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#ifndef Magnum_Renderbuffer_h
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#define Magnum_Renderbuffer_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Renderbuffer
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*/
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#include "Math/Vector2.h"
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#include "Magnum.h"
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#include "magnumVisibility.h"
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namespace Magnum {
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/**
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@brief %Renderbuffer
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Attachable to Framebuffer as render target.
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@requires_gl30 Extension @extension{EXT,framebuffer_object}
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*/
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class Renderbuffer {
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Renderbuffer(const Renderbuffer& other) = delete;
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Renderbuffer(Renderbuffer&& other) = delete;
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Renderbuffer& operator=(const Renderbuffer& other) = delete;
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Renderbuffer& operator=(Renderbuffer&& other) = delete;
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public:
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/** @{ @name Internal renderbuffer formats */
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/**
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* @copybrief AbstractTexture::Components
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*
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* Like AbstractTexture::Components, without three-component RGB.
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* @requires_gles30 (no extension providing this functionality)
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*/
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enum class Components {
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Red, RedGreen, RGBA
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};
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/**
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* @copybrief AbstractTexture::ComponentType
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*
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* Like AbstractTexture::ComponentType, without normalized signed
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* types.
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* @requires_gles30 (no extension providing this functionality)
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*/
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enum class ComponentType {
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UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Half,
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Float, NormalizedUnsignedByte
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#ifndef MAGNUM_TARGET_GLES
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, NormalizedUnsignedShort
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#endif
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};
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/**
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* @copybrief AbstractTexture::Format
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*
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* Like AbstractTexture::Format without
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* AbstractTexture::Format::RGB9Intensity5, three-component and
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* compressed formats, but with added separate stencil index.
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*/
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enum class Format: GLenum {
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Red = GL_RED, RedGreen = GL_RG, RGBA = GL_RGBA,
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#ifndef MAGNUM_TARGET_GLES
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BGRA = GL_BGRA,
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#endif
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SRGBA = GL_SRGB8_ALPHA8, RGB10Alpha2 = GL_RGB10_A2,
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RGB10AlphaUnsigned2 = GL_RGB10_A2UI, RGB5Alpha1 = GL_RGB5_A1,
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RGBA4 = GL_RGBA4, RFloat11GFloat11BFloat10 = GL_R11F_G11F_B10F,
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/* 1.5.6 <= GLEW < 1.8.0 doesn't have this, even if there is
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GL_ARB_ES2_compatibility */
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#if defined(GL_RGB565) || defined(DOXYGEN_GENERATING_OUTPUT)
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RGB565 = GL_RGB565,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Depth component, at least 16bit.
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*
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* Prefer to use the exactly specified version of this format, in
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* this case e.g. `Format::%Depth16`.
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* @requires_gl Use exactly specified format <tt>Format::%Depth16</tt> instead.
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*/
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Depth = GL_DEPTH_COMPONENT,
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DepthStencil = GL_DEPTH_STENCIL,
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#endif
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Depth16 = GL_DEPTH_COMPONENT16,
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#ifndef MAGNUM_TARGET_GLES
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Depth24 = GL_DEPTH_COMPONENT24,
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DepthFloat = GL_DEPTH_COMPONENT32F,
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/**
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* Stencil index (unspecified size).
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*
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* Prefer to use the exactly specified version of this format, in
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* this case e.g. `Format::%Stencil8`.
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* @requires_gl Use exactly specified format <tt>Format::%Stencil8</tt> instead.
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*/
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Stencil = GL_STENCIL_INDEX,
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/**
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* 1-bit stencil index.
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*
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* @requires_gl Use <tt>Format::%Stencil8</tt> instead.
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*/
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Stencil1 = GL_STENCIL_INDEX1,
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/**
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* 4-bit stencil index.
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*
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* @requires_gl Use <tt>Format::%Stencil8</tt> instead.
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*/
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Stencil4 = GL_STENCIL_INDEX4,
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#endif
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/** 8-bit stencil index. */
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Stencil8 = GL_STENCIL_INDEX8
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#ifndef MAGNUM_TARGET_GLES
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,
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/**
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* 16-bit stencil index.
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*
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* @requires_gl Use <tt>Format::%Stencil8</tt> instead.
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*/
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Stencil16 = GL_STENCIL_INDEX1,
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Depth24Stencil8 = GL_DEPTH24_STENCIL8,
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DepthFloatStencil8 = GL_DEPTH32F_STENCIL8
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#endif
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};
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/** @copydoc AbstractTexture::InternalFormat */
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class MAGNUM_EXPORT InternalFormat {
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public:
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/** @copydoc AbstractTexture::InternalFormat::InternalFormat(AbstractTexture::Components, AbstractTexture::ComponentType) */
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InternalFormat(Components components, ComponentType type);
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/** @copydoc AbstractTexture::InternalFormat::InternalFormat(AbstractTexture::Format) */
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inline constexpr InternalFormat(Format format): internalFormat(static_cast<GLenum>(format)) {}
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/**
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* @brief OpenGL internal format ID
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*
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* @todoc Remove workaround when Doxygen supports \@copydoc for conversion operators
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*/
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inline constexpr operator GLenum() const { return internalFormat; }
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private:
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GLenum internalFormat;
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};
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/*@}*/
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/**
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* @brief Constructor
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*
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* Generates new OpenGL renderbuffer.
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* @see @fn_gl{GenRenderbuffers}
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*/
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inline Renderbuffer() {
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glGenRenderbuffers(1, &renderbuffer);
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}
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/**
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* @brief Destructor
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*
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* Deletes associated OpenGL renderbuffer.
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* @see @fn_gl{DeleteRenderbuffers}
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*/
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inline ~Renderbuffer() {
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glDeleteRenderbuffers(1, &renderbuffer);
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}
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/** @brief OpenGL internal renderbuffer ID */
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inline GLuint id() const { return renderbuffer; }
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/**
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* @brief Bind renderbuffer
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*
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* @see @fn_gl{BindRenderbuffer}
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*/
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inline void bind() {
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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}
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/**
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* @brief Set renderbuffer storage
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* @param internalFormat Internal format
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* @param size Renderbuffer size
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*
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* @see bind(), @fn_gl{RenderbufferStorage}
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*/
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inline void setStorage(InternalFormat internalFormat, const Math::Vector2<GLsizei>& size) {
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bind();
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glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, size.x(), size.y());
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}
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private:
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GLuint renderbuffer;
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};
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/** @relates Renderbuffer
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@brief Convertor of component count and data type to InternalFormat
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@requires_gles30 (no extension providing this functionality)
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*/
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inline Renderbuffer::InternalFormat operator|(Renderbuffer::Components components, Renderbuffer::ComponentType type) {
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return Renderbuffer::InternalFormat(components, type);
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}
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/** @relates Renderbuffer
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* @overload
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*/
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inline Renderbuffer::InternalFormat operator|(Renderbuffer::ComponentType type, Renderbuffer::Components components) {
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return Renderbuffer::InternalFormat(components, type);
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}
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}
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#endif
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