Browse Source

iOS-specific function pointer loader.

It seems that there is no such thing as eglGetProcAddress() and thus we
are able to use only functions that are defined in the ES[23]/glext.h
header and no others. So, currently, the function loader internally
undefs all function name macros that were defined in our flextgl.h
header, then includes the Apple's glext.h header and assigns function
pointers of those extensions that are defined in the header. Apple also
has some minor differences in function signatures (different constness
of pointer-to-pointer variables) so I had to reinterpret_cast
everything.

Might seem to be uglier than including glext.h directly in our code,
but I made bad experience when doing so -- I want to depend on my
header bugs that are consistent across all platforms instead of
depending on whatever changes Apple makes in its headers. I also want to
have all functions defined and not only those that are supported on
iOS.

Phew. Thank you, flextGL, for making it way easier than it appeared to
be at first.
pull/134/merge
Vladimír Vondruš 10 years ago
parent
commit
3e81fbad41
  1. 17
      src/Magnum/Platform/CMakeLists.txt
  2. 3
      src/MagnumExternal/OpenGL/GLES2/README.md
  3. 419
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp
  4. 27
      src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template
  5. 3
      src/MagnumExternal/OpenGL/GLES3/README.md
  6. 457
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp
  7. 27
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template

17
src/Magnum/Platform/CMakeLists.txt

@ -468,13 +468,24 @@ if(NEED_EGLCONTEXTHANDLER)
endif()
# Platform-specific sources for context library
set(MagnumContext_SRCS Implementation/OpenGLFunctionLoader.cpp)
set(MagnumContext_SRCS )
if(NOT CORRADE_TARGET_IOS)
list(APPEND MagnumContext_SRCS Implementation/OpenGLFunctionLoader.cpp)
endif()
if(NOT MAGNUM_TARGET_GLES)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GL/flextGLPlatform.cpp)
elseif(MAGNUM_TARGET_GLES AND MAGNUM_TARGET_GLES2)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp)
else()
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp)
endif()
elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_GLES2)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp)
if(CORRADE_TARGET_IOS)
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp)
else()
list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp)
endif()
endif()
# CGL context

3
src/MagnumExternal/OpenGL/GLES2/README.md vendored

@ -7,7 +7,8 @@ files for generic GLES2 implementations:
.../flextGLgen.py -D . -t . extensions.txt
It will generate `flextGL.h` and `flextGL.cpp` files.
It will generate `flextGL.h`, `flextGL.cpp`, `flextGLPlatform.cpp` and
`flextGLPlatformIOS.cpp` files.
NaCl and Emscripten don't have the ability to manually load extension pointers,
thus they have only header files:

