|
|
* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(),
|
|
|
|
|
* @ref MouseMoveEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Modifier> Modifiers;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
InputEvent(const InputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
InputEvent(InputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
InputEvent& operator=(const InputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
InputEvent& operator=(InputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::InputEvent::setAccepted() */
|
|
|
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::InputEvent::isAccepted() */
|
|
|
|
|
bool isAccepted() const { return _accepted; }
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
explicit InputEvent(): _accepted(false) {}
|
|
|
|
|
|
|
|
|
|
~InputEvent() = default;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(GlfwApplication::InputEvent::Modifiers)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Key event
|
|
|
|
|
|
|
|
|
|
@see @ref keyPressEvent(), @ref keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::KeyEvent: public GlfwApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
*
|
|
|
|
|
* @see @ref key()
|
|
|
|
|
*/
|
|
|
|
|
enum class Key: Int {
|
|
|
|
|
Unknown = GLFW_KEY_UNKNOWN, /**< Unknown key */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Shift
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Shift
|
|
|
|
|
*/
|
|
|
|
|
LeftShift = GLFW_KEY_LEFT_SHIFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Shift
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Shift
|
|
|
|
|
*/
|
|
|
|
|
RightShift = GLFW_KEY_RIGHT_SHIFT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Ctrl
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Ctrl
|
|
|
|
|
*/
|
|
|
|
|
LeftCtrl = GLFW_KEY_LEFT_CONTROL,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Ctrl
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Ctrl
|
|
|
|
|
*/
|
|
|
|
|
RightCtrl = GLFW_KEY_RIGHT_CONTROL,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Alt
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Alt
|
|
|
|
|
*/
|
|
|
|
|
LeftAlt = GLFW_KEY_LEFT_ALT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Alt
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Alt
|
|
|
|
|
*/
|
|
|
|
|
RightAlt = GLFW_KEY_RIGHT_ALT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left Super key (Windows/⌘)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Super
|
|
|
|
|
*/
|
|
|
|
|
LeftSuper = GLFW_KEY_LEFT_SUPER,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right Super key (Windows/⌘)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref InputEvent::Modifier::Super
|
|
|
|
|
*/
|
|
|
|
|
RightSuper = GLFW_KEY_RIGHT_SUPER,
|
|
|
|
|
|
|
|
|
|
/* no equivalent for Sdl2Application's AltGr */
|
|
|
|
|
|
|
|
|
|
Enter = GLFW_KEY_ENTER, /**< Enter */
|
|
|
|
|
Esc = GLFW_KEY_ESCAPE, /**< Escape */
|
|
|
|
|
|
|
|
|
|
Up = GLFW_KEY_UP, /**< Up arrow */
|
|
|
|
|
Down = GLFW_KEY_DOWN, /**< Down arrow */
|
|
|
|
|
Left = GLFW_KEY_LEFT, /**< Left arrow */
