7 Commits (13d5e2a50fe1bbfb01fbf63e5790d1feecd8ce26)

Author SHA1 Message Date
Vladimír Vondruš 13d5e2a50f Removed enum-referencing Doxygen workarounds. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš 41f7784dc5 Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Vladimír Vondruš b349ca54ad Shaders: explicitly setting normal matrix in Phong shader. 13 years ago
Vladimír Vondruš a7f5bef038 Getting rid of <>, part 1: Color classes. 13 years ago
Vladimír Vondruš 4f82053058 Shaders: removed redundant `inline` keyword. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš 003e524a26 Shaders: using new type aliases in whole Shaders namespace. 13 years ago
Vladimír Vondruš 616a31f4d2 Shaders: got rid of Point2D/3D in positions in favor of Vector2/Vector3. 13 years ago
Vladimír Vondruš 29a07c7d62 GCC 4.6 compilation fixes. 14 years ago
Vladimír Vondruš 7e66a09461 Marking all constructors explicit, except for matrix and vector classes. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 231c002838 Explicitly use *Matrix in names when appropriate. 14 years ago
Vladimír Vondruš 2f4092bde0 Prefix *_EXPORT macros with MAGNUM_ to avoid collisions. 14 years ago
Vladimír Vondruš 5b707d3524 Using GLfloat as default template parameter also in Color. 14 years ago
Vladimír Vondruš 308a92a911 Shaders: pass normal matrix the right way. 14 years ago
Vladimír Vondruš fe8d36db56 Doc++ 14 years ago
Vladimír Vondruš 259a9f6666 Type-checked vertex attributes with type conversion possibility. 14 years ago
Vladimír Vondruš 21acb3edc6 Mesh rework, part 1: better vertex attribute management. 14 years ago
Vladimír Vondruš 5ad3844626 PhongShader: fall back to GLSL 1.20 if 3.30/3.20 is not supported. 14 years ago
Vladimír Vondruš f5a63d7fc1 Updated PhongShader to recent coding standards. 14 years ago
Vladimír Vondruš 23cbc121d6 Using only RectangularMatrix in setUniform(), added remaining setters. 14 years ago
Vladimír Vondruš 071afa0b7a Point*D Vector* subclasses for homogeneous coordinates. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš 30032a5971 Don't confuse vertices and vertex positions. 14 years ago
Vladimír Vondruš c451b22392 Revert "Documentation: organizing the classes into "modules"." 14 years ago
Vladimír Vondruš 6f65dd972c Renamed visibility configuration headers to resemble library names. 14 years ago
Vladimír Vondruš 4af08d04c1 Renamed visibility headers to distinguish them from API headers. 14 years ago
Vladimír Vondruš 79945ab6fc Documentation: organizing the classes into "modules". 14 years ago
Vladimír Vondruš 952f8ebb27 Compiling with -fvisibility=hidden. 14 years ago
Vladimír Vondruš c91ecbef1e Phong shader: simplified uniforms, added default values. 14 years ago
Vladimír Vondruš 3f4e28cfca Documented required OpenGL version for some functionality. 14 years ago
Vladimír Vondruš 8c92224ff8 Type-safe shader attributes. 14 years ago
Vladimír Vondruš b0b1a401d1 Counting attributes from 0, not from 1. 14 years ago
Vladimír Vondruš a0ba7663b0 Doc++ 14 years ago
Vladimír Vondruš 5818a76850 New library with sample shaders, currently only Phong shader. 14 years ago