mirror of https://github.com/mosra/magnum.git
101 changed files with 5943 additions and 6278 deletions
@ -0,0 +1,64 @@
|
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#ifndef Magnum_Platform_Context_h |
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#define Magnum_Platform_Context_h |
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/*
|
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
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The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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#include <Corrade/Utility/Debug.h> |
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|
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#include "Magnum/Context.h" |
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#include "Magnum/OpenGL.h" |
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|
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namespace Magnum { namespace Platform { |
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|
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/**
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@brief Platform-specific context |
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|
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In most cases not needed to be used directly as the initialization is done |
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automatically in `*Application` classes. See @ref platform for more |
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information. |
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*/ |
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class Context: public Magnum::Context { |
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public: |
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/**
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* @brief Constructor |
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* |
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* Does initial setup, loads OpenGL function pointers using |
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* platform-specific API, detects available features and enables them |
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* throughout the engine. |
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* @see @fn_gl{Get} with @def_gl{MAJOR_VERSION}, @def_gl{MINOR_VERSION}, |
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* @def_gl{CONTEXT_FLAGS}, @def_gl{NUM_EXTENSIONS}, |
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* @fn_gl{GetString} with @def_gl{EXTENSIONS} |
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*/ |
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explicit Context(): |
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#ifndef MAGNUM_TARGET_GLES |
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Magnum::Context{flextGLInit} {} |
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#else |
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Magnum::Context{nullptr} {} |
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#endif |
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}; |
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|
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}} |
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|
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#endif |
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@ -0,0 +1,100 @@
|
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/*
|
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
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The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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#include "OpenGLFunctionLoader.h" |
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|
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#include <Corrade/Utility/Assert.h> |
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|
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/* CGL-specific includes */ |
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#if defined(CORRADE_TARGET_APPLE) |
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#include <dlfcn.h> |
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|
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/* WGL-specific stuff */ |
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#elif defined(CORRADE_TARGET_WINDOWS) |
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#ifdef _MSC_VER |
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#pragma warning(disable: 4055) |
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#pragma warning(disable: 4054) |
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#endif |
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|
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/* GLX-specific includes */ |
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#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) |
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#include <GL/glx.h> |
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|
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/* Otherwise unsupported */ |
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#else |
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#error Unsupported platform |
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#endif |
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|
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namespace Magnum { namespace Platform { namespace Implementation { |
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|
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/* CGL-specific implementation */ |
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#ifdef CORRADE_TARGET_APPLE |
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OpenGLFunctionLoader::OpenGLFunctionLoader() { |
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CORRADE_INTERNAL_ASSERT_OUTPUT(library = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY)); |
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} |
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|
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OpenGLFunctionLoader::~OpenGLFunctionLoader() { |
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dlclose(library); |
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} |
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|
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auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { |
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return reinterpret_cast<FunctionPointer>(dlsym(library, name)); |
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} |
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|
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/* WGL-specific implementation */ |
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#elif defined(CORRADE_TARGET_WINDOWS) |
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OpenGLFunctionLoader::OpenGLFunctionLoader() { |
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library = GetModuleHandleA("OpenGL32.dll"); |
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} |
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|
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/** @todo closing the library is not needed? */ |
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OpenGLFunctionLoader::~OpenGLFunctionLoader() = default; |
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|
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auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { |
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/** @todo Is this shit real?! OH MY GOD. */ |
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const PROC address = wglGetProcAddress(reinterpret_cast<LPCSTR>(name)); |
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const auto integerAddress = reinterpret_cast<std::ptrdiff_t>(address); |
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if(address && integerAddress != 1 && integerAddress != 2 && |
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integerAddress != 3 && integerAddress != -1) return address; |
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|
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return GetProcAddress(library, reinterpret_cast<LPCSTR>(name)); |
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} |
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|
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/* GLX-specific implementation */ |
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#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) |
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OpenGLFunctionLoader::OpenGLFunctionLoader() = default; |
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|
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OpenGLFunctionLoader::~OpenGLFunctionLoader() = default; |
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|
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auto OpenGLFunctionLoader::load(const char* const name) -> FunctionPointer { |
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return glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(name)); |
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} |
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|
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/* Otherwise unsupported */ |
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#else |
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#error Unsupported platform |
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#endif |
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|
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}}} |
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@ -0,0 +1,70 @@
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#ifndef Magnum_Platform_Implementation_OpenGLFunctionLoader_h |
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#define Magnum_Platform_Implementation_OpenGLFunctionLoader_h |
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/*
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
||||
|
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Permission is hereby granted, free of charge, to any person obtaining a |
||||
copy of this software and associated documentation files (the "Software"), |
||||
to deal in the Software without restriction, including without limitation |
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
||||
and/or sell copies of the Software, and to permit persons to whom the |
||||
Software is furnished to do so, subject to the following conditions: |
||||
|
||||
The above copyright notice and this permission notice shall be included |
||||
in all copies or substantial portions of the Software. |
||||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
||||
DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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#include "Magnum/Magnum.h" |
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|
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#ifdef CORRADE_TARGET_WINDOWS |
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#define WIN32_LEAN_AND_MEAN 1 |
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#include <windows.h> |
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#endif |
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|
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namespace Magnum { namespace Platform { namespace Implementation { |
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|
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class OpenGLFunctionLoader { |
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public: |
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#ifndef CORRADE_TARGET_WINDOWS |
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using FunctionPointer = void(*)(); |
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#else |
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using FunctionPointer = PROC; |
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#endif |
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|
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explicit OpenGLFunctionLoader(); |
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~OpenGLFunctionLoader(); |
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|
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FunctionPointer load(const char* name); |
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|
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private: |
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/* CGL-specific handles */ |
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#ifdef CORRADE_TARGET_APPLE |
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void* library; |
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|
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/* WGL-specific handles */ |
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#elif defined(CORRADE_TARGET_WINDOWS) |
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HMODULE library; |
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|
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/* GLX-specific handles (nothing needed) */ |
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#elif defined(CORRADE_TARGET_UNIX) && defined(MAGNUM_PLATFORM_USE_GLX) |
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|
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/* Otherwise unsupported */ |
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#else |
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#error Unsupported platform |
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#endif |
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}; |
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|
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}}} |
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|
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#endif |
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@ -1,12 +1,11 @@
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OpenGL header and extension loader is generated using glLoadGen, originally |
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from [BitBucket](https://bitbucket.org/alfonse/glloadgen), with Magnum-related |
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changes at [](https://github.com/mosra/glloadgen.git). |
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OpenGL header and extension loader is generated using flextGL, get it at |
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[](https://github.com/ginkgo/flextGL). |
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|
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See `extensions.txt` for a list of requested non-core extensions. Copy the file |
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into glLoadGen directory and generate the files using Lua: |
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See [](extensions.txt) for requested version and a list of non-core extensions. |
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Call `flextGLgen.py` in this directory with the following arguments: |
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|
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lua LoadGen.lua -style=pointer_c -indent=space -spec=gl -version=4.4 -profile=core -extfile=extensions.txt magnum |
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.../flextGLgen.py -D . -t . extensions.txt |
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|
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Then copy generated `gl_magnum.c` and `gl_magnum.h` to this directory. You may |
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want to remove trailing spaces to make the diff cleaner. Be sure to check the |
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diff for suspicious changes. |
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It will generate `flextGL.h`, `flextGL.cpp` and `flextGLPlatform.cpp` files. As |
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usual, be sure to check the diff for suspicious changes and whitespace-at-EOL |
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(although there shouldn't be any). |
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|
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@ -1,15 +1,16 @@
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// The following output is taken from `magnum-info` with removed `GL_` |
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// suffixes. Only vendor extensions are needed, everything else is pulled in |
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// with OpenGL 4.4. |
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# The following output is taken from `magnum-info` with removed `GL_` prefixes. |
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# Only vendor extensions are needed, everything else is pulled in with GL 4.4. |
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|
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AMD_vertex_shader_layer |
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AMD_shader_trinary_minmax |
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ARB_robustness |
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ATI_texture_mirror_once |
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EXT_texture_filter_anisotropic |
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EXT_texture_mirror_clamp |
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EXT_direct_state_access |
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EXT_texture_sRGB_decode |
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EXT_debug_label |
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EXT_debug_marker |
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GREMEDY_string_marker |
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version 4.4 core |
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|
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extension AMD_vertex_shader_layer optional |
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extension AMD_shader_trinary_minmax optional |
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extension ARB_robustness optional |
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extension ATI_texture_mirror_once optional |
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extension EXT_texture_filter_anisotropic optional |
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extension EXT_texture_mirror_clamp optional |
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extension EXT_direct_state_access optional |
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extension EXT_texture_sRGB_decode optional |
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extension EXT_debug_label optional |
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extension EXT_debug_marker optional |
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extension GREMEDY_string_marker optional |
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|
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@ -0,0 +1,812 @@
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#include "flextGL.h" |
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|
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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|
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/* GL_VERSION_1_2 */ |
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FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
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|
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/* GL_VERSION_1_3 */ |
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FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTexImage)(GLenum, GLint, void *) = nullptr; |
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|
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/* GL_VERSION_1_4 */ |
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FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterf)(GLenum, GLfloat) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterfv)(GLenum, const GLfloat *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteri)(GLenum, GLint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteriv)(GLenum, const GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum) = nullptr; |
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|
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/* GL_VERSION_1_5 */ |
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FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *) = nullptr; |
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FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectiv)(GLuint, GLenum, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *) = nullptr; |
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FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *) = nullptr; |
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FLEXTGL_EXPORT void *(APIENTRY *flextglMapBuffer)(GLenum, GLenum) = nullptr; |
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FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **) = nullptr; |
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|
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/* GL_VERSION_2_0 */ |
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FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint) = nullptr; |
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FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void) = nullptr; |
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FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = nullptr; |
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FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
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FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **) = nullptr; |
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FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint) = nullptr; |
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FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint) = nullptr; |
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FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1d)(GLuint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1s)(GLuint, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2d)(GLuint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2s)(GLuint, GLshort, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nbv)(GLuint, const GLbyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Niv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nsv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nubv)(GLuint, const GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nuiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nusv)(GLuint, const GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4bv)(GLuint, const GLbyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4ubv)(GLuint, const GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4usv)(GLuint, const GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) = nullptr; |
||||
|
||||
/* GL_VERSION_2_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
|
||||
/* GL_VERSION_3_0 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClampColor)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginConditionalRender)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndConditionalRender)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1i)(GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2i)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3i)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1ui)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2ui)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4bv)(GLuint, const GLbyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4sv)(GLuint, const GLshort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ubv)(GLuint, const GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4usv)(GLuint, const GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocation)(GLuint, GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint) = nullptr; |
||||
FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint) = nullptr; |
||||
|
||||
/* GL_VERSION_3_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveRestartIndex)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_VERSION_3_2 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProvokingVertex)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync) = nullptr; |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield) = nullptr; |
||||
|
||||
/* GL_VERSION_3_3 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataIndex)(GLuint, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounter)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = nullptr; |
||||
|
||||
/* GL_VERSION_4_0 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1d)(GLint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2d)(GLint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform1dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform2dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform3dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniform4dv)(GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformdv)(GLuint, GLint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameterfv)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedback)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryIndexed)(GLenum, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryIndexed)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = nullptr; |
||||
|
||||
/* GL_VERSION_4_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1d)(GLuint, GLint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1d)(GLuint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2d)(GLuint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4dv)(GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglViewportArrayv)(GLuint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedfv)(GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglScissorArrayv)(GLuint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexedv)(GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_v)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_v)(GLenum, GLuint, GLdouble *) = nullptr; |
||||
|
||||
/* GL_VERSION_4_2 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = nullptr; |
||||
|
||||
/* GL_VERSION_4_3 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexImage)(GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferData)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr; |
||||
|
||||
/* GL_VERSION_4_4 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindTextures)(GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindSamplers)(GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTextures)(GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = nullptr; |
||||
|
||||
/* GL_ARB_robustness */ |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusARB)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnPolygonStippleARB)(GLsizei, GLubyte *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
|
||||
