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#ifndef Magnum_Platform_Sdl2Application_h
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#define Magnum_Platform_Sdl2Application_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Platform::Sdl2Application
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*/
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#include "Math/Vector2.h"
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#include "Magnum.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_scancode.h>
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#include <Corrade/Containers/EnumSet.h>
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#include "magnumCompatibility.h"
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namespace Magnum {
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class Context;
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namespace Platform {
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/** @nosubgrouping
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@brief SDL2 application
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Application using [Simple DirectMedia Layer](www.libsdl.org/). Supports
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keyboard and mouse handling.
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@section Sdl2Application-usage Usage
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You need to implement at least drawEvent() and viewportEvent() to be able to
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draw on the screen. The subclass can be then used directly in `main()` - see
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convenience macro MAGNUM_SDL2APPLICATION_MAIN().
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@code
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class MyApplication: public Magnum::Platform::Sdl2Application {
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// implement required methods...
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};
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MAGNUM_SDL2APPLICATION_MAIN(MyApplication)
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@endcode
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*/
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class Sdl2Application {
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public:
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class InputEvent;
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class KeyEvent;
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class MouseEvent;
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class MouseMoveEvent;
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/**
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* @brief Constructor
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* @param argc Count of arguments of `main()` function
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* @param argv Arguments of `main()` function
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* @param title Window title
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* @param size Window size
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*
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* Creates centered non-resizable window with double-buffered
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* OpenGL 3.2 context with 24bit depth buffer.
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*/
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Sdl2Application(int argc, char** argv, const std::string& title = "Magnum SDL2 application", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
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/**
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* @brief Destructor
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*
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* Deletes context and destroys the window.
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*/
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virtual ~Sdl2Application();
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/**
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* @brief Execute main loop
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* @return Value for returning from `main()`.
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*/
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int exec();
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protected:
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/** @{ @name Drawing functions */
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/** @copydoc GlutApplication::viewportEvent() */
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virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0;
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/** @copydoc GlutApplication::drawEvent() */
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virtual void drawEvent() = 0;
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/** @copydoc GlutApplication::swapBuffers() */
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inline void swapBuffers() { SDL_GL_SwapWindow(window); }
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/** @copydoc GlutApplication::redraw() */
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inline void redraw() { _redraw = true; }
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/*@}*/
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/** @{ @name Keyboard handling */
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/**
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* @brief Key press event
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*
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* Called when an key is pressed. Default implementation does nothing.
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*/
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virtual void keyPressEvent(KeyEvent& event);
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/**
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* @brief Key release event
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*
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* Called when an key is released. Default implementation does nothing.
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*/
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virtual void keyReleaseEvent(KeyEvent& event);
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/*@}*/
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/** @{ @name Mouse handling */
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public:
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/** @brief Whether mouse is locked */
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inline bool isMouseLocked() const {
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return SDL_GetRelativeMouseMode();
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}
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/**
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* @brief Enable or disable mouse locking
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*
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* When mouse is locked, the cursor is hidden and only
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* MouseMoveEvent::relativePosition() is changing, absolute position
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* stays the same.
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*/
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inline void setMouseLocked(bool enabled) {
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SDL_SetRelativeMouseMode(enabled ? SDL_TRUE : SDL_FALSE);
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}
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protected:
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/**
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* @brief Mouse press event
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*
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* Called when mouse button is pressed. Default implementation does
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* nothing.
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*/
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virtual void mousePressEvent(MouseEvent& event);
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/**
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* @brief Mouse release event
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*
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* Called when mouse button is released. Default implementation does
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* nothing.
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*/
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virtual void mouseReleaseEvent(MouseEvent& event);
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/**
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* @brief Mouse move event
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*
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* Called when mouse is moved. Default implementation does nothing.
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*/
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virtual void mouseMoveEvent(MouseMoveEvent& event);
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/*@}*/
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private:
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SDL_Window* window;
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SDL_GLContext context;
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Context* c;
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bool _redraw;
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};
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/**
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@brief Base for input events
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@see KeyEvent, MouseEvent, MouseMoveEvent, keyPressEvent(), keyReleaseEvent(),
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mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent()
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*/
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class Sdl2Application::InputEvent {
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InputEvent(const InputEvent& other) = delete;
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InputEvent(InputEvent&& other) = delete;
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InputEvent& operator=(const InputEvent& other) = delete;
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InputEvent& operator=(InputEvent&& other) = delete;
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public:
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/**
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* @brief %Modifier
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*
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* @see Modifiers, KeyEvent::modifiers()
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*/
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enum class Modifier: Uint16 {
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Shift = KMOD_SHIFT, /**< Shift */
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Ctrl = KMOD_CTRL, /**< Ctrl */
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Alt = KMOD_ALT, /**< Alt */
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AltGr = KMOD_MODE, /**< AltGr */
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CapsLock = KMOD_CAPS, /**< Caps lock */
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NumLock = KMOD_NUM /**< Num lock */
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};
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/**
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* @brief Set of modifiers
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*
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* @see KeyEvent::modifiers()
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*/
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typedef Corrade::Containers::EnumSet<Modifier, Uint16> Modifiers;
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inline virtual ~InputEvent() {}
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/**
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* @brief Set event as accepted
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*
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* Does nothing. Included only for compatibility with
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* NaClApplication::InputEvent.
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*/
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inline void setAccepted(bool = true) {}
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/**
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* @brief Whether the event is accepted
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*
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* Always returns true. Included only for compatibility with
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* NaClApplication::InputEvent.
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*/
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inline bool isAccepted() const { return true; }
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#ifndef DOXYGEN_GENERATING_OUTPUT
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protected:
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inline InputEvent() {}
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#endif
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};
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/**
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@brief Key event
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@see keyPressEvent(), keyReleaseEvent()
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*/
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class Sdl2Application::KeyEvent: public Sdl2Application::InputEvent {
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friend class Sdl2Application;
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public:
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/**
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* @brief Key
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*
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* @see key()
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*/
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enum class Key: SDL_Keycode {
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Enter = SDLK_RETURN, /**< Enter */
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Esc = SDLK_ESCAPE, /**< Escape */
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Up = SDLK_UP, /**< Up arrow */
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Down = SDLK_DOWN, /**< Down arrow */
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Left = SDLK_LEFT, /**< Left arrow */
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Right = SDLK_RIGHT, /**< Right arrow */
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F1 = SDLK_F1, /**< F1 */
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F2 = SDLK_F2, /**< F2 */
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F3 = SDLK_F3, /**< F3 */
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F4 = SDLK_F4, /**< F4 */
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F5 = SDLK_F5, /**< F5 */
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F6 = SDLK_F6, /**< F6 */
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F7 = SDLK_F7, /**< F7 */
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F8 = SDLK_F8, /**< F8 */
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F9 = SDLK_F9, /**< F9 */
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F10 = SDLK_F10, /**< F10 */
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F11 = SDLK_F11, /**< F11 */
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F12 = SDLK_F12, /**< F12 */
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Home = SDLK_HOME, /**< Home */
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End = SDLK_END, /**< End */
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PageUp = SDLK_PAGEUP, /**< Page up */
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PageDown = SDLK_PAGEDOWN, /**< Page down */
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Space = SDLK_SPACE, /**< Space */
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Comma = SDLK_COMMA, /**< Comma */
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Period = SDLK_PERIOD, /**< Period */
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Minus = SDLK_MINUS, /**< Minus */
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Plus = SDLK_PLUS, /**< Plus */
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Slash = SDLK_SLASH, /**< Slash */
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Percent = SDLK_PERCENT, /**< Percent */
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Equal = SDLK_EQUALS, /**< Equal */
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Zero = SDLK_0, /**< Zero */
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One = SDLK_1, /**< One */
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Two = SDLK_2, /**< Two */
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Three = SDLK_3, /**< Three */
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Four = SDLK_4, /**< Four */
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Five = SDLK_5, /**< Five */
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Six = SDLK_6, /**< Six */
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Seven = SDLK_7, /**< Seven */
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Eight = SDLK_8, /**< Eight */
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Nine = SDLK_9, /**< Nine */
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A = SDLK_a, /**< Letter A */
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B = SDLK_b, /**< Letter B */