419
src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp vendored

@ -0,0 +1,419 @@
#include "flextGL.h"
#undef glBlitFramebufferANGLE
#undef glRenderbufferStorageMultisampleANGLE
#undef glDrawArraysInstancedANGLE
#undef glDrawElementsInstancedANGLE
#undef glVertexAttribDivisorANGLE
#undef glRenderbufferStorageMultisampleAPPLE
#undef glResolveMultisampleFramebufferAPPLE
#undef glGetObjectLabelEXT
#undef glLabelObjectEXT
#undef glInsertEventMarkerEXT
#undef glPopGroupMarkerEXT
#undef glPushGroupMarkerEXT
#undef glDiscardFramebufferEXT
#undef glGetQueryObjecti64vEXT
#undef glGetQueryObjectivEXT
#undef glGetQueryObjectui64vEXT
#undef glQueryCounterEXT
#undef glDrawBuffersEXT
#undef glBlendEquationSeparateiEXT
#undef glBlendEquationiEXT
#undef glBlendFuncSeparateiEXT
#undef glBlendFunciEXT
#undef glColorMaskiEXT
#undef glDisableiEXT
#undef glEnableiEXT
#undef glIsEnablediEXT
#undef glDrawArraysInstancedEXT
#undef glDrawElementsInstancedEXT
#undef glVertexAttribDivisorEXT
#undef glFlushMappedBufferRangeEXT
#undef glMapBufferRangeEXT
#undef glMultiDrawArraysEXT
#undef glMultiDrawElementsEXT
#undef glFramebufferTexture2DMultisampleEXT
#undef glRenderbufferStorageMultisampleEXT
#undef glBeginQueryEXT
#undef glDeleteQueriesEXT
#undef glEndQueryEXT
#undef glGenQueriesEXT
#undef glGetQueryObjectuivEXT
#undef glGetQueryivEXT
#undef glIsQueryEXT
#undef glGetGraphicsResetStatusEXT
#undef glGetnUniformfvEXT
#undef glGetnUniformivEXT
#undef glReadnPixelsEXT
#undef glActiveShaderProgramEXT
#undef glBindProgramPipelineEXT
#undef glCreateShaderProgramvEXT
#undef glDeleteProgramPipelinesEXT
#undef glGenProgramPipelinesEXT
#undef glGetProgramPipelineInfoLogEXT
#undef glGetProgramPipelineivEXT
#undef glIsProgramPipelineEXT
#undef glProgramParameteriEXT
#undef glProgramUniform1fEXT
#undef glProgramUniform1fvEXT
#undef glProgramUniform1iEXT
#undef glProgramUniform1ivEXT
#undef glProgramUniform1uiEXT
#undef glProgramUniform1uivEXT
#undef glProgramUniform2fEXT
#undef glProgramUniform2fvEXT
#undef glProgramUniform2iEXT
#undef glProgramUniform2ivEXT
#undef glProgramUniform2uiEXT
#undef glProgramUniform2uivEXT
#undef glProgramUniform3fEXT
#undef glProgramUniform3fvEXT
#undef glProgramUniform3iEXT
#undef glProgramUniform3ivEXT
#undef glProgramUniform3uiEXT
#undef glProgramUniform3uivEXT
#undef glProgramUniform4fEXT
#undef glProgramUniform4fvEXT
#undef glProgramUniform4iEXT
#undef glProgramUniform4ivEXT
#undef glProgramUniform4uiEXT
#undef glProgramUniform4uivEXT
#undef glProgramUniformMatrix2fvEXT
#undef glProgramUniformMatrix2x3fvEXT
#undef glProgramUniformMatrix2x4fvEXT
#undef glProgramUniformMatrix3fvEXT
#undef glProgramUniformMatrix3x2fvEXT
#undef glProgramUniformMatrix3x4fvEXT
#undef glProgramUniformMatrix4fvEXT
#undef glProgramUniformMatrix4x2fvEXT
#undef glProgramUniformMatrix4x3fvEXT
#undef glUseProgramStagesEXT
#undef glValidateProgramPipelineEXT
#undef glGetSamplerParameterIivEXT
#undef glGetSamplerParameterIuivEXT
#undef glGetTexParameterIivEXT
#undef glGetTexParameterIuivEXT
#undef glSamplerParameterIivEXT
#undef glSamplerParameterIuivEXT
#undef glTexParameterIivEXT
#undef glTexParameterIuivEXT
#undef glTexStorage1DEXT
#undef glTexStorage2DEXT
#undef glTexStorage3DEXT
#undef glTextureStorage1DEXT
#undef glTextureStorage2DEXT
#undef glTextureStorage3DEXT
#undef glBlendBarrierKHR
#undef glDebugMessageCallbackKHR
#undef glDebugMessageControlKHR
#undef glDebugMessageInsertKHR
#undef glGetDebugMessageLogKHR
#undef glGetObjectLabelKHR
#undef glGetObjectPtrLabelKHR
#undef glGetPointervKHR
#undef glObjectLabelKHR
#undef glObjectPtrLabelKHR
#undef glPopDebugGroupKHR
#undef glPushDebugGroupKHR
#undef glGetGraphicsResetStatusKHR
#undef glGetnUniformfvKHR
#undef glGetnUniformivKHR
#undef glGetnUniformuivKHR
#undef glReadnPixelsKHR
#undef glDrawBuffersNV
#undef glDrawArraysInstancedNV
#undef glDrawElementsInstancedNV
#undef glBlitFramebufferNV
#undef glRenderbufferStorageMultisampleNV
#undef glVertexAttribDivisorNV
#undef glPolygonModeNV
#undef glReadBufferNV
#undef glGetBufferPointervOES
#undef glMapBufferOES
#undef glUnmapBufferOES
#undef glCompressedTexImage3DOES
#undef glCompressedTexSubImage3DOES
#undef glCopyTexSubImage3DOES
#undef glFramebufferTexture3DOES
#undef glTexImage3DOES
#undef glTexSubImage3DOES
#undef glBindVertexArrayOES
#undef glDeleteVertexArraysOES
#undef glGenVertexArraysOES
#undef glIsVertexArrayOES
#include <ES2/glext.h>
void flextGLInit() {
/* GL_ANGLE_framebuffer_blit */
#if GL_ANGLE_framebuffer_blit
flextglBlitFramebufferANGLE = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(glBlitFramebufferANGLE);
#endif
/* GL_ANGLE_framebuffer_multisample */
#if GL_ANGLE_framebuffer_multisample
flextglRenderbufferStorageMultisampleANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleANGLE);
#endif
/* GL_ANGLE_instanced_arrays */
#if GL_ANGLE_instanced_arrays
flextglDrawArraysInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(glDrawArraysInstancedANGLE);
flextglDrawElementsInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(glDrawElementsInstancedANGLE);
flextglVertexAttribDivisorANGLE = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribDivisorANGLE);
#endif
/* GL_APPLE_framebuffer_multisample */
#if GL_APPLE_framebuffer_multisample
flextglRenderbufferStorageMultisampleAPPLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleAPPLE);
flextglResolveMultisampleFramebufferAPPLE = reinterpret_cast<void(APIENTRY*)(void)>(glResolveMultisampleFramebufferAPPLE);
#endif
/* GL_EXT_debug_label */
#if GL_EXT_debug_label
flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabelEXT);
flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glLabelObjectEXT);
#endif
/* GL_EXT_debug_marker */
#if GL_EXT_debug_marker
flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(glInsertEventMarkerEXT);
flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(glPopGroupMarkerEXT);
flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(glPushGroupMarkerEXT);
#endif
/* GL_EXT_discard_framebuffer */
#if GL_EXT_discard_framebuffer
flextglDiscardFramebufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(glDiscardFramebufferEXT);
#endif
/* GL_EXT_disjoint_timer_query */
#if GL_EXT_disjoint_timer_query
flextglGetQueryObjecti64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(glGetQueryObjecti64vEXT);
flextglGetQueryObjectivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetQueryObjectivEXT);
flextglGetQueryObjectui64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(glGetQueryObjectui64vEXT);
flextglQueryCounterEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glQueryCounterEXT);
#endif
/* GL_EXT_draw_buffers */
#if GL_EXT_draw_buffers
flextglDrawBuffersEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(glDrawBuffersEXT);
#endif
/* GL_EXT_draw_buffers_indexed */
#if GL_EXT_draw_buffers_indexed
flextglBlendEquationSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendEquationSeparateiEXT);
flextglBlendEquationiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glBlendEquationiEXT);
flextglBlendFuncSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(glBlendFuncSeparateiEXT);
flextglBlendFunciEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendFunciEXT);
flextglColorMaskiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(glColorMaskiEXT);
flextglDisableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glDisableiEXT);
flextglEnableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glEnableiEXT);
flextglIsEnablediEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(glIsEnablediEXT);
#endif
/* GL_EXT_instanced_arrays */
#if GL_EXT_instanced_arrays
flextglDrawArraysInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(glDrawArraysInstancedEXT);
flextglDrawElementsInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(glDrawElementsInstancedEXT);
flextglVertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribDivisorEXT);
#endif
/* GL_EXT_map_buffer_range */
#if GL_EXT_map_buffer_range
flextglFlushMappedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(glFlushMappedBufferRangeEXT);
flextglMapBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(glMapBufferRangeEXT);
#endif
/* GL_EXT_multi_draw_arrays */
#if GL_EXT_multi_draw_arrays
flextglMultiDrawArraysEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(glMultiDrawArraysEXT);
flextglMultiDrawElementsEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(glMultiDrawElementsEXT);
#endif
/* GL_EXT_multisampled_render_to_texture */
#if GL_EXT_multisampled_render_to_texture
flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(glFramebufferTexture2DMultisampleEXT);
flextglRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleEXT);
#endif
/* GL_EXT_occlusion_query_boolean */
#if GL_EXT_occlusion_query_boolean
flextglBeginQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glBeginQueryEXT);
flextglDeleteQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteQueriesEXT);
flextglEndQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(glEndQueryEXT);
flextglGenQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenQueriesEXT);
flextglGetQueryObjectuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetQueryObjectuivEXT);
flextglGetQueryivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetQueryivEXT);
flextglIsQueryEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsQueryEXT);
#endif
/* GL_EXT_robustness */
#if GL_EXT_robustness
flextglGetGraphicsResetStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatusEXT);
flextglGetnUniformfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfvEXT);
flextglGetnUniformivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformivEXT);
flextglReadnPixelsEXT = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixelsEXT);
#endif
/* GL_EXT_separate_shader_objects */
#if GL_EXT_separate_shader_objects
flextglActiveShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glActiveShaderProgramEXT);
flextglBindProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindProgramPipelineEXT);
flextglCreateShaderProgramvEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar **)>(glCreateShaderProgramvEXT);
flextglDeleteProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteProgramPipelinesEXT);
flextglGenProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenProgramPipelinesEXT);
flextglGetProgramPipelineInfoLogEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramPipelineInfoLogEXT);
flextglGetProgramPipelineivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetProgramPipelineivEXT);
flextglIsProgramPipelineEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsProgramPipelineEXT);
flextglProgramParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(glProgramParameteriEXT);
flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(glProgramUniform1fEXT);
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform1fvEXT);
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(glProgramUniform1iEXT);
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform1ivEXT);
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(glProgramUniform1uiEXT);
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform1uivEXT);
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(glProgramUniform2fEXT);
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform2fvEXT);
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(glProgramUniform2iEXT);
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform2ivEXT);
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(glProgramUniform2uiEXT);
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform2uivEXT);
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(glProgramUniform3fEXT);
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform3fvEXT);
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(glProgramUniform3iEXT);
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform3ivEXT);
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(glProgramUniform3uiEXT);
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform3uivEXT);
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(glProgramUniform4fEXT);
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform4fvEXT);
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(glProgramUniform4iEXT);
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform4ivEXT);
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(glProgramUniform4uiEXT);
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform4uivEXT);
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2fvEXT);
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x3fvEXT);
