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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/PluginManager/AbstractManager.h>
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#include <Corrade/Utility/Directory.h>
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#include "Magnum/Image.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/Math/Range.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/DebugTools/TextureImage.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/PixelFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/TextureTools/DistanceField.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/ImageData.h"
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#ifndef MAGNUM_TARGET_WEBGL
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#include "Magnum/GL/DebugOutput.h"
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#endif
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#include "configure.h"
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namespace Magnum { namespace TextureTools { namespace Test {
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struct DistanceFieldGLTest: GL::OpenGLTester {
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explicit DistanceFieldGLTest();
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void test();
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void benchmark();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager;
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};
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DistanceFieldGLTest::DistanceFieldGLTest() {
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addTests({&DistanceFieldGLTest::test});
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#ifndef MAGNUM_TARGET_WEBGL
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addBenchmarks({&DistanceFieldGLTest::benchmark}, 5, BenchmarkType::GpuTime);
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#endif
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/* Load the plugin directly from the build tree. Otherwise it's either
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static and already loaded or not present in the build tree */
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#if defined(ANYIMAGEIMPORTER_PLUGIN_FILENAME) && defined(TGAIMPORTER_PLUGIN_FILENAME)
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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}
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void DistanceFieldGLTest::test() {
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std::unique_ptr<Trade::AbstractImporter> importer;
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if(!(importer = _manager.loadAndInstantiate("TgaImporter")))
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CORRADE_SKIP("TgaImporter plugin not found.");
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga")));
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CORRADE_COMPARE(importer->image2DCount(), 1);
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Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0);
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CORRADE_VERIFY(inputImage);
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CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm);
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#ifndef MAGNUM_TARGET_GLES2
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const GL::TextureFormat inputFormat = GL::TextureFormat::R8;
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#elif !defined(MAGNUM_TARGET_WEBGL)
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GL::TextureFormat inputFormat;
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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inputFormat = GL::TextureFormat::R8;
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else
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inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
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#else
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const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance;
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#endif
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GL::Texture2D input;
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input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, inputFormat, inputImage->size());
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
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input.setSubImage(0, {}, *inputImage);
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#else
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()});
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else
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input.setSubImage(0, {}, *inputImage);
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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const GL::TextureFormat outputFormat = GL::TextureFormat::R8;
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#elif !defined(MAGNUM_TARGET_WEBGL)
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GL::TextureFormat outputFormat;
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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outputFormat = GL::TextureFormat::R8;
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else
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outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
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#else
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const GL::TextureFormat outputFormat = GL::TextureFormat::Luminance;
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#endif
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/** @todo luminance is usually not renderable, but with RGBA i would need
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some TextureTools::swizzle() to get rid of the extra channels for an
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image compare ... so at the moment, the test just blows up on WebGL 1 */
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GL::Texture2D output;
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output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, outputFormat, Vector2i{64});
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TextureTools::DistanceField distanceField{32};
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CORRADE_COMPARE(distanceField.radius(), 32);
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MAGNUM_VERIFY_NO_GL_ERROR();
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distanceField(input, output, {{}, Vector2i{64}}
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#ifdef MAGNUM_TARGET_GLES
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, inputImage->size()
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#endif
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);
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MAGNUM_VERIFY_NO_GL_ERROR();
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Containers::Optional<Image2D> actualOutputImage;
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
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actualOutputImage = Image2D{PixelFormat::R8Unorm};
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#else
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte};
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else
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actualOutputImage = Image2D{PixelFormat::R8Unorm};
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#endif
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DebugTools::textureSubImage(output, 0, {{}, Vector2i{64}}, *actualOutputImage);
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MAGNUM_VERIFY_NO_GL_ERROR();
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if(_manager.loadState("AnyImageImporter") == PluginManager::LoadState::NotFound)
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CORRADE_SKIP("AnyImageImporter plugin not found.");
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/* In some cases actualOutputImage might have GL-specific format,
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reinterpret as R8Unorm for the comparison to work */
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CORRADE_COMPARE_WITH((ImageView2D{actualOutputImage->storage(), PixelFormat::R8Unorm, actualOutputImage->size(), actualOutputImage->data()}), Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "output.tga"),
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DebugTools::CompareImageToFile{_manager});
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}
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#ifndef MAGNUM_TARGET_WEBGL
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void DistanceFieldGLTest::benchmark() {
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std::unique_ptr<Trade::AbstractImporter> importer;
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if(!(importer = _manager.loadAndInstantiate("TgaImporter")))
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CORRADE_SKIP("TgaImporter plugin not found.");
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga")));
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CORRADE_COMPARE(importer->image2DCount(), 1);
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Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0);
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CORRADE_VERIFY(inputImage);
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CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm);
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#ifndef MAGNUM_TARGET_GLES2
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const GL::TextureFormat inputFormat = GL::TextureFormat::R8;
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#elif !defined(MAGNUM_TARGET_WEBGL)
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GL::TextureFormat inputFormat;
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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inputFormat = GL::TextureFormat::R8;
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else
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inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
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#else
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const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance;
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#endif
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GL::Texture2D input;
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input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, inputFormat, inputImage->size());
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
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input.setSubImage(0, {}, *inputImage);
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#else
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()});
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else
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input.setSubImage(0, {}, *inputImage);
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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const GL::TextureFormat outputFormat = GL::TextureFormat::R8;
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#else
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GL::TextureFormat outputFormat;
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
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outputFormat = GL::TextureFormat::R8;
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else
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outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
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#endif
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GL::Texture2D output;
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output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, outputFormat, Vector2i{64});
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MAGNUM_VERIFY_NO_GL_ERROR();
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TextureTools::DistanceField distanceField{32};
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/* So it doesn't spam too much */
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GL::DebugOutput::setCallback(nullptr);
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CORRADE_BENCHMARK(5) {
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/* This is creating the shader from scratch every time, so no wonder
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it's so freaking slow */
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distanceField(input, output, {{}, Vector2i{64}}
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#ifdef MAGNUM_TARGET_GLES
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, inputImage->size()
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#endif
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);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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GL::DebugOutput::setDefaultCallback();
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}
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#endif
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}}}
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CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest)
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