/* GL_EXT_direct_state_access */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadfEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoaddEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultfEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultdEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadIdentityEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPopEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPushEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClientAttribDefaultEXT)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushClientAttribDefaultEXT)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindMultiTextureEXT)(GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerIndexedvEXT)(GLenum, GLuint, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledIndexedEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposefEXT)(GLenum, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposedEXT)(GLenum, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBufferEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointervEXT)(GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateiEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateiEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointeri_vEXT)(GLenum, GLuint, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmapEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMultiTexMipmapEXT)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBufferEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferReadBufferEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttribEXT)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttribEXT)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointervEXT)(GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dEXT)(GLuint, GLint, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void) = nullptr; |
||||
|
||||
/* GL_GREMEDY_string_marker */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglStringMarkerGREMEDY)(GLsizei, const void *) = nullptr; |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
@ -0,0 +1,20 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
@for category,funcs in functions: |
||||
@if len(funcs) > 0 and category not in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED' ]: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()) = nullptr; |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,96 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#ifndef _flextgl_h_ |
||||
#define _flextgl_h_ |
||||
|
||||
/* Defensive include guards */ |
||||
|
||||
#if defined(__glew_h__) || defined(__GLEW_H__) |
||||
#error Attempt to include auto-generated header after including glew.h |
||||
#endif |
||||
#if defined(__gl_h_) || defined(__GL_H__) |
||||
#error Attempt to include auto-generated header after including gl.h |
||||
#endif |
||||
#if defined(__glext_h_) || defined(__GLEXT_H_) |
||||
#error Attempt to include auto-generated header after including glext.h |
||||
#endif |
||||
#if defined(__gltypes_h_) |
||||
#error Attempt to include auto-generated header after gltypes.h |
||||
#endif |
||||
#if defined(__gl_ATI_h_) |
||||
#error Attempt to include auto-generated header after including glATI.h |
||||
#endif |
||||
|
||||
#define __glew_h__ |
||||
#define __GLEW_H__ |
||||
#define __gl_h_ |
||||
#define __GL_H__ |
||||
#define __glext_h_ |
||||
#define __GLEXT_H_ |
||||
#define __gltypes_h_ |
||||
#define __gl_ATI_h_ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
void flextGLInit(); |
||||
|
||||
/* Function declaration macros */ |
||||
|
||||
#ifdef _WIN32 |
||||
#ifdef FlextGL_EXPORTS |
||||
#define FLEXTGL_EXPORT __declspec(dllexport) |
||||
#else |
||||
#define FLEXTGL_EXPORT __declspec(dllimport) |
||||
#endif |
||||
#else |
||||
#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
||||
#endif |
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
||||
#define WIN32_LEAN_AND_MEAN 1 |
||||
#ifndef WINAPI |
||||
#define WINAPI __stdcall |
||||
#endif |
||||
#define APIENTRY WINAPI |
||||
#endif |
||||
|
||||
#ifndef APIENTRY |
||||
#define APIENTRY |
||||
#endif |
||||
#ifndef GLAPI |
||||
#define GLAPI extern |
||||
#endif |
||||
|
||||
/* Data types */ |
||||
|
||||
@passthru |
||||
|
||||
/* Enums */ |
||||
|
||||
@enums |
||||
|
||||
/* Function prototypes */ |
||||
@for cat,funcs in functions: |
||||
|
||||
/* GL_@cat */ |
||||
|
||||
@if cat in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED']: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype APIENTRY gl@f.name\ |
||||
(@f.param_type_list_string()); |
||||
@end |
||||
@else: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()); |
||||
#define gl@f.name flextgl@f.name |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
@ -0,0 +1,825 @@
|
||||
#include "flextGL.h" |
||||
|
||||
#include <cstdio> |
||||
#include <cstdlib> |
||||
|
||||
#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
||||
|
||||
void flextGLInit() { |
||||
Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
||||
|
||||
/* GL_VERSION_1_2 */ |
||||
flextglDrawRangeElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)>(loader.load("glDrawRangeElements")); |
||||
flextglTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3D")); |
||||
flextglTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3D")); |
||||
flextglCopyTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3D")); |
||||
|
||||
/* GL_VERSION_1_3 */ |
||||
flextglActiveTexture = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glActiveTexture")); |
||||
flextglSampleCoverage = reinterpret_cast<void(APIENTRY*)(GLfloat, GLboolean)>(loader.load("glSampleCoverage")); |
||||
flextglCompressedTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3D")); |
||||
flextglCompressedTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage2D")); |
||||
flextglCompressedTexImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage1D")); |
||||
flextglCompressedTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3D")); |
||||
flextglCompressedTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage2D")); |
||||
flextglCompressedTexSubImage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage1D")); |
||||
flextglGetCompressedTexImage = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, void *)>(loader.load("glGetCompressedTexImage")); |
||||
|
||||
/* GL_VERSION_1_4 */ |
||||
flextglBlendFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparate")); |
||||
flextglMultiDrawArrays = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArrays")); |
||||
flextglMultiDrawElements = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElements")); |
||||
flextglPointParameterf = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat)>(loader.load("glPointParameterf")); |
||||
flextglPointParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPointParameterfv")); |
||||
flextglPointParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPointParameteri")); |
||||
flextglPointParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *)>(loader.load("glPointParameteriv")); |
||||
flextglBlendColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glBlendColor")); |
||||
flextglBlendEquation = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquation")); |
||||
|
||||
/* GL_VERSION_1_5 */ |
||||
flextglGenQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueries")); |
||||
flextglDeleteQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueries")); |
||||
flextglIsQuery = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQuery")); |
||||
flextglBeginQuery = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQuery")); |
||||
flextglEndQuery = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQuery")); |
||||
flextglGetQueryiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryiv")); |
||||
flextglGetQueryObjectiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectiv")); |
||||
flextglGetQueryObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuiv")); |
||||
flextglBindBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindBuffer")); |
||||
flextglDeleteBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteBuffers")); |
||||
flextglGenBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenBuffers")); |
||||
flextglIsBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsBuffer")); |
||||
flextglBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLenum)>(loader.load("glBufferData")); |
||||
flextglBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, const void *)>(loader.load("glBufferSubData")); |
||||
flextglGetBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, void *)>(loader.load("glGetBufferSubData")); |
||||
flextglMapBuffer = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBuffer")); |
||||
flextglUnmapBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBuffer")); |
||||
flextglGetBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetBufferParameteriv")); |
||||
flextglGetBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointerv")); |
||||
|
||||
/* GL_VERSION_2_0 */ |
||||
flextglBlendEquationSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendEquationSeparate")); |
||||
flextglDrawBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffers")); |
||||
flextglStencilOpSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glStencilOpSeparate")); |
||||
flextglStencilFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLuint)>(loader.load("glStencilFuncSeparate")); |
||||
flextglStencilMaskSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glStencilMaskSeparate")); |
||||
flextglAttachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glAttachShader")); |
||||
flextglBindAttribLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindAttribLocation")); |
||||
flextglCompileShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glCompileShader")); |
||||
flextglCreateProgram = reinterpret_cast<GLuint(APIENTRY*)(void)>(loader.load("glCreateProgram")); |
||||
flextglCreateShader = reinterpret_cast<GLuint(APIENTRY*)(GLenum)>(loader.load("glCreateShader")); |
||||
flextglDeleteProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteProgram")); |
||||
flextglDeleteShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteShader")); |
||||
flextglDetachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDetachShader")); |
||||
flextglDisableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDisableVertexAttribArray")); |
||||
flextglEnableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glEnableVertexAttribArray")); |
||||
flextglGetActiveAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveAttrib")); |
||||
flextglGetActiveUniform = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveUniform")); |
||||
flextglGetAttachedShaders = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLuint *)>(loader.load("glGetAttachedShaders")); |
||||
flextglGetAttribLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetAttribLocation")); |
||||
flextglGetProgramiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramiv")); |
||||
flextglGetProgramInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramInfoLog")); |
||||
flextglGetShaderiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetShaderiv")); |
||||
flextglGetShaderInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderInfoLog")); |
||||
flextglGetShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderSource")); |
||||
flextglGetUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformLocation")); |
||||
flextglGetUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat *)>(loader.load("glGetUniformfv")); |
||||
flextglGetUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint *)>(loader.load("glGetUniformiv")); |
||||
flextglGetVertexAttribdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribdv")); |
||||
flextglGetVertexAttribfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetVertexAttribfv")); |
||||
flextglGetVertexAttribiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribiv")); |
||||
flextglGetVertexAttribPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexAttribPointerv")); |
||||
flextglIsProgram = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgram")); |
||||
flextglIsShader = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsShader")); |
||||
flextglLinkProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glLinkProgram")); |
||||
flextglShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, const GLint *)>(loader.load("glShaderSource")); |
||||
flextglUseProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glUseProgram")); |
||||
flextglUniform1f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat)>(loader.load("glUniform1f")); |
||||
flextglUniform2f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat)>(loader.load("glUniform2f")); |
||||
flextglUniform3f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform3f")); |
||||
flextglUniform4f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform4f")); |
||||
flextglUniform1i = reinterpret_cast<void(APIENTRY*)(GLint, GLint)>(loader.load("glUniform1i")); |
||||
flextglUniform2i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint)>(loader.load("glUniform2i")); |
||||
flextglUniform3i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint)>(loader.load("glUniform3i")); |
||||
flextglUniform4i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint)>(loader.load("glUniform4i")); |
||||
flextglUniform1fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform1fv")); |
||||
flextglUniform2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform2fv")); |
||||
flextglUniform3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform3fv")); |
||||
flextglUniform4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform4fv")); |
||||
flextglUniform1iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform1iv")); |
||||
flextglUniform2iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform2iv")); |
||||
