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@ -605,8 +605,9 @@ See also:
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coordinates), @ref MeshTools::compile() should be using only the first set |
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but it wasn't. |
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- @ref Shaders::MeshVisualizerGL3D "Shaders::MeshVisualizerGL*D" shader |
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compilation failed with missing @glsl gl_PrimitiveID @ce due to GLSL 3.20 |
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not being properly used for the @glsl #version @ce directive |
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compilation failed on OpenGL ES 3.2 with missing @glsl gl_PrimitiveID @ce |
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due to GLSL ES 3.20 not being properly used for the @glsl #version @ce |
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directive |
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- @ref Shaders::PhongGL was normalizing light direction in vertex shader, |
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causing the fragment-interpolated direction being incorrect with visible |
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artifacts on long polygons under low light angle |
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