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x4fvEXT);
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3fvEXT);
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x2fvEXT);
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x4fvEXT);
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4fvEXT);
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x2fvEXT);
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x3fvEXT);
flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(glUseProgramStagesEXT);
flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glValidateProgramPipelineEXT);
#endif
/* GL_EXT_texture_border_clamp */
#if GL_EXT_texture_border_clamp
flextglGetSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetSamplerParameterIivEXT);
flextglGetSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetSamplerParameterIuivEXT);
flextglGetTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetTexParameterIivEXT);
flextglGetTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(glGetTexParameterIuivEXT);
flextglSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(glSamplerParameterIivEXT);
flextglSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(glSamplerParameterIuivEXT);
flextglTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(glTexParameterIivEXT);
flextglTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(glTexParameterIuivEXT);
#endif
/* GL_EXT_texture_storage */
#if GL_EXT_texture_storage
flextglTexStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(glTexStorage1DEXT);
flextglTexStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glTexStorage2DEXT);
flextglTexStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(glTexStorage3DEXT);
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(glTextureStorage1DEXT);
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glTextureStorage2DEXT);
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(glTextureStorage3DEXT);
#endif
/* GL_KHR_blend_equation_advanced */
#if GL_KHR_blend_equation_advanced
flextglBlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(glBlendBarrierKHR);
#endif
/* GL_KHR_debug */
#if GL_KHR_debug
flextglDebugMessageCallbackKHR = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROCKHR, const void *)>(glDebugMessageCallbackKHR);
flextglDebugMessageControlKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(glDebugMessageControlKHR);
flextglDebugMessageInsertKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(glDebugMessageInsertKHR);
flextglGetDebugMessageLogKHR = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(glGetDebugMessageLogKHR);
flextglGetObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabelKHR);
flextglGetObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(glGetObjectPtrLabelKHR);
flextglGetPointervKHR = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(glGetPointervKHR);
flextglObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glObjectLabelKHR);
flextglObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(glObjectPtrLabelKHR);
flextglPopDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(void)>(glPopDebugGroupKHR);
flextglPushDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glPushDebugGroupKHR);
#endif
/* GL_KHR_robustness */
#if GL_KHR_robustness
flextglGetGraphicsResetStatusKHR = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatusKHR);
flextglGetnUniformfvKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfvKHR);
flextglGetnUniformivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformivKHR);
flextglGetnUniformuivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(glGetnUniformuivKHR);
flextglReadnPixelsKHR = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixelsKHR);
#endif
/* GL_NV_draw_buffers */
#if GL_NV_draw_buffers
flextglDrawBuffersNV = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(glDrawBuffersNV);
#endif
/* GL_NV_draw_instanced */
#if GL_NV_draw_instanced
flextglDrawArraysInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(glDrawArraysInstancedNV);
flextglDrawElementsInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(glDrawElementsInstancedNV);
#endif
/* GL_NV_framebuffer_blit */
#if GL_NV_framebuffer_blit
flextglBlitFramebufferNV = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(glBlitFramebufferNV);
#endif
/* GL_NV_framebuffer_multisample */
#if GL_NV_framebuffer_multisample
flextglRenderbufferStorageMultisampleNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleNV);
#endif
/* GL_NV_instanced_arrays */
#if GL_NV_instanced_arrays
flextglVertexAttribDivisorNV = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribDivisorNV);
#endif
/* GL_NV_polygon_mode */
#if GL_NV_polygon_mode
flextglPolygonModeNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(glPolygonModeNV);
#endif
/* GL_NV_read_buffer */
#if GL_NV_read_buffer
flextglReadBufferNV = reinterpret_cast<void(APIENTRY*)(GLenum)>(glReadBufferNV);
#endif
/* GL_OES_mapbuffer */
#if GL_OES_mapbuffer
flextglGetBufferPointervOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(glGetBufferPointervOES);
flextglMapBufferOES = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(glMapBufferOES);
flextglUnmapBufferOES = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(glUnmapBufferOES);
#endif
/* GL_OES_texture_3D */
#if GL_OES_texture_3D
flextglCompressedTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(glCompressedTexImage3DOES);
flextglCompressedTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(glCompressedTexSubImage3DOES);
flextglCopyTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(glCopyTexSubImage3DOES);
flextglFramebufferTexture3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(glFramebufferTexture3DOES);
flextglTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(glTexImage3DOES);
flextglTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(glTexSubImage3DOES);
#endif
/* GL_OES_vertex_array_object */
#if GL_OES_vertex_array_object
flextglBindVertexArrayOES = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindVertexArrayOES);
flextglDeleteVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteVertexArraysOES);
flextglGenVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenVertexArraysOES);
flextglIsVertexArrayOES = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsVertexArrayOES);
#endif
}

