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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
10 years ago
Copyright © 2016 Jonathan Hale <squareys@googlemail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "GlfwApplication.h"
#include <cstring>
#include <tuple>
#include <Corrade/Utility/String.h>
#include <Corrade/Utility/Unicode.h>
#include "Magnum/Platform/ScreenedApplication.hpp"
#include "Magnum/Platform/Implementation/dpiScaling.hpp"
#ifdef MAGNUM_TARGET_GL
#include "Magnum/GL/Version.h"
#include "Magnum/Platform/GLContext.h"
#endif
namespace Magnum { namespace Platform {
#ifdef GLFW_TRUE
/* The docs say that it's the same, verify that just in case */
static_assert(GLFW_TRUE == true && GLFW_FALSE == false, "GLFW does not have sane bool values");
#endif
GlfwApplication::GlfwApplication(const Arguments& arguments): GlfwApplication{arguments, Configuration{}} {}
GlfwApplication::GlfwApplication(const Arguments& arguments, const Configuration& configuration): GlfwApplication{arguments, NoCreate} {
create(configuration);
}
#ifdef MAGNUM_TARGET_GL
GlfwApplication::GlfwApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration): GlfwApplication{arguments, NoCreate} {
create(configuration, glConfiguration);
}
#endif
GlfwApplication::GlfwApplication(const Arguments& arguments, NoCreateT):
_flags{Flag::Redraw}
{
Utility::Arguments args{Implementation::windowScalingArguments()};
#ifdef MAGNUM_TARGET_GL
_context.reset(new GLContext{NoCreate, args, arguments.argc, arguments.argv});
#else
args.parse(arguments.argc, arguments.argv);
#endif
/* Init GLFW */
glfwSetErrorCallback([](int, const char* const description) {
Error{} << description;
});
if(!glfwInit()) {
Error() << "Could not initialize GLFW";
std::exit(8);
}
/* Save command-line arguments */
if(args.value("log") == "verbose") _verboseLog = true;
const std::string dpiScaling = args.value("dpi-scaling");
if(dpiScaling == "default")
_commandLineDpiScalingPolicy = Implementation::GlfwDpiScalingPolicy::Default;
#ifdef CORRADE_TARGET_APPLE
else if(dpiScaling == "framebuffer")
_commandLineDpiScalingPolicy = Implementation::GlfwDpiScalingPolicy::Framebuffer;
#else
else if(dpiScaling == "virtual")
_commandLineDpiScalingPolicy = Implementation::GlfwDpiScalingPolicy::Virtual;
else if(dpiScaling == "physical")
_commandLineDpiScalingPolicy = Implementation::GlfwDpiScalingPolicy::Physical;
#endif
else if(dpiScaling.find_first_of(" \t\n") != std::string::npos)
_commandLineDpiScaling = args.value<Vector2>("dpi-scaling");
else
_commandLineDpiScaling = Vector2{args.value<Float>("dpi-scaling")};
}
void GlfwApplication::create() {
create(Configuration{});
}
void GlfwApplication::create(const Configuration& configuration) {
if(!tryCreate(configuration)) std::exit(1);
}
#ifdef MAGNUM_TARGET_GL
void GlfwApplication::create(const Configuration& configuration, const GLConfiguration& glConfiguration) {
if(!tryCreate(configuration, glConfiguration)) std::exit(1);
}
#endif
Vector2 GlfwApplication::dpiScaling(const Configuration& configuration) const {
std::ostream* verbose = _verboseLog ? Debug::output() : nullptr;
/* Print a helpful warning in case some extra steps are needed for HiDPI
support */
#ifdef CORRADE_TARGET_APPLE
if(!Implementation::isAppleBundleHiDpiEnabled())
Warning{} << "Platform::GlfwApplication: warning: the executable is not a HiDPI-enabled app bundle";
#elif defined(CORRADE_TARGET_WINDOWS)
/** @todo */
#endif
/* Use values from the configuration only if not overriden on command line.
