mirror of https://github.com/mosra/magnum.git
101 changed files with 5943 additions and 6278 deletions
@ -0,0 +1,64 @@
|
||||
#ifndef Magnum_Platform_Context_h |
||||
#define Magnum_Platform_Context_h |
||||
/*
|
||||
This file is part of Magnum. |
||||
|
||||
Copyright © 2010, 2011, 2012, 2013, 2014 |
||||
Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||
DEALINGS IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
#include <Corrade/Utility/Debug.h> |
||||
|
||||
#include "Magnum/Context.h" |
||||
#include "Magnum/OpenGL.h" |
||||
|
||||
namespace Magnum { namespace Platform { |
||||
|
||||
/**
|
||||
@brief Platform-specific context |
||||
|
||||
In most cases not needed to be used directly as the initialization is done |
||||
automatically in `*Application` classes. See @ref platform for more |
||||
information. |
||||
*/ |
||||
class Context: public Magnum::Context { |
||||
public: |
||||
/**
|
||||
* @brief Constructor |
||||
* |
||||
* Does initial setup, loads OpenGL function pointers using |
||||
* platform-specific API, detects available features and enables them |
||||
* throughout the engine. |
||||
* @see @fn_gl{Get} with @def_gl{MAJOR_VERSION}, @def_gl{MINOR_VERSION}, |
||||
* @def_gl{CONTEXT_FLAGS}, @def_gl{NUM_EXTENSIONS}, |
||||
* @fn_gl{GetString} with @def_gl{EXTENSIONS} |
||||
*/ |
||||
explicit Context(): |
||||
#ifndef MAGNUM_TARGET_GLES |
||||
Magnum::Context{flextGLInit} {} |
||||
#else |
||||
Magnum::Context{nullptr} {} |
||||
#endif |
||||
}; |
||||
|
||||
}} |
||||
|
||||
#endif |
||||
@ -0,0 +1,100 @@
|
||||
/*
|
||||
This file is part of Magnum. |
||||
|
||||
Copyright © 2010, 2011, 2012, 2013, 2014 |
||||
Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||
DEALINGS IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
#include "OpenGLFunctionLoader.h" |
||||
|
||||
#include <Corrade/Utility/Assert.h> |
||||
|
||||
/* CGL-specific includes */ |
||||
#if defined(CORRADE_TARGET_APPLE) |
||||
#include <dlfcn.h> |
||||
|
||||
/* WGL-specific stuff */ |
||||
#elif defined(CORRADE_TARGET_WINDOWS) |
||||
#ifdef _MSC_VER |
||||
#pragma warning(disable: 4055) |
||||
#pragma warning(disable: 4054) |
||||
#endif |
||||
|
||||
/* GLX-specific includes */ |
||||
#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) |
||||
#include <GL/glx.h> |
||||
|
||||
/* Otherwise unsupported */ |
||||
#else |
||||
#error Unsupported platform |
||||
#endif |
||||
|
||||
namespace Magnum { namespace Platform { namespace Implementation { |
||||
|
||||
/* CGL-specific implementation */ |
||||
#ifdef CORRADE_TARGET_APPLE |
||||
OpenGLFunctionLoader::OpenGLFunctionLoader() { |
||||
CORRADE_INTERNAL_ASSERT_OUTPUT(library = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY)); |
||||
} |
||||
|
||||
OpenGLFunctionLoader::~OpenGLFunctionLoader() { |
||||
dlclose(library); |
||||
} |
||||
|
||||
auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { |
||||
return reinterpret_cast<FunctionPointer>(dlsym(library, name)); |
||||
} |
||||
|
||||
/* WGL-specific implementation */ |
||||
#elif defined(CORRADE_TARGET_WINDOWS) |
||||
OpenGLFunctionLoader::OpenGLFunctionLoader() { |
||||
library = GetModuleHandleA("OpenGL32.dll"); |
||||
} |
||||
|
||||
/** @todo closing the library is not needed? */ |
||||
OpenGLFunctionLoader::~OpenGLFunctionLoader() = default; |
||||
|
||||
auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { |
||||
/** @todo Is this shit real?! OH MY GOD. */ |
||||
const PROC address = wglGetProcAddress(reinterpret_cast<LPCSTR>(name)); |
||||
const auto integerAddress = reinterpret_cast<std::ptrdiff_t>(address); |
||||
if(address && integerAddress != 1 && integerAddress != 2 && |
||||
integerAddress != 3 && integerAddress != -1) return address; |
||||
|
||||
return GetProcAddress(library, reinterpret_cast<LPCSTR>(name)); |
||||
} |
||||
|
||||
/* GLX-specific implementation */ |
||||
#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) |
||||
OpenGLFunctionLoader::OpenGLFunctionLoader() = default; |
||||
|
||||
OpenGLFunctionLoader::~OpenGLFunctionLoader() = default; |
||||
|
||||
auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { |
||||
return glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(name)); |
||||
} |
||||
|
||||
/* Otherwise unsupported */ |
||||
#else |
||||
#error Unsupported platform |
||||
#endif |
||||
|
||||
}}} |
||||
@ -0,0 +1,70 @@
|
||||
#ifndef Magnum_Platform_Implementation_OpenGLFunctionLoader_h |
||||
#define Magnum_Platform_Implementation_OpenGLFunctionLoader_h |
||||
/*
|
||||
This file is part of Magnum. |
||||
|
||||
Copyright © 2010, 2011, 2012, 2013, 2014 |
||||
Vladimír Vondruš <mosra@centrum.cz> |
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||
DEALINGS IN THE SOFTWARE. |
||||
*/ |
||||
|
||||
#include "Magnum/Magnum.h" |
||||
|
||||
#ifdef CORRADE_TARGET_WINDOWS |
||||
#define WIN32_LEAN_AND_MEAN 1 |
||||
#include <windows.h> |
||||
#endif |
||||
|
||||
namespace Magnum { namespace Platform { namespace Implementation { |
||||
|
||||
class OpenGLFunctionLoader { |
||||
public: |
||||
#ifndef CORRADE_TARGET_WINDOWS |
||||
using FunctionPointer = void(*)(); |
||||
#else |
||||
using FunctionPointer = PROC; |
||||
#endif |
||||
|
||||
explicit OpenGLFunctionLoader(); |
||||
~OpenGLFunctionLoader(); |
||||
|
||||
FunctionPointer load(const char* name); |
||||
|
||||
private: |
||||
/* CGL-specific handles */ |
||||
#ifdef CORRADE_TARGET_APPLE |
||||
void* library; |
||||
|
||||
/* WGL-specific handles */ |
||||
#elif defined(CORRADE_TARGET_WINDOWS) |
||||
HMODULE library; |
||||
|
||||
/* GLX-specific handles (nothing needed) */ |
||||
#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) |
||||
|
||||
/* Otherwise unsupported */ |
||||
#else |
||||
#error Unsupported platform |
||||
#endif |
||||
}; |
||||
|
||||
}}} |
||||
|
||||
#endif |
||||
@ -1,12 +1,11 @@
|
||||
OpenGL header and extension loader is generated using glLoadGen, originally |
||||
from [BitBucket](https://bitbucket.org/alfonse/glloadgen), with Magnum-related |
||||
changes at [](https://github.com/mosra/glloadgen.git). |
||||
OpenGL header and extension loader is generated using flextGL, get it at |
||||
[](https://github.com/ginkgo/flextGL). |
||||
|
||||
See `extensions.txt` for a list of requested non-core extensions. Copy the file |
||||
into glLoadGen directory and generate the files using Lua: |
||||
See [](extensions.txt) for requested version and a list of non-core extensions. |
||||
Call `flextGLgen.py` in this directory with the following arguments: |
||||
|
||||
lua LoadGen.lua -style=pointer_c -indent=space -spec=gl -version=4.4 -profile=core -extfile=extensions.txt magnum |
||||
.../flextGLgen.py -D . -t . extensions.txt |
||||
|
||||
Then copy generated `gl_magnum.c` and `gl_magnum.h` to this directory. You may |
||||
want to remove trailing spaces to make the diff cleaner. Be sure to check the |
||||
diff for suspicious changes. |
||||
It will generate `flextGL.h`, `flextGL.cpp` and `flextGLPlatform.cpp` files. As |
||||
usual, be sure to check the diff for suspicious changes and whitespace-at-EOL |
||||
(although there shouldn't be any). |
||||
|
||||
@ -1,15 +1,16 @@
|
||||
// The following output is taken from `magnum-info` with removed `GL_` |
||||
// suffixes. Only vendor extensions are needed, everything else is pulled in |
||||
// with OpenGL 4.4. |
||||
# The following output is taken from `magnum-info` with removed `GL_` prefixes. |
||||
# Only vendor extensions are needed, everything else is pulled in with GL 4.4. |
||||
|
||||
AMD_vertex_shader_layer |
||||
AMD_shader_trinary_minmax |
||||
ARB_robustness |
||||
ATI_texture_mirror_once |
||||
EXT_texture_filter_anisotropic |
||||
EXT_texture_mirror_clamp |
||||
EXT_direct_state_access |
||||
EXT_texture_sRGB_decode |
||||
EXT_debug_label |
||||
EXT_debug_marker |
||||
GREMEDY_string_marker |
||||
version 4.4 core |
||||
|
||||
extension AMD_vertex_shader_layer optional |
||||
extension AMD_shader_trinary_minmax optional |
||||
extension ARB_robustness optional |
||||
extension ATI_texture_mirror_once optional |
||||
extension EXT_texture_filter_anisotropic optional |
||||
extension EXT_texture_mirror_clamp optional |
||||
extension EXT_direct_state_access optional |
||||
extension EXT_texture_sRGB_decode optional |
||||
extension EXT_debug_label optional |
||||
extension EXT_debug_marker optional |
||||
extension GREMEDY_string_marker optional |
||||
|
||||
@ -0,0 +1,812 @@
|
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* GL_VERSION_1_2 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
|
||||
/* GL_VERSION_1_3 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTexImage)(GLenum, GLint, void *) = nullptr; |
||||
|
||||
/* GL_VERSION_1_4 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterf)(GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterfv)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteri)(GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteriv)(GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum) = nullptr; |
||||
|
||||
/* GL_VERSION_1_5 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBuffer)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **) = nullptr; |
||||
|
||||
/* GL_VERSION_2_0 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1d)(GLuint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1s)(GLuint, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2d)(GLuint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2s)(GLuint, GLshort, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nbv)(GLuint, const GLbyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Niv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nsv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nubv)(GLuint, const GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nuiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nusv)(GLuint, const GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4bv)(GLuint, const GLbyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4ubv)(GLuint, const GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4usv)(GLuint, const GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = nullptr; |
||||
|
||||
/* GL_VERSION_2_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
|
||||
/* GL_VERSION_3_0 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClampColor)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginConditionalRender)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndConditionalRender)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1i)(GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2i)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3i)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1ui)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2ui)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4bv)(GLuint, const GLbyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ubv)(GLuint, const GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4usv)(GLuint, const GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocation)(GLuint, GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint) = nullptr; |
||||
FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint) = nullptr; |
||||
|
||||
/* GL_VERSION_3_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveRestartIndex)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_VERSION_3_2 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProvokingVertex)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync) = nullptr; |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield) = nullptr; |
||||
|
||||
/* GL_VERSION_3_3 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataIndex)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounter)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
|
||||
/* GL_VERSION_4_0 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1d)(GLint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2d)(GLint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformdv)(GLuint, GLint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameterfv)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedback)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryIndexed)(GLenum, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryIndexed)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = nullptr; |
||||
|
||||
/* GL_VERSION_4_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1d)(GLuint, GLint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1d)(GLuint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2d)(GLuint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglViewportArrayv)(GLuint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedfv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglScissorArrayv)(GLuint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexedv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_v)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_v)(GLenum, GLuint, GLdouble *) = nullptr; |
||||
|
||||
/* GL_VERSION_4_2 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = nullptr; |
||||
|
||||
/* GL_VERSION_4_3 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexImage)(GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferData)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr; |
||||
|
||||
/* GL_VERSION_4_4 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindTextures)(GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindSamplers)(GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTextures)(GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = nullptr; |
||||
|
||||
/* GL_ARB_robustness */ |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusARB)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPolygonStippleARB)(GLsizei, GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
|
||||
/* GL_EXT_direct_state_access */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadfEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoaddEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultfEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultdEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadIdentityEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPopEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPushEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClientAttribDefaultEXT)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushClientAttribDefaultEXT)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindMultiTextureEXT)(GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerIndexedvEXT)(GLenum, GLuint, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposefEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposedEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBufferEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointervEXT)(GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateiEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateiEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointeri_vEXT)(GLenum, GLuint, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmapEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMultiTexMipmapEXT)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBufferEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferReadBufferEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttribEXT)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttribEXT)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointervEXT)(GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dEXT)(GLuint, GLint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void) = nullptr; |
||||
|
||||
/* GL_GREMEDY_string_marker */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglStringMarkerGREMEDY)(GLsizei, const void *) = nullptr; |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
@ -0,0 +1,20 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
@for category,funcs in functions: |
||||
@if len(funcs) > 0 and category not in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED' ]: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()) = nullptr; |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,96 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#ifndef _flextgl_h_ |
||||
#define _flextgl_h_ |
||||
|
||||
/* Defensive include guards */ |
||||
|
||||
#if defined(__glew_h__) || defined(__GLEW_H__) |
||||
#error Attempt to include auto-generated header after including glew.h |
||||
#endif |
||||
#if defined(__gl_h_) || defined(__GL_H__) |
||||
#error Attempt to include auto-generated header after including gl.h |
||||
#endif |
||||
#if defined(__glext_h_) || defined(__GLEXT_H_) |
||||
#error Attempt to include auto-generated header after including glext.h |
||||
#endif |
||||
#if defined(__gltypes_h_) |
||||
#error Attempt to include auto-generated header after gltypes.h |
||||
#endif |
||||
#if defined(__gl_ATI_h_) |
||||
#error Attempt to include auto-generated header after including glATI.h |
||||
#endif |
||||
|
||||
#define __glew_h__ |
||||
#define __GLEW_H__ |
||||
#define __gl_h_ |
||||
#define __GL_H__ |
||||
#define __glext_h_ |
||||
#define __GLEXT_H_ |
||||
#define __gltypes_h_ |
||||
#define __gl_ATI_h_ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
void flextGLInit(); |
||||
|
||||
/* Function declaration macros */ |
||||
|
||||
#ifdef _WIN32 |
||||
#ifdef FlextGL_EXPORTS |
||||
#define FLEXTGL_EXPORT __declspec(dllexport) |
||||
#else |
||||
#define FLEXTGL_EXPORT __declspec(dllimport) |
||||
#endif |
||||
#else |
||||
#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
||||
#endif |
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
||||
#define WIN32_LEAN_AND_MEAN 1 |
||||
#ifndef WINAPI |
||||
#define WINAPI __stdcall |
||||
#endif |
||||
#define APIENTRY WINAPI |
||||
#endif |
||||
|
||||
#ifndef APIENTRY |
||||
#define APIENTRY |
||||
#endif |
||||
#ifndef GLAPI |
||||
#define GLAPI extern |
||||
#endif |
||||
|
||||
/* Data types */ |
||||
|
||||
@passthru |
||||
|
||||
/* Enums */ |
||||
|
||||
@enums |
||||
|
||||
/* Function prototypes */ |
||||
@for cat,funcs in functions: |
||||
|
||||
/* GL_@cat */ |
||||
|
||||
@if cat in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED']: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype APIENTRY gl@f.name\ |
||||
(@f.param_type_list_string()); |
||||
@end |
||||
@else: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()); |
||||
#define gl@f.name flextgl@f.name |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
@ -0,0 +1,825 @@
|
||||
#include "flextGL.h" |
||||
|
||||
#include <cstdio> |
||||
#include <cstdlib> |
||||
|
||||
#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
||||
|
||||
void flextGLInit() { |
||||
Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
||||
|
||||
/* GL_VERSION_1_2 */ |
||||
flextglDrawRangeElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)>(loader.load("glDrawRangeElements")); |
||||
flextglTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3D")); |
||||
flextglTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3D")); |
||||
flextglCopyTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3D")); |
||||
|
||||
/* GL_VERSION_1_3 */ |
||||
flextglActiveTexture = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glActiveTexture")); |
||||
flextglSampleCoverage = reinterpret_cast<void(APIENTRY*)(GLfloat, GLboolean)>(loader.load("glSampleCoverage")); |
||||
flextglCompressedTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3D")); |
||||
flextglCompressedTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage2D")); |
||||
flextglCompressedTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage1D")); |
||||
flextglCompressedTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3D")); |
||||
flextglCompressedTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage2D")); |
||||
flextglCompressedTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage1D")); |
||||
flextglGetCompressedTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, void *)>(loader.load("glGetCompressedTexImage")); |
||||
|
||||
/* GL_VERSION_1_4 */ |
||||
flextglBlendFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparate")); |
||||
flextglMultiDrawArrays = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArrays")); |
||||
flextglMultiDrawElements = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElements")); |
||||
flextglPointParameterf = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat)>(loader.load("glPointParameterf")); |
||||
flextglPointParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPointParameterfv")); |
||||
flextglPointParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPointParameteri")); |
||||
flextglPointParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *)>(loader.load("glPointParameteriv")); |
||||
flextglBlendColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glBlendColor")); |
||||
flextglBlendEquation = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquation")); |
||||
|
||||
/* GL_VERSION_1_5 */ |
||||
flextglGenQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueries")); |
||||
flextglDeleteQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueries")); |
||||
flextglIsQuery = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQuery")); |
||||
flextglBeginQuery = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQuery")); |
||||
flextglEndQuery = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQuery")); |
||||
flextglGetQueryiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryiv")); |
||||
flextglGetQueryObjectiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectiv")); |
||||
flextglGetQueryObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuiv")); |
||||
flextglBindBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindBuffer")); |
||||
flextglDeleteBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteBuffers")); |
||||
flextglGenBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenBuffers")); |
||||
flextglIsBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsBuffer")); |
||||
flextglBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLenum)>(loader.load("glBufferData")); |
||||
flextglBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, const void *)>(loader.load("glBufferSubData")); |
||||
flextglGetBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, void *)>(loader.load("glGetBufferSubData")); |
||||
flextglMapBuffer = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBuffer")); |
||||
flextglUnmapBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBuffer")); |
||||
flextglGetBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetBufferParameteriv")); |
||||
flextglGetBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointerv")); |
||||
|
||||
/* GL_VERSION_2_0 */ |
||||
flextglBlendEquationSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendEquationSeparate")); |
||||
flextglDrawBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffers")); |
||||
flextglStencilOpSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glStencilOpSeparate")); |
||||
flextglStencilFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLuint)>(loader.load("glStencilFuncSeparate")); |
||||
flextglStencilMaskSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glStencilMaskSeparate")); |
||||
flextglAttachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glAttachShader")); |
||||
flextglBindAttribLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindAttribLocation")); |
||||
flextglCompileShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glCompileShader")); |
||||
flextglCreateProgram = reinterpret_cast<GLuint(APIENTRY*)(void)>(loader.load("glCreateProgram")); |
