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Force OpenGL ES if compiling for iOS.

pull/134/merge
Vladimír Vondruš 10 years ago
parent
commit
8c562fb106
  1. 6
      CMakeLists.txt

6
CMakeLists.txt

@ -37,9 +37,9 @@ find_package(Corrade REQUIRED)
include(CMakeDependentOption) include(CMakeDependentOption)
# If targeting Android, NaCl, Emscripten or Windows RT, set explicit OpenGL ES # If targeting iOS, Android, NaCl, Emscripten or Windows RT, set explicit
# support # OpenGL ES support
if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL AND NOT CORRADE_TARGET_WINDOWS_RT) if(NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL AND NOT CORRADE_TARGET_WINDOWS_RT)
option(TARGET_GLES "Build for OpenGL ES / WebGL" OFF) option(TARGET_GLES "Build for OpenGL ES / WebGL" OFF)
else() else()
set(TARGET_GLES ON) set(TARGET_GLES ON)

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