flextglUniform3iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform3iv")); |
||||
flextglUniform4iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform4iv")); |
||||
flextglUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2fv")); |
||||
flextglUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3fv")); |
||||
flextglUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4fv")); |
||||
flextglValidateProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgram")); |
||||
flextglVertexAttrib1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttrib1d")); |
||||
flextglVertexAttrib1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib1dv")); |
||||
flextglVertexAttrib1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat)>(loader.load("glVertexAttrib1f")); |
||||
flextglVertexAttrib1fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib1fv")); |
||||
flextglVertexAttrib1s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort)>(loader.load("glVertexAttrib1s")); |
||||
flextglVertexAttrib1sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib1sv")); |
||||
flextglVertexAttrib2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttrib2d")); |
||||
flextglVertexAttrib2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib2dv")); |
||||
flextglVertexAttrib2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat)>(loader.load("glVertexAttrib2f")); |
||||
flextglVertexAttrib2fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib2fv")); |
||||
flextglVertexAttrib2s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort)>(loader.load("glVertexAttrib2s")); |
||||
flextglVertexAttrib2sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib2sv")); |
||||
flextglVertexAttrib3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib3d")); |
||||
flextglVertexAttrib3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib3dv")); |
||||
flextglVertexAttrib3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib3f")); |
||||
flextglVertexAttrib3fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib3fv")); |
||||
flextglVertexAttrib3s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib3s")); |
||||
flextglVertexAttrib3sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib3sv")); |
||||
flextglVertexAttrib4Nbv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4Nbv")); |
||||
flextglVertexAttrib4Niv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4Niv")); |
||||
flextglVertexAttrib4Nsv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4Nsv")); |
||||
flextglVertexAttrib4Nub = reinterpret_cast<void(APIENTRY*)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)>(loader.load("glVertexAttrib4Nub")); |
||||
flextglVertexAttrib4Nubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4Nubv")); |
||||
flextglVertexAttrib4Nuiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4Nuiv")); |
||||
flextglVertexAttrib4Nusv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4Nusv")); |
||||
flextglVertexAttrib4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttrib4bv")); |
||||
flextglVertexAttrib4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttrib4d")); |
||||
flextglVertexAttrib4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttrib4dv")); |
||||
flextglVertexAttrib4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib4f")); |
||||
flextglVertexAttrib4fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib4fv")); |
||||
flextglVertexAttrib4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttrib4iv")); |
||||
flextglVertexAttrib4s = reinterpret_cast<void(APIENTRY*)(GLuint, GLshort, GLshort, GLshort, GLshort)>(loader.load("glVertexAttrib4s")); |
||||
flextglVertexAttrib4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttrib4sv")); |
||||
flextglVertexAttrib4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttrib4ubv")); |
||||
flextglVertexAttrib4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttrib4uiv")); |
||||
flextglVertexAttrib4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttrib4usv")); |
||||
flextglVertexAttribPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)>(loader.load("glVertexAttribPointer")); |
||||
|
||||
/* GL_VERSION_2_1 */ |
||||
flextglUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x3fv")); |
||||
flextglUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x2fv")); |
||||
flextglUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x4fv")); |
||||
flextglUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x2fv")); |
||||
flextglUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x4fv")); |
||||
flextglUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x3fv")); |
||||
|
||||
/* GL_VERSION_3_0 */ |
||||
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski")); |
||||
flextglGetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleani_v")); |
||||
flextglGetIntegeri_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegeri_v")); |
||||
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei")); |
||||
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei")); |
||||
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi")); |
||||
flextglBeginTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBeginTransformFeedback")); |
||||
flextglEndTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndTransformFeedback")); |
||||
flextglBindBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glBindBufferRange")); |
||||
flextglBindBufferBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBindBufferBase")); |
||||
flextglTransformFeedbackVaryings = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLenum)>(loader.load("glTransformFeedbackVaryings")); |
||||
flextglGetTransformFeedbackVarying = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)>(loader.load("glGetTransformFeedbackVarying")); |
||||
flextglClampColor = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glClampColor")); |
||||
flextglBeginConditionalRender = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBeginConditionalRender")); |
||||
flextglEndConditionalRender = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndConditionalRender")); |
||||
flextglVertexAttribIPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribIPointer")); |
||||
flextglGetVertexAttribIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribIiv")); |
||||
flextglGetVertexAttribIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetVertexAttribIuiv")); |
||||
flextglVertexAttribI1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glVertexAttribI1i")); |
||||
flextglVertexAttribI2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glVertexAttribI2i")); |
||||
flextglVertexAttribI3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glVertexAttribI3i")); |
||||
flextglVertexAttribI4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glVertexAttribI4i")); |
||||
flextglVertexAttribI1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribI1ui")); |
||||
flextglVertexAttribI2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI2ui")); |
||||
flextglVertexAttribI3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI3ui")); |
||||
flextglVertexAttribI4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI4ui")); |
||||
flextglVertexAttribI1iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI1iv")); |
||||
flextglVertexAttribI2iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI2iv")); |
||||
flextglVertexAttribI3iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI3iv")); |
||||
flextglVertexAttribI4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI4iv")); |
||||
flextglVertexAttribI1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI1uiv")); |
||||
flextglVertexAttribI2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI2uiv")); |
||||
flextglVertexAttribI3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI3uiv")); |
||||
flextglVertexAttribI4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI4uiv")); |
||||
flextglVertexAttribI4bv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLbyte *)>(loader.load("glVertexAttribI4bv")); |
||||
flextglVertexAttribI4sv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLshort *)>(loader.load("glVertexAttribI4sv")); |
||||
flextglVertexAttribI4ubv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLubyte *)>(loader.load("glVertexAttribI4ubv")); |
||||
flextglVertexAttribI4usv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLushort *)>(loader.load("glVertexAttribI4usv")); |
||||
flextglGetUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint *)>(loader.load("glGetUniformuiv")); |
||||
flextglBindFragDataLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocation")); |
||||
flextglGetFragDataLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataLocation")); |
||||
flextglUniform1ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint)>(loader.load("glUniform1ui")); |
||||
flextglUniform2ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint)>(loader.load("glUniform2ui")); |
||||
flextglUniform3ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint)>(loader.load("glUniform3ui")); |
||||
flextglUniform4ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glUniform4ui")); |
||||
flextglUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform1uiv")); |
||||
flextglUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform2uiv")); |
||||
flextglUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform3uiv")); |
||||
flextglUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform4uiv")); |
||||
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv")); |
||||
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv")); |
||||
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv")); |
||||
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv")); |
||||
flextglClearBufferiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLint *)>(loader.load("glClearBufferiv")); |
||||
flextglClearBufferuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLuint *)>(loader.load("glClearBufferuiv")); |
||||
flextglClearBufferfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLfloat *)>(loader.load("glClearBufferfv")); |
||||
flextglClearBufferfi = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLfloat, GLint)>(loader.load("glClearBufferfi")); |
||||
flextglGetStringi = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum, GLuint)>(loader.load("glGetStringi")); |
||||
flextglIsRenderbuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsRenderbuffer")); |
||||
flextglBindRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindRenderbuffer")); |
||||
flextglDeleteRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteRenderbuffers")); |
||||
flextglGenRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenRenderbuffers")); |
||||
flextglRenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorage")); |
||||
flextglGetRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetRenderbufferParameteriv")); |
||||
flextglIsFramebuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsFramebuffer")); |
||||
flextglBindFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindFramebuffer")); |
||||
flextglDeleteFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteFramebuffers")); |
||||
flextglGenFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenFramebuffers")); |
||||
flextglCheckFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLenum)>(loader.load("glCheckFramebufferStatus")); |
||||
flextglFramebufferTexture1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture1D")); |
||||
flextglFramebufferTexture2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture2D")); |
||||
flextglFramebufferTexture3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTexture3D")); |
||||
flextglFramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glFramebufferRenderbuffer")); |
||||
flextglGetFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferAttachmentParameteriv")); |
||||
flextglGenerateMipmap = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glGenerateMipmap")); |
||||
flextglBlitFramebuffer = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebuffer")); |
||||
flextglRenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisample")); |
||||
flextglFramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTextureLayer")); |
||||
flextglMapBufferRange = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRange")); |
||||
flextglFlushMappedBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRange")); |
||||
flextglBindVertexArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArray")); |
||||
flextglDeleteVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArrays")); |
||||
flextglGenVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArrays")); |
||||
flextglIsVertexArray = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArray")); |
||||
|
||||
/* GL_VERSION_3_1 */ |
||||
flextglDrawArraysInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstanced")); |
||||
flextglDrawElementsInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstanced")); |
||||
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer")); |
||||
flextglPrimitiveRestartIndex = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glPrimitiveRestartIndex")); |
||||
flextglCopyBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyBufferSubData")); |
||||
flextglGetUniformIndices = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLuint *)>(loader.load("glGetUniformIndices")); |
||||
flextglGetActiveUniformsiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)>(loader.load("glGetActiveUniformsiv")); |
||||
flextglGetActiveUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformName")); |
||||
flextglGetUniformBlockIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformBlockIndex")); |
||||
flextglGetActiveUniformBlockiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveUniformBlockiv")); |
||||
