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@ -1200,6 +1200,11 @@ See also:
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- @ref Shaders::PhongGL wasn't normalizing normals coming from normal textures, |
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which may have caused slight artifacts due to limited precision of 8-bit |
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pixel formats |
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- The default @ref Shaders::PhongGL light range value embedded in the shader |
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was interpreted as NaN instead of an infinity on NVidia, causing completely |
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black output unless @ref Shaders::PhongGL::setLightRange() was explicitly |
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called to overwrite it with a runtime-specified value (see |
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[mosra/magnum#446](https://github.com/mosra/magnum/issues/446)) |
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- @ref Text::AbstractFontConverter::exportFontToData() and |
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@ref Text::AbstractFontConverter::exportGlyphCacheToData() didn't correctly |
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propagate errors when delegating to |
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