||||
flextglCreateShader = reinterpret_cast<GLuint(APIENTRY*)(GLenum)>(loader.load("glCreateShader")); |
||||
flextglDeleteProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteProgram")); |
||||
flextglDeleteShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteShader")); |
||||
flextglDetachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDetachShader")); |
||||
flextglDisableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDisableVertexAttribArray")); |
||||
flextglEnableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glEnableVertexAttribArray")); |
||||
flextglGetActiveAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveAttrib")); |
||||
flextglGetActiveUniform = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveUniform")); |
||||
flextglGetAttachedShaders = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLuint *)>(loader.load("glGetAttachedShaders")); |
||||
flextglGetAttribLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetAttribLocation")); |
||||
flextglGetProgramiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramiv")); |
||||
flextglGetProgramInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramInfoLog")); |
||||
flextglGetShaderiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetShaderiv")); |
||||
flextglGetShaderInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderInfoLog")); |
||||
flextglGetShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderSource")); |
||||
flextglGetUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformLocation")); |
||||
flextglGetUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat *)>(loader.load("glGetUniformfv")); |
||||
flextglGetUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint *)>(loader.load("glGetUniformiv")); |
||||
flextglGetVertexAttribdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribdv")); |
||||
flextglGetVertexAttribfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetVertexAttribfv")); |
||||
flextglGetVertexAttribiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribiv")); |
||||
flextglGetVertexAttribPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexAttribPointerv")); |
||||
flextglIsProgram = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgram")); |
||||
flextglIsShader = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsShader")); |
||||
flextglLinkProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glLinkProgram")); |
||||
flextglShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, const GLint *)>(loader.load("glShaderSource")); |
||||
flextglUseProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glUseProgram")); |
||||
flextglUniform1f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat)>(loader.load("glUniform1f")); |
||||
flextglUniform2f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat)>(loader.load("glUniform2f")); |
||||
flextglUniform3f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform3f")); |
||||
flextglUniform4f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform4f")); |
||||
flextglUniform1i = reinterpret_cast<void(APIENTRY*)(GLint, GLint)>(loader.load("glUniform1i")); |
||||
flextglUniform2i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint)>(loader.load("glUniform2i")); |
||||
flextglUniform3i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint)>(loader.load("glUniform3i")); |
||||
flextglUniform4i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint)>(loader.load("glUniform4i")); |
||||
flextglUniform1fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform1fv")); |
||||
flextglUniform2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform2fv")); |
||||
flextglUniform3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform3fv")); |
||||
flextglUniform4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform4fv")); |
||||
flextglUniform1iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform1iv")); |
||||
flextglUniform2iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform2iv")); |
||||
flextglUniform3iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform3iv")); |
||||
flextglUniform4iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform4iv")); |
||||
flextglUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2fv")); |
||||
flextglUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3fv")); |
||||
flextglUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4fv")); |
||||
flextglValidateProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgram")); |
||||
flextglVertexAttrib1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttrib1d")); |
||||
flextglVertexAttrib1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib1dv")); |
||||
flextglVertexAttrib1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat)>(loader.load("glVertexAttrib1f")); |
||||
flextglVertexAttrib1fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib1fv")); |
||||
flextglVertexAttrib1s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort)>(loader.load("glVertexAttrib1s")); |
||||
flextglVertexAttrib1sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib1sv")); |
||||
flextglVertexAttrib2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttrib2d")); |
||||
flextglVertexAttrib2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib2dv")); |
||||
flextglVertexAttrib2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat)>(loader.load("glVertexAttrib2f")); |
||||
flextglVertexAttrib2fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib2fv")); |
||||
flextglVertexAttrib2s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort)>(loader.load("glVertexAttrib2s")); |
||||
flextglVertexAttrib2sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib2sv")); |
||||
flextglVertexAttrib3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib3d")); |
||||
flextglVertexAttrib3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib3dv")); |
||||
flextglVertexAttrib3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib3f")); |
||||
flextglVertexAttrib3fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib3fv")); |
||||
flextglVertexAttrib3s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib3s")); |
||||
flextglVertexAttrib3sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib3sv")); |
||||
flextglVertexAttrib4Nbv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4Nbv")); |
||||
flextglVertexAttrib4Niv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4Niv")); |
||||
flextglVertexAttrib4Nsv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4Nsv")); |
||||
flextglVertexAttrib4Nub = reinterpret_cast<void(APIENTRY*)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)>(loader.load("glVertexAttrib4Nub")); |
||||
flextglVertexAttrib4Nubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4Nubv")); |
||||
flextglVertexAttrib4Nuiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4Nuiv")); |
||||
flextglVertexAttrib4Nusv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4Nusv")); |
||||
flextglVertexAttrib4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4bv")); |
||||
flextglVertexAttrib4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib4d")); |
||||
flextglVertexAttrib4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib4dv")); |
||||
flextglVertexAttrib4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib4f")); |
||||
flextglVertexAttrib4fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib4fv")); |
||||
flextglVertexAttrib4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4iv")); |
||||
flextglVertexAttrib4s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib4s")); |
||||
flextglVertexAttrib4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4sv")); |
||||
flextglVertexAttrib4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4ubv")); |
||||
flextglVertexAttrib4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4uiv")); |
||||
flextglVertexAttrib4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4usv")); |
||||
flextglVertexAttribPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)>(loader.load("glVertexAttribPointer")); |
||||
|
||||
/* GL_VERSION_2_1 */ |
||||
flextglUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x3fv")); |
||||
flextglUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x2fv")); |
||||
flextglUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x4fv")); |
||||
flextglUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x2fv")); |
||||
flextglUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x4fv")); |
||||
flextglUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x3fv")); |
||||
|
||||
/* GL_VERSION_3_0 */ |
||||
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski")); |
||||
flextglGetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleani_v")); |
||||
flextglGetIntegeri_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegeri_v")); |
||||
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei")); |
||||
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei")); |
||||
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi")); |
||||
flextglBeginTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBeginTransformFeedback")); |
||||
flextglEndTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndTransformFeedback")); |
||||
flextglBindBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glBindBufferRange")); |
||||
flextglBindBufferBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBindBufferBase")); |
||||
flextglTransformFeedbackVaryings = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLenum)>(loader.load("glTransformFeedbackVaryings")); |
||||
flextglGetTransformFeedbackVarying = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)>(loader.load("glGetTransformFeedbackVarying")); |
||||
flextglClampColor = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glClampColor")); |
||||
flextglBeginConditionalRender = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBeginConditionalRender")); |
||||
flextglEndConditionalRender = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndConditionalRender")); |
||||
flextglVertexAttribIPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribIPointer")); |
||||
flextglGetVertexAttribIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribIiv")); |
||||
flextglGetVertexAttribIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetVertexAttribIuiv")); |
||||
flextglVertexAttribI1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glVertexAttribI1i")); |
||||
flextglVertexAttribI2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glVertexAttribI2i")); |
||||
flextglVertexAttribI3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glVertexAttribI3i")); |
||||
flextglVertexAttribI4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glVertexAttribI4i")); |
||||
flextglVertexAttribI1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribI1ui")); |
||||
flextglVertexAttribI2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI2ui")); |
||||
flextglVertexAttribI3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI3ui")); |
||||
flextglVertexAttribI4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI4ui")); |
||||
flextglVertexAttribI1iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI1iv")); |
||||
flextglVertexAttribI2iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI2iv")); |
||||
flextglVertexAttribI3iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI3iv")); |
||||
flextglVertexAttribI4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI4iv")); |
||||
flextglVertexAttribI1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI1uiv")); |
||||
flextglVertexAttribI2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI2uiv")); |
||||
flextglVertexAttribI3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI3uiv")); |
||||
flextglVertexAttribI4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI4uiv")); |
