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Marking some non-implemented features as "won't be supported".

pull/7/head
Vladimír Vondruš 14 years ago
parent
commit
5efa8402e5
  1. 1
      doc/required-extensions.dox
  2. 22
      doc/unsupported.dox
  3. 3
      src/Extensions.h
  4. 1
      src/Mesh.h

1
doc/required-extensions.dox

@ -24,6 +24,7 @@ supported on Intel GPUs even if they are capable of OpenGL 2.1 only).
- @subpage requires-extension
- @subpage requires-gles30
- @subpage requires-es-extension
- @subpage unsupported
@page requires-gl Functionality requiring desktop OpenGL (not available on OpenGL ES)
@page requires-gl30 Functionality requiring OpenGL 3.0

22
doc/unsupported.dox

@ -0,0 +1,22 @@
/** @page unsupported Unsupported OpenGL features
Some functionality, which is either soon-to-be deprecated or isn't proven to
add any performance gains, is not supported in %Magnum.
@section unsupported-features Unsupported features
- Luminance texture formats (OpenGL ES) are not supported, as they are
deprecated in OpenGL ES 3.0 and not present in core desktop OpenGL.
- Fixed precision data types (OpenGL ES) are not supported, as they occupy the
same memory as floats and they aren't faster than floats on current hardware
anymore.
@section unsupported-extensions Unsupported extensions
- @extension{INTEL,map_texture} negatively affects texture access performance.
Combination of buffer mapping and pixel buffers might be of the same or
better performance, without affecting texture access speed.
- @extension{NV,draw_texture} can be done with framebuffer blitting and
doesn't make any full-screen postprocessing easier, as shaders are excluded.
*/

3
src/Extensions.h

@ -127,11 +127,14 @@ namespace GL {
_extension(GL,EXT,transform_feedback, GL210, GL300) // #352
_extension(GL,EXT,direct_state_access, GL210, None) // #353
_extension(GL,EXT,texture_snorm, GL300, GL310) // #365
} namespace INTEL {
/* INTEL_map_texture not supported */ // #429
} namespace NV {
_extension(GL,NV,half_float, GL210, GL300) // #283
_extension(GL,NV,primitive_restart, GL210, GL310) // #285
_extension(GL,NV,depth_buffer_float, GL210, GL300) // #334
_extension(GL,NV,conditional_render, GL210, GL300) // #346
/* NV_draw_texture not supported */ // #430
}
}
#undef _extension

1
src/Mesh.h

@ -97,7 +97,6 @@ more information.
@todo Support for normalized values (e.g. for color as char[4] passed to
shader as floating-point vec4)
@todo Support for packed unsigned integer types for attributes (OpenGL 3.3, @extension{ARB,vertex_type_2_10_10_10_rev})
@todo Support for fixed precision type for attributes (OpenGL 4.1, @extension{ARB,ES2_compatibility})
@todo Support for double type for attributes (OpenGL 4.1, @extension{ARB,vertex_attrib_64bit})
@todo Support for indirect draw buffer (OpenGL 4.0, @extension{ARB,draw_indirect})
@todo Redo in a way that allows glMultiDrawArrays, glDrawArraysInstanced etc.

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