Browse Source

Fix formatting

pull/576/head
Vladislav Oleshko 4 years ago
parent
commit
b592fcbff3
  1. 6
      src/Magnum/Shaders/DistanceFieldVectorGL.cpp
  2. 6
      src/Magnum/Shaders/DistanceFieldVectorGL.h
  3. 9
      src/Magnum/Shaders/FlatGL.cpp
  4. 6
      src/Magnum/Shaders/FlatGL.h
  5. 9
      src/Magnum/Shaders/PhongGL.cpp
  6. 6
      src/Magnum/Shaders/PhongGL.h
  7. 10
      src/Magnum/Shaders/VectorGL.cpp
  8. 6
      src/Magnum/Shaders/VectorGL.h
  9. 8
      src/Magnum/Shaders/VertexColorGL.cpp
  10. 6
      src/Magnum/Shaders/VertexColorGL.h

6
src/Magnum/Shaders/DistanceFieldVectorGL.cpp

@ -162,8 +162,7 @@ template<UnsignedInt dimensions> typename DistanceFieldVectorGL<dimensions>::Com
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(CompileState&& cs)
: DistanceFieldVectorGL{static_cast<DistanceFieldVectorGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(CompileState&& cs): DistanceFieldVectorGL{static_cast<DistanceFieldVectorGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -237,7 +236,8 @@ template<UnsignedInt dimensions> typename DistanceFieldVectorGL<dimensions>::Com
return compile(flags, 1, 1);
}
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(const Flags flags, UnsignedInt materialCount, UnsignedInt drawCount): DistanceFieldVectorGL{compile(flags, materialCount, drawCount)} {}
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>::DistanceFieldVectorGL(const Flags flags, UnsignedInt materialCount, UnsignedInt drawCount):
DistanceFieldVectorGL{compile(flags, materialCount, drawCount)} {}
#endif
template<UnsignedInt dimensions> DistanceFieldVectorGL<dimensions>& DistanceFieldVectorGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {

6
src/Magnum/Shaders/DistanceFieldVectorGL.h

@ -645,13 +645,13 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT DistanceFieldVector
};
template<UnsignedInt dimensions> class DistanceFieldVectorGL<dimensions>::CompileState : public DistanceFieldVectorGL<dimensions> {
template<UnsignedInt dimensions> class DistanceFieldVectorGL<dimensions>::CompileState: public DistanceFieldVectorGL<dimensions> {
private:
friend class DistanceFieldVectorGL;
explicit CompileState(NoCreateT) : DistanceFieldVectorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
explicit CompileState(NoCreateT): DistanceFieldVectorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
CompileState(DistanceFieldVectorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version) :
CompileState(DistanceFieldVectorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version):
DistanceFieldVectorGL<dimensions>{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
GL::Shader _vert, _frag;

9
src/Magnum/Shaders/FlatGL.cpp

@ -237,8 +237,7 @@ template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatG
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(CompileState&& cs)
: FlatGL{static_cast<FlatGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(CompileState&& cs): FlatGL{static_cast<FlatGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -312,15 +311,15 @@ template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(CompileState&& cs)
static_cast<void>(context);
}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(Flags flags) : FlatGL{compile(flags)} {}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(Flags flags): FlatGL{compile(flags)} {}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> typename FlatGL<dimensions>::CompileState FlatGL<dimensions>::compile(Flags flags) {
return compile(flags, 1, 1);
}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount)
: FlatGL{compile(flags, materialCount, drawCount)} {}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount):
FlatGL{compile(flags, materialCount, drawCount)} {}
#endif
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(NoInitT) {}

6
src/Magnum/Shaders/FlatGL.h

@ -1056,13 +1056,13 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT FlatGL: public GL::
#endif
};
template<UnsignedInt dimensions> class FlatGL<dimensions>::CompileState : public FlatGL<dimensions> {
template<UnsignedInt dimensions> class FlatGL<dimensions>::CompileState: public FlatGL<dimensions> {
private:
friend class FlatGL;
explicit CompileState(NoCreateT) : FlatGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
explicit CompileState(NoCreateT): FlatGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
CompileState(FlatGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version) :
CompileState(FlatGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version):
FlatGL<dimensions>{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
GL::Shader _vert, _frag;

9
src/Magnum/Shaders/PhongGL.cpp

@ -347,8 +347,7 @@ PhongGL::CompileState PhongGL::compile(const Flags flags, const UnsignedInt ligh
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
PhongGL::PhongGL(CompileState&& cs)
: PhongGL{static_cast<PhongGL&&>(std::move(cs))} {
PhongGL::PhongGL(CompileState&& cs): PhongGL{static_cast<PhongGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -464,15 +463,15 @@ PhongGL::PhongGL(CompileState&& cs)
static_cast<void>(version);
}
PhongGL::PhongGL(Flags flags, UnsignedInt lightCount) : PhongGL{compile(flags, lightCount)} {}
PhongGL::PhongGL(Flags flags, UnsignedInt lightCount): PhongGL{compile(flags, lightCount)} {}
#ifndef MAGNUM_TARGET_GLES2
PhongGL::CompileState PhongGL::compile(Flags flags, UnsignedInt lightCount) {
return compile(flags, lightCount, 1, 1);
}
PhongGL::PhongGL(Flags flags, UnsignedInt lightCount, UnsignedInt materialCount, UnsignedInt drawCount)
: PhongGL{compile(flags, lightCount, materialCount, drawCount)} {}
PhongGL::PhongGL(Flags flags, UnsignedInt lightCount, UnsignedInt materialCount, UnsignedInt drawCount):
PhongGL{compile(flags, lightCount, materialCount, drawCount)} {}
#endif
PhongGL& PhongGL::setAmbientColor(const Magnum::Color4& color) {

