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@ -38,7 +38,7 @@ template<UnsignedInt dimensions> class AbstractVectorShader: public AbstractShad |
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/** @brief Texture coordinates */ |
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/** @brief Texture coordinates */ |
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typedef Attribute<1, Vector2> TextureCoordinates; |
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typedef Attribute<1, Vector2> TextureCoordinates; |
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enum: GLint { |
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enum: Int { |
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VectorTextureLayer = 16 /**< Layer for vector texture */ |
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VectorTextureLayer = 16 /**< Layer for vector texture */ |
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}; |
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}; |
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