In any case explicit scaling has a precedence before the policy. */
Implementation::GlfwDpiScalingPolicy dpiScalingPolicy{};
if(!_commandLineDpiScaling.isZero()) {
Debug{verbose} << "Platform::GlfwApplication: user-defined DPI scaling" << _commandLineDpiScaling.x();
return _commandLineDpiScaling;
} else if(UnsignedByte(_commandLineDpiScalingPolicy)) {
dpiScalingPolicy = _commandLineDpiScalingPolicy;
} else if(!configuration.dpiScaling().isZero()) {
Debug{verbose} << "Platform::GlfwApplication: app-defined DPI scaling" << _commandLineDpiScaling.x();
return configuration.dpiScaling();
} else {
dpiScalingPolicy = configuration.dpiScalingPolicy();
}
/* There's no choice on Apple, it's all controlled by the plist file. So
unless someone specified custom scaling via config or command-line
above, return the default. */
#ifdef CORRADE_TARGET_APPLE
return Vector2{1.0f};
/* Otherwise there's a choice between virtual and physical DPI scaling */
#else
/* Try to get virtual DPI scaling first, if supported and requested */
if(dpiScalingPolicy == Implementation::GlfwDpiScalingPolicy::Virtual) {
/* Use Xft.dpi on X11 */
#ifdef _MAGNUM_PLATFORM_USE_X11
const Vector2 dpiScaling{Implementation::x11DpiScaling()};
if(!dpiScaling.isZero()) {
Debug{verbose} << "Platform::GlfwApplication: virtual DPI scaling" << dpiScaling.x();
return dpiScaling;
}
/* Otherwise ¯\_(ツ)_/¯ */
#else
Debug{verbose} << "Platform::GlfwApplication: sorry, virtual DPI scaling not implemented on this platform yet";
return Vector2{1.0f};
#endif
}
/* At this point, either the virtual DPI query failed or a physical DPI
scaling is requested */
CORRADE_INTERNAL_ASSERT(dpiScalingPolicy == Implementation::GlfwDpiScalingPolicy::Virtual || dpiScalingPolicy == Implementation::GlfwDpiScalingPolicy::Physical);
/* Take display DPI. Enable only on Linux for now, I need to test this
properly on Windows first. */
#ifdef CORRADE_TARGET_UNIX
GLFWmonitor* const monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* const mode = glfwGetVideoMode(monitor);
Vector2i monitorSize;
glfwGetMonitorPhysicalSize(monitor, &monitorSize.x(), &monitorSize.y());
auto dpi = Vector2{Vector2i{mode->width, mode->height}*25.4f/Vector2{monitorSize}};
const Vector2 dpiScaling{dpi/96.0f};
Debug{verbose} << "Platform::GlfwApplication: physical DPI scaling" << dpiScaling;
return dpiScaling;
/* Not implemented otherwise */
#else
Debug{verbose} << "Platform::GlfwApplication: sorry, physical DPI scaling not implemented on this platform yet";
return Vector2{1.0f};
#endif
#endif
}
bool GlfwApplication::tryCreate(const Configuration& configuration) {
#ifdef MAGNUM_TARGET_GL
#ifdef GLFW_NO_API
if(!(configuration.windowFlags() & Configuration::WindowFlag::Contextless))
#endif
{
return tryCreate(configuration, GLConfiguration{});
}
#endif
CORRADE_ASSERT(!_window, "Platform::GlfwApplication::tryCreate(): window already created", false);
/* Scale window based on DPI */
_dpiScaling = dpiScaling(configuration);
const Vector2i scaledWindowSize = configuration.size()*_dpiScaling;
/* Window flags */
GLFWmonitor* monitor = nullptr; /* Needed for setting fullscreen */
if (configuration.windowFlags() >= Configuration::WindowFlag::Fullscreen) {
monitor = glfwGetPrimaryMonitor();
glfwWindowHint(GLFW_AUTO_ICONIFY, configuration.windowFlags() >= Configuration::WindowFlag::AutoIconify);
} else {
const Configuration::WindowFlags& flags = configuration.windowFlags();
glfwWindowHint(GLFW_RESIZABLE, flags >= Configuration::WindowFlag::Resizable);
glfwWindowHint(GLFW_VISIBLE, !(flags >= Configuration::WindowFlag::Hidden));
#ifdef GLFW_MAXIMIZED
glfwWindowHint(GLFW_MAXIMIZED, flags >= Configuration::WindowFlag::Maximized);
#endif
glfwWindowHint(GLFW_FLOATING, flags >= Configuration::WindowFlag::Floating);
}