27
src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template vendored

@ -0,0 +1,27 @@
@require(passthru, functions, enums, options, version, extensions)
#include "flextGL.h"
@for category,funcs in functions:
@if funcs and category not in ['ES_VERSION_2_0']:
@for f in funcs:
#undef gl@f.name
@end
@end
@end
#include <ES2/glext.h>
void flextGLInit() {
@for category,funcs in functions:
@if funcs and category not in ['ES_VERSION_2_0']:
/* GL_@category */
#if GL_@category
@for f in funcs:
flextgl@f.name = reinterpret_cast<@f.returntype\
(APIENTRY*)(@f.param_type_list_string())>(gl@f.name);
@end
#endif
@end
@end
}

3
src/MagnumExternal/OpenGL/GLES3/README.md vendored

@ -6,7 +6,8 @@ Call `flextGLgen.py` in this directory with the following arguments:
.../flextGLgen.py -D . -t . extensions.txt
It will generate `flextGL.h` and `flextGL.cpp` files.
It will generate `flextGL.h`, `flextGL.cpp`, `flextGLPlatform.cpp` and
`flextGLPlatformIOS.cpp` files.
Emscripten doesn't have the ability to manually load extension pointers,
thus it has only header files:

457
src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp vendored

@ -0,0 +1,457 @@
#include "flextGL.h"
#undef glActiveShaderProgram
#undef glBindImageTexture
#undef glBindProgramPipeline
#undef glBindVertexBuffer
#undef glCreateShaderProgramv
#undef glDeleteProgramPipelines
#undef glDispatchCompute
#undef glDispatchComputeIndirect
#undef glDrawArraysIndirect
#undef glDrawElementsIndirect
#undef glFramebufferParameteri
#undef glGenProgramPipelines
#undef glGetBooleani_v
#undef glGetFramebufferParameteriv
#undef glGetMultisamplefv
#undef glGetProgramInterfaceiv
#undef glGetProgramPipelineInfoLog
#undef glGetProgramPipelineiv
#undef glGetProgramResourceIndex
#undef glGetProgramResourceLocation
#undef glGetProgramResourceName
#undef glGetProgramResourceiv
#undef glGetTexLevelParameterfv
#undef glGetTexLevelParameteriv
#undef glIsProgramPipeline
#undef glMemoryBarrier
#undef glMemoryBarrierByRegion
#undef glProgramUniform1f
#undef glProgramUniform1fv
#undef glProgramUniform1i
#undef glProgramUniform1iv
#undef glProgramUniform1ui
#undef glProgramUniform1uiv
#undef glProgramUniform2f
#undef glProgramUniform2fv
#undef glProgramUniform2i
#undef glProgramUniform2iv
#undef glProgramUniform2ui
#undef glProgramUniform2uiv
#undef glProgramUniform3f
#undef glProgramUniform3fv
#undef glProgramUniform3i
#undef glProgramUniform3iv
#undef glProgramUniform3ui
#undef glProgramUniform3uiv
#undef glProgramUniform4f
#undef glProgramUniform4fv
#undef glProgramUniform4i
#undef glProgramUniform4iv
#undef glProgramUniform4ui
#undef glProgramUniform4uiv
#undef glProgramUniformMatrix2fv
#undef glProgramUniformMatrix2x3fv
#undef glProgramUniformMatrix2x4fv
#undef glProgramUniformMatrix3fv
#undef glProgramUniformMatrix3x2fv
#undef glProgramUniformMatrix3x4fv
#undef glProgramUniformMatrix4fv
#undef glProgramUniformMatrix4x2fv
#undef glProgramUniformMatrix4x3fv
#undef glSampleMaski
#undef glTexStorage2DMultisample
#undef glUseProgramStages
#undef glValidateProgramPipeline
#undef glVertexAttribBinding
#undef glVertexAttribFormat
#undef glVertexAttribIFormat
#undef glVertexBindingDivisor
#undef glCopyImageSubDataEXT
#undef glGetObjectLabelEXT
#undef glLabelObjectEXT
#undef glInsertEventMarkerEXT
#undef glPopGroupMarkerEXT
#undef glPushGroupMarkerEXT
#undef glBeginQueryEXT
#undef glDeleteQueriesEXT
#undef glEndQueryEXT
#undef glGenQueriesEXT
#undef glGetQueryObjecti64vEXT
#undef glGetQueryObjectivEXT
#undef glGetQueryObjectui64vEXT
#undef glGetQueryObjectuivEXT
#undef glGetQueryivEXT
#undef glIsQueryEXT
#undef glQueryCounterEXT
#undef glBlendEquationSeparateiEXT
#undef glBlendEquationiEXT
#undef glBlendFuncSeparateiEXT
#undef glBlendFunciEXT
#undef glColorMaskiEXT
#undef glDisableiEXT
#undef glEnableiEXT
#undef glIsEnablediEXT
#undef glFramebufferTextureEXT
#undef glMultiDrawArraysEXT
#undef glMultiDrawElementsEXT
#undef glFramebufferTexture2DMultisampleEXT
#undef glRenderbufferStorageMultisampleEXT
#undef glPrimitiveBoundingBoxEXT
#undef glGetGraphicsResetStatusEXT
#undef glGetnUniformfvEXT
#undef glGetnUniformivEXT
#undef glReadnPixelsEXT
#undef glActiveShaderProgramEXT
#undef glBindProgramPipelineEXT
#undef glCreateShaderProgramvEXT
#undef glDeleteProgramPipelinesEXT
#undef glGenProgramPipelinesEXT
#undef glGetProgramPipelineInfoLogEXT
#undef glGetProgramPipelineivEXT
#undef glIsProgramPipelineEXT
#undef glProgramParameteriEXT
#undef glProgramUniform1fEXT
#undef glProgramUniform1fvEXT
#undef glProgramUniform1iEXT
#undef glProgramUniform1ivEXT
#undef glProgramUniform1uiEXT
#undef glProgramUniform1uivEXT
#undef glProgramUniform2fEXT
#undef glProgramUniform2fvEXT
#undef glProgramUniform2iEXT
#undef glProgramUniform2ivEXT
#undef glProgramUniform2uiEXT
#undef glProgramUniform2uivEXT
#undef glProgramUniform3fEXT
#undef glProgramUniform3fvEXT
#undef glProgramUniform3iEXT
#undef glProgramUniform3ivEXT
#undef glProgramUniform3uiEXT
#undef glProgramUniform3uivEXT
#undef glProgramUniform4fEXT
#undef glProgramUniform4fvEXT
#undef glProgramUniform4iEXT
#undef glProgramUniform4ivEXT
#undef glProgramUniform4uiEXT
#undef glProgramUniform4uivEXT
#undef glProgramUniformMatrix2fvEXT
#undef glProgramUniformMatrix2x3fvEXT
#undef glProgramUniformMatrix2x4fvEXT
#undef glProgramUniformMatrix3fvEXT
#undef glProgramUniformMatrix3x2fvEXT
#undef glProgramUniformMatrix3x4fvEXT
#undef glProgramUniformMatrix4fvEXT
#undef glProgramUniformMatrix4x2fvEXT
#undef glProgramUniformMatrix4x3fvEXT
#undef glUseProgramStagesEXT
#undef glValidateProgramPipelineEXT
#undef glPatchParameteriEXT
#undef glGetSamplerParameterIivEXT
#undef glGetSamplerParameterIuivEXT
#undef glGetTexParameterIivEXT
#undef glGetTexParameterIuivEXT
#undef glSamplerParameterIivEXT
#undef glSamplerParameterIuivEXT
#undef glTexParameterIivEXT
#undef glTexParameterIuivEXT
#undef glTexBufferEXT
#undef glTexBufferRangeEXT
#undef glBlendBarrierKHR
#undef glDebugMessageCallbackKHR
#undef glDebugMessageControlKHR
#undef glDebugMessageInsertKHR
#undef glGetDebugMessageLogKHR
#undef glGetObjectLabelKHR
#undef glGetObjectPtrLabelKHR
#undef glGetPointervKHR
#undef glObjectLabelKHR
#undef glObjectPtrLabelKHR
#undef glPopDebugGroupKHR
#undef glPushDebugGroupKHR
#undef glGetGraphicsResetStatusKHR
#undef glGetnUniformfvKHR
#undef glGetnUniformivKHR
#undef glGetnUniformuivKHR
#undef glReadnPixelsKHR
#undef glPolygonModeNV
#undef glGetBufferPointervOES
#undef glMapBufferOES
#undef glUnmapBufferOES
#undef glMinSampleShadingOES
#undef glTexStorage3DMultisampleOES
#include <ES3/glext.h>
void flextGLInit() {
/* GL_ES_VERSION_3_1 */
#if GL_ES_VERSION_3_1
flextglActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glActiveShaderProgram);
flextglBindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(glBindImageTexture);
flextglBindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindProgramPipeline);
flextglBindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(glBindVertexBuffer);
flextglCreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(glCreateShaderProgramv);
flextglDeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteProgramPipelines);
flextglDispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(glDispatchCompute);
flextglDispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(glDispatchComputeIndirect);
flextglDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(glDrawArraysIndirect);
flextglDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(glDrawElementsIndirect);
flextglFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(glFramebufferParameteri);
flextglGenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenProgramPipelines);
flextglGetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(glGetBooleani_v);
flextglGetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetFramebufferParameteriv);
flextglGetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(glGetMultisamplefv);
flextglGetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(glGetProgramInterfaceiv);
flextglGetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramPipelineInfoLog);
flextglGetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetProgramPipelineiv);
flextglGetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(glGetProgramResourceIndex);
flextglGetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(glGetProgramResourceLocation);
flextglGetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramResourceName);
flextglGetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(glGetProgramResourceiv);
flextglGetTexLevelParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLfloat *)>(glGetTexLevelParameterfv);
flextglGetTexLevelParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint *)>(glGetTexLevelParameteriv);
flextglIsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsProgramPipeline);
flextglMemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(glMemoryBarrier);
flextglMemoryBarrierByRegion = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(glMemoryBarrierByRegion);
flextglProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(glProgramUniform1f);
flextglProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform1fv);
flextglProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(glProgramUniform1i);
flextglProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform1iv);
flextglProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(glProgramUniform1ui);
flextglProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform1uiv);
flextglProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(glProgramUniform2f);
flextglProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform2fv);
flextglProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(glProgramUniform2i);
flextglProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform2iv);
flextglProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(glProgramUniform2ui);
flextglProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform2uiv);
flextglProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(glProgramUniform3f);
flextglProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform3fv);
flextglProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(glProgramUniform3i);
flextglProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform3iv);
flextglProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(glProgramUniform3ui);
flextglProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform3uiv);
flextglProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(glProgramUniform4f);
flextglProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform4fv);
flextglProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(glProgramUniform4i);
flextglProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform4iv);
flextglProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(glProgramUniform4ui);
flextglProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform4uiv);
flextglProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2fv);
flextglProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x3fv);
flextglProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x4fv);
flextglProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3fv);
flextglProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x2fv);
flextglProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x4fv);
flextglProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4fv);
flextglProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x2fv);
flextglProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x3fv);
flextglSampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(glSampleMaski);
flextglTexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(glTexStorage2DMultisample);
flextglUseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(glUseProgramStages);
flextglValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(glValidateProgramPipeline);
flextglVertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribBinding);
flextglVertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(glVertexAttribFormat);
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(glVertexAttribIFormat);
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexBindingDivisor);
#endif
/* GL_EXT_copy_image */
#if GL_EXT_copy_image
flextglCopyImageSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(glCopyImageSubDataEXT);
#endif
/* GL_EXT_debug_label */
#if GL_EXT_debug_label
flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabelEXT);
flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glLabelObjectEXT);
#endif
/* GL_EXT_debug_marker */
#if GL_EXT_debug_marker
flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(glInsertEventMarkerEXT);
flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(glPopGroupMarkerEXT);
flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(glPushGroupMarkerEXT);
#endif
/* GL_EXT_disjoint_timer_query */
#if GL_EXT_disjoint_timer_query
flextglBeginQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glBeginQueryEXT);
flextglDeleteQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteQueriesEXT);
flextglEndQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(glEndQueryEXT);
flextglGenQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenQueriesEXT);
flextglGetQueryObjecti64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(glGetQueryObjecti64vEXT);
flextglGetQueryObjectivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetQueryObjectivEXT);
flextglGetQueryObjectui64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(glGetQueryObjectui64vEXT);
flextglGetQueryObjectuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetQueryObjectuivEXT);
flextglGetQueryivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetQueryivEXT);
flextglIsQueryEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsQueryEXT);
flextglQueryCounterEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glQueryCounterEXT);
#endif
/* GL_EXT_draw_buffers_indexed */
#if GL_EXT_draw_buffers_indexed
flextglBlendEquationSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendEquationSeparateiEXT);
flextglBlendEquationiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glBlendEquationiEXT);
flextglBlendFuncSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(glBlendFuncSeparateiEXT);
flextglBlendFunciEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendFunciEXT);
flextglColorMaskiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(glColorMaskiEXT);
flextglDisableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glDisableiEXT);
flextglEnableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glEnableiEXT);
flextglIsEnablediEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(glIsEnablediEXT);
#endif
/* GL_EXT_geometry_shader */
#if GL_EXT_geometry_shader
flextglFramebufferTextureEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(glFramebufferTextureEXT);
#endif
/* GL_EXT_multi_draw_arrays */
#if GL_EXT_multi_draw_arrays
flextglMultiDrawArraysEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(glMultiDrawArraysEXT);
flextglMultiDrawElementsEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(glMultiDrawElementsEXT);
#endif
/* GL_EXT_multisampled_render_to_texture */
#if GL_EXT_multisampled_render_to_texture
flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(glFramebufferTexture2DMultisampleEXT);
flextglRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleEXT);
#endif
/* GL_EXT_primitive_bounding_box */
#if GL_EXT_primitive_bounding_box
flextglPrimitiveBoundingBoxEXT = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(glPrimitiveBoundingBoxEXT);
#endif
/* GL_EXT_robustness */
#if GL_EXT_robustness
flextglGetGraphicsResetStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatusEXT);
flextglGetnUniformfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfvEXT);
flextglGetnUniformivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformivEXT);
flextglReadnPixelsEXT = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixelsEXT);
#endif
/* GL_EXT_separate_shader_objects */
#if GL_EXT_separate_shader_objects
flextglActiveShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glActiveShaderProgramEXT);
flextglBindProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindProgramPipelineEXT);
flextglCreateShaderProgramvEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar **)>(glCreateShaderProgramvEXT);
flextglDeleteProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteProgramPipelinesEXT);
flextglGenProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenProgramPipelinesEXT);
flextglGetProgramPipelineInfoLogEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramPipelineInfoLogEXT);
flextglGetProgramPipelineivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetProgramPipelineivEXT);
flextglIsProgramPipelineEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsProgramPipelineEXT);
flextglProgramParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(glProgramParameteriEXT);
flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(glProgramUniform1fEXT);
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform1fvEXT);
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(glProgramUniform1iEXT);
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform1ivEXT);
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(glProgramUniform1uiEXT);
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform1uivEXT);
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(glProgramUniform2fEXT);
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform2fvEXT);
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(glProgramUniform2iEXT);
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform2ivEXT);
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(glProgramUniform2uiEXT);
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform2uivEXT);
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(glProgramUniform3fEXT);
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform3fvEXT);
