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@ -256,8 +256,9 @@ namespace AMD {
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_extension(167,KHR,blend_equation_advanced_coherent, GL210, None) // #174
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_extension(168,KHR,no_error, GL210, GL460) // #175
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_extension(169,KHR,texture_compression_astc_sliced_3d, GL210, None) // #189
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_extension(170,KHR,parallel_shader_compile, GL210, None) // #192
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} namespace MAGNUM { |
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_extension(170,MAGNUM,shader_vertex_id, GL300, GL300) |
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_extension(171,MAGNUM,shader_vertex_id, GL300, GL300) |
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} namespace NV { |
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_extension(175,NV,primitive_restart, GL210, GL310) // #285
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_extension(176,NV,depth_buffer_float, GL210, GL300) // #334
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@ -305,6 +306,8 @@ namespace ANGLE {
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(16,EXT,draw_buffers_indexed, GLES300, None) // #45
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#endif |
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} namespace KHR { |
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_extension(17,KHR,parallel_shader_compile, GLES200, None) // #37
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} namespace OES { |
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(20,OES,texture_float, GLES200, GLES300) // #1
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@ -488,6 +491,7 @@ namespace ANDROID {
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_extension( 87,KHR,context_flush_control, GLES200, None) // #191
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_extension( 88,KHR,no_error, GLES200, None) // #243
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_extension( 89,KHR,texture_compression_astc_sliced_3d, GLES200, None) // #249
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_extension( 90,KHR,parallel_shader_compile, GLES200, None) // #288
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} namespace NV { |
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(100,NV,draw_buffers, GLES200, GLES300) // #91
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