glfwWindowHint(GLFW_FOCUSED, configuration.windowFlags() >= Configuration::WindowFlag::Focused);
#ifdef GLFW_NO_API
/* Disable implicit GL context creation */
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NO_API);
#endif
/* Create the window */
_window = glfwCreateWindow(scaledWindowSize.x(), scaledWindowSize.y(), configuration.title().c_str(), monitor, nullptr);
if(!_window) {
Error() << "Platform::GlfwApplication::tryCreate(): cannot create window";
glfwTerminate();
return false;
}
/* Proceed with configuring other stuff that couldn't be done with window
hints */
if(configuration.windowFlags() >= Configuration::WindowFlag::Minimized)
glfwIconifyWindow(_window);
glfwSetInputMode(_window, GLFW_CURSOR, Int(configuration.cursorMode()));
/* Set callbacks */
setupCallbacks();
return true;
}
namespace {
GlfwApplication::InputEvent::Modifiers currentGlfwModifiers(GLFWwindow* window) {
static_assert(GLFW_PRESS == true && GLFW_RELEASE == false,
"GLFW press and release constants do not correspond to bool values");
GlfwApplication::InputEvent::Modifiers mods;
if(glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) ||
glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT))
mods |= GlfwApplication::InputEvent::Modifier::Shift;
if(glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) ||
glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL))
mods |= GlfwApplication::InputEvent::Modifier::Ctrl;
if(glfwGetKey(window, GLFW_KEY_LEFT_ALT) ||
glfwGetKey(window, GLFW_KEY_RIGHT_ALT))
mods |= GlfwApplication::InputEvent::Modifier::Alt;
if(glfwGetKey(window, GLFW_KEY_LEFT_SUPER) ||
glfwGetKey(window, GLFW_KEY_RIGHT_SUPER))
mods |= GlfwApplication::InputEvent::Modifier::Super;
return mods;
}
}
#ifdef MAGNUM_TARGET_GL
bool GlfwApplication::tryCreate(const Configuration& configuration, const GLConfiguration&
#ifndef MAGNUM_BUILD_DEPRECATED
glConfiguration
#else
_glConfiguration
#endif
) {
#ifdef MAGNUM_BUILD_DEPRECATED
GLConfiguration glConfiguration{_glConfiguration};
CORRADE_IGNORE_DEPRECATED_PUSH
if(configuration.flags() && !glConfiguration.flags())
glConfiguration.setFlags(configuration.flags());
if(configuration.version() != GL::Version::None && glConfiguration.version() == GL::Version::None)
glConfiguration.setVersion(configuration.version());
if(configuration.sampleCount() && !glConfiguration.sampleCount())
glConfiguration.setSampleCount(configuration.sampleCount());
if(configuration.isSRGBCapable() && !glConfiguration.isSRGBCapable())
glConfiguration.setSRGBCapable(configuration.isSRGBCapable());
CORRADE_IGNORE_DEPRECATED_POP
#endif
CORRADE_ASSERT(!_window && _context->version() == GL::Version::None, "Platform::GlfwApplication::tryCreate(): window with OpenGL context already created", false);
/* Scale window based on DPI */
_dpiScaling = dpiScaling(configuration);
const Vector2i scaledWindowSize = configuration.size()*_dpiScaling;
/* Window flags */
GLFWmonitor* monitor = nullptr; /* Needed for setting fullscreen */
if (configuration.windowFlags() >= Configuration::WindowFlag::Fullscreen) {
monitor = glfwGetPrimaryMonitor();
glfwWindowHint(GLFW_AUTO_ICONIFY, configuration.windowFlags() >= Configuration::WindowFlag::AutoIconify);
} else {
const Configuration::WindowFlags& flags = configuration.windowFlags();
glfwWindowHint(GLFW_RESIZABLE, flags >= Configuration::WindowFlag::Resizable);
glfwWindowHint(GLFW_VISIBLE, !(flags >= Configuration::WindowFlag::Hidden));
#ifdef GLFW_MAXIMIZED
glfwWindowHint(GLFW_MAXIMIZED, flags >= Configuration::WindowFlag::Maximized);
#endif
glfwWindowHint(GLFW_FLOATING, flags >= Configuration::WindowFlag::Floating);
}
glfwWindowHint(GLFW_FOCUSED, configuration.windowFlags() >= Configuration::WindowFlag::Focused);
/* Framebuffer setup */
glfwWindowHint(GLFW_RED_BITS, glConfiguration.colorBufferSize().r());