|
|
|
|
|
Right = GLFW_KEY_RIGHT, /**< Right arrow */
|
|
|
|
|
Home = GLFW_KEY_HOME, /**< Home */
|
|
|
|
|
End = GLFW_KEY_END, /**< End */
|
|
|
|
|
PageUp = GLFW_KEY_PAGE_UP, /**< Page up */
|
|
|
|
|
PageDown = GLFW_KEY_PAGE_DOWN, /**< Page down */
|
|
|
|
|
Backspace = GLFW_KEY_BACKSPACE, /**< Backspace */
|
|
|
|
|
Insert = GLFW_KEY_INSERT, /**< Insert */
|
|
|
|
|
Delete = GLFW_KEY_DELETE, /**< Delete */
|
|
|
|
|
|
|
|
|
|
F1 = GLFW_KEY_F1, /**< F1 */
|
|
|
|
|
F2 = GLFW_KEY_F2, /**< F2 */
|
|
|
|
|
F3 = GLFW_KEY_F3, /**< F3 */
|
|
|
|
|
F4 = GLFW_KEY_F4, /**< F4 */
|
|
|
|
|
F5 = GLFW_KEY_F5, /**< F5 */
|
|
|
|
|
F6 = GLFW_KEY_F6, /**< F6 */
|
|
|
|
|
F7 = GLFW_KEY_F7, /**< F7 */
|
|
|
|
|
F8 = GLFW_KEY_F8, /**< F8 */
|
|
|
|
|
F9 = GLFW_KEY_F9, /**< F9 */
|
|
|
|
|
F10 = GLFW_KEY_F10, /**< F10 */
|
|
|
|
|
F11 = GLFW_KEY_F11, /**< F11 */
|
|
|
|
|
F12 = GLFW_KEY_F12, /**< F12 */
|
|
|
|
|
|
|
|
|
|
Space = GLFW_KEY_SPACE, /**< Space */
|
|
|
|
|
Tab = GLFW_KEY_TAB, /**< Tab */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Quote (<tt>'</tt>)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
Quote = GLFW_KEY_APOSTROPHE,
|
|
|
|
|
|
|
|
|
|
Comma = GLFW_KEY_COMMA, /**< Comma */
|
|
|
|
|
Period = GLFW_KEY_PERIOD, /**< Period */
|
|
|
|
|
Minus = GLFW_KEY_MINUS, /**< Minus */
|
|
|
|
|
/* Note: This may only be represented as SHIFT + = */
|
|
|
|
|
Plus = '+', /**< Plus */
|
|
|
|
|
Slash = GLFW_KEY_SLASH, /**< Slash */
|
|
|
|
|
/* Note: This may only be represented as SHIFT + 5 */
|
|
|
|
|
Percent = '%', /**< Percent */
|
|
|
|
|
Semicolon = GLFW_KEY_SEMICOLON, /**< Semicolon (`;`) */
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/** Semicolon (`;`)
|
|
|
|
|
* @m_deprecated_since{2019,01} Use @ref Key::Semicolon instead.
|
|
|
|
|
*/
|
|
|
|
|
Smicolon CORRADE_DEPRECATED_ENUM("use Key::Semicolon instead") = Semicolon,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Equal = GLFW_KEY_EQUAL, /**< Equal */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Left bracket (`[`)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
LeftBracket = GLFW_KEY_LEFT_BRACKET,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Right bracket (`]`)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
RightBracket = GLFW_KEY_RIGHT_BRACKET,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Backslash (`\`)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
Backslash = GLFW_KEY_BACKSLASH,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Backquote (<tt>`</tt>)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
Backquote = GLFW_KEY_GRAVE_ACCENT,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Non-US \#1
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
World1 = GLFW_KEY_WORLD_1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Non-US \#2
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
World2 = GLFW_KEY_WORLD_2,
|
|
|
|
|
|
|
|
|
|
Zero = GLFW_KEY_0, /**< Zero */
|
|
|
|
|
One = GLFW_KEY_1, /**< One */
|
|
|
|
|
Two = GLFW_KEY_2, /**< Two */
|
|
|
|
|
Three = GLFW_KEY_3, /**< Three */
|
