|
|
|
|
#ifndef Magnum_GL_Implementation_RendererState_h
|
|
|
|
|
#define Magnum_GL_Implementation_RendererState_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/GL/Renderer.h"
|
|
|
|
|
#include "Magnum/Math/Range.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace GL { namespace Implementation {
|
|
|
|
|
|
|
|
|
|
struct RendererState {
|
|
|
|
|
explicit RendererState(Context& context, std::vector<std::string>& extensions);
|
|
|
|
|
|
|
|
|
|
Range1D(*lineWidthRangeImplementation)();
|
|
|
|
|
void(*clearDepthfImplementation)(GLfloat);
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void(*minSampleShadingImplementation)(GLfloat);
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
Renderer::GraphicsResetStatus(*graphicsResetStatusImplementation)();
|
|
|
|
|
|
|
|
|
|
Renderer::ResetNotificationStrategy resetNotificationStrategy;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
struct PixelStorage {
|
|
|
|
|
enum: Int { DisengagedValue = -1 };
|
|
|
|
|
|
|
|
|
|
explicit PixelStorage();
|
|
|
|
|
|
|
|
|
|
void reset();
|
|
|
|
|
|
|
|
|
|
Int alignment;
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
Int rowLength;
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Int imageHeight;
|
|
|
|
|
Vector3i skip;
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Vector3i compressedBlockSize;
|
|
|
|
|
Int compressedBlockDataSize;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
Int disengagedRowLength;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
PixelStorage packPixelStorage, unpackPixelStorage;
|
|
|
|
|
Range1D lineWidthRange;
|
|
|
|
|
|
|
|
|
|
/* Bool parameter is ugly, but this is implementation detail of internal
|
|
|
|
|
API so who cares */
|
|
|
|
|
void applyPixelStorageInternal(const Magnum::PixelStorage& storage, bool unpack);
|
|
|
|
|
/* Used internally in *Texture::image(), *Texture::subImage(),
|
|
|
|
|
*Texture::setImage(), *Texture::setSubImage() and *Framebuffer::read() */
|
|
|
|
|
void applyPixelStoragePack(const Magnum::PixelStorage& storage) {
|
|
|
|
|
applyPixelStorageInternal(storage, false);
|
|
|
|
|
}
|
|
|
|
|
void applyPixelStorageUnpack(const Magnum::PixelStorage& storage) {
|
|
|
|
|
applyPixelStorageInternal(storage, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Bool parameter is ugly, but this is implementation detail of internal
|
|
|
|
|
API so who cares */
|
|
|
|
|
void applyPixelStorageInternal(const CompressedPixelStorage& storage, bool unpack);
|
|
|
|
|
/* Used internally in *Texture::compressedImage(), *Texture::compressedSubImage(),
|
|
|
|
|
*Texture::setCompressedImage() and *Texture::setCompressedSubImage() */
|
|
|
|
|
void applyPixelStoragePack(const CompressedPixelStorage& storage) {
|
|
|
|
|
applyPixelStorageInternal(storage, false);
|
|
|
|
|
}
|
|
|
|
|
void applyPixelStorageUnpack(const CompressedPixelStorage& storage) {
|
|
|
|
|
applyPixelStorageInternal(storage, true);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}}
|
|
|
|
|
|
|
|
|
|
#endif
|