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Shaders: fix an accidental copypaste error in MeshVisualizer test.

Causes an error on WebGL, because the ObjectId attribute isn't bound.
The 2D variant doesn't use it and passes, so this was a clear mistake.
pull/601/head
Vladimír Vondruš 3 years ago
parent
commit
e2ed92ad22
  1. 2
      src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

2
src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

@ -3280,7 +3280,7 @@ template<MeshVisualizerGL3D::Flag flag> void MeshVisualizerGLTest::renderDefault
GL::Mesh icosphere = MeshTools::compile(Primitives::icosphereSolid(0));
MeshVisualizerGL3D shader{MeshVisualizerGL3D::Configuration{}
.setFlags(MeshVisualizerGL3D::Flag::InstancedObjectId|flag)};
.setFlags(MeshVisualizerGL3D::Flag::ObjectId|flag)};
shader.bindColorMapTexture(_colorMapTexture);
if(flag == MeshVisualizerGL3D::Flag{}) {

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