|
|
|
|
Four = GLFW_KEY_4, /**< Four */
|
|
|
|
|
Five = GLFW_KEY_5, /**< Five */
|
|
|
|
|
Six = GLFW_KEY_6, /**< Six */
|
|
|
|
|
Seven = GLFW_KEY_7, /**< Seven */
|
|
|
|
|
Eight = GLFW_KEY_8, /**< Eight */
|
|
|
|
|
Nine = GLFW_KEY_9, /**< Nine */
|
|
|
|
|
|
|
|
|
|
A = GLFW_KEY_A, /**< Letter A */
|
|
|
|
|
B = GLFW_KEY_B, /**< Letter B */
|
|
|
|
|
C = GLFW_KEY_C, /**< Letter C */
|
|
|
|
|
D = GLFW_KEY_D, /**< Letter D */
|
|
|
|
|
E = GLFW_KEY_E, /**< Letter E */
|
|
|
|
|
F = GLFW_KEY_F, /**< Letter F */
|
|
|
|
|
G = GLFW_KEY_G, /**< Letter G */
|
|
|
|
|
H = GLFW_KEY_H, /**< Letter H */
|
|
|
|
|
I = GLFW_KEY_I, /**< Letter I */
|
|
|
|
|
J = GLFW_KEY_J, /**< Letter J */
|
|
|
|
|
K = GLFW_KEY_K, /**< Letter K */
|
|
|
|
|
L = GLFW_KEY_L, /**< Letter L */
|
|
|
|
|
M = GLFW_KEY_M, /**< Letter M */
|
|
|
|
|
N = GLFW_KEY_N, /**< Letter N */
|
|
|
|
|
O = GLFW_KEY_O, /**< Letter O */
|
|
|
|
|
P = GLFW_KEY_P, /**< Letter P */
|
|
|
|
|
Q = GLFW_KEY_Q, /**< Letter Q */
|
|
|
|
|
R = GLFW_KEY_R, /**< Letter R */
|
|
|
|
|
S = GLFW_KEY_S, /**< Letter S */
|
|
|
|
|
T = GLFW_KEY_T, /**< Letter T */
|
|
|
|
|
U = GLFW_KEY_U, /**< Letter U */
|
|
|
|
|
V = GLFW_KEY_V, /**< Letter V */
|
|
|
|
|
W = GLFW_KEY_W, /**< Letter W */
|
|
|
|
|
X = GLFW_KEY_X, /**< Letter X */
|
|
|
|
|
Y = GLFW_KEY_Y, /**< Letter Y */
|
|
|
|
|
Z = GLFW_KEY_Z, /**< Letter Z */
|
|
|
|
|
|
|
|
|
|
CapsLock = GLFW_KEY_CAPS_LOCK, /**< Caps lock */
|
|
|
|
|
ScrollLock = GLFW_KEY_SCROLL_LOCK, /**< Scroll lock */
|
|
|
|
|
NumLock = GLFW_KEY_NUM_LOCK, /**< Num lock */
|
|
|
|
|
PrintScreen = GLFW_KEY_PRINT_SCREEN,/**< Print screen */
|
|
|
|
|
Pause = GLFW_KEY_PAUSE, /**< Pause */
|
|
|
|
|
Menu = GLFW_KEY_MENU, /**< Menu */
|
|
|
|
|
|
|
|
|
|
NumZero = GLFW_KEY_KP_0, /**< Numpad zero */
|
|
|
|
|
NumOne = GLFW_KEY_KP_1, /**< Numpad one */
|
|
|
|
|
NumTwo = GLFW_KEY_KP_2, /**< Numpad two */
|
|
|
|
|
NumThree = GLFW_KEY_KP_3, /**< Numpad three */
|
|
|
|
|
NumFour = GLFW_KEY_KP_4, /**< Numpad four */
|
|
|
|
|
NumFive = GLFW_KEY_KP_5, /**< Numpad five */
|
|
|
|
|
NumSix = GLFW_KEY_KP_6, /**< Numpad six */
|
|
|
|
|
NumSeven = GLFW_KEY_KP_7, /**< Numpad seven */
|
|
|
|
|
NumEight = GLFW_KEY_KP_8, /**< Numpad eight */
|
|
|
|
|
NumNine = GLFW_KEY_KP_9, /**< Numpad nine */
|
|
|
|
|
NumDecimal = GLFW_KEY_KP_DECIMAL, /**< Numpad decimal */
|
|
|
|
|
NumDivide = GLFW_KEY_KP_DIVIDE, /**< Numpad divide */
|
|
|
|
|
NumMultiply = GLFW_KEY_KP_MULTIPLY, /**< Numpad multiply */
|
|
|
|
|
NumSubtract = GLFW_KEY_KP_SUBTRACT, /**< Numpad subtract */
|
|
|
|
|
NumAdd = GLFW_KEY_KP_ADD, /**< Numpad add */
|
|
|
|
|
NumEnter = GLFW_KEY_KP_ENTER, /**< Numpad enter */
|
|
|
|
|
NumEqual = GLFW_KEY_KP_EQUAL /**< Numpad equal */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302
|
|
|
|
|
/**
|
|
|
|
|
* @brief Name for given key
|
|
|
|
|
*
|
|
|
|
|
* Human-readable localized UTF-8 name for given @p key, intended for
|
|
|
|
|
* displaying to the user in e.g. key binding configuration. If there
|
|
|
|
|
* is no name for given key, empty string is returned.
