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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/PluginManager/AbstractManager.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/Image.h"
#include "Magnum/PixelFormat.h"
#include "Magnum/Math/Range.h"
#include "Magnum/DebugTools/CompareImage.h"
#include "Magnum/DebugTools/TextureImage.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/OpenGLTester.h"
#include "Magnum/GL/PixelFormat.h"
#include "Magnum/GL/Texture.h"
#include "Magnum/GL/TextureFormat.h"
#include "Magnum/TextureTools/DistanceField.h"
#include "Magnum/Trade/AbstractImporter.h"
#include "Magnum/Trade/ImageData.h"
#ifndef MAGNUM_TARGET_WEBGL
#include "Magnum/GL/DebugOutput.h"
#endif
#include "configure.h"
namespace Magnum { namespace TextureTools { namespace Test {
struct DistanceFieldGLTest: GL::OpenGLTester {
explicit DistanceFieldGLTest();
void test();
void benchmark();
private:
PluginManager::Manager<Trade::AbstractImporter> _manager;
};
DistanceFieldGLTest::DistanceFieldGLTest() {
addTests({&DistanceFieldGLTest::test});
#ifndef MAGNUM_TARGET_WEBGL
addBenchmarks({&DistanceFieldGLTest::benchmark}, 5, BenchmarkType::GpuTime);
#endif
/* Load the plugin directly from the build tree. Otherwise it's either
static and already loaded or not present in the build tree */
#if defined(ANYIMAGEIMPORTER_PLUGIN_FILENAME) && defined(TGAIMPORTER_PLUGIN_FILENAME)
CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
}
void DistanceFieldGLTest::test() {
std::unique_ptr<Trade::AbstractImporter> importer;
if(!(importer = _manager.loadAndInstantiate("TgaImporter")))
CORRADE_SKIP("TgaImporter plugin not found.");
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga")));
CORRADE_COMPARE(importer->image2DCount(), 1);
Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0);
CORRADE_VERIFY(inputImage);
CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm);
#ifndef MAGNUM_TARGET_GLES2
const GL::TextureFormat inputFormat = GL::TextureFormat::R8;
#elif !defined(MAGNUM_TARGET_WEBGL)
GL::TextureFormat inputFormat;
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
inputFormat = GL::TextureFormat::R8;
else
inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
#else
const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance;
#endif
GL::Texture2D input;
input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
.setMagnificationFilter(GL::SamplerFilter::Nearest)
.setStorage(1, inputFormat, inputImage->size());
#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
input.setSubImage(0, {}, *inputImage);
#else
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()});
else
input.setSubImage(0, {}, *inputImage);
#endif
#ifndef MAGNUM_TARGET_GLES2
const GL::TextureFormat outputFormat = GL::TextureFormat::R8;
#elif !defined(MAGNUM_TARGET_WEBGL)
GL::TextureFormat outputFormat;
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
outputFormat = GL::TextureFormat::R8;
else
outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
#else
const GL::TextureFormat outputFormat = GL::TextureFormat::Luminance;
#endif
/** @todo luminance is usually not renderable, but with RGBA i would need
some TextureTools::swizzle() to get rid of the extra channels for an
image compare ... so at the moment, the test just blows up on WebGL 1 */
GL::Texture2D output;
output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
.setMagnificationFilter(GL::SamplerFilter::Nearest)
.setStorage(1, outputFormat, Vector2i{64});
TextureTools::DistanceField distanceField{32};
CORRADE_COMPARE(distanceField.radius(), 32);
MAGNUM_VERIFY_NO_GL_ERROR();
distanceField(input, output, {{}, Vector2i{64}}
#ifdef MAGNUM_TARGET_GLES
, inputImage->size()
#endif
);
MAGNUM_VERIFY_NO_GL_ERROR();
Containers::Optional<Image2D> actualOutputImage;
#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
actualOutputImage = Image2D{PixelFormat::R8Unorm};
#else
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte};
else
actualOutputImage = Image2D{PixelFormat::R8Unorm};
#endif
DebugTools::textureSubImage(output, 0, {{}, Vector2i{64}}, *actualOutputImage);
MAGNUM_VERIFY_NO_GL_ERROR();
if(_manager.loadState("AnyImageImporter") == PluginManager::LoadState::NotFound)
CORRADE_SKIP("AnyImageImporter plugin not found.");
/* In some cases actualOutputImage might have GL-specific format,
reinterpret as R8Unorm for the comparison to work */
CORRADE_COMPARE_WITH((ImageView2D{actualOutputImage->storage(), PixelFormat::R8Unorm, actualOutputImage->size(), actualOutputImage->data()}), Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "output.tga"),
DebugTools::CompareImageToFile{_manager});
}
#ifndef MAGNUM_TARGET_WEBGL
void DistanceFieldGLTest::benchmark() {
std::unique_ptr<Trade::AbstractImporter> importer;
if(!(importer = _manager.loadAndInstantiate("TgaImporter")))
CORRADE_SKIP("TgaImporter plugin not found.");
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga")));
CORRADE_COMPARE(importer->image2DCount(), 1);
Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0);
CORRADE_VERIFY(inputImage);
CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm);
#ifndef MAGNUM_TARGET_GLES2
const GL::TextureFormat inputFormat = GL::TextureFormat::R8;
#elif !defined(MAGNUM_TARGET_WEBGL)
GL::TextureFormat inputFormat;
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
inputFormat = GL::TextureFormat::R8;
else
inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
#else
const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance;
#endif
GL::Texture2D input;
input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
.setMagnificationFilter(GL::SamplerFilter::Nearest)
.setStorage(1, inputFormat, inputImage->size());
#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
input.setSubImage(0, {}, *inputImage);
#else
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()});
else
input.setSubImage(0, {}, *inputImage);
#endif
#ifndef MAGNUM_TARGET_GLES2
const GL::TextureFormat outputFormat = GL::TextureFormat::R8;
#else
GL::TextureFormat outputFormat;
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>())
outputFormat = GL::TextureFormat::R8;
else
outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
#endif
GL::Texture2D output;
output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
.setMagnificationFilter(GL::SamplerFilter::Nearest)
.setStorage(1, outputFormat, Vector2i{64});
MAGNUM_VERIFY_NO_GL_ERROR();
TextureTools::DistanceField distanceField{32};
/* So it doesn't spam too much */
GL::DebugOutput::setCallback(nullptr);
CORRADE_BENCHMARK(5) {
/* This is creating the shader from scratch every time, so no wonder
it's so freaking slow */
distanceField(input, output, {{}, Vector2i{64}}
#ifdef MAGNUM_TARGET_GLES
, inputImage->size()
#endif
);
MAGNUM_VERIFY_NO_GL_ERROR();
}
GL::DebugOutput::setDefaultCallback();
}
#endif
}}}
CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest)