120 Commits (04d294eda0ae10637ed3facae093dcb71e9d4c23)

Author SHA1 Message Date
Vladimír Vondruš 24cc971b1f GL: reworked apple-buffer-texture-unbind-on-buffer-modify workaround. 6 years ago
Vladimír Vondruš e97b04f66d GL: new apple-buffer-texture-detach-on-data-modify workaround. 6 years ago
Vladimír Vondruš 86dbd86e74 GL: added BufferTexture::resetBuffer(). 6 years ago
Vladimír Vondruš 34261840bc GL: expand ARB_DSA blacklisting on Intel Windows drivers a bit further. 6 years ago
Vladimír Vondruš a29cb46549 GL: give up and disable DSA for everything buffer-related on Intel/Windows. 7 years ago
Vladimír Vondruš 507c5bf739 GL: remove the nv-egl-forward-compatible-context-unhappy workaround. 7 years ago
Vladimír Vondruš b3759b6a98 GL: ensure gl_PointCoord works correctly also on compatibility profile. 7 years ago
Vladimír Vondruš 3629af231b GL: new amd-windows-broken-dsa-cubemap-copy workaround. 7 years ago
Vladimír Vondruš 9fa87652e6 GL: new amd-windows-dsa-createquery-except-xfb-overflow workaround. 7 years ago
Vladimír Vondruš ca326fdb18 GL: pile on more workarounds for CubeMapTexture DSA code paths. 7 years ago
Vladimír Vondruš 60c18f93a1 GL: implement time queries for WebGL 2, and workarounds, and ... 7 years ago
Vladimír Vondruš 65b589f765 New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
Vladimír Vondruš eef1981b43 GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago
Vladimír Vondruš d9cef2feea Add HDR ASTC pixel formats. 7 years ago
Vladimír Vondruš 893d5d38bc ASTC: the pain never ends (3D formats). 7 years ago
Vladimír Vondruš 40b8815b9d Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats. 7 years ago
Vladimír Vondruš 8e57060f39 Support for PVRTC compressed pixel format. 7 years ago
Vladimír Vondruš 2b9772d86a Added generic ASTC formats and the corresponding WebGL extensions. 7 years ago
Vladimír Vondruš 7cb0c4d57d Added BC4, BC5, BC6H and BC7 compression formats. 7 years ago
Vladimír Vondruš 02538d566f Added sRGB variants of BC1/BC2/BC3 compression formats. 7 years ago
Vladimír Vondruš 7d9ceb8832 Added ETC2 and EAC compressed pixel formats to the generic enum. 7 years ago
Vladimír Vondruš 4e218d3f24 Platform: new nv-egl-forward-compatible-context-unhappy workaround. 7 years ago
Vladimír Vondruš 67bdc1bbd4 GL: make the ApiTrace viewport workaround no longer silent. 7 years ago
Vladimír Vondruš b77651cf93 GL: remove Buffer::set[Sub]Data() taking std::array / std::vector. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš 927b75efaf GL: this internal API always takes a C string anyway. 7 years ago
Vladimír Vondruš b7d9171b54 GL: disable EXT_disjoint_timer_query on ARM Mali in a shell. 7 years ago
Vladimír Vondruš 6c5d037005 GL: detecting ARM Mali drivers on Android. 7 years ago
Vladimír Vondruš a1ed7f4863 GL: fix Framebuffer::implementationColorRead*() to follow spec. 7 years ago
Vladimír Vondruš e699d2eea4 GL: don't assume debug output callbacks are called from the same thread. 7 years ago
Vladimír Vondruš e5a8191b70 GL: fix line wrapping, mention Chromium bug zoo as well. 7 years ago
Vladimír Vondruš 689fbe7f35 GL: unindent the workaround list so it shows better in the docs. 7 years ago
Vladimír Vondruš 094ea1bbd0 GL: new "intel-windows-broken-dsa-integer-vertex-attributes" workaround. 7 years ago
Vladimír Vondruš 3c1a12c677 GL: new "intel-windows-broken-dsa-indexed-queries" workaround. 7 years ago
Vladimír Vondruš 174e63e8d0 GL: new "intel-windows-broken-dsa-framebuffer-clear" workaround. 7 years ago
Vladimír Vondruš 89e1c49d2c GL: "intel-windows-broken-dsa-layered-cubemap-array-framebuffer-attachment". 7 years ago
Vladimír Vondruš f9c6deae63 GL: new "intel-windows-half-baked-dsa-texture-bind" workaround. 7 years ago
Vladimír Vondruš 580a3c5553 GL: new "intel-windows-broken-dsa-for-cubemaps" workaround. 7 years ago
Vladimír Vondruš ece6eef5a4 GL: new "intel-windows-buggy-dsa-bufferdata-for-index-buffers" workaround. 7 years ago
Vladimír Vondruš c8a872ef68 GL: minor cleanup. 7 years ago
Vladimír Vondruš 572b64bb5c GL: drop support for EXT_direct_state_access. 7 years ago
Vladimír Vondruš 21b2cac953 GL: make use of ARB_DSA in Mesh internals. 7 years ago
Vladimír Vondruš 796bdb6731 GL: new pseudo-extension MAGNUM_shader_vertex_id. 7 years ago
Vladimír Vondruš 3d08c641d8 GL: yet another workaround for SwiftShader, now with XFB buffer bindings. 7 years ago
Vladimír Vondruš 24210a00f9 GL: disable ANGLE_instanced_arrays and OES_texture_3D on ES2 SwiftShader. 7 years ago
Vladimír Vondruš f5e9ba7e8a GL: wait, there's not just three ES instanced extensions, there's FIVE. 7 years ago
Vladimír Vondruš 1ae982020d GL: detect ANGLE using the renderer string on non-WebGL platforms. 7 years ago
Vladimír Vondruš b76d1226e0 GL: detect SwiftShader. 7 years ago
Vladimír Vondruš 537177ca26 DebugTools: added screenshot(). 7 years ago
Vladimír Vondruš d9e7b3c384 GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago