Browse Source

Fix formatting

pull/576/head
Vladislav Oleshko 4 years ago
parent
commit
b592fcbff3
  1. 6
      src/Magnum/Shaders/DistanceFieldVectorGL.cpp
  2. 7
      src/Magnum/Shaders/FlatGL.cpp
  3. 7
      src/Magnum/Shaders/PhongGL.cpp
  4. 8
      src/Magnum/Shaders/VectorGL.cpp
  5. 8
      src/Magnum/Shaders/VertexColorGL.cpp

6
src/Magnum/Shaders/DistanceFieldVectorGL.cpp

@ -162,8 +162,7 @@ template<UnsignedInt dimensions> typename DistanceFieldVectorGL<dimensions>::Com
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(CompileState&& cs)
: DistanceFieldVectorGL{static_cast<DistanceFieldVectorGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(CompileState&& cs): DistanceFieldVectorGL{static_cast<DistanceFieldVectorGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -237,7 +236,8 @@ template<UnsignedInt dimensions> typename DistanceFieldVectorGL<dimensions>::Com
return compile(flags, 1, 1);
}
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(const Flags flags, UnsignedInt materialCount, UnsignedInt drawCount): DistanceFieldVectorGL{compile(flags, materialCount, drawCount)} {}
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(const Flags flags, UnsignedInt materialCount, UnsignedInt drawCount):
DistanceFieldVectorGL{compile(flags, materialCount, drawCount)} {}
#endif
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>& DistanceFieldVectorGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {

7
src/Magnum/Shaders/FlatGL.cpp

@ -237,8 +237,7 @@ template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatG
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(CompileState&& cs)
: FlatGL{static_cast<FlatGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(CompileState&& cs): FlatGL{static_cast<FlatGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -319,8 +318,8 @@ template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatG
return compile(flags, 1, 1);
}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount)
: FlatGL{compile(flags, materialCount, drawCount)} {}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount):
FlatGL{compile(flags, materialCount, drawCount)} {}
#endif
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(NoInitT) {}

7
src/Magnum/Shaders/PhongGL.cpp

@ -347,8 +347,7 @@ PhongGL::CompileState PhongGL::compile(const Flags flags, const UnsignedInt ligh
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
PhongGL::PhongGL(CompileState&& cs)
: PhongGL{static_cast<PhongGL&&>(std::move(cs))} {
PhongGL::PhongGL(CompileState&& cs): PhongGL{static_cast<PhongGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -471,8 +470,8 @@ PhongGL::CompileState PhongGL::compile(Flags flags, UnsignedInt lightCount) {
return compile(flags, lightCount, 1, 1);
}
PhongGL::PhongGL(Flags flags, UnsignedInt lightCount, UnsignedInt materialCount, UnsignedInt drawCount)
: PhongGL{compile(flags, lightCount, materialCount, drawCount)} {}
PhongGL::PhongGL(Flags flags, UnsignedInt lightCount, UnsignedInt materialCount, UnsignedInt drawCount):
PhongGL{compile(flags, lightCount, materialCount, drawCount)} {}
#endif
PhongGL& PhongGL::setAmbientColor(const Magnum::Color4& color) {

8
src/Magnum/Shaders/VectorGL.cpp

@ -164,8 +164,7 @@ template<UnsignedInt dimensions> typename VectorGL<dimensions>::CompileState Vec
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(CompileState&& cs)
: VectorGL{static_cast<VectorGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(CompileState&& cs): VectorGL{static_cast<VectorGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -237,13 +236,12 @@ template<UnsignedInt dimensions> typename VectorGL<dimensions>::CompileState Vec
return compile(flags, 1, 1);
}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount)
: VectorGL{compile(flags, materialCount, drawCount)} {}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount):
VectorGL{compile(flags, materialCount, drawCount)} {}
#endif
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(NoInitT) {}
template<UnsignedInt dimensions> VectorGL<dimensions>& VectorGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
#ifndef MAGNUM_TARGET_GLES2
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),

8
src/Magnum/Shaders/VertexColorGL.cpp

@ -142,8 +142,7 @@ template<UnsignedInt dimensions> typename VertexColorGL<dimensions>::CompileStat
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(CompileState&& cs):
VertexColorGL{static_cast<VertexColorGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(CompileState&& cs): VertexColorGL{static_cast<VertexColorGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -200,13 +199,12 @@ template<UnsignedInt dimensions> typename VertexColorGL<dimensions>::CompileStat
return compile(flags, 1);
}
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(Flags flags, UnsignedInt drawCount)
: VertexColorGL{compile(flags, drawCount)} {}
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(Flags flags, UnsignedInt drawCount):
VertexColorGL{compile(flags, drawCount)} {}
#endif
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(NoInitT) {}
template<UnsignedInt dimensions> VertexColorGL<dimensions>& VertexColorGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
#ifndef MAGNUM_TARGET_GLES2
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),

Loading…
Cancel
Save