flextglGetActiveUniformBlockName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformBlockName")); |
||||
flextglUniformBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glUniformBlockBinding")); |
||||
|
||||
/* GL_VERSION_3_2 */ |
||||
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex")); |
||||
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex")); |
||||
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex")); |
||||
flextglMultiDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *)>(loader.load("glMultiDrawElementsBaseVertex")); |
||||
flextglProvokingVertex = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glProvokingVertex")); |
||||
flextglFenceSync = reinterpret_cast<GLsync(APIENTRY*)(GLenum, GLbitfield)>(loader.load("glFenceSync")); |
||||
flextglIsSync = reinterpret_cast<GLboolean(APIENTRY*)(GLsync)>(loader.load("glIsSync")); |
||||
flextglDeleteSync = reinterpret_cast<void(APIENTRY*)(GLsync)>(loader.load("glDeleteSync")); |
||||
flextglClientWaitSync = reinterpret_cast<GLenum(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glClientWaitSync")); |
||||
flextglWaitSync = reinterpret_cast<void(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glWaitSync")); |
||||
flextglGetInteger64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLint64 *)>(loader.load("glGetInteger64v")); |
||||
flextglGetSynciv = reinterpret_cast<void(APIENTRY*)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)>(loader.load("glGetSynciv")); |
||||
flextglGetInteger64i_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint64 *)>(loader.load("glGetInteger64i_v")); |
||||
flextglGetBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint64 *)>(loader.load("glGetBufferParameteri64v")); |
||||
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture")); |
||||
flextglTexImage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage2DMultisample")); |
||||
flextglTexImage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexImage3DMultisample")); |
||||
flextglGetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetMultisamplefv")); |
||||
flextglSampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(loader.load("glSampleMaski")); |
||||
|
||||
/* GL_VERSION_3_3 */ |
||||
flextglBindFragDataLocationIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, const GLchar *)>(loader.load("glBindFragDataLocationIndexed")); |
||||
flextglGetFragDataIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataIndex")); |
||||
flextglGenSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenSamplers")); |
||||
flextglDeleteSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteSamplers")); |
||||
flextglIsSampler = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsSampler")); |
||||
flextglBindSampler = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindSampler")); |
||||
flextglSamplerParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glSamplerParameteri")); |
||||
flextglSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameteriv")); |
||||
flextglSamplerParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glSamplerParameterf")); |
||||
flextglSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glSamplerParameterfv")); |
||||
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv")); |
||||
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv")); |
||||
flextglGetSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameteriv")); |
||||
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv")); |
||||
flextglGetSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetSamplerParameterfv")); |
||||
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv")); |
||||
flextglQueryCounter = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounter")); |
||||
flextglGetQueryObjecti64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64v")); |
||||
flextglGetQueryObjectui64v = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64v")); |
||||
flextglVertexAttribDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisor")); |
||||
flextglVertexAttribP1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP1ui")); |
||||
flextglVertexAttribP1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP1uiv")); |
||||
flextglVertexAttribP2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP2ui")); |
||||
flextglVertexAttribP2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP2uiv")); |
||||
flextglVertexAttribP3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP3ui")); |
||||
flextglVertexAttribP3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP3uiv")); |
||||
flextglVertexAttribP4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribP4ui")); |
||||
flextglVertexAttribP4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLboolean, const GLuint *)>(loader.load("glVertexAttribP4uiv")); |
||||
|
||||
/* GL_VERSION_4_0 */ |
||||
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading")); |
||||
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi")); |
||||
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei")); |
||||
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci")); |
||||
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei")); |
||||
flextglDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(loader.load("glDrawArraysIndirect")); |
||||
flextglDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(loader.load("glDrawElementsIndirect")); |
||||
flextglUniform1d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble)>(loader.load("glUniform1d")); |
||||
flextglUniform2d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble)>(loader.load("glUniform2d")); |
||||
flextglUniform3d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform3d")); |
||||
flextglUniform4d = reinterpret_cast<void(APIENTRY*)(GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glUniform4d")); |
||||
flextglUniform1dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform1dv")); |
||||
flextglUniform2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform2dv")); |
||||
flextglUniform3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform3dv")); |
||||
flextglUniform4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLdouble *)>(loader.load("glUniform4dv")); |
||||
flextglUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2dv")); |
||||
flextglUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3dv")); |
||||
flextglUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4dv")); |
||||
flextglUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x3dv")); |
||||
flextglUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix2x4dv")); |
||||
flextglUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x2dv")); |
||||
flextglUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix3x4dv")); |
||||
flextglUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x2dv")); |
||||
flextglUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glUniformMatrix4x3dv")); |
||||
flextglGetUniformdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble *)>(loader.load("glGetUniformdv")); |
||||
flextglGetSubroutineUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineUniformLocation")); |
||||
flextglGetSubroutineIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetSubroutineIndex")); |
||||
flextglGetActiveSubroutineUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetActiveSubroutineUniformiv")); |
||||
flextglGetActiveSubroutineUniformName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineUniformName")); |
||||
flextglGetActiveSubroutineName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveSubroutineName")); |
||||
flextglUniformSubroutinesuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLuint *)>(loader.load("glUniformSubroutinesuiv")); |
||||
flextglGetUniformSubroutineuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLuint *)>(loader.load("glGetUniformSubroutineuiv")); |
||||
flextglGetProgramStageiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramStageiv")); |
||||
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri")); |
||||
flextglPatchParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glPatchParameterfv")); |
||||
flextglBindTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTransformFeedback")); |
||||
flextglDeleteTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTransformFeedbacks")); |
||||
flextglGenTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTransformFeedbacks")); |
||||
flextglIsTransformFeedback = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTransformFeedback")); |
||||
flextglPauseTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPauseTransformFeedback")); |
||||
flextglResumeTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResumeTransformFeedback")); |
||||
flextglDrawTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDrawTransformFeedback")); |
||||
flextglDrawTransformFeedbackStream = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glDrawTransformFeedbackStream")); |
||||
flextglBeginQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBeginQueryIndexed")); |
||||
flextglEndQueryIndexed = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEndQueryIndexed")); |
||||
flextglGetQueryIndexediv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLenum, GLint *)>(loader.load("glGetQueryIndexediv")); |
||||
|
||||
/* GL_VERSION_4_1 */ |
||||
flextglReleaseShaderCompiler = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glReleaseShaderCompiler")); |
||||
flextglShaderBinary = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *, GLenum, const void *, GLsizei)>(loader.load("glShaderBinary")); |
||||
flextglGetShaderPrecisionFormat = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *, GLint *)>(loader.load("glGetShaderPrecisionFormat")); |
||||
flextglDepthRangef = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glDepthRangef")); |
||||
flextglClearDepthf = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glClearDepthf")); |
||||
flextglGetProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLenum *, void *)>(loader.load("glGetProgramBinary")); |
||||
flextglProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const void *, GLsizei)>(loader.load("glProgramBinary")); |
||||
flextglProgramParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteri")); |
||||
flextglUseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStages")); |
||||
flextglActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgram")); |
||||
flextglCreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(loader.load("glCreateShaderProgramv")); |
||||
flextglBindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipeline")); |
||||
flextglDeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelines")); |
||||
flextglGenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelines")); |
||||
flextglIsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipeline")); |
||||
flextglGetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineiv")); |
||||
flextglProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1i")); |
||||
flextglProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1iv")); |
||||
flextglProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1f")); |
||||
flextglProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fv")); |
||||
flextglProgramUniform1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1d")); |
||||
flextglProgramUniform1dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dv")); |
||||
flextglProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1ui")); |
||||
flextglProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uiv")); |
||||
flextglProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2i")); |
||||
flextglProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2iv")); |
||||
flextglProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2f")); |
||||
flextglProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fv")); |
||||
flextglProgramUniform2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2d")); |
||||
flextglProgramUniform2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dv")); |
||||
flextglProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2ui")); |
||||
flextglProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uiv")); |
||||
flextglProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3i")); |
||||
flextglProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3iv")); |
||||
flextglProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3f")); |
||||
flextglProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fv")); |
||||
flextglProgramUniform3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3d")); |
||||
flextglProgramUniform3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dv")); |
||||
flextglProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3ui")); |
||||
flextglProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uiv")); |
||||
flextglProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4i")); |
||||
flextglProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4iv")); |
||||
flextglProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4f")); |
||||
flextglProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fv")); |
||||
flextglProgramUniform4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4d")); |
||||
flextglProgramUniform4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dv")); |
||||
flextglProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4ui")); |
||||
flextglProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uiv")); |
||||
flextglProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fv")); |
||||
flextglProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fv")); |
||||
flextglProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fv")); |
||||
flextglProgramUniformMatrix2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dv")); |
||||
flextglProgramUniformMatrix3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dv")); |
