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Vladimír Vondruš 12 years ago
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  1. 4
      src/Magnum/Mesh.h

4
src/Magnum/Mesh.h

@ -287,14 +287,14 @@ mesh.addVertexBuffer(colorBuffer, 0, MyShader::Color(
@section Mesh-drawing Rendering meshes
Basic workflow is: bind specific framebuffer for drawing (if needed), set up
respective shader, bind required textures (see
respective shader (see
@ref AbstractShaderProgram-rendering-workflow "AbstractShaderProgram documentation"
for more infromation) and call @ref Mesh::draw().
@section Mesh-webgl-restrictions WebGL restrictions
@ref MAGNUM_TARGET_WEBGL "WebGL" puts some restrictions on vertex buffer
layout, see @ref addVertexBuffer() for details.
layout, see @ref addVertexBuffer() documentation for details.
@section Mesh-performance-optimization Performance optimizations

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