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(glProgramUniform3iEXT);
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform3ivEXT);
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(glProgramUniform3uiEXT);
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform3uivEXT);
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(glProgramUniform4fEXT);
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform4fvEXT);
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(glProgramUniform4iEXT);
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform4ivEXT);
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(glProgramUniform4uiEXT);
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform4uivEXT);
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2fvEXT);
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x3fvEXT);
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x4fvEXT);
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3fvEXT);
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x2fvEXT);
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x4fvEXT);
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4fvEXT);
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x2fvEXT);
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x3fvEXT);
flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(glUseProgramStagesEXT);
flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glValidateProgramPipelineEXT);
#endif
/* GL_EXT_tessellation_shader */
#if GL_EXT_tessellation_shader
flextglPatchParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(glPatchParameteriEXT);
#endif
/* GL_EXT_texture_border_clamp */
#if GL_EXT_texture_border_clamp
flextglGetSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetSamplerParameterIivEXT);
flextglGetSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetSamplerParameterIuivEXT);
flextglGetTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetTexParameterIivEXT);
flextglGetTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(glGetTexParameterIuivEXT);
flextglSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(glSamplerParameterIivEXT);
flextglSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(glSamplerParameterIuivEXT);
flextglTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(glTexParameterIivEXT);
flextglTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(glTexParameterIuivEXT);
#endif
/* GL_EXT_texture_buffer */
#if GL_EXT_texture_buffer
flextglTexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(glTexBufferEXT);
flextglTexBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(glTexBufferRangeEXT);
#endif
/* GL_KHR_blend_equation_advanced */
#if GL_KHR_blend_equation_advanced
flextglBlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(glBlendBarrierKHR);
#endif
/* GL_KHR_debug */
#if GL_KHR_debug
flextglDebugMessageCallbackKHR = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROCKHR, const void *)>(glDebugMessageCallbackKHR);
flextglDebugMessageControlKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(glDebugMessageControlKHR);
flextglDebugMessageInsertKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(glDebugMessageInsertKHR);
flextglGetDebugMessageLogKHR = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(glGetDebugMessageLogKHR);
flextglGetObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabelKHR);
flextglGetObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(glGetObjectPtrLabelKHR);
flextglGetPointervKHR = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(glGetPointervKHR);
flextglObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glObjectLabelKHR);
flextglObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(glObjectPtrLabelKHR);
flextglPopDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(void)>(glPopDebugGroupKHR);
flextglPushDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glPushDebugGroupKHR);
#endif
/* GL_KHR_robustness */
#if GL_KHR_robustness
flextglGetGraphicsResetStatusKHR = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatusKHR);
flextglGetnUniformfvKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfvKHR);
flextglGetnUniformivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformivKHR);
flextglGetnUniformuivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(glGetnUniformuivKHR);
flextglReadnPixelsKHR = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixelsKHR);
#endif
/* GL_NV_polygon_mode */
#if GL_NV_polygon_mode
flextglPolygonModeNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(glPolygonModeNV);
#endif
/* GL_OES_mapbuffer */
#if GL_OES_mapbuffer
flextglGetBufferPointervOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(glGetBufferPointervOES);
flextglMapBufferOES = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(glMapBufferOES);
flextglUnmapBufferOES = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(glUnmapBufferOES);
#endif
/* GL_OES_sample_shading */
#if GL_OES_sample_shading
flextglMinSampleShadingOES = reinterpret_cast<void(APIENTRY*)(GLfloat)>(glMinSampleShadingOES);
#endif
/* GL_OES_texture_storage_multisample_2d_array */
#if GL_OES_texture_storage_multisample_2d_array
flextglTexStorage3DMultisampleOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(glTexStorage3DMultisampleOES);
#endif
}

27
src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template vendored

@ -0,0 +1,27 @@
@require(passthru, functions, enums, options, version, extensions)
#include "flextGL.h"
@for category,funcs in functions:
@if funcs and category not in ['ES_VERSION_2_0', 'ES_VERSION_3_0']:
@for f in funcs:
#undef gl@f.name
@end
@end
@end
#include <ES3/glext.h>
void flextGLInit() {
@for category,funcs in functions:
@if funcs and category not in ['ES_VERSION_2_0', 'ES_VERSION_3_0']:
/* GL_@category */
#if GL_@category
@for f in funcs:
flextgl@f.name = reinterpret_cast<@f.returntype\
(APIENTRY*)(@f.param_type_list_string())>(gl@f.name);
@end
#endif
@end
@end
}
Loading…
Cancel
Save