||||
flextglProgramUniformMatrix4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dv")); |
||||
flextglProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fv")); |
||||
flextglProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fv")); |
||||
flextglProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fv")); |
||||
flextglProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fv")); |
||||
flextglProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fv")); |
||||
flextglProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fv")); |
||||
flextglProgramUniformMatrix2x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dv")); |
||||
flextglProgramUniformMatrix3x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dv")); |
||||
flextglProgramUniformMatrix2x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dv")); |
||||
flextglProgramUniformMatrix4x2dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dv")); |
||||
flextglProgramUniformMatrix3x4dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dv")); |
||||
flextglProgramUniformMatrix4x3dv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dv")); |
||||
flextglValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipeline")); |
||||
flextglGetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLog")); |
||||
flextglVertexAttribL1d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble)>(loader.load("glVertexAttribL1d")); |
||||
flextglVertexAttribL2d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glVertexAttribL2d")); |
||||
flextglVertexAttribL3d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL3d")); |
||||
flextglVertexAttribL4d = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glVertexAttribL4d")); |
||||
flextglVertexAttribL1dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL1dv")); |
||||
flextglVertexAttribL2dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL2dv")); |
||||
flextglVertexAttribL3dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL3dv")); |
||||
flextglVertexAttribL4dv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLdouble *)>(loader.load("glVertexAttribL4dv")); |
||||
flextglVertexAttribLPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribLPointer")); |
||||
flextglGetVertexAttribLdv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLdouble *)>(loader.load("glGetVertexAttribLdv")); |
||||
flextglViewportArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLfloat *)>(loader.load("glViewportArrayv")); |
||||
flextglViewportIndexedf = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glViewportIndexedf")); |
||||
flextglViewportIndexedfv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glViewportIndexedfv")); |
||||
flextglScissorArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLint *)>(loader.load("glScissorArrayv")); |
||||
flextglScissorIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glScissorIndexed")); |
||||
flextglScissorIndexedv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glScissorIndexedv")); |
||||
flextglDepthRangeArrayv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLdouble *)>(loader.load("glDepthRangeArrayv")); |
||||
flextglDepthRangeIndexed = reinterpret_cast<void(APIENTRY*)(GLuint, GLdouble, GLdouble)>(loader.load("glDepthRangeIndexed")); |
||||
flextglGetFloati_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_v")); |
||||
flextglGetDoublei_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_v")); |
||||
|
||||
/* GL_VERSION_4_2 */ |
||||
flextglDrawArraysInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei, GLuint)>(loader.load("glDrawArraysInstancedBaseInstance")); |
||||
flextglDrawElementsInstancedBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)>(loader.load("glDrawElementsInstancedBaseInstance")); |
||||
flextglDrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)>(loader.load("glDrawElementsInstancedBaseVertexBaseInstance")); |
||||
flextglGetInternalformativ = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetInternalformativ")); |
||||
flextglGetActiveAtomicCounterBufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveAtomicCounterBufferiv")); |
||||
flextglBindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(loader.load("glBindImageTexture")); |
||||
flextglMemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrier")); |
||||
flextglTexStorage1D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTexStorage1D")); |
||||
flextglTexStorage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2D")); |
||||
flextglTexStorage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3D")); |
||||
flextglDrawTransformFeedbackInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackInstanced")); |
||||
flextglDrawTransformFeedbackStreamInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei)>(loader.load("glDrawTransformFeedbackStreamInstanced")); |
||||
|
||||
/* GL_VERSION_4_3 */ |
||||
flextglClearBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearBufferData")); |
||||
flextglClearBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearBufferSubData")); |
||||
flextglDispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glDispatchCompute")); |
||||
flextglDispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(loader.load("glDispatchComputeIndirect")); |
||||
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData")); |
||||
flextglFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glFramebufferParameteri")); |
||||
flextglGetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferParameteriv")); |
||||
flextglGetInternalformati64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint64 *)>(loader.load("glGetInternalformati64v")); |
||||
flextglInvalidateTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glInvalidateTexSubImage")); |
||||
flextglInvalidateTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint)>(loader.load("glInvalidateTexImage")); |
||||
flextglInvalidateBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glInvalidateBufferSubData")); |
||||
flextglInvalidateBufferData = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glInvalidateBufferData")); |
||||
flextglInvalidateFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glInvalidateFramebuffer")); |
||||
flextglInvalidateSubFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateSubFramebuffer")); |
||||
flextglMultiDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawArraysIndirect")); |
||||
flextglMultiDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *, GLsizei, GLsizei)>(loader.load("glMultiDrawElementsIndirect")); |
||||
flextglGetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramInterfaceiv")); |
||||
flextglGetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceIndex")); |
||||
flextglGetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramResourceName")); |
||||
flextglGetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(loader.load("glGetProgramResourceiv")); |
||||
flextglGetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocation")); |
||||
flextglGetProgramResourceLocationIndex = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocationIndex")); |
||||
flextglShaderStorageBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glShaderStorageBlockBinding")); |
||||
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange")); |
||||
flextglTexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage2DMultisample")); |
||||
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample")); |
||||
flextglTextureView = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)>(loader.load("glTextureView")); |
||||
flextglBindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glBindVertexBuffer")); |
||||
flextglVertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribFormat")); |
||||
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat")); |
||||
flextglVertexAttribLFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribLFormat")); |
||||
flextglVertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribBinding")); |
||||
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor")); |
||||
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl")); |
||||
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert")); |
||||
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback")); |
||||
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog")); |
||||
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup")); |
||||
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup")); |
||||
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel")); |
||||
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel")); |
||||
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel")); |
||||
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel")); |
||||
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv")); |
||||
|
||||
/* GL_VERSION_4_4 */ |
||||
flextglBufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLbitfield)>(loader.load("glBufferStorage")); |
||||
flextglClearTexImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLenum, const void *)>(loader.load("glClearTexImage")); |
||||
flextglClearTexSubImage = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glClearTexSubImage")); |
||||
flextglBindBuffersBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glBindBuffersBase")); |
||||
flextglBindBuffersRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)>(loader.load("glBindBuffersRange")); |
||||
flextglBindTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindTextures")); |
||||
flextglBindSamplers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindSamplers")); |
||||
flextglBindImageTextures = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *)>(loader.load("glBindImageTextures")); |
||||
flextglBindVertexBuffers = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)>(loader.load("glBindVertexBuffers")); |
||||
|
||||
/* GL_AMD_vertex_shader_layer */ |
||||
|
||||
/* GL_AMD_shader_trinary_minmax */ |
||||
|
||||
/* GL_ARB_robustness */ |
||||
flextglGetGraphicsResetStatusARB = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusARB")); |
||||
flextglGetnTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnTexImageARB")); |
||||
flextglReadnPixelsARB = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsARB")); |
||||
flextglGetnCompressedTexImageARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, void *)>(loader.load("glGetnCompressedTexImageARB")); |
||||
flextglGetnUniformfvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvARB")); |
||||
flextglGetnUniformivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivARB")); |
||||
flextglGetnUniformuivARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuivARB")); |
||||
flextglGetnUniformdvARB = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLdouble *)>(loader.load("glGetnUniformdvARB")); |
||||
flextglGetnMapdvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLdouble *)>(loader.load("glGetnMapdvARB")); |
||||
flextglGetnMapfvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLfloat *)>(loader.load("glGetnMapfvARB")); |
||||
flextglGetnMapivARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetnMapivARB")); |
||||
flextglGetnPixelMapfvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLfloat *)>(loader.load("glGetnPixelMapfvARB")); |
||||
flextglGetnPixelMapuivARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLuint *)>(loader.load("glGetnPixelMapuivARB")); |
||||
flextglGetnPixelMapusvARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLushort *)>(loader.load("glGetnPixelMapusvARB")); |
||||
flextglGetnPolygonStippleARB = reinterpret_cast<void(APIENTRY*)(GLsizei, GLubyte *)>(loader.load("glGetnPolygonStippleARB")); |
||||
flextglGetnColorTableARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnColorTableARB")); |
||||
flextglGetnConvolutionFilterARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnConvolutionFilterARB")); |
||||
flextglGetnSeparableFilterARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *)>(loader.load("glGetnSeparableFilterARB")); |
||||
flextglGetnHistogramARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnHistogramARB")); |
||||
flextglGetnMinmaxARB = reinterpret_cast<void(APIENTRY*)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *)>(loader.load("glGetnMinmaxARB")); |
||||
|
||||
/* GL_ATI_texture_mirror_once */ |
||||
|
||||
/* GL_EXT_texture_filter_anisotropic */ |
||||
|
||||
/* GL_EXT_texture_mirror_clamp */ |
||||
|
||||
/* GL_EXT_direct_state_access */ |
||||
flextglMatrixLoadfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixLoadfEXT")); |
||||
flextglMatrixLoaddEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixLoaddEXT")); |
||||
flextglMatrixMultfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixMultfEXT")); |
||||
flextglMatrixMultdEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixMultdEXT")); |
||||
flextglMatrixLoadIdentityEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixLoadIdentityEXT")); |
||||
flextglMatrixRotatefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixRotatefEXT")); |
||||
flextglMatrixRotatedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixRotatedEXT")); |
||||
flextglMatrixScalefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixScalefEXT")); |
||||
flextglMatrixScaledEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixScaledEXT")); |
||||
flextglMatrixTranslatefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLfloat, GLfloat, GLfloat)>(loader.load("glMatrixTranslatefEXT")); |
||||
flextglMatrixTranslatedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixTranslatedEXT")); |
||||
flextglMatrixFrustumEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixFrustumEXT")); |
||||
flextglMatrixOrthoEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glMatrixOrthoEXT")); |
||||
flextglMatrixPopEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixPopEXT")); |
||||
flextglMatrixPushEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glMatrixPushEXT")); |
||||
flextglClientAttribDefaultEXT = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glClientAttribDefaultEXT")); |
||||
flextglPushClientAttribDefaultEXT = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glPushClientAttribDefaultEXT")); |
||||
flextglTextureParameterfEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLfloat)>(loader.load("glTextureParameterfEXT")); |
||||
flextglTextureParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLfloat *)>(loader.load("glTextureParameterfvEXT")); |
||||
flextglTextureParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint)>(loader.load("glTextureParameteriEXT")); |
||||
flextglTextureParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLint *)>(loader.load("glTextureParameterivEXT")); |
||||
flextglTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage1DEXT")); |
||||
flextglTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage2DEXT")); |
||||
flextglTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage1DEXT")); |
||||
flextglTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage2DEXT")); |
||||
flextglCopyTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyTextureImage1DEXT")); |
||||
flextglCopyTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyTextureImage2DEXT")); |
||||
flextglCopyTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyTextureSubImage1DEXT")); |
||||
flextglCopyTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage2DEXT")); |
||||
flextglGetTextureImageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetTextureImageEXT")); |
||||
flextglGetTextureParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLfloat *)>(loader.load("glGetTextureParameterfvEXT")); |
||||
flextglGetTextureParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetTextureParameterivEXT")); |
||||
flextglGetTextureLevelParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetTextureLevelParameterfvEXT")); |
||||
flextglGetTextureLevelParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLint *)>(loader.load("glGetTextureLevelParameterivEXT")); |
||||
flextglTextureImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTextureImage3DEXT")); |
||||
flextglTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTextureSubImage3DEXT")); |
||||
flextglCopyTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTextureSubImage3DEXT")); |
||||
flextglBindMultiTextureEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glBindMultiTextureEXT")); |
||||
flextglMultiTexCoordPointerEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, const void *)>(loader.load("glMultiTexCoordPointerEXT")); |
||||
flextglMultiTexEnvfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexEnvfEXT")); |
||||
flextglMultiTexEnvfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexEnvfvEXT")); |
||||
flextglMultiTexEnviEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexEnviEXT")); |
||||
flextglMultiTexEnvivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexEnvivEXT")); |
||||
flextglMultiTexGendEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLdouble)>(loader.load("glMultiTexGendEXT")); |
||||
flextglMultiTexGendvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLdouble *)>(loader.load("glMultiTexGendvEXT")); |
||||
flextglMultiTexGenfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexGenfEXT")); |
||||
flextglMultiTexGenfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexGenfvEXT")); |
||||
flextglMultiTexGeniEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexGeniEXT")); |
||||
flextglMultiTexGenivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexGenivEXT")); |
||||
flextglGetMultiTexEnvfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexEnvfvEXT")); |
||||
flextglGetMultiTexEnvivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexEnvivEXT")); |
||||
flextglGetMultiTexGendvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLdouble *)>(loader.load("glGetMultiTexGendvEXT")); |
||||
flextglGetMultiTexGenfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexGenfvEXT")); |
||||
flextglGetMultiTexGenivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexGenivEXT")); |
||||
flextglMultiTexParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint)>(loader.load("glMultiTexParameteriEXT")); |
||||
flextglMultiTexParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexParameterivEXT")); |
||||
flextglMultiTexParameterfEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat)>(loader.load("glMultiTexParameterfEXT")); |
||||
flextglMultiTexParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLfloat *)>(loader.load("glMultiTexParameterfvEXT")); |
||||
flextglMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage1DEXT")); |
||||
flextglMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage2DEXT")); |
||||
flextglMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage1DEXT")); |
||||
flextglMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage2DEXT")); |
||||
flextglCopyMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)>(loader.load("glCopyMultiTexImage1DEXT")); |
||||
flextglCopyMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)>(loader.load("glCopyMultiTexImage2DEXT")); |
||||
flextglCopyMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei)>(loader.load("glCopyMultiTexSubImage1DEXT")); |
||||
flextglCopyMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyMultiTexSubImage2DEXT")); |
||||
flextglGetMultiTexImageEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLenum, void *)>(loader.load("glGetMultiTexImageEXT")); |
||||
flextglGetMultiTexParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLfloat *)>(loader.load("glGetMultiTexParameterfvEXT")); |
||||
flextglGetMultiTexParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexParameterivEXT")); |
||||
flextglGetMultiTexLevelParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLfloat *)>(loader.load("glGetMultiTexLevelParameterfvEXT")); |
||||
flextglGetMultiTexLevelParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLint *)>(loader.load("glGetMultiTexLevelParameterivEXT")); |
||||
flextglMultiTexImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glMultiTexImage3DEXT")); |
||||
flextglMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glMultiTexSubImage3DEXT")); |
||||
flextglCopyMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyMultiTexSubImage3DEXT")); |
||||
flextglEnableClientStateIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableClientStateIndexedEXT")); |
||||
flextglDisableClientStateIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableClientStateIndexedEXT")); |
||||
flextglGetFloatIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloatIndexedvEXT")); |
||||
flextglGetDoubleIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoubleIndexedvEXT")); |
||||
flextglGetPointerIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, void **)>(loader.load("glGetPointerIndexedvEXT")); |
||||
flextglEnableIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableIndexedEXT")); |
||||
flextglDisableIndexedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableIndexedEXT")); |
||||
flextglIsEnabledIndexedEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledIndexedEXT")); |
||||
flextglGetIntegerIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegerIndexedvEXT")); |
||||
flextglGetBooleanIndexedvEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleanIndexedvEXT")); |
||||
flextglCompressedTextureImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage3DEXT")); |
||||
flextglCompressedTextureImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage2DEXT")); |
||||
flextglCompressedTextureImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTextureImage1DEXT")); |
||||
flextglCompressedTextureSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage3DEXT")); |
||||
flextglCompressedTextureSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage2DEXT")); |
||||
flextglCompressedTextureSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTextureSubImage1DEXT")); |
||||
flextglGetCompressedTextureImageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, void *)>(loader.load("glGetCompressedTextureImageEXT")); |
||||
flextglCompressedMultiTexImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage3DEXT")); |
||||
flextglCompressedMultiTexImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage2DEXT")); |
||||
flextglCompressedMultiTexImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedMultiTexImage1DEXT")); |
||||
flextglCompressedMultiTexSubImage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage3DEXT")); |
||||
flextglCompressedMultiTexSubImage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage2DEXT")); |
||||
flextglCompressedMultiTexSubImage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedMultiTexSubImage1DEXT")); |
||||
flextglGetCompressedMultiTexImageEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, void *)>(loader.load("glGetCompressedMultiTexImageEXT")); |
||||
flextglMatrixLoadTransposefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixLoadTransposefEXT")); |
||||
flextglMatrixLoadTransposedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixLoadTransposedEXT")); |
||||
flextglMatrixMultTransposefEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLfloat *)>(loader.load("glMatrixMultTransposefEXT")); |
||||
flextglMatrixMultTransposedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLdouble *)>(loader.load("glMatrixMultTransposedEXT")); |
||||
flextglNamedBufferDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLenum)>(loader.load("glNamedBufferDataEXT")); |
||||
flextglNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, const void *)>(loader.load("glNamedBufferSubDataEXT")); |
||||
flextglMapNamedBufferEXT = reinterpret_cast<void *(APIENTRY*)(GLuint, GLenum)>(loader.load("glMapNamedBufferEXT")); |
||||
flextglUnmapNamedBufferEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glUnmapNamedBufferEXT")); |
||||
flextglGetNamedBufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedBufferParameterivEXT")); |
||||
flextglGetNamedBufferPointervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetNamedBufferPointervEXT")); |
||||
flextglGetNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, void *)>(loader.load("glGetNamedBufferSubDataEXT")); |
||||
flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1fEXT")); |
||||
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT")); |
||||
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT")); |
||||
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT")); |
||||
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT")); |
||||
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT")); |
||||
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT")); |
||||
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT")); |
||||
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT")); |
||||
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT")); |
||||
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT")); |
||||
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT")); |
||||
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT")); |
||||
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT")); |
||||
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT")); |
||||
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT")); |
||||
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT")); |
||||
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT")); |
||||
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT")); |
||||
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fvEXT")); |
||||
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fvEXT")); |
||||
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fvEXT")); |
||||
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fvEXT")); |
||||
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fvEXT")); |
||||
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fvEXT")); |
||||
flextglTextureBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glTextureBufferEXT")); |
||||
flextglMultiTexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glMultiTexBufferEXT")); |
||||
flextglTextureParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLint *)>(loader.load("glTextureParameterIivEXT")); |
||||
flextglTextureParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, const GLuint *)>(loader.load("glTextureParameterIuivEXT")); |
||||
flextglGetTextureParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetTextureParameterIivEXT")); |
||||
flextglGetTextureParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint *)>(loader.load("glGetTextureParameterIuivEXT")); |
||||
flextglMultiTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLint *)>(loader.load("glMultiTexParameterIivEXT")); |
||||
flextglMultiTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, const GLuint *)>(loader.load("glMultiTexParameterIuivEXT")); |
||||
flextglGetMultiTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetMultiTexParameterIivEXT")); |
||||
flextglGetMultiTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint *)>(loader.load("glGetMultiTexParameterIuivEXT")); |
||||
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1uiEXT")); |
||||
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2uiEXT")); |
||||
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3uiEXT")); |
||||
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4uiEXT")); |
||||
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uivEXT")); |
||||
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uivEXT")); |
||||
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uivEXT")); |
||||