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C = SDLK_c, /**< Letter C */
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D = SDLK_d, /**< Letter D */
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E = SDLK_e, /**< Letter E */
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F = SDLK_f, /**< Letter F */
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G = SDLK_g, /**< Letter G */
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H = SDLK_h, /**< Letter H */
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I = SDLK_i, /**< Letter I */
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J = SDLK_j, /**< Letter J */
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K = SDLK_k, /**< Letter K */
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L = SDLK_l, /**< Letter L */
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M = SDLK_m, /**< Letter M */
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N = SDLK_n, /**< Letter N */
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O = SDLK_o, /**< Letter O */
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P = SDLK_p, /**< Letter P */
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Q = SDLK_q, /**< Letter Q */
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R = SDLK_r, /**< Letter R */
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S = SDLK_s, /**< Letter S */
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T = SDLK_t, /**< Letter T */
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U = SDLK_u, /**< Letter U */
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V = SDLK_v, /**< Letter V */
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W = SDLK_w, /**< Letter W */
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X = SDLK_x, /**< Letter X */
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Y = SDLK_y, /**< Letter Y */
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Z = SDLK_z /**< Letter Z */
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};
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/** @brief Key */
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inline Key key() const { return _key; }
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/** @brief Modifiers */
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inline Modifiers modifiers() const { return _modifiers; }
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private:
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inline KeyEvent(Key key, Modifiers modifiers): _key(key), _modifiers(modifiers) {}
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const Key _key;
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const Modifiers _modifiers;
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};
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/**
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@brief Mouse event
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@see MouseMoveEvent, mousePressEvent(), mouseReleaseEvent()
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*/
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class Sdl2Application::MouseEvent: public Sdl2Application::InputEvent {
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friend class Sdl2Application;
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public:
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/**
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* @brief Mouse button
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*
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* @see button()
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*/
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enum class Button: Uint8 {
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Left = SDL_BUTTON_LEFT, /**< Left button */
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Middle = SDL_BUTTON_MIDDLE, /**< Middle button */
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Right = SDL_BUTTON_RIGHT, /**< Right button */
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WheelUp = 4, /**< Wheel up */
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WheelDown = 5 /**< Wheel down */
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};
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/** @brief Button */
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inline Button button() const { return _button; }
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/** @brief Position */
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inline Math::Vector2<int> position() const { return _position; }
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/**
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* @brief Modifiers
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*
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* Lazily populated on first request.
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*/
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Modifiers modifiers();
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private:
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inline MouseEvent(Button button, const Math::Vector2<int>& position): _button(button), _position(position), modifiersLoaded(false) {}
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const Button _button;
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const Math::Vector2<int> _position;
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bool modifiersLoaded;
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Modifiers _modifiers;
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};
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/**
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@brief Mouse move event
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@see MouseEvent, mouseMoveEvent()
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*/
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class Sdl2Application::MouseMoveEvent: public Sdl2Application::InputEvent {
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friend class Sdl2Application;
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public:
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/** @brief Position */
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inline Math::Vector2<int> position() const { return _position; }
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/**
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* @brief Relative position
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*
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* Position relative to previous event
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*/
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inline Math::Vector2<int> relativePosition() const { return _relativePosition; }
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/**
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|
* @brief Modifiers
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|
*
|
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|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
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|
|
Modifiers modifiers();
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|
|
private:
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|
|
inline MouseMoveEvent(const Math::Vector2<int>& position, const Math::Vector2<int>& relativePosition): _position(position), _relativePosition(relativePosition), modifiersLoaded(false) {}
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|
|
const Math::Vector2<int> _position, _relativePosition;
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|
|
bool modifiersLoaded;
|
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|
|
|
Modifiers _modifiers;
|
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|
|
|
};
|
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|
/** @hideinitializer
|
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|
|
@param className Class name
|
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|
|
|
|
|
|
|
|
Can be used as equivalent to the following code to achieve better portability,
|
|
|
|
|
see @ref portability-applications for more information.
|
|
|
|
|
@code
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app(argc, argv);
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
`MAGNUM_APPLICATION_MAIN()`.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app(argc, argv); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::InputEvent::Modifiers)
|
|
|
|
|
|
|
|
|
|
/* Implementations for inline functions with unused parameters */
|
|
|
|
|
inline void Sdl2Application::keyPressEvent(KeyEvent&) {}
|
|
|
|
|
inline void Sdl2Application::keyReleaseEvent(KeyEvent&) {}
|
|
|
|
|
inline void Sdl2Application::mousePressEvent(MouseEvent&) {}
|
|
|
|
|
inline void Sdl2Application::mouseReleaseEvent(MouseEvent&) {}
|
|
|
|
|
inline void Sdl2Application::mouseMoveEvent(MouseMoveEvent&) {}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|