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TextureTools: can just use texture storage on non-ES2 test code paths.

pull/674/head
Vladimír Vondruš 1 year ago
parent
commit
23eca4d8d0
  1. 2
      src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp

2
src/Magnum/TextureTools/Test/DistanceFieldGLTest.cpp

@ -385,7 +385,7 @@ void DistanceFieldGLTest::formatNotDrawable() {
#ifdef MAGNUM_TARGET_GLES2 #ifdef MAGNUM_TARGET_GLES2
output.setImage(0, GL::TextureFormat::Luminance, ImageView2D{GL::PixelFormat::Luminance, GL::PixelType::UnsignedByte, Vector2i{4}}); output.setImage(0, GL::TextureFormat::Luminance, ImageView2D{GL::PixelFormat::Luminance, GL::PixelType::UnsignedByte, Vector2i{4}});
#else #else
output.setImage(0, GL::TextureFormat::RGB9E5, ImageView2D{GL::PixelFormat::RGB, GL::PixelType::UnsignedInt5999Rev, Vector2i{4}}); output.setStorage(1, GL::TextureFormat::RGB9E5, {4, 4});
#endif #endif
DistanceFieldGL distanceField{4}; DistanceFieldGL distanceField{4};

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