|
|
|
|
|
* @see @ref keyName(Key)
|
|
|
|
|
* @note Supported since GLFW 3.2.
|
|
|
|
|
*/
|
|
|
|
|
static std::string keyName(Key key);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::KeyEvent::key() */
|
|
|
|
|
Key key() const { return _key; }
|
|
|
|
|
|
|
|
|
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key name
|
|
|
|
|
*
|
|
|
|
|
* Human-readable localized UTF-8 name for the key returned by
|
|
|
|
|
* @ref key(), intended for displaying to the user in e.g.
|
|
|
|
|
* key binding configuration. If there is no name for that key, empty
|
|
|
|
|
* string is returned.
|
|
|
|
|
* @see @ref keyName(Key)
|
|
|
|
|
* @note Supported since GLFW 3.2.
|
|
|
|
|
*/
|
|
|
|
|
std::string keyName() const;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
Modifiers modifiers() const { return _modifiers; }
|
|
|
|
|
|
|
|
|
|
/** @copydoc Sdl2Application::KeyEvent::isRepeated() */
|
|
|
|
|
bool isRepeated() const { return _repeated; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit KeyEvent(Key key, Modifiers modifiers, bool repeated): _key{key}, _modifiers{modifiers}, _repeated{repeated} {}
|
|
|
|
|
|
|
|
|
|
const Key _key;
|
|
|
|
|
const Modifiers _modifiers;
|
|
|
|
|
const bool _repeated;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse event
|
|
|
|
|
|
Platform: first-class MouseScrollEvent for SDL2 and NaCl application.
The original implementation tried to mimic the behavior of GLUT, which
treats mouse wheel as a button. SDL2, GLFW and NaCl all treat scroll
event separately, so it was quite nastily hacked in, with horizontal
scrolling ignored and scrolling offset treated as cursor position.
Moreover, wheel up/down buttons were confused with extra mouse buttons
in SDL2.
Now there is a dedicated MouseScrollEvent, which has just the offset and
modifiers, no cursor position. The original way with WheelUp/WheelDown
buttons in mouse press event is still preserved, though it is marked as
deprecated and will be removed in future release. Sdl2Application had
WheelUp/WheelDown buttons also for mouse move event, which was
completely useless (try moving a mouse while the wheel is rotating, ha),
so it's removed.
Scroll event offset is now also consistently Vector2 across all toolkits
-- it was integer in SDL2, float in NaCl and double in GLFW.
The X1 and X2 buttons in Sdl2Application are not confused with wheel
up/down anymore and are a new Mouse*Event::Button::X1 and
Mouse*Event::Button::X2 enums -- on my mouse they are actually wheel
left and wheel right (though wheel left and wheel right is not treated
as horizontal scrolling, weird).
10 years ago
|
|
|
@see @ref MouseMoveEvent, @ref MouseScrollEvent, @ref mousePressEvent(),
|
|
|
|
|
@ref mouseReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::MouseEvent: public GlfwApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref button()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: int {
|
|
|
|
|
Left = GLFW_MOUSE_BUTTON_LEFT, /**< Left button */
|
|
|
|
|
Middle = GLFW_MOUSE_BUTTON_MIDDLE, /**< Middle button */
|
|
|
|
|
Right = GLFW_MOUSE_BUTTON_RIGHT, /**< Right button */
|
|
|
|
|
Button1 = GLFW_MOUSE_BUTTON_1, /**< Mouse button 1 */
|
|
|
|
|
Button2 = GLFW_MOUSE_BUTTON_2, /**< Mouse button 2 */
|
|
|
|
|
Button3 = GLFW_MOUSE_BUTTON_3, /**< Mouse button 3 */
|
|
|
|
|
Button4 = GLFW_MOUSE_BUTTON_4, /**< Mouse button 4 */
|
|
|
|
|
Button5 = GLFW_MOUSE_BUTTON_5, /**< Mouse button 5 */
|
|
|
|
|
Button6 = GLFW_MOUSE_BUTTON_6, /**< Mouse button 6 */
|
|
|
|
|
Button7 = GLFW_MOUSE_BUTTON_7, /**< Mouse button 7 */
|
|
|
|
|
Button8 = GLFW_MOUSE_BUTTON_8, /**< Mouse button 8 */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Button */
|
|
|
|
|
Button button() const { return _button; }
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
Modifiers modifiers() const { return _modifiers; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit MouseEvent(Button button, const Vector2i& position, Modifiers modifiers): _button{button}, _position{position}, _modifiers{modifiers} {}
|
|
|
|
|
|
|
|
|
|
const Button _button;
|
|
|
|
|
const Vector2i _position;
|
|
|
|
|
const Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse move event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseEvent, @ref MouseScrollEvent, @ref mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::MouseMoveEvent: public GlfwApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Buttons, @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: UnsignedInt {
|
|
|
|
|
Left = 1 << GLFW_MOUSE_BUTTON_LEFT, /**< Left button */
|
|
|
|
|
Middle = 1 << GLFW_MOUSE_BUTTON_MIDDLE, /**< Middle button */
|
|
|
|
|
Right = 1 << GLFW_MOUSE_BUTTON_RIGHT /**< Right button */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of mouse buttons
|
|
|
|
|
*
|
|
|
|
|
* @see @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Button> Buttons;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse buttons
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Buttons buttons();
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Relative position
|
|
|
|
|
* @m_since{2019,10}
|
|
|
|
|
*
|
|
|
|
|
* Position relative to previous move event. Unlike
|
|
|
|
|
* @ref Sdl2Application, GLFW doesn't provide relative position
|
|
|
|
|
* directly, so this is calculated explicitly as a delta from previous
|
|
|
|
|
* move event position.
|
|
|
|
|
*/
|
|
|
|
|
Vector2i relativePosition() const { return _relativePosition; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifiers
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Modifiers modifiers();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit MouseMoveEvent(GLFWwindow* window, const Vector2i& position, const Vector2i& relativePosition): _window{window}, _position{position}, _relativePosition{relativePosition} {}
|
|
|
|
|
|
|
|
|
|
GLFWwindow* const _window;
|
|
|
|
|
const Vector2i _position, _relativePosition;
|
|
|
|
|
Containers::Optional<Buttons> _buttons;
|
|
|
|
|
Containers::Optional<Modifiers> _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(GlfwApplication::MouseMoveEvent::Buttons)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse scroll event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mouseScrollEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::MouseScrollEvent: public GlfwApplication::InputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Scroll offset */
|
|
|
|
|
Vector2 offset() const { return _offset; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Position
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Vector2i position();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifiers
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Modifiers modifiers();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit MouseScrollEvent(GLFWwindow* window, const Vector2& offset): _window{window}, _offset{offset} {}
|
|
|
|
|
|
|
|
|
|
GLFWwindow* const _window;
|
Platform: first-class MouseScrollEvent for SDL2 and NaCl application.
