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DebugTools: fix an assertion in ForceRenderer.

pull/317/head
Vladimír Vondruš 7 years ago
parent
commit
5cf147ec21
  1. 4
      src/Magnum/DebugTools/ForceRenderer.cpp

4
src/Magnum/DebugTools/ForceRenderer.cpp

@ -71,10 +71,10 @@ template<UnsignedInt dimensions> ForceRenderer<dimensions>::ForceRenderer(SceneG
GL::Buffer* vertexBuffer = new GL::Buffer{GL::Buffer::TargetHint::Array};
GL::Buffer* indexBuffer = new GL::Buffer{GL::Buffer::TargetHint::ElementArray};
_vertexBuffer->setData(positions, GL::BufferUsage::StaticDraw);
vertexBuffer->setData(positions, GL::BufferUsage::StaticDraw);
ResourceManager::instance().set(_vertexBuffer.key(), vertexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
_indexBuffer->setData(indices, GL::BufferUsage::StaticDraw);
indexBuffer->setData(indices, GL::BufferUsage::StaticDraw);
ResourceManager::instance().set(_indexBuffer.key(), indexBuffer, ResourceDataState::Final, ResourcePolicy::Manual);
GL::Mesh* mesh = new GL::Mesh;

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