38 Commits (05565ef4f7d1ab0486ae5e24e90b5d3f3bd56ec5)

Author SHA1 Message Date
Vladimír Vondruš a8a378316f Shaders: removed autolink-preventing % noise. 12 years ago
Vladimír Vondruš d90a5e27e8 Hide forward declarations from Doxygen. 12 years ago
Vladimír Vondruš 1cfb5b0eaf Moved Attribute class out of AbstractShaderProgram enum. 12 years ago
Vladimír Vondruš 659bf2e44b Use POSITION_INDEPENDENT_CODE CMake property. 12 years ago
Vladimír Vondruš f0793d6aea Fixed access to nonexistent MagnumShaders resources in utilities. 12 years ago
Vladimír Vondruš adccc04c9a Revert "Shaders: somehow I need to enable the extension also on ES3." 12 years ago
Vladimír Vondruš c637002532 Shaders: fix MeshVisualizer on ES. 12 years ago
Vladimír Vondruš 217b53ceb2 Display all headers in project view of IDEs. 12 years ago
Vladimír Vondruš 5303979315 Shaders: make the helper function inline. 12 years ago
Vladimír Vondruš 3be4422ded Shaders: using attachShaders() everywhere. 12 years ago
Vladimír Vondruš ee21b75b15 Shaders: fix build on ES3. 12 years ago
Vladimír Vondruš c3df68aa28 doc: make section headers in class/function docs have sane size. 12 years ago
Vladimír Vondruš 4a44d3b875 Shaders: fix compilation of MeshVisualizer on WebGL and ANGLE. 12 years ago
Vladimír Vondruš 757ca6d1ad Use VectorTypeFor and MatrixTypeFor instead of DimensionTraits. 12 years ago
Vladimír Vondruš cbe63c7a04 Removed superfluous template parameter from EnumSet typedefs. 12 years ago
Vladimír Vondruš 0d7dd09ae8 Shaders: completed documentation review. 12 years ago
Vladimír Vondruš 069bdbd011 Fixed deprecated header. 12 years ago
Vladimír Vondruš 1e6e4c3f73 Install and find debug libraries with "-d" suffix. 12 years ago
Vladimír Vondruš e3b0d1d4ce Shaders: use texture multi-bind functionality in Phong shader. 12 years ago
Vladimír Vondruš 67f4a2ff65 Doc++ 12 years ago
Vladimír Vondruš 0955390ca8 Follow OpenGL terminology for texture binding units. 12 years ago
Vladimír Vondruš d7a13940b1 Shaders: making use of parallel compilation. 12 years ago
Vladimír Vondruš 5ffe761bad Shaders: doc++ 12 years ago
Vladimír Vondruš df06a82430 Android: define GL_ES in GLSL if not defined. 12 years ago
Vladimír Vondruš 80d93728f6 Shaders: fix MeshVisualizer on ES3. 12 years ago
Vladimír Vondruš 9d1e202ead Shaders: forgot to add the file. 12 years ago
Vladimír Vondruš 0f8d22235d Shader: more robust extension presence checking. 12 years ago
Vladimír Vondruš 47bfa78902 Shaders: fix MeshVisualizer without ARB_explicit_uniform_location. 12 years ago
Vladimír Vondruš ae9462b4c8 Shaders: documentation improvements. 12 years ago
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 3df96b5944 Shaders: don't use deprecated header in tests. 13 years ago
Vladimír Vondruš 42b1d26965 Shaders: renamed magnumShadersResourceImport.hpp to resourceImport.hpp. 13 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 13 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago