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#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h
#define Magnum_SceneGraph_AbstractTranslationRotation3D_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class Magnum::SceneGraph::AbstractTranslationRotation3D
*/
#include "AbstractTransformation.h"
#include "Math/Vector3.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Base for three-dimensional transformations supporting translation and rotation
@see @ref scenegraph, AbstractTranslationRotation2D
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<class T>
#else
template<class T = Float>
#endif
class AbstractTranslationRotation3D: public AbstractTransformation<3, T> {
public:
explicit AbstractTranslationRotation3D() = default;
/**
* @brief Translate object
* @param vector Translation vector
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* @see Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
*/
AbstractTranslationRotation3D<T>* translate(const Math::Vector3<T>& vector, TransformationType type = TransformationType::Global) {
doTranslate(vector, type);
return this;
}
/**
* @brief Rotate object
* @param angle Angle (counterclockwise)
* @param normalizedAxis Normalized rotation axis
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* @see rotateX(), rotateY(), rotateZ(), Vector3::xAxis(),
* Vector3::yAxis(), Vector3::zAxis()
*/
AbstractTranslationRotation3D<T>* rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) {
doRotate(angle, normalizedAxis, type);
return this;
}
/**
* @brief Rotate object around X axis
* @param angle Angle (counterclockwise)
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, Vector3::xAxis())`.
*/
AbstractTranslationRotation3D<T>* rotateX(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
doRotateX(angle, type);
return this;
}
/**
* @brief Rotate object around Y axis
* @param angle Angle (counterclockwise)
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, Vector3::yAxis())`.
*/
AbstractTranslationRotation3D<T>* rotateY(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
doRotateX(angle, type);
return this;
}
/**
* @brief Rotate object around Z axis
* @param angle Angle (counterclockwise)
* @param type Transformation type
* @return Pointer to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, Vector3::zAxis())`.
*/
AbstractTranslationRotation3D<T>* rotateZ(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
doRotateZ(angle, type);
return this;
}
/* Overloads to remove WTF-factor from method chaining order */
#ifndef DOXYGEN_GENERATING_OUTPUT
AbstractTranslationRotation3D<T>* resetTransformation() {
AbstractTransformation<2, T>::resetTransformation();
return this;
}
#endif
#ifdef DOXYGEN_GENERATING_OUTPUT
protected:
#else
private:
#endif
/** @brief Polymorphic implementation for translate() */
virtual void doTranslate(const Math::Vector3<T>& vector, TransformationType type) = 0;
/** @brief Polymorphic implementation for rotate() */
virtual void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type) = 0;
/**
* @brief Polymorphic implementation for rotateX()
*
* Default implementation calls rotate() with Math::Vector3::xAxis().
*/
virtual void doRotateX(Math::Rad<T> angle, TransformationType type) {
rotate(angle, Math::Vector3<T>::xAxis(), type);
}
/**
* @brief Polymorphic implementation for rotateY()
*
* Default implementation calls rotate() with Math::Vector3::yAxis().
*/
virtual void doRotateY(Math::Rad<T> angle, TransformationType type) {
rotate(angle, Math::Vector3<T>::yAxis(), type);
}
/**
* @brief Polymorphic implementation for rotateZ()
*
* Default implementation calls rotate() with Math::Vector3::zAxis().
*/
virtual void doRotateZ(Math::Rad<T> angle, TransformationType type) {
rotate(angle, Math::Vector3<T>::zAxis(), type);
}
};
}}
#endif