glfwWindowHint(GLFW_GREEN_BITS, glConfiguration.colorBufferSize().g());
glfwWindowHint(GLFW_BLUE_BITS, glConfiguration.colorBufferSize().b());
glfwWindowHint(GLFW_ALPHA_BITS, glConfiguration.colorBufferSize().a());
glfwWindowHint(GLFW_DEPTH_BITS, glConfiguration.depthBufferSize());
glfwWindowHint(GLFW_STENCIL_BITS, glConfiguration.stencilBufferSize());
glfwWindowHint(GLFW_SAMPLES, glConfiguration.sampleCount());
glfwWindowHint(GLFW_SRGB_CAPABLE, glConfiguration.isSrgbCapable());
const GLConfiguration::Flags& flags = glConfiguration.flags();
#ifdef GLFW_CONTEXT_NO_ERROR
glfwWindowHint(GLFW_CONTEXT_NO_ERROR, flags >= GLConfiguration::Flag::NoError);
#endif
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, flags >= GLConfiguration::Flag::Debug);
glfwWindowHint(GLFW_STEREO, flags >= GLConfiguration::Flag::Stereo);
/* Set context version, if requested */
if(glConfiguration.version() != GL::Version::None) {
Int major, minor;
std::tie(major, minor) = version(glConfiguration.version());
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
#ifndef MAGNUM_TARGET_GLES
if(glConfiguration.version() >= GL::Version::GL320) {
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
}
#else
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#endif
/* Request usable version otherwise */
} else {
#ifndef MAGNUM_TARGET_GLES
/* First try to create core context. This is needed mainly on macOS and
Mesa, as support for recent OpenGL versions isn't implemented in
compatibility contexts (which are the default). Unlike SDL2, GLFW
requires at least version 3.2 to be able to request a core profile. */
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
#else
/* For ES the major context version is compile-time constant */
#ifdef MAGNUM_TARGET_GLES3
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
#elif defined(MAGNUM_TARGET_GLES2)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
#else
#error unsupported OpenGL ES version
#endif
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#endif
}
/* Create window. Hide it by default so we don't have distracting window
blinking in case we have to destroy it again right away. If the creation
succeeds, make the context current so we can query GL_VENDOR below. */
glfwWindowHint(GLFW_VISIBLE, false);
if((_window = glfwCreateWindow(scaledWindowSize.x(), scaledWindowSize.y(), configuration.title().c_str(), monitor, nullptr)))
glfwMakeContextCurrent(_window);
#ifndef MAGNUM_TARGET_GLES
/* Fall back to (forward compatible) GL 2.1, if version is not
user-specified and either core context creation fails or we are on
binary NVidia/AMD drivers on Linux/Windows or Intel Windows drivers.
Instead of creating forward-compatible context with highest available
version, they force the version to the one specified, which is
completely useless behavior. */
#ifndef CORRADE_TARGET_APPLE
constexpr static const char nvidiaVendorString[] = "NVIDIA Corporation";
#ifdef CORRADE_TARGET_WINDOWS
constexpr static const char intelVendorString[] = "Intel";
#endif
constexpr static const char amdVendorString[] = "ATI Technologies Inc.";
const char* vendorString;
#endif
if(glConfiguration.version() == GL::Version::None && (!_window
#ifndef CORRADE_TARGET_APPLE
/* Sorry about the UGLY code, HOPEFULLY THERE WON'T BE MORE WORKAROUNDS */
|| (vendorString = reinterpret_cast<const char*>(glGetString(GL_VENDOR)),
(std::strncmp(vendorString, nvidiaVendorString, sizeof(nvidiaVendorString)) == 0 ||
#ifdef CORRADE_TARGET_WINDOWS
std::strncmp(vendorString, intelVendorString, sizeof(intelVendorString)) == 0 ||
#endif
std::strncmp(vendorString, amdVendorString, sizeof(amdVendorString)) == 0)
&& !_context->isDriverWorkaroundDisabled("no-forward-compatible-core-context"))
#endif
)) {
/* Don't print any warning when doing the workaround, because the bug
will be there probably forever */
