Deprecated for 2018.04, it's been almost a year since. Whoever is using
Magnum regularly updated already, and who not can always upgrade
gradually (2018.02, 2018.04, 2018.10, 2019.01 etc.).
In particular, the AbstractTexture and AbstractQuery subclasses didn't
have that. I can't remember the rules about noexcept (and the users even
less), so let's make that explicit.
The Sampler class was split into GL::Sampler (which is now mostly just a
placeholder for implementing OpenGL sampler objects), pairs of generic /
GL-specific SamplerFormat / GL::SamplerFormat, SamplerMipmap /
GL::SamplerMipmap, SamplerWrapping / GL::SamplerWrapping enums and the
GL-specific GL::SamplerCompareMode, GL::SamplerCompareFunction,
GL::SamplerDepthStencilMode enums.
The old Sampler class is marked as deprecated and aliases its enum to
the generic enums (or to the GL-specific ones in case the generic
versions are not available).
The general part stays in the root namespace, while the GL-specific
stuff goes to the GL namespace. Also all GL-specific documentation was
moved to relevant APIs in the GL namespace. This finally allows me to
build PixelStorage.cpp as part of the root namespace.
The PixelStorage::pixelSize() function and
PixelStorage::dataProperties() taking a pair of GL::PixelFormat /
GL::PixelType enums is deprecated, use GL::pixelSize() and
dataProperties() taking pixel size directly instead. A lot of code is
still using these, including images; the deprecated aliases are inlined
in the header to avoid a compile-time dependency on the GL library.
At the moment just the GL library itself w/o the tests, and without
backwards compatibility aliases. The following types were left in the
root namespace, despite being in the GL/ directory, as they will get
moved back soon:
* Image, CompressedImage and their dimensional typedefs
* ImageView, CompressedImageView and their dimensional typedefs
* PixelStorage
Not PixelFormat etc., that one will stay in the GL namespace and a
completely new PixelFormat enum will be provided in the root namespace.
Minimal updates (just the include guards) so Git is hopefully able to
detect the rename and track the history properly.
Everything except Magnum::GL doesn't compile now.
The GL queries are needed only if the user-provided pixel storage
doesn't contain enough information, in particular dimensions and byte
size of compression block.
So in case they are present, no query for compressed image size is done
for full image queries (just saving one API call) and no queries for
block dimensions and byte size for subimage queries (saving four API
calls and not requiring ARB_internalformat_query2).
The documentation was fixed and tests were updated to take the
ARB_internalformat_query2 requirement into account.
Pre-DSA code paths need to specify for which face we are querying the
level parameters, which meant that all other calls had to specify the
(implicit) target too. I'm also preparing to put a cubemap-specific
workaround in the level parameter query and that really shouldn't be
present in the generic implementation for all texture types.
The other place where a specific target is needed is in setImage()
implementations, but these are rather big chunks of code and I don't
feel like copying these verbatim to cubemap implementation just to
isolate the workaround in one place.
Pre-DSA code path needs to pass specific slice of a cube map to all
getters instead of just GL_TEXTURE_CUBE_MAP. I did that properly for
image size query, which weirdly enough, had its own implementation, but
forgot to do that in compressed image getters and, because I have DSA
drivers, never tested that on pre-DSA contexts.
Using single implementation of image size with explicit target
parameter now.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
With pixel pack/unpack support it will be possible to create views onto
sub-images, renamed the class to reflect that.
The old Magnum/ImageReference.h and ImageReference types are now aliases
to ImageView.h and ImageView types, are marked as deprecated and will be
removed in future release.
Similarly to what's now done with NoInit tags for Containers::Array and
all math types such as Vector, there's now NoCreate tag for creating
wrappers without actually creating the underlying OpenGL object. The
instance is then equivalent to moved-from state. Useful to avoid
needless creation/deletion of OpenGL object in case you would overwrite
the instance later anyway:
Mesh mesh{NoCreate};
std::unique_ptr<Buffer> indices, vertices;
std::tie(mesh, indices, vertices) = MeshTools:compile(...);
Similar to Framebuffer::read(), it's now possible to get texture image
also in single statement:
Image2D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte});
in comparison to the previous way:
Image2D image{ColorFormat::RGBA, ColorType::UnsignedByte};
texture.image(0, image);
The previous way is still kept in the API and not deprecated, as it
might be more usable in some cases.
ARB_DSA is now preferred in single-bind cases, as it is easier to use
than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred
for single-bind previously simply because EXT_DSA was not in core.
Because there is a lot to say about feature selection for each function,
I took this as a opportunity to remove redundant documentation blocks,
just refer to Texture documentation from everywhere and add extension
requirements and deprecation where needed, so it's clear for each class
what needs what.
ARB_DSA also took the opportunity to finally remove all target enum
values from function calls and because of that the CubeMapTexture has to
handle a bunch of special cases. In order:
- CubeMapTexture::imageSize() now doesn't take face parameter and
returns one value for all faces. I'm thus now also assuming that the
user is sane and called either setStorage() or setImage() with the
same size for all faces. In non-ARB_DSA path I'm thus querying only
size of +X face and returning it as size for all faces. The old
imageSize(Coordinate, Int) overload is still present, but ignores
the first parameter and calls imageSize(Int). It is marked as
deprecated and will be removed in some future release.
- CubeMapTexture::image() now needs to call glTextureSubImage() in
ARB_DSA path to make it possible to extract single face. Other code
paths (EXT_DSA, Robustness and "default") remain the same.
- CubeMapTexture::setSubImage() calls glTextureSubImage3D() in
ARB_DSA, because it is not possible to specify face index in
glTextureSubImage2D(). Other code paths (EXT_DSA and "default")
remain the same.
Implementation of these special cases is extracted into CubeMapTexture
class to avoid pollution of AbstractTexture with incompatible nonsense.
ARB_direct_state_access doesn't have equivalent for glTexImage*D(),
which indicates that these calls should not be used anymore. Also
removed EXT_direct_state_access code path and kept just the plain
glBindTexture() + glTexImage*D(), as I assume that all implementations
which have EXT_DSA have also ARB_texture_storage, thus this alternative
would have no use.
In most cases the label is set directly from code, e.g.:
texture.setLabel("diffuse-duck");
Avoiding conversion to std::string and passing char(&)[size] directly
will avoid one allocation and deallocation. Better solution would be to
use std::string_view everywhere, but we're not in C++17 yet.