Really need some tests for that.
@ -660,10 +660,10 @@ class MAGNUM_EXPORT Mesh {
offset,
stride
});
}
(this->*attributePointerImplementation)(attributes.back());
#ifndef MAGNUM_TARGET_GLES2
template<GLuint location, class T> inline void addVertexAttribute(typename std::enable_if<std::is_integral<typename Implementation::AttributeTraits<T>::AttributeType>::value, Buffer*>::type buffer, const AbstractShaderProgram::Attribute<location, T>& attribute, GLintptr offset, GLsizei stride) {