if(!_window) Warning{}
<< "Platform::GlfwApplication::tryCreate(): cannot create a window with core OpenGL context, falling back to compatibility context";
else glfwDestroyWindow(_window);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, false);
_window = glfwCreateWindow(scaledWindowSize.x(), scaledWindowSize.y(), configuration.title().c_str(), monitor, nullptr);
}
#endif
if(!_window) {
Error() << "Platform::GlfwApplication::tryCreate(): cannot create a window with OpenGL context";
return false;
}
/* Proceed with configuring other stuff that couldn't be done with window
hints */
if(configuration.windowFlags() >= Configuration::WindowFlag::Minimized)
glfwIconifyWindow(_window);
glfwSetInputMode(_window, GLFW_CURSOR, Int(configuration.cursorMode()));
/* Set callbacks */
setupCallbacks();
/* Make the final context current */
glfwMakeContextCurrent(_window);
/* Destroy everything when the Magnum context creation fails */
if(!_context->tryCreate()) {
glfwDestroyWindow(_window);
_window = nullptr;
}
/* Show the window once we are sure that everything is okay */
if(!(configuration.windowFlags() & Configuration::WindowFlag::Hidden))
glfwShowWindow(_window);
/* Return true if the initialization succeeds */
return true;
}
#endif
void GlfwApplication::setupCallbacks() {
glfwSetWindowUserPointer(_window, this);
glfwSetWindowRefreshCallback(_window, [](GLFWwindow* const window){
/* Properly redraw after the window is restored from minimized state */
static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window))->drawEvent();
});
glfwSetFramebufferSizeCallback(_window, [](GLFWwindow* const window, const int w, const int h) {
ViewportEvent e{{w, h}};
static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window))->viewportEvent(e);
});
glfwSetKeyCallback(_window, [](GLFWwindow* const window, const int key, int, const int action, const int mods) {
const auto instance = static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window));
KeyEvent e(static_cast<KeyEvent::Key>(key), {static_cast<InputEvent::Modifier>(mods)}, action == GLFW_REPEAT);
if(action == GLFW_PRESS) {
instance->keyPressEvent(e);
} else if(action == GLFW_RELEASE) {
instance->keyReleaseEvent(e);
} else if(action == GLFW_REPEAT) {
instance->keyPressEvent(e);
}
});
glfwSetMouseButtonCallback(_window, [](GLFWwindow* const window, const int button, const int action, const int mods) {
const auto instance = static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window));
double x, y;
glfwGetCursorPos(window, &x, &y);
MouseEvent e(static_cast<MouseEvent::Button>(button), {Int(x), Int(y)}, {static_cast<InputEvent::Modifier>(mods)});
if(action == GLFW_PRESS) {
instance->mousePressEvent(e);
} else if(action == GLFW_RELEASE) {
instance->mouseReleaseEvent(e);
} /* we don't handle GLFW_REPEAT */
});
glfwSetCursorPosCallback(_window, [](GLFWwindow* const window, const double x, const double y) {
MouseMoveEvent e{window, Vector2i{Int(x), Int(y)}};
static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window))->mouseMoveEvent(e);
});
glfwSetScrollCallback(_window, [](GLFWwindow* window, double xoffset, double yoffset) {
const auto instance = static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window));
MouseScrollEvent e(window, Vector2{Float(xoffset), Float(yoffset)});
instance->mouseScrollEvent(e);
#ifdef MAGNUM_BUILD_DEPRECATED
if(yoffset != 0.0) {
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
MouseEvent e1((yoffset > 0.0) ? MouseEvent::Button::WheelUp : MouseEvent::Button::WheelDown, {}, currentGlfwModifiers(window));
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
instance->mousePressEvent(e1);
}
#endif
});
glfwSetCharCallback(_window, [](GLFWwindow* window, unsigned int codepoint) {
const auto instance = static_cast<GlfwApplication*>(glfwGetWindowUserPointer(window));
