@ -140,16 +140,6 @@ class MAGNUM_EXPORT Object {
multiplyTransformation(Matrix4::scaling(vec), global);
}
/**
* @copydoc scale(Vector3, bool)
*
* Scales the object proportionally in all dimensions.
* @todo Make this functionality in Math::Vector3?
*/
inline void scale(GLfloat xyz, bool global = true) {
scale({xyz, xyz, xyz}, global);
* @brief Rotate object