||||
flextglVertexAttribI4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttribI4bv")); |
||||
flextglVertexAttribI4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttribI4sv")); |
||||
flextglVertexAttribI4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttribI4ubv")); |
||||
flextglVertexAttribI4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttribI4usv")); |
||||
flextglGetUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint *)>(loader.load("glGetUniformuiv")); |
||||
flextglBindFragDataLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocation")); |
||||
flextglGetFragDataLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataLocation")); |
||||
flextglUniform1ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint)>(loader.load("glUniform1ui")); |
||||
flextglUniform2ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint)>(loader.load("glUniform2ui")); |
||||
flextglUniform3ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint)>(loader.load("glUniform3ui")); |
||||
flextglUniform4ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glUniform4ui")); |
||||
flextglUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform1uiv")); |
||||
flextglUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform2uiv")); |
||||
flextglUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform3uiv")); |
||||
flextglUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform4uiv")); |
||||
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv")); |
||||
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv")); |
||||
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv")); |
||||
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv")); |
||||
flextglClearBufferiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLint *)>(loader.load("glClearBufferiv")); |
||||
flextglClearBufferuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLuint *)>(loader.load("glClearBufferuiv")); |
||||
flextglClearBufferfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLfloat *)>(loader.load("glClearBufferfv")); |
||||
flextglClearBufferfi = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLfloat, GLint)>(loader.load("glClearBufferfi")); |
||||
flextglGetStringi = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum, GLuint)>(loader.load("glGetStringi")); |
||||
flextglIsRenderbuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsRenderbuffer")); |
||||
flextglBindRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindRenderbuffer")); |
||||
flextglDeleteRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteRenderbuffers")); |
||||
flextglGenRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenRenderbuffers")); |
||||
flextglRenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorage")); |
||||
flextglGetRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetRenderbufferParameteriv")); |
||||
flextglIsFramebuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsFramebuffer")); |
||||
flextglBindFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindFramebuffer")); |
||||
flextglDeleteFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteFramebuffers")); |
||||
flextglGenFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenFramebuffers")); |
||||
flextglCheckFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLenum)>(loader.load("glCheckFramebufferStatus")); |
||||
flextglFramebufferTexture1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture1D")); |
||||
flextglFramebufferTexture2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture2D")); |
||||
flextglFramebufferTexture3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTexture3D")); |
||||
flextglFramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glFramebufferRenderbuffer")); |
||||
flextglGetFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferAttachmentParameteriv")); |
||||
flextglGenerateMipmap = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glGenerateMipmap")); |
||||
flextglBlitFramebuffer = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebuffer")); |
||||
flextglRenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisample")); |
||||
flextglFramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTextureLayer")); |
||||
flextglMapBufferRange = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRange")); |
||||
flextglFlushMappedBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRange")); |
||||
flextglBindVertexArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArray")); |
||||
flextglDeleteVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArrays")); |
||||
flextglGenVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArrays")); |
||||
flextglIsVertexArray = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArray")); |
||||
|
||||
/* GL_VERSION_3_1 */ |
||||
flextglDrawArraysInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstanced")); |
||||
flextglDrawElementsInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstanced")); |
||||
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer")); |
||||
flextglPrimitiveRestartIndex = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glPrimitiveRestartIndex")); |
||||
flextglCopyBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyBufferSubData")); |
||||
flextglGetUniformIndices = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLuint *)>(loader.load("glGetUniformIndices")); |
||||
flextglGetActiveUniformsiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)>(loader.load("glGetActiveUniformsiv")); |
||||
flextglGetActiveUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformName")); |
||||
flextglGetUniformBlockIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformBlockIndex")); |
||||
flextglGetActiveUniformBlockiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveUniformBlockiv")); |
||||
flextglGetActiveUniformBlockName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformBlockName")); |
||||
flextglUniformBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glUniformBlockBinding")); |
||||
|
||||
/* GL_VERSION_3_2 */ |
||||
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex")); |
||||
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex")); |
||||
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex")); |
||||
flextglMultiDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *)>(loader.load("glMultiDrawElementsBaseVertex")); |
||||
flextglProvokingVertex = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glProvokingVertex")); |
||||
flextglFenceSync = reinterpret_cast<GLsync(APIENTRY*)(GLenum, GLbitfield)>(loader.load("glFenceSync")); |
||||
flextglIsSync = reinterpret_cast<GLboolean(APIENTRY*)(GLsync)>(loader.load("glIsSync")); |
||||
flextglDeleteSync = reinterpret_cast<void(APIENTRY*)(GLsync)>(loader.load("glDeleteSync")); |
||||
flextglClientWaitSync = reinterpret_cast<GLenum(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glClientWaitSync")); |
||||
flextglWaitSync = reinterpret_cast<void(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glWaitSync")); |
||||
flextglGetInteger64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLint64 *)>(loader.load("glGetInteger64v")); |
||||
flextglGetSynciv = reinterpret_cast<void(APIENTRY*)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)>(loader.load("glGetSynciv")); |
||||
flextglGetInteger64i_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint64 *)>(loader.load("glGetInteger64i_v")); |
||||
flextglGetBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint64 *)>(loader.load("glGetBufferParameteri64v")); |
||||
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture")); |
||||
flextglTexImage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage2DMultisample")); |
||||
flextglTexImage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage3DMultisample")); |
||||
flextglGetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetMultisamplefv")); |
||||
flextglSampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(loader.load("glSampleMaski")); |
||||
|
||||
/* GL_VERSION_3_3 */ |
||||
flextglBindFragDataLocationIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocationIndexed")); |
||||
flextglGetFragDataIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataIndex")); |
||||
flextglGenSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenSamplers")); |
||||
flextglDeleteSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteSamplers")); |
||||
flextglIsSampler = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsSampler")); |
||||
flextglBindSampler = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindSampler")); |
||||
flextglSamplerParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glSamplerParameteri")); |
||||
flextglSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameteriv")); |
||||
flextglSamplerParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glSamplerParameterf")); |
||||
flextglSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glSamplerParameterfv")); |
||||
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv")); |
||||
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv")); |
||||
flextglGetSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameteriv")); |
||||
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv")); |
||||
flextglGetSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetSamplerParameterfv")); |
||||
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv")); |
||||
flextglQueryCounter = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounter")); |
||||
flextglGetQueryObjecti64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64v")); |
||||
flextglGetQueryObjectui64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64v")); |
||||
flextglVertexAttribDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisor")); |
||||
flextglVertexAttribP1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP1ui")); |
||||
flextglVertexAttribP1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP1uiv")); |
||||
flextglVertexAttribP2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP2ui")); |
||||
flextglVertexAttribP2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP2uiv")); |
||||
flextglVertexAttribP3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP3ui")); |
||||
flextglVertexAttribP3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP3uiv")); |
||||
flextglVertexAttribP4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP4ui")); |
||||
flextglVertexAttribP4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP4uiv")); |
||||
|
||||
/* GL_VERSION_4_0 */ |
||||
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading")); |
||||
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi")); |
||||
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei")); |
||||
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci")); |
||||
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei")); |
||||
flextglDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(loader.load("glDrawArraysIndirect")); |
||||
flextglDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(loader.load("glDrawElementsIndirect")); |
||||
flextglUniform1d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble)>(loader.load("glUniform1d")); |
||||
flextglUniform2d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble)>(loader.load("glUniform2d")); |
||||
flextglUniform3d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform3d")); |
||||
flextglUniform4d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform4d")); |
||||
flextglUniform1dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform1dv")); |
||||
flextglUniform2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform2dv")); |
||||
flextglUniform3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform3dv")); |
||||
