|
|
|
|
@ -241,7 +241,7 @@ OpenGL function | Matching API
|
|
|
|
|
@fn_gl{TexBuffer}, \n @fn_gl_extension{TextureBuffer,EXT,direct_state_access}, \n @fn_gl{TexBufferRange}, \n @fn_gl_extension{TextureBufferRange,EXT,direct_state_access} | @ref BufferTexture::setBuffer() |
|
|
|
|
@fn_gl{TexImage1D}, \n @fn_gl_extension{TextureImage1D,EXT,direct_state_access} \n @fn_gl{TexImage2D}, \n @fn_gl_extension{TextureImage2D,EXT,direct_state_access}, \n @fn_gl{TexImage3D}, \n @fn_gl_extension{TextureImage3D,EXT,direct_state_access} | @ref Texture::setImage(), \n @ref TextureArray::setImage(), \n @ref CubeMapTexture::setImage(), \n @ref CubeMapTextureArray::setImage(), \n @ref RectangleTexture::setImage() |
|
|
|
|
@fn_gl{TexImage2DMultisample}, \n @fn_gl{TexImage3DMultisample} | @ref MultisampleTexture::setStorage() |
|
|
|
|
@fn_gl{TexParameter}, \n @fn_gl_extension{TextureParameter,EXT,direct_state_access} | @ref Texture::setBaseLevel() "*Texture::setBaseLevel()", \n @ref Texture::setMaxLevel() "*Texture::setMaxLevel()", \n @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()", \n @ref Texture::setMagnificationFilter() "*Texture::setMagnificationFilter()", \n @ref Texture::setWrapping() "*Texture::setWrapping()", \n @ref Texture::setBorderColor() "*Texture::setBorderColor()", \n @ref Texture::setMaxAnisotropy() "*Texture::setMaxAnisotropy()" |
|
|
|
|
@fn_gl{TexParameter}, \n @fn_gl_extension{TextureParameter,EXT,direct_state_access} | @ref Texture::setBaseLevel() "*Texture::setBaseLevel()", \n @ref Texture::setMaxLevel() "*Texture::setMaxLevel()", \n @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()", \n @ref Texture::setMagnificationFilter() "*Texture::setMagnificationFilter()", \n @ref Texture::setMinLod() "*Texture::setMinLod()", \n @ref Texture::setMaxLod() "*Texture::setMaxLod()", \n @ref Texture::setLodBias() "*Texture::setLodBias()", \n @ref Texture::setWrapping() "*Texture::setWrapping()", \n @ref Texture::setBorderColor() "*Texture::setBorderColor()", \n @ref Texture::setMaxAnisotropy() "*Texture::setMaxAnisotropy()" |
|
|
|
|
@fn_gl{TexStorage1D}, \n @fn_gl_extension{TextureStorage1D,EXT,direct_state_access}, \n @fn_gl{TexStorage2D}, \n @fn_gl_extension{TextureStorage2D,EXT,direct_state_access}, \n @fn_gl{TexStorage3D}, \n @fn_gl_extension{TextureStorage3D,EXT,direct_state_access} | @ref Texture::setStorage(), \n @ref TextureArray::setStorage(), \n @ref CubeMapTexture::setStorage(), \n @ref CubeMapTextureArray::setStorage(), \n @ref RectangleTexture::setStorage() |
|
|
|
|
@fn_gl{TexStorage2DMultisample}, \n @fn_gl_extension{TextureStorage2DMultisample,EXT,direct_state_access}, \n @fn_gl{TexStorage3DMultisample}, \n @fn_gl_extension{TextureStorage3DMultisample,EXT,direct_state_access} | @ref MultisampleTexture::setStorage() |
|
|
|
|
@fn_gl{TexSubImage1D}, \n @fn_gl_extension{TextureSubImage1D,EXT,direct_state_access}, \n @fn_gl{TexSubImage2D}, \n @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access}, \n @fn_gl{TexSubImage3D}, \n @fn_gl_extension{TextureSubImage3D,EXT,direct_state_access} | @ref Texture::setSubImage(), \n @ref TextureArray::setSubImage(), \n @ref CubeMapTexture::setSubImage(), \n @ref CubeMapTextureArray::setSubImage(), \n @ref RectangleTexture::setSubImage() |
|
|
|
|
@ -340,7 +340,7 @@ OpenGL function | Matching API
|
|
|
|
|
@def_gl{MAX_SHADER_STORAGE_BUFFER_BINDINGS} | @ref Buffer::maxShaderStorageBindings() |
|
|
|
|
@def_gl{MAX_TEXTURE_BUFFER_SIZE} | | |
|
|
|
|
@def_gl_extension{MAX_TEXTURE_MAX_ANISOTROPY,EXT,texture_filter_anisotropic} | @ref Sampler::maxMaxAnisotropy() |
|
|
|
|
@def_gl{MAX_TEXTURE_LOD_BIAS} | | |
|
|
|
|
@def_gl{MAX_TEXTURE_LOD_BIAS} | @ref AbstractTexture::maxLodBias() |
|
|
|
|
@def_gl{MAX_UNIFORM_BLOCK_SIZE} | @ref AbstractShaderProgram::maxUniformBlockSize() |
|
|
|
|
@def_gl{MAX_UNIFORM_BUFFER_BINDINGS} | @ref Buffer::maxUniformBindings() |
|
|
|
|
@def_gl{MAX_UNIFORM_LOCATIONS} | @ref AbstractShaderProgram::maxUniformLocations() |
|
|
|
|
|