The original implementation tried to mimic the behavior of GLUT, which
treats mouse wheel as a button. SDL2, GLFW and NaCl all treat scroll
event separately, so it was quite nastily hacked in, with horizontal
scrolling ignored and scrolling offset treated as cursor position.
Moreover, wheel up/down buttons were confused with extra mouse buttons
in SDL2.
Now there is a dedicated MouseScrollEvent, which has just the offset and
modifiers, no cursor position. The original way with WheelUp/WheelDown
buttons in mouse press event is still preserved, though it is marked as
deprecated and will be removed in future release. Sdl2Application had
WheelUp/WheelDown buttons also for mouse move event, which was
completely useless (try moving a mouse while the wheel is rotating, ha),
so it's removed.
Scroll event offset is now also consistently Vector2 across all toolkits
-- it was integer in SDL2, float in NaCl and double in GLFW.
The X1 and X2 buttons in Sdl2Application are not confused with wheel
up/down anymore and are a new Mouse*Event::Button::X1 and
Mouse*Event::Button::X2 enums -- on my mouse they are actually wheel
left and wheel right (though wheel left and wheel right is not treated
as horizontal scrolling, weird).
10 years ago
|
|
|
const Vector2 _offset;
|
|
|
|
|
Containers::Optional<Vector2i> _position;
|
|
|
|
|
Containers::Optional<Modifiers> _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Text input event
|
|
|
|
|
|
|
|
|
|
@see @ref textInputEvent()
|
|
|
|
|
*/
|
|
|
|
|
class GlfwApplication::TextInputEvent {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
TextInputEvent(const TextInputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
TextInputEvent(TextInputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
TextInputEvent& operator=(const TextInputEvent&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Moving is not allowed */
|
|
|
|
|
TextInputEvent& operator=(TextInputEvent&&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Whether the event is accepted */
|
|
|
|
|
bool isAccepted() const { return _accepted; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set event as accepted
|
|
|
|
|
*
|
|
|
|
|
* If the event is ignored (i.e., not set as accepted), it might be
|
|
|
|
|
* propagated elsewhere, for example to another screen when using
|
|
|
|
|
* @ref BasicScreenedApplication "ScreenedApplication". By default is
|
|
|
|
|
* each event ignored and thus propagated.
|
|
|
|
|
*/
|
|
|
|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
|
|
|
|
|
|
|
|
|
/** @brief Input text in UTF-8 */
|
|
|
|
|
Containers::ArrayView<const char> text() const { return _text; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend GlfwApplication;
|
|
|
|
|
|
|
|
|
|
explicit TextInputEvent(Containers::ArrayView<const char> text): _text{text}, _accepted{false} {}
|
|
|
|
|
|
|
|
|
|
const Containers::ArrayView<const char> _text;
|
|
|
|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @hideinitializer
|
|
|
|
|
@brief Entry point for GLFW-based applications
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
@m_keywords{MAGNUM_APPLICATION_MAIN()}
|
|
|
|
|
|
|
|
|
|
See @ref Magnum::Platform::GlfwApplication "Platform::GlfwApplication" for
|
|
|
|
|
usage information. This macro abstracts out platform-specific entry point code
|
|
|
|
|
and is equivalent to the following, see @ref portability-applications for more
|
|
|
|
|
information.
|
|
|
|
|
|
|
|
|
|
@code{.cpp}
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app({argc, argv});
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
@cpp MAGNUM_APPLICATION_MAIN() @ce.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_GLFWAPPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app({argc, argv}); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_APPLICATION_MAIN
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typedef GlfwApplication Application;
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typedef BasicScreen<GlfwApplication> Screen;
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typedef BasicScreenedApplication<GlfwApplication> ScreenedApplication;
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLFWAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_APPLICATION_MAIN
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#endif
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#endif
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}}
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#endif
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