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uivEXT")); |
||||
flextglNamedProgramLocalParameters4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *)>(loader.load("glNamedProgramLocalParameters4fvEXT")); |
||||
flextglNamedProgramLocalParameterI4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint)>(loader.load("glNamedProgramLocalParameterI4iEXT")); |
||||
flextglNamedProgramLocalParameterI4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLint *)>(loader.load("glNamedProgramLocalParameterI4ivEXT")); |
||||
flextglNamedProgramLocalParametersI4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLint *)>(loader.load("glNamedProgramLocalParametersI4ivEXT")); |
||||
flextglNamedProgramLocalParameterI4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glNamedProgramLocalParameterI4uiEXT")); |
||||
flextglNamedProgramLocalParameterI4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLuint *)>(loader.load("glNamedProgramLocalParameterI4uivEXT")); |
||||
flextglNamedProgramLocalParametersI4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLuint *)>(loader.load("glNamedProgramLocalParametersI4uivEXT")); |
||||
flextglGetNamedProgramLocalParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint *)>(loader.load("glGetNamedProgramLocalParameterIivEXT")); |
||||
flextglGetNamedProgramLocalParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLuint *)>(loader.load("glGetNamedProgramLocalParameterIuivEXT")); |
||||
flextglEnableClientStateiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableClientStateiEXT")); |
||||
flextglDisableClientStateiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableClientStateiEXT")); |
||||
flextglGetFloati_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetFloati_vEXT")); |
||||
flextglGetDoublei_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLdouble *)>(loader.load("glGetDoublei_vEXT")); |
||||
flextglGetPointeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, void **)>(loader.load("glGetPointeri_vEXT")); |
||||
flextglNamedProgramStringEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLsizei, const void *)>(loader.load("glNamedProgramStringEXT")); |
||||
flextglNamedProgramLocalParameter4dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glNamedProgramLocalParameter4dEXT")); |
||||
flextglNamedProgramLocalParameter4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLdouble *)>(loader.load("glNamedProgramLocalParameter4dvEXT")); |
||||
flextglNamedProgramLocalParameter4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glNamedProgramLocalParameter4fEXT")); |
||||
flextglNamedProgramLocalParameter4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, const GLfloat *)>(loader.load("glNamedProgramLocalParameter4fvEXT")); |
||||
flextglGetNamedProgramLocalParameterdvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLdouble *)>(loader.load("glGetNamedProgramLocalParameterdvEXT")); |
||||
flextglGetNamedProgramLocalParameterfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLfloat *)>(loader.load("glGetNamedProgramLocalParameterfvEXT")); |
||||
flextglGetNamedProgramivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedProgramivEXT")); |
||||
flextglGetNamedProgramStringEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, void *)>(loader.load("glGetNamedProgramStringEXT")); |
||||
flextglNamedRenderbufferStorageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageEXT")); |
||||
flextglGetNamedRenderbufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedRenderbufferParameterivEXT")); |
||||
flextglNamedRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisampleEXT")); |
||||
flextglNamedRenderbufferStorageMultisampleCoverageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glNamedRenderbufferStorageMultisampleCoverageEXT")); |
||||
flextglCheckNamedFramebufferStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatusEXT")); |
||||
flextglNamedFramebufferTexture1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture1DEXT")); |
||||
flextglNamedFramebufferTexture2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTexture2DEXT")); |
||||
flextglNamedFramebufferTexture3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTexture3DEXT")); |
||||
flextglNamedFramebufferRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint)>(loader.load("glNamedFramebufferRenderbufferEXT")); |
||||
flextglGetNamedFramebufferAttachmentParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetNamedFramebufferAttachmentParameterivEXT")); |
||||
flextglGenerateTextureMipmapEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glGenerateTextureMipmapEXT")); |
||||
flextglGenerateMultiTexMipmapEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glGenerateMultiTexMipmapEXT")); |
||||
flextglFramebufferDrawBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glFramebufferDrawBufferEXT")); |
||||
flextglFramebufferDrawBuffersEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLenum *)>(loader.load("glFramebufferDrawBuffersEXT")); |
||||
flextglFramebufferReadBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glFramebufferReadBufferEXT")); |
||||
flextglGetFramebufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetFramebufferParameterivEXT")); |
||||
flextglNamedCopyBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glNamedCopyBufferSubDataEXT")); |
||||
flextglNamedFramebufferTextureEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint)>(loader.load("glNamedFramebufferTextureEXT")); |
||||
flextglNamedFramebufferTextureLayerEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLint)>(loader.load("glNamedFramebufferTextureLayerEXT")); |
||||
flextglNamedFramebufferTextureFaceEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLint, GLenum)>(loader.load("glNamedFramebufferTextureFaceEXT")); |
||||
flextglTextureRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint)>(loader.load("glTextureRenderbufferEXT")); |
||||
flextglMultiTexRenderbufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glMultiTexRenderbufferEXT")); |
||||
flextglVertexArrayVertexOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexOffsetEXT")); |
||||
flextglVertexArrayColorOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayColorOffsetEXT")); |
||||
flextglVertexArrayEdgeFlagOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLintptr)>(loader.load("glVertexArrayEdgeFlagOffsetEXT")); |
||||
flextglVertexArrayIndexOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayIndexOffsetEXT")); |
||||
flextglVertexArrayNormalOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayNormalOffsetEXT")); |
||||
flextglVertexArrayTexCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayTexCoordOffsetEXT")); |
||||
flextglVertexArrayMultiTexCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayMultiTexCoordOffsetEXT")); |
||||
flextglVertexArrayFogCoordOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayFogCoordOffsetEXT")); |
||||
flextglVertexArraySecondaryColorOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArraySecondaryColorOffsetEXT")); |
||||
flextglVertexArrayVertexAttribOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribOffsetEXT")); |
||||
flextglVertexArrayVertexAttribIOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribIOffsetEXT")); |
||||
flextglEnableVertexArrayEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glEnableVertexArrayEXT")); |
||||
flextglDisableVertexArrayEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glDisableVertexArrayEXT")); |
||||
flextglEnableVertexArrayAttribEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glEnableVertexArrayAttribEXT")); |
||||
flextglDisableVertexArrayAttribEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDisableVertexArrayAttribEXT")); |
||||
flextglGetVertexArrayIntegervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIntegervEXT")); |
||||
flextglGetVertexArrayPointervEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexArrayPointervEXT")); |
||||
flextglGetVertexArrayIntegeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetVertexArrayIntegeri_vEXT")); |
||||
flextglGetVertexArrayPointeri_vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, void **)>(loader.load("glGetVertexArrayPointeri_vEXT")); |
||||
flextglMapNamedBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLuint, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapNamedBufferRangeEXT")); |
||||
flextglFlushMappedNamedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedNamedBufferRangeEXT")); |
||||
flextglNamedBufferStorageEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizeiptr, const void *, GLbitfield)>(loader.load("glNamedBufferStorageEXT")); |
||||
flextglClearNamedBufferDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferDataEXT")); |
||||
flextglClearNamedBufferSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubDataEXT")); |
||||
flextglNamedFramebufferParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glNamedFramebufferParameteriEXT")); |
||||
flextglGetNamedFramebufferParameterivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetNamedFramebufferParameterivEXT")); |
||||
flextglProgramUniform1dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble)>(loader.load("glProgramUniform1dEXT")); |
||||
flextglProgramUniform2dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble)>(loader.load("glProgramUniform2dEXT")); |
||||
flextglProgramUniform3dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform3dEXT")); |
||||
flextglProgramUniform4dEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)>(loader.load("glProgramUniform4dEXT")); |
||||
flextglProgramUniform1dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform1dvEXT")); |
||||
flextglProgramUniform2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform2dvEXT")); |
||||
flextglProgramUniform3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform3dvEXT")); |
||||
flextglProgramUniform4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLdouble *)>(loader.load("glProgramUniform4dvEXT")); |
||||
flextglProgramUniformMatrix2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2dvEXT")); |
||||
flextglProgramUniformMatrix3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3dvEXT")); |
||||
flextglProgramUniformMatrix4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4dvEXT")); |
||||
flextglProgramUniformMatrix2x3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x3dvEXT")); |
||||
flextglProgramUniformMatrix2x4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix2x4dvEXT")); |
||||
flextglProgramUniformMatrix3x2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x2dvEXT")); |
||||
flextglProgramUniformMatrix3x4dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix3x4dvEXT")); |
||||
flextglProgramUniformMatrix4x2dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x2dvEXT")); |
||||
flextglProgramUniformMatrix4x3dvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)>(loader.load("glProgramUniformMatrix4x3dvEXT")); |
||||
flextglTextureBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTextureBufferRangeEXT")); |
||||
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1DEXT")); |
||||
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2DEXT")); |
||||
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3DEXT")); |
||||
flextglTextureStorage2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage2DMultisampleEXT")); |
||||
flextglTextureStorage3DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTextureStorage3DMultisampleEXT")); |
||||
flextglVertexArrayBindVertexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glVertexArrayBindVertexBufferEXT")); |
||||
flextglVertexArrayVertexAttribFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexArrayVertexAttribFormatEXT")); |
||||
flextglVertexArrayVertexAttribIFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayVertexAttribIFormatEXT")); |
||||
flextglVertexArrayVertexAttribLFormatEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexArrayVertexAttribLFormatEXT")); |
||||
flextglVertexArrayVertexAttribBindingEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexAttribBindingEXT")); |
||||
flextglVertexArrayVertexBindingDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexBindingDivisorEXT")); |
||||
flextglVertexArrayVertexAttribLOffsetEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr)>(loader.load("glVertexArrayVertexAttribLOffsetEXT")); |
||||
flextglTexturePageCommitmentEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexturePageCommitmentEXT")); |
||||
flextglVertexArrayVertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glVertexArrayVertexAttribDivisorEXT")); |
||||
|
||||
/* GL_EXT_texture_sRGB_decode */ |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
||||
flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
||||
flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
||||
flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
||||
|
||||
/* GL_GREMEDY_string_marker */ |
||||
flextglStringMarkerGREMEDY = reinterpret_cast<void(APIENTRY*)(GLsizei, const void *)>(loader.load("glStringMarkerGREMEDY")); |
||||
} |
||||
@ -0,0 +1,21 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#include <cstdio> |
||||
#include <cstdlib> |
||||
|
||||
#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
||||
|
||||
void flextGLInit() { |
||||
Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
||||
@for category,funcs in functions: |
||||
@if category not in ['VERSION_1_0', 'VERSION_1_1','VERSION_1_0_DEPRECATED', 'VERSION_1_1_DEPRECATED']: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
flextgl@f.name = reinterpret_cast<@f.returntype\ |
||||
(APIENTRY*)(@f.param_type_list_string())>(loader.load("gl@f.name")); |
||||
@end |
||||
@end |
||||
@end |
||||
} |
||||
File diff suppressed because it is too large
Load Diff
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Reference in new issue