flextglUniform4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform4dv")); |
||||
flextglUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2dv")); |
||||
flextglUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3dv")); |
||||
flextglUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4dv")); |
||||
flextglUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x3dv")); |
||||
flextglUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x4dv")); |
||||
flextglUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x2dv")); |
||||
flextglUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x4dv")); |
||||
flextglUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x2dv")); |
||||
flextglUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x3dv")); |
||||
flextglGetUniformdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble *)>(loader.load("glGetUniformdv")); |
||||
flextglGetSubroutineUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineUniformLocation")); |
||||
flextglGetSubroutineIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineIndex")); |
||||
flextglGetActiveSubroutineUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetActiveSubroutineUniformiv")); |
||||
flextglGetActiveSubroutineUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineUniformName")); |
||||
flextglGetActiveSubroutineName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineName")); |
||||
flextglUniformSubroutinesuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLuint *)>(loader.load("glUniformSubroutinesuiv")); |
||||
flextglGetUniformSubroutineuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLuint *)>(loader.load("glGetUniformSubroutineuiv")); |
||||
flextglGetProgramStageiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramStageiv")); |
||||
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri")); |
||||
flextglPatchParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPatchParameterfv")); |
||||
flextglBindTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTransformFeedback")); |
||||
flextglDeleteTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTransformFeedbacks")); |
||||
flextglGenTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTransformFeedbacks")); |
||||
flextglIsTransformFeedback = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTransformFeedback")); |
||||
flextglPauseTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPauseTransformFeedback")); |
||||
flextglResumeTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResumeTransformFeedback")); |
||||
flextglDrawTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDrawTransformFeedback")); |
||||
flextglDrawTransformFeedbackStream = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glDrawTransformFeedbackStream")); |
||||
flextglBeginQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBeginQueryIndexed")); |
||||
flextglEndQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEndQueryIndexed")); |
||||
flextglGetQueryIndexediv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetQueryIndexediv")); |
||||
|
||||
/* GL_VERSION_4_1 */ |
||||
flextglReleaseShaderCompiler = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glReleaseShaderCompiler")); |
||||
flextglShaderBinary = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *, GLenum, const void *, GLsizei)>(loader.load("glShaderBinary")); |
||||
flextglGetShaderPrecisionFormat = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *, GLint *)>(loader.load("glGetShaderPrecisionFormat")); |
||||
flextglDepthRangef = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glDepthRangef")); |
||||
flextglClearDepthf = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glClearDepthf")); |
||||
flextglGetProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLenum *, void *)>(loader.load("glGetProgramBinary")); |
||||
flextglProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const void *, GLsizei)>(loader.load("glProgramBinary")); |
||||
flextglProgramParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteri")); |
||||
flextglUseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStages")); |
||||
flextglActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgram")); |
||||
flextglCreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(loader.load("glCreateShaderProgramv")); |
||||
flextglBindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipeline")); |
||||
flextglDeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelines")); |
||||
flextglGenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelines")); |
||||
flextglIsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipeline")); |
||||
flextglGetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineiv")); |
||||
flextglProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1i")); |
||||
flextglProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1iv")); |
||||
flextglProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1f")); |
||||
flextglProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fv")); |
||||
flextglProgramUniform1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1d")); |
||||
flextglProgramUniform1dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dv")); |
||||
flextglProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1ui")); |
||||
flextglProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uiv")); |
||||
flextglProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2i")); |
||||
flextglProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2iv")); |
||||
flextglProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2f")); |
||||
flextglProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fv")); |
||||
flextglProgramUniform2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2d")); |
||||
flextglProgramUniform2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dv")); |
||||
flextglProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2ui")); |
||||
flextglProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uiv")); |
||||
flextglProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3i")); |
||||
flextglProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3iv")); |
||||
flextglProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3f")); |
||||
flextglProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fv")); |
||||
flextglProgramUniform3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3d")); |
||||
flextglProgramUniform3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dv")); |
||||
flextglProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3ui")); |
||||
flextglProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uiv")); |
||||
flextglProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4i")); |
||||
flextglProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4iv")); |
||||
flextglProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4f")); |
||||
flextglProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fv")); |
||||
flextglProgramUniform4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4d")); |
||||
flextglProgramUniform4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dv")); |
||||
flextglProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4ui")); |
||||
flextglProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uiv")); |
||||
flextglProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fv")); |
||||
flextglProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fv")); |
||||
flextglProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fv")); |
||||
flextglProgramUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dv")); |
||||
flextglProgramUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dv")); |
||||
flextglProgramUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dv")); |
||||
flextglProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fv")); |
||||
flextglProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fv")); |
||||
flextglProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fv")); |
||||
flextglProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fv")); |
||||
flextglProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fv")); |
||||
flextglProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fv")); |
||||
flextglProgramUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dv")); |
||||
flextglProgramUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dv")); |
||||
flextglProgramUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dv")); |
||||
flextglProgramUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dv")); |
||||
flextglProgramUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dv")); |
||||
flextglProgramUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dv")); |
||||
flextglValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipeline")); |
||||
flextglGetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLog")); |
||||
flextglVertexAttribL1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttribL1d")); |
||||
flextglVertexAttribL2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttribL2d")); |
||||
flextglVertexAttribL3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL3d")); |
||||
flextglVertexAttribL4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL4d")); |
||||
flextglVertexAttribL1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL1dv")); |
||||
flextglVertexAttribL2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL2dv")); |
||||
flextglVertexAttribL3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL3dv")); |
||||
flextglVertexAttribL4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL4dv")); |
||||
flextglVertexAttribLPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribLPointer")); |
||||
flextglGetVertexAttribLdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribLdv")); |
||||
flextglViewportArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLfloat *)>(loader.load("glViewportArrayv")); |
||||
flextglViewportIndexedf = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glViewportIndexedf")); |
||||
flextglViewportIndexedfv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glViewportIndexedfv")); |
||||
flextglScissorArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLint *)>(loader.load("glScissorArrayv")); |
||||
flextglScissorIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glScissorIndexed")); |
||||
flextglScissorIndexedv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glScissorIndexedv")); |
||||
flextglDepthRangeArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLdouble *)>(loader.load("glDepthRangeArrayv")); |
||||
flextglDepthRangeIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glDepthRangeIndexed")); |
||||
flextglGetFloati_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_v")); |
||||
flextglGetDoublei_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_v")); |
||||
|
||||
/* GL_VERSION_4_2 */ |
||||
flextglDrawArraysInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei, GLuint)>(loader.load("glDrawArraysInstancedBaseInstance")); |
||||
flextglDrawElementsInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)>(loader.load("glDrawElementsInstancedBaseInstance")); |
||||
flextglDrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)>(loader.load("glDrawElementsInstancedBaseVertexBaseInstance")); |
||||
flextglGetInternalformativ = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetInternalformativ")); |
||||
flextglGetActiveAtomicCounterBufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveAtomicCounterBufferiv")); |
||||
flextglBindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(loader.load("glBindImageTexture")); |
||||
flextglMemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrier")); |
||||
flextglTexStorage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTexStorage1D")); |
||||