if(!(instance->_flags & Flag::TextInputActive)) return;
char utf8[4];
const std::size_t size = Utility::Unicode::utf8(codepoint, utf8);
TextInputEvent e{{utf8, size}};
instance->textInputEvent(e);
});
}
GlfwApplication::~GlfwApplication() {
glfwDestroyWindow(_window);
glfwTerminate();
}
Vector2i GlfwApplication::windowSize() const {
CORRADE_ASSERT(_window, "Platform::GlfwApplication::windowSize(): no window opened", {});
Vector2i size;
glfwGetWindowSize(_window, &size.x(), &size.y());
return size;
}
Vector2i GlfwApplication::framebufferSize() const {
CORRADE_ASSERT(_window, "Platform::GlfwApplication::framebufferSize(): no window opened", {});
Vector2i size;
glfwGetFramebufferSize(_window, &size.x(), &size.y());
return size;
}
void GlfwApplication::setSwapInterval(const Int interval) {
glfwSwapInterval(interval);
}
int GlfwApplication::exec() {
CORRADE_ASSERT(_window, "Platform::GlfwApplication::exec(): no window opened", {});
while(!glfwWindowShouldClose(_window)) {
if(_flags & Flag::Redraw) {
_flags &= ~Flag::Redraw;
drawEvent();
}
glfwPollEvents();
}
return 0;
}
auto GlfwApplication::MouseMoveEvent::buttons() -> Buttons {
if(!_buttons) {
_buttons = Buttons{};
for(const Int button: {GLFW_MOUSE_BUTTON_LEFT,
GLFW_MOUSE_BUTTON_MIDDLE,
GLFW_MOUSE_BUTTON_RIGHT}) {
if(glfwGetMouseButton(_window, button) == GLFW_PRESS)
*_buttons |= Button(1 << button);
}
}
return *_buttons;
}
auto GlfwApplication::MouseMoveEvent::modifiers() -> Modifiers {
if(!_modifiers) _modifiers = currentGlfwModifiers(_window);
return *_modifiers;
}
Vector2i GlfwApplication::MouseScrollEvent::position() {
if(!_position) {
Vector2d position;
glfwGetCursorPos(_window, &position.x(), &position.y());
_position = Vector2i{position};
}
return *_position;
}
auto GlfwApplication::MouseScrollEvent::modifiers() -> Modifiers {
if(!_modifiers) _modifiers = currentGlfwModifiers(_window);
return *_modifiers;
}
void GlfwApplication::viewportEvent(ViewportEvent& event) {
#ifdef MAGNUM_BUILD_DEPRECATED
CORRADE_IGNORE_DEPRECATED_PUSH
viewportEvent(event.windowSize());
CORRADE_IGNORE_DEPRECATED_POP
#else
static_cast<void>(event);
#endif
}
#ifdef MAGNUM_BUILD_DEPRECATED
void GlfwApplication::viewportEvent(const Vector2i&) {}
#endif
void GlfwApplication::keyPressEvent(KeyEvent&) {}
void GlfwApplication::keyReleaseEvent(KeyEvent&) {}
void GlfwApplication::mousePressEvent(MouseEvent&) {}
void GlfwApplication::mouseReleaseEvent(MouseEvent&) {}
void GlfwApplication::mouseMoveEvent(MouseMoveEvent&) {}
void GlfwApplication::mouseScrollEvent(MouseScrollEvent&) {}
void GlfwApplication::textInputEvent(TextInputEvent&) {}
#ifdef MAGNUM_TARGET_GL
GlfwApplication::GLConfiguration::GLConfiguration():
_colorBufferSize{8, 8, 8, 0}, _depthBufferSize{24}, _stencilBufferSize{0},
_sampleCount{0}, _version{GL::Version::None}, _srgbCapable{false} {}
GlfwApplication::GLConfiguration::~GLConfiguration() = default;
#endif
GlfwApplication::Configuration::Configuration():
_title{"Magnum GLFW Application"},
_size{800, 600},
_windowFlags{WindowFlag::Focused},
_dpiScalingPolicy{DpiScalingPolicy::Default},
_cursorMode{CursorMode::Normal}
#if defined(MAGNUM_BUILD_DEPRECATED) && defined(MAGNUM_TARGET_GL)
, _sampleCount{0}, _version{GL::Version::None}, _srgbCapable{false}
#endif
{}
GlfwApplication::Configuration::~Configuration() = default;
#if defined(DOXYGEN_GENERATING_OUTPUT) || GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302
std::string GlfwApplication::KeyEvent::keyName(const Key key) {
/* It can return null, so beware */
return Utility::String::fromArray(glfwGetKeyName(int(key), 0));
}
std::string GlfwApplication::KeyEvent::keyName() const {
return keyName(_key);
}
#endif
template class BasicScreen<GlfwApplication>;
template class BasicScreenedApplication<GlfwApplication>;
}}