|
|
|
@ -31,6 +31,8 @@ namespace Magnum { |
|
|
|
@tableofcontents |
|
|
|
@tableofcontents |
|
|
|
@m_footernavigation |
|
|
|
@m_footernavigation |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@m_keyword{Apple iOS,,} |
|
|
|
|
|
|
|
|
|
|
|
With Apple decision to focus on Metal, iOS OpenGL ES support is stuck on |
|
|
|
With Apple decision to focus on Metal, iOS OpenGL ES support is stuck on |
|
|
|
version 3.0 (i.e., a version before compute shaders are available). Moreover, |
|
|
|
version 3.0 (i.e., a version before compute shaders are available). Moreover, |
|
|
|
OpenGL ES is deprecated since iOS 12. |
|
|
|
OpenGL ES is deprecated since iOS 12. |
|
|
|
|