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@ -27,10 +27,6 @@
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#extension GL_EXT_gpu_shader4: require |
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#endif |
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#if defined(UNIFORM_BUFFERS) && defined(TEXTURE_ARRAYS) && !defined(GL_ES) |
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#extension GL_ARB_shader_bit_encoding: require |
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#endif |
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/* Use the noperspective keyword to avoid artifacts in screen-space |
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interpolation if perspective projection is used in 3D. If not available, |
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it's worked around by dividing gl_Position with gl_Position.w (which is |
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