6
src/Magnum/Shaders/PhongGL.h

@ -1801,13 +1801,13 @@ class MAGNUM_SHADERS_EXPORT PhongGL: public GL::AbstractShaderProgram {
#endif
};
class PhongGL::CompileState : public PhongGL {
class PhongGL::CompileState: public PhongGL {
private:
friend class PhongGL;
explicit CompileState(NoCreateT) : PhongGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
explicit CompileState(NoCreateT): PhongGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
CompileState(PhongGL&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version) :
CompileState(PhongGL&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version):
PhongGL{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
GL::Shader _vert, _frag;

10
src/Magnum/Shaders/VectorGL.cpp

@ -164,8 +164,7 @@ template<UnsignedInt dimensions> typename VectorGL<dimensions>::CompileState Vec
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(CompileState&& cs)
: VectorGL{static_cast<VectorGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(CompileState&& cs): VectorGL{static_cast<VectorGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -230,20 +229,19 @@ template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(CompileState&& c
static_cast<void>(version);
}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(Flags flags) : VectorGL{compile(flags)} {}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(Flags flags): VectorGL{compile(flags)} {}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> typename VectorGL<dimensions>::CompileState VectorGL<dimensions>::compile(Flags flags) {
return compile(flags, 1, 1);
}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount)
: VectorGL{compile(flags, materialCount, drawCount)} {}
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount):
VectorGL{compile(flags, materialCount, drawCount)} {}
#endif
template<UnsignedInt dimensions> VectorGL<dimensions>::VectorGL(NoInitT) {}
template<UnsignedInt dimensions> VectorGL<dimensions>& VectorGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
#ifndef MAGNUM_TARGET_GLES2
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),

6
src/Magnum/Shaders/VectorGL.h

@ -595,13 +595,13 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VectorGL: public GL
#endif
};
template<UnsignedInt dimensions> class VectorGL<dimensions>::CompileState : public VectorGL<dimensions> {
template<UnsignedInt dimensions> class VectorGL<dimensions>::CompileState: public VectorGL<dimensions> {
private:
friend class VectorGL;
explicit CompileState(NoCreateT) : VectorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
explicit CompileState(NoCreateT): VectorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
CompileState(VectorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version) :
CompileState(VectorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version):
VectorGL<dimensions>{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
GL::Shader _vert, _frag;

8
src/Magnum/Shaders/VertexColorGL.cpp

@ -142,8 +142,7 @@ template<UnsignedInt dimensions> typename VertexColorGL<dimensions>::CompileStat
return CompileState{std::move(out), std::move(vert), std::move(frag), version};
}
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(CompileState&& cs):
VertexColorGL{static_cast<VertexColorGL&&>(std::move(cs))} {
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(CompileState&& cs): VertexColorGL{static_cast<VertexColorGL&&>(std::move(cs))} {
if (id() == 0) return;
CORRADE_INTERNAL_ASSERT_OUTPUT(checkLink());
@ -200,13 +199,12 @@ template<UnsignedInt dimensions> typename VertexColorGL<dimensions>::CompileStat
return compile(flags, 1);
}
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(Flags flags, UnsignedInt drawCount)
: VertexColorGL{compile(flags, drawCount)} {}
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(Flags flags, UnsignedInt drawCount):
VertexColorGL{compile(flags, drawCount)} {}
#endif
template<UnsignedInt dimensions> VertexColorGL<dimensions>::VertexColorGL(NoInitT) {}
template<UnsignedInt dimensions> VertexColorGL<dimensions>& VertexColorGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
#ifndef MAGNUM_TARGET_GLES2
CORRADE_ASSERT(!(_flags >= Flag::UniformBuffers),

6
src/Magnum/Shaders/VertexColorGL.h

@ -443,13 +443,13 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VertexColorGL: publ
#endif
};
template<UnsignedInt dimensions> class VertexColorGL<dimensions>::CompileState : public VertexColorGL<dimensions> {
template<UnsignedInt dimensions> class VertexColorGL<dimensions>::CompileState: public VertexColorGL<dimensions> {
private:
friend class VertexColorGL;
explicit CompileState(NoCreateT) : VertexColorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
explicit CompileState(NoCreateT): VertexColorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
CompileState(VertexColorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version) :
CompileState(VertexColorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version):
VertexColorGL<dimensions>{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
GL::Shader _vert, _frag;

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