flextglTexStorage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2D")); |
||||
flextglTexStorage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3D")); |
||||
flextglDrawTransformFeedbackInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackInstanced")); |
||||
flextglDrawTransformFeedbackStreamInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackStreamInstanced")); |
||||
|
||||
/* GL_VERSION_4_3 */ |
||||
flextglClearBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearBufferData")); |
||||
flextglClearBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearBufferSubData")); |
||||
flextglDispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glDispatchCompute")); |
||||
flextglDispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(loader.load("glDispatchComputeIndirect")); |
||||
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData")); |
||||
flextglFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glFramebufferParameteri")); |
||||
flextglGetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferParameteriv")); |
||||
flextglGetInternalformati64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint64 *)>(loader.load("glGetInternalformati64v")); |
||||
flextglInvalidateTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glInvalidateTexSubImage")); |
||||
flextglInvalidateTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glInvalidateTexImage")); |
||||
flextglInvalidateBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glInvalidateBufferSubData")); |
||||
flextglInvalidateBufferData = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glInvalidateBufferData")); |
||||
flextglInvalidateFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glInvalidateFramebuffer")); |
||||
flextglInvalidateSubFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateSubFramebuffer")); |
||||
flextglMultiDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawArraysIndirect")); |
||||
flextglMultiDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawElementsIndirect")); |
||||
flextglGetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramInterfaceiv")); |
||||
flextglGetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceIndex")); |
||||
flextglGetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramResourceName")); |
||||
flextglGetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(loader.load("glGetProgramResourceiv")); |
||||
flextglGetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocation")); |
||||
flextglGetProgramResourceLocationIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocationIndex")); |
||||
flextglShaderStorageBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glShaderStorageBlockBinding")); |
||||
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange")); |
||||
flextglTexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage2DMultisample")); |
||||
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample")); |
||||
flextglTextureView = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)>(loader.load("glTextureView")); |
||||
flextglBindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glBindVertexBuffer")); |
||||
flextglVertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribFormat")); |
||||
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat")); |
||||
flextglVertexAttribLFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribLFormat")); |
||||
flextglVertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribBinding")); |
||||
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor")); |
||||
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl")); |
||||
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert")); |
||||
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback")); |
||||
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog")); |
||||
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup")); |
||||
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup")); |
||||
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel")); |
||||
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel")); |
||||
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel")); |
||||
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel")); |
||||
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv")); |
||||
|
||||
/* GL_VERSION_4_4 */ |
||||
flextglBufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLbitfield)>(loader.load("glBufferStorage")); |
||||
flextglClearTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLenum, const void *)>(loader.load("glClearTexImage")); |
||||
flextglClearTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glClearTexSubImage")); |
||||
flextglBindBuffersBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glBindBuffersBase")); |
||||
flextglBindBuffersRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)>(loader.load("glBindBuffersRange")); |
||||
flextglBindTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindTextures")); |
||||
flextglBindSamplers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindSamplers")); |
||||
flextglBindImageTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindImageTextures")); |
||||
flextglBindVertexBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)>(loader.load("glBindVertexBuffers")); |
||||
|
||||
/* GL_AMD_vertex_shader_layer */ |
||||
|
||||
/* GL_AMD_shader_trinary_minmax */ |
||||
|
||||
/* GL_ARB_robustness */ |
||||
flextglGetGraphicsResetStatusARB = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusARB")); |
||||
flextglGetnTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnTexImageARB")); |
||||
flextglReadnPixelsARB = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsARB")); |
||||
flextglGetnCompressedTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, void *)>(loader.load("glGetnCompressedTexImageARB")); |
||||
flextglGetnUniformfvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvARB")); |
||||
flextglGetnUniformivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivARB")); |
||||
flextglGetnUniformuivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuivARB")); |
||||
flextglGetnUniformdvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLdouble *)>(loader.load("glGetnUniformdvARB")); |
||||
flextglGetnMapdvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLdouble *)>(loader.load("glGetnMapdvARB")); |
||||
flextglGetnMapfvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLfloat *)>(loader.load("glGetnMapfvARB")); |
||||
flextglGetnMapivARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetnMapivARB")); |
||||
flextglGetnPixelMapfvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLfloat *)>(loader.load("glGetnPixelMapfvARB")); |
||||
flextglGetnPixelMapuivARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLuint *)>(loader.load("glGetnPixelMapuivARB")); |
||||
flextglGetnPixelMapusvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLushort *)>(loader.load("glGetnPixelMapusvARB")); |
||||
flextglGetnPolygonStippleARB = reinterpret_cast<void(APIENTRY*)(GLsizei, GLubyte *)>(loader.load("glGetnPolygonStippleARB")); |
||||
flextglGetnColorTableARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnColorTableARB")); |
||||
flextglGetnConvolutionFilterARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnConvolutionFilterARB")); |
||||
flextglGetnSeparableFilterARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *)>(loader.load("glGetnSeparableFilterARB")); |
||||
flextglGetnHistogramARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnHistogramARB")); |
||||
flextglGetnMinmaxARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnMinmaxARB")); |
||||
|
||||
/* GL_ATI_texture_mirror_once */ |
||||
|
||||
/* GL_EXT_texture_filter_anisotropic */ |
||||
|
||||
/* GL_EXT_texture_mirror_clamp */ |
||||
|
||||
/* GL_EXT_direct_state_access */ |
||||
flextglMatrixLoadfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixLoadfEXT")); |
||||
flextglMatrixLoaddEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixLoaddEXT")); |
||||
flextglMatrixMultfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixMultfEXT")); |
||||
flextglMatrixMultdEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixMultdEXT")); |
||||
flextglMatrixLoadIdentityEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixLoadIdentityEXT")); |
||||
flextglMatrixRotatefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixRotatefEXT")); |
||||
flextglMatrixRotatedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixRotatedEXT")); |
||||
flextglMatrixScalefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixScalefEXT")); |
||||
flextglMatrixScaledEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixScaledEXT")); |
||||
flextglMatrixTranslatefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixTranslatefEXT")); |
||||
flextglMatrixTranslatedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixTranslatedEXT")); |
||||
flextglMatrixFrustumEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixFrustumEXT")); |
||||
flextglMatrixOrthoEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixOrthoEXT")); |
||||
flextglMatrixPopEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixPopEXT")); |
||||
flextglMatrixPushEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixPushEXT")); |
||||
flextglClientAttribDefaultEXT = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glClientAttribDefaultEXT")); |
||||
flextglPushClientAttribDefaultEXT = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glPushClientAttribDefaultEXT")); |
||||
flextglTextureParameterfEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLfloat)>(loader.load("glTextureParameterfEXT")); |
||||
flextglTextureParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLfloat *)>(loader.load("glTextureParameterfvEXT")); |
||||
flextglTextureParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint)>(loader.load("glTextureParameteriEXT")); |
||||
flextglTextureParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLint *)>(loader.load("glTextureParameterivEXT")); |
||||
flextglTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage1DEXT")); |
||||
flextglTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage2DEXT")); |
||||
flextglTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage1DEXT")); |
||||
flextglTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage2DEXT")); |
||||
flextglCopyTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyTextureImage1DEXT")); |
||||
flextglCopyTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyTextureImage2DEXT")); |
||||
flextglCopyTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTextureSubImage1DEXT")); |
||||
flextglCopyTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage2DEXT")); |
||||
flextglGetTextureImageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetTextureImageEXT")); |
||||
flextglGetTextureParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLfloat *)>(loader.load("glGetTextureParameterfvEXT")); |
||||
flextglGetTextureParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetTextureParameterivEXT")); |
||||
flextglGetTextureLevelParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetTextureLevelParameterfvEXT")); |
||||
flextglGetTextureLevelParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint *)>(loader.load("glGetTextureLevelParameterivEXT")); |
||||
flextglTextureImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage3DEXT")); |
||||
flextglTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage3DEXT")); |
||||
flextglCopyTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage3DEXT")); |
||||
flextglBindMultiTextureEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glBindMultiTextureEXT")); |
||||
flextglMultiTexCoordPointerEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, const void *)>(loader.load("glMultiTexCoordPointerEXT")); |
||||
flextglMultiTexEnvfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexEnvfEXT")); |
||||
flextglMultiTexEnvfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexEnvfvEXT")); |
||||
flextglMultiTexEnviEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexEnviEXT")); |
||||
flextglMultiTexEnvivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexEnvivEXT")); |
||||
flextglMultiTexGendEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLdouble)>(loader.load("glMultiTexGendEXT")); |
||||
flextglMultiTexGendvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLdouble *)>(loader.load("glMultiTexGendvEXT")); |
||||
flextglMultiTexGenfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexGenfEXT")); |
||||
flextglMultiTexGenfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexGenfvEXT")); |
||||
flextglMultiTexGeniEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexGeniEXT")); |
||||
flextglMultiTexGenivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexGenivEXT")); |
||||
flextglGetMultiTexEnvfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexEnvfvEXT")); |
||||
flextglGetMultiTexEnvivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexEnvivEXT")); |
||||
flextglGetMultiTexGendvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLdouble *)>(loader.load("glGetMultiTexGendvEXT")); |
||||
flextglGetMultiTexGenfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexGenfvEXT")); |
||||
flextglGetMultiTexGenivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexGenivEXT")); |
||||
flextglMultiTexParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexParameteriEXT")); |
||||
flextglMultiTexParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexParameterivEXT")); |
||||
flextglMultiTexParameterfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexParameterfEXT")); |
||||
flextglMultiTexParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexParameterfvEXT")); |
||||
flextglMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage1DEXT")); |
||||
flextglMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage2DEXT")); |
||||
flextglMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage1DEXT")); |
||||
flextglMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage2DEXT")); |
||||
flextglCopyMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyMultiTexImage1DEXT")); |
||||
flextglCopyMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyMultiTexImage2DEXT")); |
||||
flextglCopyMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyMultiTexSubImage1DEXT")); |
||||
flextglCopyMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyMultiTexSubImage2DEXT")); |
||||
flextglGetMultiTexImageEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetMultiTexImageEXT")); |
||||
flextglGetMultiTexParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexParameterfvEXT")); |
||||
flextglGetMultiTexParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexParameterivEXT")); |
||||
flextglGetMultiTexLevelParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetMultiTexLevelParameterfvEXT")); |
||||
flextglGetMultiTexLevelParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint *)>(loader.load("glGetMultiTexLevelParameterivEXT")); |
||||
flextglMultiTexImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage3DEXT")); |
||||
flextglMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage3DEXT")); |
||||
flextglCopyMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyMultiTexSubImage3DEXT")); |
||||
flextglEnableClientStateIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableClientStateIndexedEXT")); |
||||
flextglDisableClientStateIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableClientStateIndexedEXT")); |
||||
flextglGetFloatIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloatIndexedvEXT")); |
||||
flextglGetDoubleIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoubleIndexedvEXT")); |
||||
flextglGetPointerIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, void **)>(loader.load("glGetPointerIndexedvEXT")); |
||||
flextglEnableIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableIndexedEXT")); |
||||
flextglDisableIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableIndexedEXT")); |
||||
flextglIsEnabledIndexedEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledIndexedEXT")); |
||||
flextglGetIntegerIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegerIndexedvEXT")); |
||||
flextglGetBooleanIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleanIndexedvEXT")); |
||||
flextglCompressedTextureImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage3DEXT")); |
||||
flextglCompressedTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage2DEXT")); |
||||
flextglCompressedTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage1DEXT")); |
||||
flextglCompressedTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage3DEXT")); |
||||
flextglCompressedTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage2DEXT")); |
||||
flextglCompressedTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage1DEXT")); |
||||
flextglGetCompressedTextureImageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, void *)>(loader.load("glGetCompressedTextureImageEXT")); |
||||
flextglCompressedMultiTexImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage3DEXT")); |
||||
flextglCompressedMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage2DEXT")); |
||||
flextglCompressedMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage1DEXT")); |
||||
flextglCompressedMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage3DEXT")); |
||||
flextglCompressedMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage2DEXT")); |
||||
flextglCompressedMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage1DEXT")); |
||||
flextglGetCompressedMultiTexImageEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, void *)>(loader.load("glGetCompressedMultiTexImageEXT")); |
||||
flextglMatrixLoadTransposefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixLoadTransposefEXT")); |
||||
flextglMatrixLoadTransposedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixLoadTransposedEXT")); |
||||
flextglMatrixMultTransposefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixMultTransposefEXT")); |
||||
flextglMatrixMultTransposedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixMultTransposedEXT")); |
||||
flextglNamedBufferDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLenum)>(loader.load("glNamedBufferDataEXT")); |
||||
flextglNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, const void *)>(loader.load("glNamedBufferSubDataEXT")); |
||||
flextglMapNamedBufferEXT = reinterpret_cast<void *(APIENTRY*)(GLuint, GLenum)>(loader.load("glMapNamedBufferEXT")); |
||||
flextglUnmapNamedBufferEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glUnmapNamedBufferEXT")); |
||||
flextglGetNamedBufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedBufferParameterivEXT")); |
||||
flextglGetNamedBufferPointervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetNamedBufferPointervEXT")); |
||||
flextglGetNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, void *)>(loader.load("glGetNamedBufferSubDataEXT")); |
||||
flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1fEXT")); |
||||
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT")); |
||||
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT")); |
||||
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT")); |
||||
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT")); |
||||
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT")); |
||||
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT")); |
||||
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT")); |
||||
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT")); |
||||
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT")); |
||||
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT")); |
||||
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT")); |
||||
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT")); |
||||
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT")); |
||||
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT")); |
||||
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT")); |
||||
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT")); |
||||
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT")); |
||||
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT")); |
||||
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fvEXT")); |
||||
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fvEXT")); |
||||
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fvEXT")); |
||||
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fvEXT")); |
||||
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fvEXT")); |
||||
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fvEXT")); |
||||
flextglTextureBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glTextureBufferEXT")); |
||||
flextglMultiTexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glMultiTexBufferEXT")); |
||||
flextglTextureParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLint *)>(loader.load("glTextureParameterIivEXT")); |
||||
flextglTextureParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLuint *)>(loader.load("glTextureParameterIuivEXT")); |
||||
flextglGetTextureParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetTextureParameterIivEXT")); |
||||
flextglGetTextureParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint *)>(loader.load("glGetTextureParameterIuivEXT")); |
||||
flextglMultiTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexParameterIivEXT")); |
||||
flextglMultiTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLuint *)>(loader.load("glMultiTexParameterIuivEXT")); |
||||
flextglGetMultiTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexParameterIivEXT")); |
||||
flextglGetMultiTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint *)>(loader.load("glGetMultiTexParameterIuivEXT")); |
||||
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1uiEXT")); |
||||
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2uiEXT")); |
||||
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3uiEXT")); |
||||
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4uiEXT")); |
||||
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uivEXT")); |
||||
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uivEXT")); |
||||
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uivEXT")); |
||||
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uivEXT")); |
||||
flextglNamedProgramLocalParameters4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *)>(loader.load("glNamedProgramLocalParameters4fvEXT")); |
||||
flextglNamedProgramLocalParameterI4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint)>(loader.load("glNamedProgramLocalParameterI4iEXT")); |
||||
flextglNamedProgramLocalParameterI4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLint *)>(loader.load("glNamedProgramLocalParameterI4ivEXT")); |
||||
flextglNamedProgramLocalParametersI4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLint *)>(loader.load("glNamedProgramLocalParametersI4ivEXT")); |
||||
flextglNamedProgramLocalParameterI4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glNamedProgramLocalParameterI4uiEXT")); |
||||
flextglNamedProgramLocalParameterI4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLuint *)>(loader.load("glNamedProgramLocalParameterI4uivEXT")); |
||||
flextglNamedProgramLocalParametersI4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glNamedProgramLocalParametersI4uivEXT")); |
||||
flextglGetNamedProgramLocalParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint *)>(loader.load("glGetNamedProgramLocalParameterIivEXT")); |
||||
flextglGetNamedProgramLocalParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLuint *)>(loader.load("glGetNamedProgramLocalParameterIuivEXT")); |
||||
flextglEnableClientStateiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableClientStateiEXT")); |
||||
flextglDisableClientStateiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableClientStateiEXT")); |
||||
flextglGetFloati_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_vEXT")); |
||||
flextglGetDoublei_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_vEXT")); |
||||
flextglGetPointeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, void **)>(loader.load("glGetPointeri_vEXT")); |
||||
flextglNamedProgramStringEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLsizei, const void *)>(loader.load("glNamedProgramStringEXT")); |
||||
flextglNamedProgramLocalParameter4dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glNamedProgramLocalParameter4dEXT")); |
||||
flextglNamedProgramLocalParameter4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLdouble *)>(loader.load("glNamedProgramLocalParameter4dvEXT")); |
||||
flextglNamedProgramLocalParameter4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glNamedProgramLocalParameter4fEXT")); |
||||
flextglNamedProgramLocalParameter4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLfloat *)>(loader.load("glNamedProgramLocalParameter4fvEXT")); |
||||
flextglGetNamedProgramLocalParameterdvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLdouble *)>(loader.load("glGetNamedProgramLocalParameterdvEXT")); |
||||
flextglGetNamedProgramLocalParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLfloat *)>(loader.load("glGetNamedProgramLocalParameterfvEXT")); |
||||
flextglGetNamedProgramivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedProgramivEXT")); |
||||
flextglGetNamedProgramStringEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, void *)>(loader.load("glGetNamedProgramStringEXT")); |
||||
flextglNamedRenderbufferStorageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageEXT")); |
||||
flextglGetNamedRenderbufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedRenderbufferParameterivEXT")); |
||||
flextglNamedRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisampleEXT")); |
||||
flextglNamedRenderbufferStorageMultisampleCoverageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisampleCoverageEXT")); |
||||
flextglCheckNamedFramebufferStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatusEXT")); |
||||
flextglNamedFramebufferTexture1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture1DEXT")); |
||||
flextglNamedFramebufferTexture2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture2DEXT")); |
||||
flextglNamedFramebufferTexture3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTexture3DEXT")); |
||||
flextglNamedFramebufferRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glNamedFramebufferRenderbufferEXT")); |
||||
flextglGetNamedFramebufferAttachmentParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedFramebufferAttachmentParameterivEXT")); |
||||
flextglGenerateTextureMipmapEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glGenerateTextureMipmapEXT")); |
||||
flextglGenerateMultiTexMipmapEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glGenerateMultiTexMipmapEXT")); |
||||
flextglFramebufferDrawBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glFramebufferDrawBufferEXT")); |
||||
flextglFramebufferDrawBuffersEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glFramebufferDrawBuffersEXT")); |
||||
flextglFramebufferReadBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glFramebufferReadBufferEXT")); |
||||
flextglGetFramebufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetFramebufferParameterivEXT")); |
||||
flextglNamedCopyBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glNamedCopyBufferSubDataEXT")); |
||||
flextglNamedFramebufferTextureEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTextureEXT")); |
||||
flextglNamedFramebufferTextureLayerEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTextureLayerEXT")); |
||||
flextglNamedFramebufferTextureFaceEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLenum)>(loader.load("glNamedFramebufferTextureFaceEXT")); |
||||
flextglTextureRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint)>(loader.load("glTextureRenderbufferEXT")); |
||||
flextglMultiTexRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glMultiTexRenderbufferEXT")); |
||||
flextglVertexArrayVertexOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexOffsetEXT")); |
||||
flextglVertexArrayColorOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayColorOffsetEXT")); |
||||
flextglVertexArrayEdgeFlagOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLintptr)>(loader.load("glVertexArrayEdgeFlagOffsetEXT")); |
||||
flextglVertexArrayIndexOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayIndexOffsetEXT")); |
||||
flextglVertexArrayNormalOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayNormalOffsetEXT")); |
||||
flextglVertexArrayTexCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayTexCoordOffsetEXT")); |
||||
flextglVertexArrayMultiTexCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayMultiTexCoordOffsetEXT")); |
||||
flextglVertexArrayFogCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayFogCoordOffsetEXT")); |
||||
flextglVertexArraySecondaryColorOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArraySecondaryColorOffsetEXT")); |
||||
flextglVertexArrayVertexAttribOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribOffsetEXT")); |
||||
flextglVertexArrayVertexAttribIOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribIOffsetEXT")); |
||||
flextglEnableVertexArrayEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glEnableVertexArrayEXT")); |
||||
flextglDisableVertexArrayEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glDisableVertexArrayEXT")); |
||||
flextglEnableVertexArrayAttribEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glEnableVertexArrayAttribEXT")); |
||||
flextglDisableVertexArrayAttribEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDisableVertexArrayAttribEXT")); |
||||
flextglGetVertexArrayIntegervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIntegervEXT")); |
||||
flextglGetVertexArrayPointervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexArrayPointervEXT")); |
||||
flextglGetVertexArrayIntegeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIntegeri_vEXT")); |
||||
flextglGetVertexArrayPointeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, void **)>(loader.load("glGetVertexArrayPointeri_vEXT")); |
||||
flextglMapNamedBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapNamedBufferRangeEXT")); |
||||
flextglFlushMappedNamedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedNamedBufferRangeEXT")); |
||||
flextglNamedBufferStorageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLbitfield)>(loader.load("glNamedBufferStorageEXT")); |
||||
flextglClearNamedBufferDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferDataEXT")); |
||||
flextglClearNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubDataEXT")); |
||||
flextglNamedFramebufferParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glNamedFramebufferParameteriEXT")); |
||||
flextglGetNamedFramebufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedFramebufferParameterivEXT")); |
||||
flextglProgramUniform1dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1dEXT")); |
||||
flextglProgramUniform2dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2dEXT")); |
||||
flextglProgramUniform3dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3dEXT")); |
||||
flextglProgramUniform4dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4dEXT")); |
||||
flextglProgramUniform1dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dvEXT")); |
||||
flextglProgramUniform2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dvEXT")); |
||||
flextglProgramUniform3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dvEXT")); |
||||
flextglProgramUniform4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dvEXT")); |
||||
flextglProgramUniformMatrix2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dvEXT")); |
||||
flextglProgramUniformMatrix3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dvEXT")); |
||||
flextglProgramUniformMatrix4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dvEXT")); |
||||
flextglProgramUniformMatrix2x3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dvEXT")); |
||||
flextglProgramUniformMatrix2x4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dvEXT")); |
||||
flextglProgramUniformMatrix3x2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dvEXT")); |
||||
flextglProgramUniformMatrix3x4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dvEXT")); |
||||
flextglProgramUniformMatrix4x2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dvEXT")); |
||||
flextglProgramUniformMatrix4x3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dvEXT")); |
||||
flextglTextureBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTextureBufferRangeEXT")); |
||||
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1DEXT")); |
||||
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2DEXT")); |
||||
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3DEXT")); |
||||
flextglTextureStorage2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage2DMultisampleEXT")); |
||||
flextglTextureStorage3DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage3DMultisampleEXT")); |
||||
flextglVertexArrayBindVertexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glVertexArrayBindVertexBufferEXT")); |
||||
flextglVertexArrayVertexAttribFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexArrayVertexAttribFormatEXT")); |
||||
flextglVertexArrayVertexAttribIFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayVertexAttribIFormatEXT")); |
||||
flextglVertexArrayVertexAttribLFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayVertexAttribLFormatEXT")); |
||||
flextglVertexArrayVertexAttribBindingEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexAttribBindingEXT")); |
||||
flextglVertexArrayVertexBindingDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexBindingDivisorEXT")); |
||||
flextglVertexArrayVertexAttribLOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribLOffsetEXT")); |
||||
flextglTexturePageCommitmentEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexturePageCommitmentEXT")); |
||||
flextglVertexArrayVertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexAttribDivisorEXT")); |
||||
|
||||
/* GL_EXT_texture_sRGB_decode */ |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
||||
flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
||||
flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
||||
flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
||||
|
||||
/* GL_GREMEDY_string_marker */ |
||||
flextglStringMarkerGREMEDY = reinterpret_cast<void(APIENTRY*)(GLsizei, const void *)>(loader.load("glStringMarkerGREMEDY")); |
||||
} |
||||
@ -0,0 +1,21 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#include <cstdio> |
||||
#include <cstdlib> |
||||
|
||||
#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
||||
|
||||
void flextGLInit() { |
||||
Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
||||
@for category,funcs in functions: |
||||
@if category not in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED']: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
flextgl@f.name = reinterpret_cast<@f.returntype\ |
||||
(APIENTRY*)(@f.param_type_list_string())>(loader.load("gl@f.name")); |
||||
@end |
||||
@end |
||||
@end |
||||
} |
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in new issue